mirror of
https://github.com/love2d/love.git
synced 2026-08-13 09:00:54 +02:00
365 lines
9.2 KiB
C++
365 lines
9.2 KiB
C++
/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include <common/config.h>
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#include <common/version.h>
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#include <common/runtime.h>
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#ifdef LOVE_WINDOWS
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#include <windows.h>
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#endif // LOVE_WINDOWS
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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#include <fcntl.h>
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#include <io.h>
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#include <iostream>
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#include <fstream>
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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#ifdef LOVE_BUILD_EXE
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// SDL
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#include <SDL.h>
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// Libraries.
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#include "libraries/luasocket/luasocket.h"
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// Scripts
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#include "scripts/boot.lua.h"
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#endif // LOVE_BUILD_EXE
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#ifdef LOVE_BUILD_STANDALONE
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// All modules define a c-accessible luaopen
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// so let's make use of those, instead
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// of addressing implementations directly.
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extern "C"
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{
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extern int luaopen_love_audio(lua_State*);
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extern int luaopen_love_event(lua_State*);
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extern int luaopen_love_filesystem(lua_State*);
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extern int luaopen_love_font(lua_State*);
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extern int luaopen_love_graphics(lua_State*);
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extern int luaopen_love_image(lua_State*);
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extern int luaopen_love_joystick(lua_State*);
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extern int luaopen_love_keyboard(lua_State*);
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extern int luaopen_love_mouse(lua_State*);
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extern int luaopen_love_physics(lua_State*);
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extern int luaopen_love_sound(lua_State*);
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extern int luaopen_love_timer(lua_State*);
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extern int luaopen_love_thread(lua_State*);
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}
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static const luaL_Reg modules[] = {
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{ "love.audio", luaopen_love_audio },
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{ "love.event", luaopen_love_event },
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{ "love.filesystem", luaopen_love_filesystem },
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{ "love.font", luaopen_love_font },
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{ "love.graphics", luaopen_love_graphics },
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{ "love.image", luaopen_love_image },
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{ "love.joystick", luaopen_love_joystick },
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{ "love.keyboard", luaopen_love_keyboard },
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{ "love.mouse", luaopen_love_mouse },
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{ "love.physics", luaopen_love_physics },
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{ "love.sound", luaopen_love_sound },
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{ "love.timer", luaopen_love_timer },
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{ "love.thread", luaopen_love_thread },
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{ 0, 0 }
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};
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#endif // LOVE_BUILD_STANDALONE
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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int w__openConsole(lua_State * L);
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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extern "C" LOVE_EXPORT int luaopen_love(lua_State * L)
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{
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love::luax_insistglobal(L, "love");
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// Set version information.
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lua_pushstring(L, love::VERSION);
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lua_setfield(L, -2, "_version");
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lua_pushnumber(L, love::VERSION_MAJOR);
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lua_setfield(L, -2, "_version_major");
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lua_pushnumber(L, love::VERSION_MINOR);
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lua_setfield(L, -2, "_version_minor");
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lua_pushnumber(L, love::VERSION_REV);
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lua_setfield(L, -2, "_version_revision");
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lua_pushstring(L, love::VERSION_CODENAME);
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lua_setfield(L, -2, "_version_codename");
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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lua_pushcfunction(L, w__openConsole);
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lua_setfield(L, -2, "_openConsole");
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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lua_newtable(L);
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for (int i = 0; love::VERSION_COMPATIBILITY[i] != 0; ++i)
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{
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lua_pushstring(L, love::VERSION_COMPATIBILITY[i]);
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lua_rawseti(L, -2, i+1);
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}
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lua_setfield(L, -2, "_version_compat");
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#ifdef LOVE_WINDOWS
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lua_pushstring(L, "Windows");
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#elif defined(LOVE_MACOSX)
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lua_pushstring(L, "OS X");
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#elif defined(LOVE_LINUX)
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lua_pushstring(L, "Linux");
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#else
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lua_pushstring(L, "Unknown");
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#endif
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lua_setfield(L, -2, "_os");
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#ifdef LOVE_BUILD_STANDALONE
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// Preload module loaders.
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for (int i = 0; modules[i].name != 0; i++)
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{
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love::luax_preload(L, modules[i].func, modules[i].name);
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}
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love::luasocket::__open(L);
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#endif // LOVE_BUILD_STANDALONE
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return 1;
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}
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#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
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void get_utf8_arguments(int & argc, char **& argv)
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{
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LPWSTR cmd = GetCommandLineW();
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if (!cmd)
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return;
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LPWSTR * argv_w = CommandLineToArgvW(cmd, &argc);
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argv = new char*[argc];
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for (int i = 0; i<argc; ++i)
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{
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// Size of wide char buffer (plus one for trailing '\0').
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size_t wide_len = wcslen(argv_w[i])+1;
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// Get size in UTF-8.
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int utf8_size = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], 0, 0, 0);
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argv[i] = new char[utf8_size];
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// Convert to UTF-8.
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int ok = WideCharToMultiByte(CP_UTF8, 0, argv_w[i], wide_len, argv[i], utf8_size, 0, 0);
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int len = strlen(argv[i]);
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if (!ok)
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printf("Warning: could not convert to UTF8.\n");
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}
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LocalFree(argv_w);
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}
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#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
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#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
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int w__openConsole(lua_State * L)
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{
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static bool is_open = false;
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if (is_open)
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return 0;
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static const int MAX_CONSOLE_LINES = 5000;
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long std_handle;
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int console_handle;
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CONSOLE_SCREEN_BUFFER_INFO console_info;
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FILE *fp;
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AllocConsole();
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// Set size.
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GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &console_info);
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console_info.dwSize.Y = MAX_CONSOLE_LINES;
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SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), console_info.dwSize);
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SetConsoleTitle(TEXT("LOVE Console"));
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// Redirect stdout.
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std_handle = (long)GetStdHandle(STD_OUTPUT_HANDLE);
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console_handle = _open_osfhandle(std_handle, _O_TEXT);
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fp = _fdopen(console_handle, "w");
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*stdout = *fp;
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setvbuf(stdout, NULL, _IONBF, 0);
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// Redirect stdin.
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std_handle = (long)GetStdHandle(STD_INPUT_HANDLE);
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console_handle = _open_osfhandle(std_handle, _O_TEXT);
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fp = _fdopen(console_handle, "r");
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*stdin = *fp;
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setvbuf(stdin, NULL, _IONBF, 0);
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// Redirect stderr.
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std_handle = (long)GetStdHandle(STD_ERROR_HANDLE);
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console_handle = _open_osfhandle(std_handle, _O_TEXT);
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fp = _fdopen(console_handle, "w");
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*stderr = *fp;
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setvbuf(stderr, NULL, _IONBF, 0);
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// Sync std::cout, std::cerr, etc.
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std::ios::sync_with_stdio();
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is_open = true;
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return 0;
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}
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#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
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#ifdef LOVE_LEGENDARY_LIBSTDCXX_HACK
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// Workarounds for symbols that are missing from Leopard stdlibc++.dylib.
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// http://stackoverflow.com/questions/3484043/os-x-program-runs-on-dev-machine-crashing-horribly-on-others
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_GLIBCXX_BEGIN_NAMESPACE(std)
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// From ostream_insert.h
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template ostream& __ostream_insert(ostream&, const char*, streamsize);
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#ifdef _GLIBCXX_USE_WCHAR_T
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template wostream& __ostream_insert(wostream&, const wchar_t*, streamsize);
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#endif
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// From ostream.tcc
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template ostream& ostream::_M_insert(long);
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template ostream& ostream::_M_insert(unsigned long);
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template ostream& ostream::_M_insert(bool);
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#ifdef _GLIBCXX_USE_LONG_LONG
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template ostream& ostream::_M_insert(long long);
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template ostream& ostream::_M_insert(unsigned long long);
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#endif
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template ostream& ostream::_M_insert(double);
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template ostream& ostream::_M_insert(long double);
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template ostream& ostream::_M_insert(const void*);
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#ifdef _GLIBCXX_USE_WCHAR_T
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template wostream& wostream::_M_insert(long);
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template wostream& wostream::_M_insert(unsigned long);
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template wostream& wostream::_M_insert(bool);
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#ifdef _GLIBCXX_USE_LONG_LONG
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template wostream& wostream::_M_insert(long long);
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template wostream& wostream::_M_insert(unsigned long long);
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#endif
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template wostream& wostream::_M_insert(double);
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template wostream& wostream::_M_insert(long double);
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template wostream& wostream::_M_insert(const void*);
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#endif
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_GLIBCXX_END_NAMESPACE
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#endif // LOVE_LEGENDARY_LIBSTDCXX_HACK
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#ifdef LOVE_BUILD_EXE
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int main(int argc, char ** argv)
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{
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#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
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int hack_argc = 0;
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char ** hack_argv = 0;
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get_utf8_arguments(hack_argc, hack_argv);
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argc = hack_argc;
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argv = hack_argv;
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#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
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// Oh, you just want the version? Okay!
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if (argc > 1 && strcmp(argv[1],"--version") == 0)
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{
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printf("LOVE %s (%s)\n", love::VERSION, love::VERSION_CODENAME);
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return 0;
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}
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// Create the virtual machine.
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lua_State * L = lua_open();
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luaL_openlibs(L);
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love::luax_preload(L, luaopen_love, "love");
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luaopen_love(L);
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// Add command line arguments to global arg (like stand-alone Lua).
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{
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lua_newtable(L);
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if (argc > 0)
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{
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lua_pushstring(L, argv[0]);
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lua_rawseti(L, -2, -2);
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}
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lua_pushstring(L, "embedded boot.lua");
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lua_rawseti(L, -2, -1);
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for (int i = 1; i<argc; i++)
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{
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lua_pushstring(L, argv[i]);
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lua_rawseti(L, -2, i);
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}
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lua_setglobal(L, "arg");
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}
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// Add love.__exe = true.
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// This indicates that we're running the
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// standalone version of love, and not the
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// DLL version.
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{
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lua_getglobal(L, "love");
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lua_pushboolean(L, 1);
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lua_setfield(L, -2, "_exe");
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lua_pop(L, 1);
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}
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// Boot
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if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
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lua_call(L, 0, 0);
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lua_close(L);
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#ifdef LOVE_LEGENDARY_UTF8_ARGV_HACK
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if (hack_argv)
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{
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for (int i = 0; i<hack_argc; ++i)
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delete [] hack_argv[i];
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delete [] hack_argv;
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}
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#endif // LOVE_LEGENDARY_UTF8_ARGV_HACK
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return 0;
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}
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#endif // LOVE_BUILD_EXE
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