Files
love/src/modules/physics/box2d/wrap_WheelJoint.cpp
T

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/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_WheelJoint.h"
namespace love
{
namespace physics
{
namespace box2d
{
WheelJoint *luax_checkwheeljoint(lua_State *L, int idx)
{
WheelJoint *j = luax_checktype<WheelJoint>(L, idx);
if (!j->isValid())
luaL_error(L, "Attempt to use destroyed joint.");
return j;
}
int w_WheelJoint_getJointTranslation(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
lua_pushnumber(L, t->getJointTranslation());
return 1;
}
int w_WheelJoint_getJointSpeed(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
lua_pushnumber(L, t->getJointSpeed());
return 1;
}
int w_WheelJoint_setMotorEnabled(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
bool arg1 = luax_checkboolean(L, 2);
t->setMotorEnabled(arg1);
return 0;
}
int w_WheelJoint_isMotorEnabled(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
luax_pushboolean(L, t->isMotorEnabled());
return 1;
}
int w_WheelJoint_setMotorSpeed(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setMotorSpeed(arg1);
return 0;
}
int w_WheelJoint_getMotorSpeed(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
lua_pushnumber(L, t->getMotorSpeed());
return 1;
}
int w_WheelJoint_setMaxMotorTorque(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setMaxMotorTorque(arg1);
return 0;
}
int w_WheelJoint_getMaxMotorTorque(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
lua_pushnumber(L, t->getMaxMotorTorque());
return 1;
}
int w_WheelJoint_getMotorTorque(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
float inv_dt = (float)luaL_checknumber(L, 2);
lua_pushnumber(L, t->getMotorTorque(inv_dt));
return 1;
}
int w_WheelJoint_setFrequency(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setFrequency(arg1);
return 0;
}
int w_WheelJoint_getFrequency(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
lua_pushnumber(L, t->getFrequency());
return 1;
}
int w_WheelJoint_setDampingRatio(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setDampingRatio(arg1);
return 0;
}
int w_WheelJoint_getDampingRatio(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
lua_pushnumber(L, t->getDampingRatio());
return 1;
}
int w_WheelJoint_setStiffness(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setStiffness(arg1);
return 0;
}
int w_WheelJoint_getStiffness(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
lua_pushnumber(L, t->getStiffness());
return 1;
}
int w_WheelJoint_setDamping(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setDamping(arg1);
return 0;
}
int w_WheelJoint_getDamping(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
lua_pushnumber(L, t->getDamping());
return 1;
}
int w_WheelJoint_getAxis(lua_State *L)
{
WheelJoint *t = luax_checkwheeljoint(L, 1);
lua_remove(L, 1);
return t->getAxis(L);
}
static const luaL_Reg w_WheelJoint_functions[] =
{
{ "getJointTranslation", w_WheelJoint_getJointTranslation },
{ "getJointSpeed", w_WheelJoint_getJointSpeed },
{ "setMotorEnabled", w_WheelJoint_setMotorEnabled },
{ "isMotorEnabled", w_WheelJoint_isMotorEnabled },
{ "setMotorSpeed", w_WheelJoint_setMotorSpeed },
{ "getMotorSpeed", w_WheelJoint_getMotorSpeed },
{ "setMaxMotorTorque", w_WheelJoint_setMaxMotorTorque },
{ "getMaxMotorTorque", w_WheelJoint_getMaxMotorTorque },
{ "getMotorTorque", w_WheelJoint_getMotorTorque },
{ "setSpringFrequency", w_WheelJoint_setFrequency },
{ "getSpringFrequency", w_WheelJoint_getFrequency },
{ "setSpringDampingRatio", w_WheelJoint_setDampingRatio },
{ "getSpringDampingRatio", w_WheelJoint_getDampingRatio },
{ "setSpringStiffness", w_WheelJoint_setStiffness },
{ "getSpringStiffness", w_WheelJoint_getStiffness },
{ "setSpringDamping", w_WheelJoint_setDamping },
{ "getSpringDamping", w_WheelJoint_getDamping },
{ "setFrequency", w_WheelJoint_setFrequency },
{ "getFrequency", w_WheelJoint_getFrequency },
{ "setDampingRatio", w_WheelJoint_setDampingRatio },
{ "getDampingRatio", w_WheelJoint_getDampingRatio },
{ "setStiffness", w_WheelJoint_setStiffness },
{ "getStiffness", w_WheelJoint_getStiffness },
{ "setDamping", w_WheelJoint_setDamping },
{ "getDamping", w_WheelJoint_getDamping },
{ "getAxis", w_WheelJoint_getAxis },
{ 0, 0 }
};
extern "C" int luaopen_wheeljoint(lua_State *L)
{
return luax_register_type(L, &WheelJoint::type, w_Joint_functions, w_WheelJoint_functions, nullptr);
}
} // box2d
} // physics
} // love