mirror of
https://github.com/love2d/love.git
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107 lines
2.1 KiB
C++
107 lines
2.1 KiB
C++
/**
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* Copyright (c) 2006-2023 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "threads.h"
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#include "Thread.h"
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namespace love
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{
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namespace thread
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{
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namespace sdl
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{
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Mutex::Mutex()
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{
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mutex = SDL_CreateMutex();
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}
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Mutex::~Mutex()
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{
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SDL_DestroyMutex(mutex);
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}
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void Mutex::lock()
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{
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SDL_LockMutex(mutex);
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}
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void Mutex::unlock()
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{
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SDL_UnlockMutex(mutex);
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}
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Conditional::Conditional()
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{
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cond = SDL_CreateCond();
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}
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Conditional::~Conditional()
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{
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SDL_DestroyCond(cond);
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}
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void Conditional::signal()
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{
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SDL_CondSignal(cond);
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}
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void Conditional::broadcast()
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{
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SDL_CondBroadcast(cond);
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}
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bool Conditional::wait(thread::Mutex *_mutex, int timeout)
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{
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// Yes, I realise this can be dangerous,
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// however, you're asking for it if you're
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// mixing thread implementations.
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Mutex *mutex = (Mutex *) _mutex;
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if (timeout < 0)
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return !SDL_CondWait(cond, mutex->mutex);
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else
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return (SDL_CondWaitTimeout(cond, mutex->mutex, timeout) == 0);
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}
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} // sdl
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/**
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* Implementations of the functions declared in src/modules/threads.h.
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**/
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thread::Mutex *newMutex()
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{
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return new sdl::Mutex();
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}
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thread::Conditional *newConditional()
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{
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return new sdl::Conditional();
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}
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thread::Thread *newThread(Threadable *t)
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{
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return new sdl::Thread(t);
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}
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} // thread
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} // love
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