mirror of
https://github.com/love2d/love.git
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147 lines
4.0 KiB
C++
147 lines
4.0 KiB
C++
/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_MotorJoint.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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MotorJoint *luax_checkmotorjoint(lua_State *L, int idx)
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{
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MotorJoint *j = luax_checktype<MotorJoint>(L, idx, "MotorJoint", PHYSICS_MOTOR_JOINT_T);
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if (!j->isValid())
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luaL_error(L, "Attempt to use destroyed joint.");
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return j;
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}
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int w_MotorJoint_setLinearOffset(lua_State *L)
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{
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MotorJoint *t = luax_checkmotorjoint(L, 1);
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float x = (float) luaL_checknumber(L, 2);
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float y = (float) luaL_checknumber(L, 3);
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t->setLinearOffset(x, y);
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return 0;
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}
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int w_MotorJoint_getLinearOffset(lua_State *L)
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{
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MotorJoint *t = luax_checkmotorjoint(L, 1);
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return t->getLinearOffset(L);
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}
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int w_MotorJoint_setAngularOffset(lua_State *L)
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{
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MotorJoint *t = luax_checkmotorjoint(L, 1);
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float arg1 = (float) luaL_checknumber(L, 2);
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t->setAngularOffset(arg1);
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return 0;
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}
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int w_MotorJoint_getAngularOffset(lua_State *L)
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{
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MotorJoint *t = luax_checkmotorjoint(L, 1);
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lua_pushnumber(L, t->getAngularOffset());
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return 1;
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}
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int w_MotorJoint_setMaxForce(lua_State *L)
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{
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MotorJoint *t = luax_checkmotorjoint(L, 1);
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float arg1 = (float) luaL_checknumber(L, 2);
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luax_catchexcept(L, [&](){ t->setMaxForce(arg1); });
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return 0;
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}
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int w_MotorJoint_getMaxForce(lua_State *L)
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{
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MotorJoint *t = luax_checkmotorjoint(L, 1);
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lua_pushnumber(L, t->getMaxForce());
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return 1;
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}
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int w_MotorJoint_setMaxTorque(lua_State *L)
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{
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MotorJoint *t = luax_checkmotorjoint(L, 1);
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float arg1 = (float) luaL_checknumber(L, 2);
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luax_catchexcept(L, [&](){ t->setMaxTorque(arg1); });
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return 0;
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}
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int w_MotorJoint_getMaxTorque(lua_State *L)
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{
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MotorJoint *t = luax_checkmotorjoint(L, 1);
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lua_pushnumber(L, t->getMaxTorque());
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return 1;
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}
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int w_MotorJoint_setCorrectionFactor(lua_State *L)
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{
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MotorJoint *t = luax_checkmotorjoint(L, 1);
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float arg1 = (float) luaL_checknumber(L, 2);
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luax_catchexcept(L, [&](){ t->setCorrectionFactor(arg1); });
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return 0;
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}
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int w_MotorJoint_getCorrectionFactor(lua_State *L)
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{
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MotorJoint *t = luax_checkmotorjoint(L, 1);
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lua_pushnumber(L, t->getCorrectionFactor());
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "setLinearOffset", w_MotorJoint_setLinearOffset },
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{ "getLinearOffset", w_MotorJoint_getLinearOffset },
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{ "setAngularOffset", w_MotorJoint_setAngularOffset },
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{ "getAngularOffset", w_MotorJoint_getAngularOffset },
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{ "setMaxForce", w_MotorJoint_setMaxForce },
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{ "getMaxForce", w_MotorJoint_getMaxForce },
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{ "setMaxTorque", w_MotorJoint_setMaxTorque },
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{ "getMaxTorque", w_MotorJoint_getMaxTorque },
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{ "setCorrectionFactor", w_MotorJoint_setCorrectionFactor },
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{ "getCorrectionFactor", w_MotorJoint_getCorrectionFactor },
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// From Joint.
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{ "getType", w_Joint_getType },
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{ "getBodies", w_Joint_getBodies },
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{ "getAnchors", w_Joint_getAnchors },
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{ "getReactionForce", w_Joint_getReactionForce },
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{ "getReactionTorque", w_Joint_getReactionTorque },
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{ "getCollideConnected", w_Joint_getCollideConnected },
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{ "setUserData", w_Joint_setUserData },
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{ "getUserData", w_Joint_getUserData },
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{ "destroy", w_Joint_destroy },
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{ 0, 0 }
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};
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extern "C" int luaopen_motorjoint(lua_State *L)
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{
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return luax_register_type(L, "MotorJoint", functions);
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}
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} // box2d
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} // phyics
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} // love
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