mirror of
https://github.com/love2d/love.git
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100 lines
2.2 KiB
Plaintext
100 lines
2.2 KiB
Plaintext
/**
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* Copyright (c) 2006-2023 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "macosx.h"
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#ifdef LOVE_MACOSX
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#import <Foundation/Foundation.h>
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#import <Cocoa/Cocoa.h>
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#ifdef LOVE_MACOSX_SDL_DIRECT_INCLUDE
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# include <SDL.h>
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#else
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# include <SDL2/SDL.h>
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#endif
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namespace love
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{
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namespace macosx
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{
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std::string getLoveInResources()
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{
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std::string path;
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@autoreleasepool
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{
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// Check to see if there are any .love files in Resources.
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NSString *lovepath = [[NSBundle mainBundle] pathForResource:nil ofType:@"love"];
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if (lovepath != nil)
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path = lovepath.UTF8String;
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}
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return path;
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}
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std::string checkDropEvents()
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{
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std::string dropstr;
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SDL_Event event;
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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SDL_PumpEvents();
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if (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_DROPFILE, SDL_DROPFILE) > 0)
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{
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if (event.type == SDL_DROPFILE)
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{
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dropstr = std::string(event.drop.file);
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SDL_free(event.drop.file);
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}
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}
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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return dropstr;
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}
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std::string getExecutablePath()
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{
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@autoreleasepool
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{
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return std::string([NSBundle mainBundle].executablePath.UTF8String);
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}
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}
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void requestAttention(bool continuous)
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{
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@autoreleasepool
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{
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if (continuous)
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[NSApp requestUserAttention:NSCriticalRequest];
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else
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[NSApp requestUserAttention:NSInformationalRequest];
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}
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}
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} // osx
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} // love
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#endif // LOVE_MACOSX
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