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ca0264e906
when using the low level vertexmain and pixelmain entry points it can happen that there are no local uniforms used.
987 lines
28 KiB
C++
987 lines
28 KiB
C++
/**
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* Copyright (c) 2006-2024 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "graphics/vertex.h"
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#include "Shader.h"
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#include "Graphics.h"
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#include "libraries/glslang/glslang/Public/ShaderLang.h"
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#include "libraries/glslang/glslang/Public/ResourceLimits.h"
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#include "libraries/glslang/SPIRV/GlslangToSpv.h"
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#include <array>
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namespace love
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{
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namespace graphics
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{
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namespace vulkan
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{
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static const uint32_t STREAMBUFFER_DEFAULT_SIZE = 16;
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static const uint32_t DESCRIPTOR_POOL_SIZE = 1000;
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class BindingMapper
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{
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public:
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uint32_t operator()(spirv_cross::CompilerGLSL &comp, std::vector<uint32_t> &spirv, const std::string &name, const spirv_cross::ID &id)
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{
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auto it = bindingMappings.find(name);
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if (it == bindingMappings.end())
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{
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auto binding = comp.get_decoration(id, spv::DecorationBinding);
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if (isFreeBinding(binding))
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{
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bindingMappings[name] = binding;
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return binding;
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}
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else
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{
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uint32_t freeBinding = getFreeBinding();
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uint32_t binaryBindingOffset;
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if (!comp.get_binary_offset_for_decoration(id, spv::DecorationBinding, binaryBindingOffset))
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throw love::Exception("could not get binary offset for uniform %s binding", name.c_str());
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spirv[binaryBindingOffset] = freeBinding;
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bindingMappings[name] = freeBinding;
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return freeBinding;
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}
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}
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else
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return it->second;
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};
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private:
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uint32_t getFreeBinding()
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{
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for (uint32_t i = 0;; i++)
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{
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if (isFreeBinding(i))
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return i;
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}
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}
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bool isFreeBinding(uint32_t binding)
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{
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for (const auto &entry : bindingMappings)
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{
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if (entry.second == binding)
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return false;
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}
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return true;
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}
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std::map<std::string, uint32_t> bindingMappings;
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};
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static VkShaderStageFlagBits getStageBit(ShaderStageType type)
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{
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switch (type)
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{
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case SHADERSTAGE_VERTEX:
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return VK_SHADER_STAGE_VERTEX_BIT;
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case SHADERSTAGE_PIXEL:
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return VK_SHADER_STAGE_FRAGMENT_BIT;
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case SHADERSTAGE_COMPUTE:
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return VK_SHADER_STAGE_COMPUTE_BIT;
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default:
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throw love::Exception("invalid type");
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}
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}
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static EShLanguage getGlslShaderType(ShaderStageType stage)
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{
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switch (stage)
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{
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case SHADERSTAGE_VERTEX:
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return EShLangVertex;
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case SHADERSTAGE_PIXEL:
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return EShLangFragment;
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case SHADERSTAGE_COMPUTE:
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return EShLangCompute;
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default:
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throw love::Exception("unkonwn shader stage type");
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}
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}
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static bool usesLocalUniformData(const graphics::Shader::UniformInfo *info)
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{
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return info->baseType == graphics::Shader::UNIFORM_BOOL ||
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info->baseType == graphics::Shader::UNIFORM_FLOAT ||
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info->baseType == graphics::Shader::UNIFORM_INT ||
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info->baseType == graphics::Shader::UNIFORM_MATRIX ||
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info->baseType == graphics::Shader::UNIFORM_UINT;
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}
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Shader::Shader(StrongRef<love::graphics::ShaderStage> stages[], const CompileOptions &options)
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: graphics::Shader(stages, options)
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{
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auto gfx = Module::getInstance<Graphics>(Module::ModuleType::M_GRAPHICS);
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vgfx = dynamic_cast<Graphics*>(gfx);
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loadVolatile();
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}
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bool Shader::loadVolatile()
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{
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device = vgfx->getDevice();
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computePipeline = VK_NULL_HANDLE;
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for (int i = 0; i < BUILTIN_MAX_ENUM; i++)
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builtinUniformInfo[i] = nullptr;
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compileShaders();
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calculateUniformBufferSizeAligned();
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createDescriptorSetLayout();
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createPipelineLayout();
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createDescriptorPoolSizes();
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createStreamBuffers();
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descriptorPools.resize(MAX_FRAMES_IN_FLIGHT);
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currentFrame = 0;
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currentUsedUniformStreamBuffersCount = 0;
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newFrame();
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return true;
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}
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void Shader::unloadVolatile()
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{
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if (shaderModules.empty())
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return;
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vgfx->queueCleanUp([shaderModules = std::move(shaderModules), device = device, descriptorSetLayout = descriptorSetLayout, pipelineLayout = pipelineLayout, descriptorPools = descriptorPools, computePipeline = computePipeline](){
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for (const auto &pools : descriptorPools)
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{
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for (const auto pool : pools)
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vkDestroyDescriptorPool(device, pool, nullptr);
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}
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for (const auto shaderModule : shaderModules)
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vkDestroyShaderModule(device, shaderModule, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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if (computePipeline != VK_NULL_HANDLE)
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vkDestroyPipeline(device, computePipeline, nullptr);
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});
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for (const auto streamBuffer : streamBuffers)
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streamBuffer->release();
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shaderModules.clear();
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shaderStages.clear();
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streamBuffers.clear();
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descriptorPools.clear();
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}
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const std::vector<VkPipelineShaderStageCreateInfo> &Shader::getShaderStages() const
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{
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return shaderStages;
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}
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const VkPipelineLayout Shader::getGraphicsPipelineLayout() const
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{
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return pipelineLayout;
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}
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VkPipeline Shader::getComputePipeline() const
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{
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return computePipeline;
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}
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void Shader::newFrame()
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{
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currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
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currentUsedUniformStreamBuffersCount = 0;
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currentDescriptorPool = 0;
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if (streamBuffers.size() > 1)
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{
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size_t newSize = 0;
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for (auto streamBuffer : streamBuffers)
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{
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newSize += streamBuffer->getSize();
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streamBuffer->release();
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}
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streamBuffers.clear();
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streamBuffers.push_back(new StreamBuffer(vgfx, BUFFERUSAGE_UNIFORM, newSize));
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}
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else if (streamBuffers.size() == 1)
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streamBuffers.at(0)->nextFrame();
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for (VkDescriptorPool pool : descriptorPools[currentFrame])
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vkResetDescriptorPool(device, pool, 0);
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}
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void Shader::cmdPushDescriptorSets(VkCommandBuffer commandBuffer, VkPipelineBindPoint bindPoint)
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{
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VkDescriptorSet currentDescriptorSet = allocateDescriptorSet();
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std::vector<VkDescriptorBufferInfo> bufferInfos;
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bufferInfos.reserve(numBuffers);
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std::vector<VkDescriptorImageInfo> imageInfos;
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imageInfos.reserve(numTextures);
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std::vector<VkBufferView> bufferViews;
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bufferViews.reserve(numBufferViews);
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std::vector<VkWriteDescriptorSet> descriptorWrites;
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if (!localUniformData.empty())
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{
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auto usedStreamBufferMemory = currentUsedUniformStreamBuffersCount * uniformBufferSizeAligned;
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if (usedStreamBufferMemory >= streamBuffers.back()->getSize())
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{
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streamBuffers.push_back(new StreamBuffer(vgfx, BUFFERUSAGE_UNIFORM, STREAMBUFFER_DEFAULT_SIZE * uniformBufferSizeAligned));
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currentUsedUniformStreamBuffersCount = 0;
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}
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if (builtinUniformDataOffset.hasValue)
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{
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auto builtinData = vgfx->getCurrentBuiltinUniformData();
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auto dst = localUniformData.data() + builtinUniformDataOffset.value;
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memcpy(dst, &builtinData, sizeof(builtinData));
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}
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auto currentStreamBuffer = streamBuffers.back();
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auto mapInfo = currentStreamBuffer->map(uniformBufferSizeAligned);
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memcpy(mapInfo.data, localUniformData.data(), localUniformData.size());
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auto offset = currentStreamBuffer->unmap(uniformBufferSizeAligned);
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currentStreamBuffer->markUsed(uniformBufferSizeAligned);
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VkDescriptorBufferInfo bufferInfo{};
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bufferInfo.buffer = (VkBuffer)currentStreamBuffer->getHandle();
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bufferInfo.offset = offset;
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bufferInfo.range = localUniformData.size();
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bufferInfos.push_back(bufferInfo);
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VkWriteDescriptorSet uniformWrite{};
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uniformWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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uniformWrite.dstSet = currentDescriptorSet;
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uniformWrite.dstBinding = localUniformLocation;
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uniformWrite.dstArrayElement = 0;
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uniformWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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uniformWrite.descriptorCount = 1;
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uniformWrite.pBufferInfo = &bufferInfos[bufferInfos.size() - 1];
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descriptorWrites.push_back(uniformWrite);
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currentUsedUniformStreamBuffersCount++;
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}
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for (const auto &u : reflection.allUniforms)
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{
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auto &info = *(u.second);
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if (!info.active || usesLocalUniformData(&info))
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continue;
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if (info.baseType == UNIFORM_SAMPLER || info.baseType == UNIFORM_STORAGETEXTURE)
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{
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bool isSampler = info.baseType == UNIFORM_SAMPLER;
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for (int i = 0; i < info.count; i++)
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{
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auto vkTexture = dynamic_cast<Texture*>(activeTextures[info.resourceIndex + i]);
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if (vkTexture == nullptr)
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throw love::Exception("uniform variable %s is not set.", info.name.c_str());
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VkDescriptorImageInfo imageInfo{};
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imageInfo.imageLayout = vkTexture->getImageLayout();
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imageInfo.imageView = (VkImageView)vkTexture->getRenderTargetHandle();
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if (isSampler)
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imageInfo.sampler = (VkSampler)vkTexture->getSamplerHandle();
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imageInfos.push_back(imageInfo);
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}
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = info.location;
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write.dstArrayElement = 0;
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if (isSampler)
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write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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else
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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write.descriptorCount = static_cast<uint32_t>(info.count);
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write.pImageInfo = &imageInfos[imageInfos.size() - info.count];
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descriptorWrites.push_back(write);
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}
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if (info.baseType == UNIFORM_STORAGEBUFFER)
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{
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = info.location;
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write.dstArrayElement = 0;
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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write.descriptorCount = info.count;
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for (int i = 0; i < info.count; i++)
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{
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auto b = activeBuffers[info.resourceIndex + i];
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if (b == nullptr)
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throw love::Exception("uniform variable %s is not set.", info.name.c_str());
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VkDescriptorBufferInfo bufferInfo{};
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bufferInfo.buffer = (VkBuffer)b->getHandle();
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bufferInfo.offset = 0;
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bufferInfo.range = b->getSize();
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bufferInfos.push_back(bufferInfo);
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}
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write.pBufferInfo = &bufferInfos[bufferInfos.size() - info.count];
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descriptorWrites.push_back(write);
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}
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if (info.baseType == UNIFORM_TEXELBUFFER)
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{
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VkWriteDescriptorSet write{};
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write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.dstSet = currentDescriptorSet;
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write.dstBinding = info.location;
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write.dstArrayElement = 0;
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write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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write.descriptorCount = info.count;
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for (int i = 0; i < info.count; i++)
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{
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auto b = activeBuffers[info.resourceIndex + i];
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if (b == nullptr)
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throw love::Exception("uniform variable %s is not set.", info.name.c_str());
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bufferViews.push_back((VkBufferView)b->getTexelBufferHandle());
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}
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write.pTexelBufferView = &bufferViews[bufferViews.size() - info.count];
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descriptorWrites.push_back(write);
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}
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}
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vkUpdateDescriptorSets(device, descriptorWrites.size(), descriptorWrites.data(), 0, nullptr);
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vkCmdBindDescriptorSets(commandBuffer, bindPoint, pipelineLayout, 0, 1, ¤tDescriptorSet, 0, nullptr);
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}
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Shader::~Shader()
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{
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unloadVolatile();
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}
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void Shader::attach()
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{
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if (!isCompute)
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{
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if (Shader::current != this)
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{
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Graphics::flushBatchedDrawsGlobal();
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Shader::current = this;
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Vulkan::shaderSwitch();
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}
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}
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else
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vgfx->setComputeShader(this);
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}
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int Shader::getVertexAttributeIndex(const std::string &name)
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{
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auto it = attributes.find(name);
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return it == attributes.end() ? -1 : it->second;
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}
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const Shader::UniformInfo *Shader::getUniformInfo(BuiltinUniform builtin) const
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{
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return builtinUniformInfo[builtin];
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}
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void Shader::updateUniform(const UniformInfo *info, int count)
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{
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if (current == this)
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Graphics::flushBatchedDrawsGlobal();
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if (usesLocalUniformData(info))
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memcpy(localUniformData.data(), localUniformStagingData.data(), localUniformStagingData.size());
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}
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void Shader::sendTextures(const UniformInfo *info, graphics::Texture **textures, int count)
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{
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if (current == this)
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Graphics::flushBatchedDrawsGlobal();
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for (int i = 0; i < count; i++)
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{
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int resourceindex = info->resourceIndex + i;
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auto oldTexture = activeTextures[resourceindex];
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activeTextures[resourceindex] = textures[i];
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activeTextures[resourceindex]->retain();
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if (oldTexture)
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oldTexture->release();
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}
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}
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void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffers, int count)
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{
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if (current == this)
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Graphics::flushBatchedDrawsGlobal();
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for (int i = 0; i < count; i++)
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{
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int resourceindex = info->resourceIndex + i;
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auto oldBuffer = activeBuffers[resourceindex];
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activeBuffers[resourceindex] = buffers[i];
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activeBuffers[resourceindex]->retain();
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if (oldBuffer)
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oldBuffer->release();
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}
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}
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void Shader::calculateUniformBufferSizeAligned()
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{
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auto minAlignment = vgfx->getMinUniformBufferOffsetAlignment();
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size_t size = localUniformStagingData.size();
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auto factor = static_cast<VkDeviceSize>(std::ceil(static_cast<float>(size) / static_cast<float>(minAlignment)));
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uniformBufferSizeAligned = factor * minAlignment;
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}
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void Shader::buildLocalUniforms(spirv_cross::Compiler &comp, const spirv_cross::SPIRType &type, size_t baseoff, const std::string &basename)
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{
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using namespace spirv_cross;
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const auto &membertypes = type.member_types;
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for (size_t uindex = 0; uindex < membertypes.size(); uindex++)
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{
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const auto &memberType = comp.get_type(membertypes[uindex]);
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size_t memberSize = comp.get_declared_struct_member_size(type, uindex);
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size_t offset = baseoff + comp.type_struct_member_offset(type, uindex);
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std::string name = basename + comp.get_member_name(type.self, uindex);
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switch (memberType.basetype)
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{
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case SPIRType::Struct:
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name += ".";
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buildLocalUniforms(comp, memberType, offset, name);
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continue;
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case SPIRType::Int:
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case SPIRType::UInt:
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case SPIRType::Float:
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break;
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default:
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continue;
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}
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name = canonicaliizeUniformName(name);
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auto uniformit = reflection.allUniforms.find(name);
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if (uniformit == reflection.allUniforms.end())
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{
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handleUnknownUniformName(name.c_str());
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continue;
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}
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UniformInfo &u = *(uniformit->second);
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u.active = true;
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u.dataSize = memberSize;
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u.data = localUniformStagingData.data() + offset;
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const auto &valuesit = reflection.localUniformInitializerValues.find(name);
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if (valuesit != reflection.localUniformInitializerValues.end())
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{
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const auto &values = valuesit->second;
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if (!values.empty())
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memcpy(
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u.data,
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values.data(),
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std::min(u.dataSize, values.size() * sizeof(LocalUniformValue)));
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}
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BuiltinUniform builtin = BUILTIN_MAX_ENUM;
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if (getConstant(u.name.c_str(), builtin))
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{
|
|
if (builtin == BUILTIN_UNIFORMS_PER_DRAW)
|
|
builtinUniformDataOffset = offset;
|
|
builtinUniformInfo[builtin] = &u;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Shader::compileShaders()
|
|
{
|
|
using namespace glslang;
|
|
using namespace spirv_cross;
|
|
|
|
std::vector<std::unique_ptr<TShader>> glslangShaders;
|
|
|
|
auto program = std::make_unique<TProgram>();
|
|
|
|
const auto &enabledExtensions = vgfx->getEnabledOptionalDeviceExtensions();
|
|
|
|
for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
|
|
{
|
|
if (!stages[i])
|
|
continue;
|
|
|
|
auto stage = (ShaderStageType)i;
|
|
|
|
if (stage == SHADERSTAGE_COMPUTE)
|
|
isCompute = true;
|
|
|
|
auto glslangShaderStage = getGlslShaderType(stage);
|
|
auto tshader = std::make_unique<TShader>(glslangShaderStage);
|
|
|
|
tshader->setEnvInput(EShSourceGlsl, glslangShaderStage, EShClientVulkan, 450);
|
|
tshader->setEnvClient(EShClientVulkan, EShTargetVulkan_1_2);
|
|
if (enabledExtensions.spirv14)
|
|
tshader->setEnvTarget(EshTargetSpv, EShTargetSpv_1_4);
|
|
else
|
|
tshader->setEnvTarget(EshTargetSpv, EShTargetSpv_1_0);
|
|
tshader->setAutoMapLocations(true);
|
|
tshader->setAutoMapBindings(true);
|
|
tshader->setEnvInputVulkanRulesRelaxed();
|
|
tshader->setGlobalUniformBinding(0);
|
|
tshader->setGlobalUniformSet(0);
|
|
|
|
auto &glsl = stages[i]->getSource();
|
|
const char *csrc = glsl.c_str();
|
|
const int sourceLength = static_cast<int>(glsl.length());
|
|
tshader->setStringsWithLengths(&csrc, &sourceLength, 1);
|
|
|
|
int defaultVersion = 450;
|
|
EProfile defaultProfile = ECoreProfile;
|
|
bool forceDefault = false;
|
|
bool forwardCompat = true;
|
|
|
|
if (!tshader->parse(GetDefaultResources(), defaultVersion, defaultProfile, forceDefault, forwardCompat, EShMsgSuppressWarnings))
|
|
{
|
|
const char *stageName = "unknown";
|
|
ShaderStage::getConstant(stage, stageName);
|
|
|
|
std::string err = "Error parsing " + std::string(stageName) + " shader:\n\n"
|
|
+ std::string(tshader->getInfoLog()) + "\n"
|
|
+ std::string(tshader->getInfoDebugLog());
|
|
|
|
throw love::Exception("%s", err.c_str());
|
|
}
|
|
|
|
program->addShader(tshader.get());
|
|
glslangShaders.push_back(std::move(tshader));
|
|
}
|
|
|
|
if (!program->link(EShMsgDefault))
|
|
throw love::Exception("link failed! %s\n", program->getInfoLog());
|
|
|
|
if (!program->mapIO())
|
|
throw love::Exception("mapIO failed");
|
|
|
|
BindingMapper bindingMapper;
|
|
|
|
for (int i = 0; i < SHADERSTAGE_MAX_ENUM; i++)
|
|
{
|
|
auto shaderStage = (ShaderStageType)i;
|
|
auto glslangStage = getGlslShaderType(shaderStage);
|
|
auto intermediate = program->getIntermediate(glslangStage);
|
|
|
|
if (intermediate == nullptr)
|
|
continue;
|
|
|
|
spv::SpvBuildLogger logger;
|
|
glslang::SpvOptions opt;
|
|
opt.validate = true;
|
|
|
|
std::vector<uint32_t> spirv;
|
|
GlslangToSpv(*intermediate, spirv, &logger, &opt);
|
|
|
|
spirv_cross::CompilerGLSL comp(spirv);
|
|
|
|
// we only care about variables that are actually getting used.
|
|
auto active = comp.get_active_interface_variables();
|
|
auto shaderResources = comp.get_shader_resources(active);
|
|
comp.set_enabled_interface_variables(std::move(active));
|
|
|
|
for (const auto &resource : shaderResources.uniform_buffers)
|
|
{
|
|
if (resource.name == "gl_DefaultUniformBlock")
|
|
{
|
|
const auto &type = comp.get_type(resource.base_type_id);
|
|
size_t defaultUniformBlockSize = comp.get_declared_struct_size(type);
|
|
|
|
localUniformStagingData.resize(defaultUniformBlockSize);
|
|
localUniformData.resize(defaultUniformBlockSize);
|
|
localUniformLocation = bindingMapper(comp, spirv, resource.name, resource.id);
|
|
|
|
memset(localUniformStagingData.data(), 0, defaultUniformBlockSize);
|
|
memset(localUniformData.data(), 0, defaultUniformBlockSize);
|
|
|
|
std::string basename("");
|
|
buildLocalUniforms(comp, type, 0, basename);
|
|
|
|
memcpy(localUniformData.data(), localUniformStagingData.data(), localUniformStagingData.size());
|
|
}
|
|
else
|
|
throw love::Exception("unimplemented: non default uniform blocks.");
|
|
}
|
|
|
|
for (const auto &r : shaderResources.sampled_images)
|
|
{
|
|
std::string name = canonicaliizeUniformName(r.name);
|
|
auto uniformit = reflection.allUniforms.find(name);
|
|
if (uniformit == reflection.allUniforms.end())
|
|
{
|
|
handleUnknownUniformName(name.c_str());
|
|
continue;
|
|
}
|
|
|
|
UniformInfo &u = *(uniformit->second);
|
|
u.active = true;
|
|
u.location = bindingMapper(comp, spirv, name, r.id);
|
|
|
|
BuiltinUniform builtin;
|
|
if (getConstant(name.c_str(), builtin))
|
|
builtinUniformInfo[builtin] = &u;
|
|
}
|
|
|
|
for (const auto &r : shaderResources.storage_buffers)
|
|
{
|
|
std::string name = canonicaliizeUniformName(r.name);
|
|
const auto &uniformit = reflection.storageBuffers.find(name);
|
|
if (uniformit == reflection.storageBuffers.end())
|
|
{
|
|
handleUnknownUniformName(name.c_str());
|
|
continue;
|
|
}
|
|
|
|
UniformInfo &u = uniformit->second;
|
|
u.active = true;
|
|
u.location = bindingMapper(comp, spirv, name, r.id);
|
|
}
|
|
|
|
for (const auto &r : shaderResources.storage_images)
|
|
{
|
|
std::string name = canonicaliizeUniformName(r.name);
|
|
const auto &uniformit = reflection.storageBuffers.find(name);
|
|
if (uniformit == reflection.storageBuffers.end())
|
|
{
|
|
handleUnknownUniformName(name.c_str());
|
|
continue;
|
|
}
|
|
|
|
UniformInfo &u = uniformit->second;
|
|
u.active = true;
|
|
u.location = bindingMapper(comp, spirv, name, r.id);
|
|
}
|
|
|
|
if (shaderStage == SHADERSTAGE_VERTEX)
|
|
{
|
|
int nextAttributeIndex = ATTRIB_MAX_ENUM;
|
|
|
|
for (const auto &r : shaderResources.stage_inputs)
|
|
{
|
|
int index;
|
|
|
|
BuiltinVertexAttribute builtinAttribute;
|
|
if (graphics::getConstant(r.name.c_str(), builtinAttribute))
|
|
index = (int)builtinAttribute;
|
|
else
|
|
index = nextAttributeIndex++;
|
|
|
|
uint32_t locationOffset;
|
|
if (!comp.get_binary_offset_for_decoration(r.id, spv::DecorationLocation, locationOffset))
|
|
throw love::Exception("could not get binary offset for vertex attribute %s location", r.name.c_str());
|
|
|
|
spirv[locationOffset] = (uint32_t)index;
|
|
|
|
attributes[r.name] = index;
|
|
}
|
|
}
|
|
|
|
VkShaderModuleCreateInfo createInfo{};
|
|
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
createInfo.codeSize = spirv.size() * sizeof(uint32_t);
|
|
createInfo.pCode = spirv.data();
|
|
|
|
VkShaderModule shaderModule;
|
|
|
|
if (vkCreateShaderModule(device, &createInfo, nullptr, &shaderModule) != VK_SUCCESS)
|
|
throw love::Exception("failed to create shader module");
|
|
|
|
std::string debugname = getShaderStageDebugName(shaderStage);
|
|
if (!debugname.empty() && vgfx->getEnabledOptionalInstanceExtensions().debugInfo)
|
|
{
|
|
auto device = vgfx->getDevice();
|
|
|
|
VkDebugUtilsObjectNameInfoEXT nameInfo{};
|
|
nameInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
|
|
nameInfo.objectType = VK_OBJECT_TYPE_SHADER_MODULE;
|
|
nameInfo.objectHandle = (uint64_t)shaderModule;
|
|
nameInfo.pObjectName = debugname.c_str();
|
|
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
|
|
}
|
|
|
|
shaderModules.push_back(shaderModule);
|
|
|
|
VkPipelineShaderStageCreateInfo shaderStageInfo{};
|
|
shaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
shaderStageInfo.stage = getStageBit((ShaderStageType)i);
|
|
shaderStageInfo.module = shaderModule;
|
|
shaderStageInfo.pName = "main";
|
|
|
|
shaderStages.push_back(shaderStageInfo);
|
|
}
|
|
|
|
numBuffers = 0;
|
|
numTextures = 0;
|
|
numBufferViews = 0;
|
|
|
|
if (localUniformData.size() > 0)
|
|
numBuffers++;
|
|
|
|
for (const auto kvp : reflection.allUniforms)
|
|
{
|
|
if (kvp.second->location < 0)
|
|
continue;
|
|
|
|
switch (kvp.second->baseType)
|
|
{
|
|
case UNIFORM_SAMPLER:
|
|
case UNIFORM_STORAGETEXTURE:
|
|
numTextures++;
|
|
break;
|
|
case UNIFORM_STORAGEBUFFER:
|
|
numBuffers++;
|
|
break;
|
|
case UNIFORM_TEXELBUFFER:
|
|
numBufferViews++;
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Shader::createDescriptorSetLayout()
|
|
{
|
|
std::vector<VkDescriptorSetLayoutBinding> bindings;
|
|
|
|
VkShaderStageFlags stageFlags;
|
|
if (isCompute)
|
|
stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
|
|
else
|
|
stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
|
|
for (auto const &entry : reflection.allUniforms)
|
|
{
|
|
auto type = Vulkan::getDescriptorType(entry.second->baseType);
|
|
if (type != VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)
|
|
{
|
|
VkDescriptorSetLayoutBinding layoutBinding{};
|
|
|
|
layoutBinding.binding = entry.second->location;
|
|
layoutBinding.descriptorType = type;
|
|
layoutBinding.descriptorCount = entry.second->count;
|
|
layoutBinding.stageFlags = stageFlags;
|
|
|
|
bindings.push_back(layoutBinding);
|
|
}
|
|
}
|
|
|
|
if (!localUniformStagingData.empty())
|
|
{
|
|
VkDescriptorSetLayoutBinding uniformBinding{};
|
|
uniformBinding.binding = localUniformLocation;
|
|
uniformBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
uniformBinding.descriptorCount = 1;
|
|
uniformBinding.stageFlags = stageFlags;
|
|
bindings.push_back(uniformBinding);
|
|
}
|
|
|
|
VkDescriptorSetLayoutCreateInfo layoutInfo{};
|
|
layoutInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
layoutInfo.bindingCount = static_cast<uint32_t>(bindings.size());
|
|
layoutInfo.pBindings = bindings.data();
|
|
|
|
if (vkCreateDescriptorSetLayout(device, &layoutInfo, nullptr, &descriptorSetLayout) != VK_SUCCESS)
|
|
throw love::Exception("failed to create descriptor set layout");
|
|
}
|
|
|
|
void Shader::createPipelineLayout()
|
|
{
|
|
VkPipelineLayoutCreateInfo pipelineLayoutInfo{};
|
|
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
pipelineLayoutInfo.setLayoutCount = 1;
|
|
pipelineLayoutInfo.pSetLayouts = &descriptorSetLayout;
|
|
pipelineLayoutInfo.pushConstantRangeCount = 0;
|
|
|
|
if (vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS)
|
|
throw love::Exception("failed to create pipeline layout");
|
|
|
|
if (isCompute)
|
|
{
|
|
assert(shaderStages.size() == 1);
|
|
|
|
VkComputePipelineCreateInfo computeInfo{};
|
|
computeInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
|
|
computeInfo.stage = shaderStages.at(0);
|
|
computeInfo.layout = pipelineLayout;
|
|
|
|
if (vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &computeInfo, nullptr, &computePipeline) != VK_SUCCESS)
|
|
throw love::Exception("failed to create compute pipeline");
|
|
}
|
|
}
|
|
|
|
void Shader::createDescriptorPoolSizes()
|
|
{
|
|
if (!localUniformData.empty())
|
|
{
|
|
VkDescriptorPoolSize size{};
|
|
size.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
size.descriptorCount = 1;
|
|
|
|
descriptorPoolSizes.push_back(size);
|
|
}
|
|
|
|
for (const auto &entry : reflection.allUniforms)
|
|
{
|
|
if (entry.second->location < 0)
|
|
continue;
|
|
|
|
VkDescriptorPoolSize size{};
|
|
auto type = Vulkan::getDescriptorType(entry.second->baseType);
|
|
if (type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)
|
|
continue;
|
|
|
|
size.type = type;
|
|
size.descriptorCount = 1;
|
|
descriptorPoolSizes.push_back(size);
|
|
}
|
|
}
|
|
|
|
void Shader::createStreamBuffers()
|
|
{
|
|
size_t size = STREAMBUFFER_DEFAULT_SIZE * uniformBufferSizeAligned;
|
|
if (size > 0)
|
|
streamBuffers.push_back(new StreamBuffer(vgfx, BUFFERUSAGE_UNIFORM, size));
|
|
}
|
|
|
|
void Shader::setVideoTextures(graphics::Texture *ytexture, graphics::Texture *cbtexture, graphics::Texture *crtexture)
|
|
{
|
|
std::array<graphics::Texture*, 3> textures = {
|
|
ytexture, cbtexture, crtexture
|
|
};
|
|
|
|
std::array<BuiltinUniform, 3> builtIns = {
|
|
BUILTIN_TEXTURE_VIDEO_Y,
|
|
BUILTIN_TEXTURE_VIDEO_CB,
|
|
BUILTIN_TEXTURE_VIDEO_CR,
|
|
};
|
|
|
|
static_assert(textures.size() == builtIns.size(), "expected number of textures to be the same");
|
|
|
|
for (size_t i = 0; i < textures.size(); i++)
|
|
{
|
|
const UniformInfo *u = builtinUniformInfo[builtIns[i]];
|
|
if (u != nullptr)
|
|
{
|
|
textures[i]->retain();
|
|
if (activeTextures[u->resourceIndex])
|
|
activeTextures[u->resourceIndex]->release();
|
|
activeTextures[u->resourceIndex] = textures[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
void Shader::setMainTex(graphics::Texture *texture)
|
|
{
|
|
const UniformInfo *u = builtinUniformInfo[BUILTIN_TEXTURE_MAIN];
|
|
if (u != nullptr)
|
|
{
|
|
texture->retain();
|
|
if (activeTextures[u->resourceIndex])
|
|
activeTextures[u->resourceIndex]->release();
|
|
activeTextures[u->resourceIndex] = texture;
|
|
}
|
|
}
|
|
|
|
void Shader::createDescriptorPool()
|
|
{
|
|
VkDescriptorPoolCreateInfo createInfo{};
|
|
createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
|
createInfo.maxSets = DESCRIPTOR_POOL_SIZE;
|
|
createInfo.poolSizeCount = static_cast<uint32_t>(descriptorPoolSizes.size());
|
|
createInfo.pPoolSizes = descriptorPoolSizes.data();
|
|
|
|
VkDescriptorPool pool;
|
|
if (vkCreateDescriptorPool(device, &createInfo, nullptr, &pool) != VK_SUCCESS)
|
|
throw love::Exception("failed to create descriptor pool");
|
|
|
|
descriptorPools[currentFrame].push_back(pool);
|
|
}
|
|
|
|
VkDescriptorSet Shader::allocateDescriptorSet()
|
|
{
|
|
if (descriptorPools[currentFrame].empty())
|
|
createDescriptorPool();
|
|
|
|
while (true)
|
|
{
|
|
VkDescriptorSetAllocateInfo allocInfo{};
|
|
allocInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
allocInfo.descriptorPool = descriptorPools[currentFrame][currentDescriptorPool];
|
|
allocInfo.descriptorSetCount = 1;
|
|
allocInfo.pSetLayouts = &descriptorSetLayout;
|
|
|
|
VkDescriptorSet descriptorSet;
|
|
VkResult result = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
|
|
|
|
switch (result)
|
|
{
|
|
case VK_SUCCESS:
|
|
return descriptorSet;
|
|
case VK_ERROR_OUT_OF_POOL_MEMORY:
|
|
currentDescriptorPool++;
|
|
if (descriptorPools[currentFrame].size() <= currentDescriptorPool)
|
|
createDescriptorPool();
|
|
continue;
|
|
default:
|
|
throw love::Exception("failed to allocate descriptor set");
|
|
}
|
|
}
|
|
}
|
|
|
|
} // vulkan
|
|
} // graphics
|
|
} // love
|