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love/src/modules/graphics/opengl/Font.cpp
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/config.h"
#include "Font.h"
#include "font/GlyphData.h"
#include "Image.h"
#include "libraries/utf8/utf8.h"
#include "common/math.h"
#include "common/Matrix.h"
#include <math.h>
#include <sstream>
#include <algorithm> // for max
namespace love
{
namespace graphics
{
namespace opengl
{
const int Font::TEXTURE_WIDTHS[] = {128, 256, 256, 512, 512, 1024, 1024};
const int Font::TEXTURE_HEIGHTS[] = {128, 128, 256, 256, 512, 512, 1024};
Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
: rasterizer(r)
, height(r->getHeight())
, lineHeight(1)
, mSpacing(1)
, filter(filter)
{
this->filter.mipmap = Image::FILTER_NONE;
// Try to find the best texture size match for the font size. default to the
// largest texture size if no rough match is found.
textureSizeIndex = NUM_TEXTURE_SIZES - 1;
for (int i = 0; i < NUM_TEXTURE_SIZES; i++)
{
// Make a rough estimate of the total used texture size, based on glyph
// height. The estimated size is likely larger than the actual total
// size, which is good because texture switching is expensive.
if ((height * 0.8) * height * 95 <= TEXTURE_WIDTHS[i] * TEXTURE_HEIGHTS[i])
{
textureSizeIndex = i;
break;
}
}
textureWidth = TEXTURE_WIDTHS[textureSizeIndex];
textureHeight = TEXTURE_HEIGHTS[textureSizeIndex];
love::font::GlyphData *gd = 0;
try
{
gd = r->getGlyphData(32);
type = (gd->getFormat() == love::font::GlyphData::FORMAT_LUMINANCE_ALPHA) ? FONT_TRUETYPE : FONT_IMAGE;
loadVolatile();
}
catch (love::Exception &)
{
delete gd;
throw;
}
delete gd;
rasterizer->retain();
}
Font::~Font()
{
rasterizer->release();
unloadVolatile();
}
bool Font::initializeTexture(GLint format)
{
GLint internalformat = (format == GL_LUMINANCE_ALPHA) ? GL_LUMINANCE8_ALPHA8 : GL_RGBA8;
// clear errors before initializing
while (glGetError() != GL_NO_ERROR);
glTexImage2D(GL_TEXTURE_2D,
0,
internalformat,
(GLsizei)textureWidth,
(GLsizei)textureHeight,
0,
format,
GL_UNSIGNED_BYTE,
NULL);
return glGetError() == GL_NO_ERROR;
}
void Font::createTexture()
{
textureX = textureY = rowHeight = TEXTURE_PADDING;
GLuint t;
glGenTextures(1, &t);
textures.push_back(t);
gl.bindTexture(t);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLint format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
// Initialize the texture, attempting smaller sizes if initialization fails.
bool initialized = false;
while (textureSizeIndex >= 0)
{
textureWidth = TEXTURE_WIDTHS[textureSizeIndex];
textureHeight = TEXTURE_HEIGHTS[textureSizeIndex];
initialized = initializeTexture(format);
if (initialized || textureSizeIndex <= 0)
break;
--textureSizeIndex;
}
if (!initialized)
{
// Clean up before throwing.
gl.deleteTexture(t);
gl.bindTexture(0);
textures.pop_back();
throw love::Exception("Could not create font texture!");
}
// Fill the texture with transparent black.
std::vector<GLubyte> emptyData(textureWidth * textureHeight * (type == FONT_TRUETYPE ? 2 : 4), 0);
glTexSubImage2D(GL_TEXTURE_2D,
0,
0, 0,
(GLsizei)textureWidth,
(GLsizei)textureHeight,
format,
GL_UNSIGNED_BYTE,
&emptyData[0]);
setFilter(filter);
}
Font::Glyph *Font::addGlyph(uint32 glyph)
{
love::font::GlyphData *gd = rasterizer->getGlyphData(glyph);
int w = gd->getWidth();
int h = gd->getHeight();
if (textureX + w + TEXTURE_PADDING > textureWidth)
{
// out of space - new row!
textureX = TEXTURE_PADDING;
textureY += rowHeight;
rowHeight = TEXTURE_PADDING;
}
if (textureY + h + TEXTURE_PADDING > textureHeight)
{
// totally out of space - new texture!
createTexture();
}
Glyph *g = new Glyph;
g->texture = 0;
g->spacing = gd->getAdvance();
memset(g->vertices, 0, sizeof(GlyphVertex) * 4);
// don't waste space for empty glyphs. also fixes a division by zero bug with ati drivers
if (w > 0 && h > 0)
{
const GLuint t = textures.back();
gl.bindTexture(t);
glTexSubImage2D(GL_TEXTURE_2D,
0,
textureX,
textureY,
w, h,
(type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA),
GL_UNSIGNED_BYTE,
gd->getData());
g->texture = t;
const GlyphVertex verts[4] = {
{ 0.0f, 0.0f, float(textureX)/float(textureWidth), float(textureY)/float(textureHeight)},
{ 0.0f, float(h), float(textureX)/float(textureWidth), float(textureY+h)/float(textureHeight)},
{float(w), float(h), float(textureX+w)/float(textureWidth), float(textureY+h)/float(textureHeight)},
{float(w), 0.0f, float(textureX+w)/float(textureWidth), float(textureY)/float(textureHeight)},
};
// copy vertex data to the glyph and set proper bearing
for (int i = 0; i < 4; i++)
{
g->vertices[i] = verts[i];
g->vertices[i].x += gd->getBearingX();
g->vertices[i].y -= gd->getBearingY();
}
}
if (w > 0)
textureX += (w + TEXTURE_PADDING);
if (h > 0)
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
delete gd;
glyphs[glyph] = g;
return g;
}
Font::Glyph *Font::findGlyph(uint32 glyph)
{
auto it = glyphs.find(glyph);
if (it != glyphs.end())
return it->second;
else
return addGlyph(glyph);
}
float Font::getHeight() const
{
return static_cast<float>(height);
}
void Font::print(const std::string &text, float x, float y, float extra_spacing, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
// Spacing counter and newline handling.
float dx = 0.0f;
float dy = 0.0f;
float lineheight = getBaseline();
// Keeps track of when we need to switch textures in our vertex array.
std::vector<GlyphArrayDrawInfo> glyphinfolist;
// Pre-allocate space for the maximum possible number of vertices.
std::vector<GlyphVertex> glyphverts;
glyphverts.reserve(text.length() * 4);
int vertexcount = 0;
try
{
utf8::iterator<std::string::const_iterator> i(text.begin(), text.begin(), text.end());
utf8::iterator<std::string::const_iterator> end(text.end(), text.begin(), text.end());
while (i != end)
{
uint32 g = *i++;
if (g == '\n')
{
// Wrap newline, but do not print it.
dy += floorf(getHeight() * getLineHeight() + 0.5f);
dx = 0.0f;
continue;
}
Glyph *glyph = findGlyph(g);
if (glyph->texture != 0)
{
// Copy the vertices and set their proper relative positions.
for (int j = 0; j < 4; j++)
{
glyphverts.push_back(glyph->vertices[j]);
glyphverts.back().x += dx;
glyphverts.back().y += dy + lineheight;
}
// Check if glyph texture has changed since the last iteration.
if (glyphinfolist.size() == 0 || glyphinfolist.back().texture != glyph->texture)
{
// keep track of each sub-section of the string whose glyphs use different textures than the previous section
GlyphArrayDrawInfo gdrawinfo;
gdrawinfo.startvertex = vertexcount;
gdrawinfo.vertexcount = 0;
gdrawinfo.texture = glyph->texture;
glyphinfolist.push_back(gdrawinfo);
}
vertexcount += 4;
glyphinfolist.back().vertexcount += 4;
}
// Advance the x position for the next glyph.
dx += glyph->spacing;
// Account for extra spacing given to space characters.
if (g == ' ' && extra_spacing != 0.0f)
dx = floorf(dx + extra_spacing);
}
}
catch (utf8::exception &e)
{
throw love::Exception("Decoding error: %s", e.what());
}
if (vertexcount <= 0 || glyphinfolist.size() == 0)
return;
// Sort glyph draw info list by texture first, and quad position in memory
// second (using the struct's < operator).
std::sort(glyphinfolist.begin(), glyphinfolist.end());
glPushMatrix();
Matrix t;
t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
glMultMatrixf((const GLfloat *)t.getElements());
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(GlyphVertex), (GLvoid *)&glyphverts[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(GlyphVertex), (GLvoid *)&glyphverts[0].s);
// We need to draw a new vertex array for every section of the string which
// uses a different texture than the previous section.
std::vector<GlyphArrayDrawInfo>::const_iterator it;
for (it = glyphinfolist.begin(); it != glyphinfolist.end(); ++it)
{
gl.bindTexture(it->texture);
glDrawArrays(GL_QUADS, it->startvertex, it->vertexcount);
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glPopMatrix();
}
int Font::getWidth(const std::string &str)
{
if (str.size() == 0) return 0;
std::istringstream iss(str);
std::string line;
Glyph *g;
int max_width = 0;
while (getline(iss, line, '\n'))
{
int width = 0;
try
{
utf8::iterator<std::string::const_iterator> i(line.begin(), line.begin(), line.end());
utf8::iterator<std::string::const_iterator> end(line.end(), line.begin(), line.end());
while (i != end)
{
uint32 c = *i++;
g = findGlyph(c);
width += static_cast<int>(g->spacing * mSpacing);
}
}
catch(utf8::exception &e)
{
throw love::Exception("Decoding error: %s", e.what());
}
if (width > max_width)
max_width = width;
}
return max_width;
}
int Font::getWidth(char character)
{
Glyph *g = findGlyph(character);
return g->spacing;
}
std::vector<std::string> Font::getWrap(const std::string &text, float wrap, int *max_width, std::vector<bool> *wrappedlines)
{
using namespace std;
const float width_space = static_cast<float>(getWidth(' '));
vector<string> lines_to_draw;
int maxw = 0;
//split text at newlines
istringstream iss(text);
string line;
ostringstream string_builder;
while (getline(iss, line, '\n'))
{
// split line into words
vector<string> words;
istringstream word_iss(line);
copy(istream_iterator<string>(word_iss), istream_iterator<string>(),
back_inserter< vector<string> >(words));
// put words back together until a wrap occurs
float width = 0.0f;
float oldwidth = 0.0f;
string_builder.str("");
vector<string>::const_iterator word_iter, wend = words.end();
for (word_iter = words.begin(); word_iter != wend; ++word_iter)
{
const string &word = *word_iter;
width += getWidth(word);
// on wordwrap, push line to line buffer and clear string builder
if (width > wrap && oldwidth > 0)
{
int realw = (int) width;
// remove trailing space
string tmp = string_builder.str();
lines_to_draw.push_back(tmp.substr(0,tmp.size()-1));
string_builder.str("");
width = static_cast<float>(getWidth(word));
realw -= (int) width;
if (realw > maxw)
maxw = realw;
// Indicate that this line was automatically wrapped.
if (wrappedlines)
wrappedlines->push_back(true);
}
string_builder << word << " ";
width += width_space;
oldwidth = width;
}
// push last line
if (width > maxw)
maxw = (int) width;
string tmp = string_builder.str();
lines_to_draw.push_back(tmp.substr(0,tmp.size()-1));
// Indicate that this line was not automatically wrapped.
if (wrappedlines)
wrappedlines->push_back(false);
}
if (max_width)
*max_width = maxw;
return lines_to_draw;
}
void Font::setLineHeight(float height)
{
this->lineHeight = height;
}
float Font::getLineHeight() const
{
return lineHeight;
}
void Font::setSpacing(float amount)
{
mSpacing = amount;
}
float Font::getSpacing() const
{
return mSpacing;
}
void Font::setFilter(const Image::Filter &f)
{
filter = f;
for (auto it = textures.begin(); it != textures.end(); ++it)
{
gl.bindTexture(*it);
filter.anisotropy = gl.setTextureFilter(f);
}
}
const Image::Filter &Font::getFilter()
{
return filter;
}
bool Font::loadVolatile()
{
createTexture();
return true;
}
void Font::unloadVolatile()
{
// nuke everything from orbit
std::map<uint32, Glyph *>::iterator it = glyphs.begin();
Glyph *g;
while (it != glyphs.end())
{
g = it->second;
delete g;
glyphs.erase(it++);
}
std::vector<GLuint>::iterator iter = textures.begin();
while (iter != textures.end())
{
gl.deleteTexture(*iter);
iter++;
}
textures.clear();
}
int Font::getAscent() const
{
return rasterizer->getAscent();
}
int Font::getDescent() const
{
return rasterizer->getDescent();
}
float Font::getBaseline() const
{
// 1.25 is magic line height for true type fonts
return (type == FONT_TRUETYPE) ? floorf(getHeight() / 1.25f + 0.5f) : 0.0f;
}
bool Font::hasGlyph(uint32 glyph) const
{
return rasterizer->hasGlyph(glyph);
}
bool Font::hasGlyphs(const std::string &text) const
{
return rasterizer->hasGlyphs(text);
}
} // opengl
} // graphics
} // love