Files
love/src/modules/graphics/opengl/Canvas.h
T
2014-12-31 19:32:43 -04:00

179 lines
4.9 KiB
C++

/**
* Copyright (c) 2006-2015 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_CANVAS_H
#define LOVE_GRAPHICS_OPENGL_CANVAS_H
#include "graphics/Color.h"
#include "image/Image.h"
#include "image/ImageData.h"
#include "common/Matrix.h"
#include "common/StringMap.h"
#include "common/int.h"
#include "Texture.h"
#include "OpenGL.h"
namespace love
{
namespace graphics
{
namespace opengl
{
class Canvas : public Texture
{
public:
// Different Canvas render target formats.
enum Format
{
FORMAT_NORMAL, // Usually RGBA8 or a similar fallback. Always supported.
FORMAT_HDR, // Usually RGBA16F. Not always supported.
FORMAT_RGBA8, // RGBA with 8 bits per component.
FORMAT_RGBA4, // RGBA with 4 bits per component.
FORMAT_RGB5A1, // RGB with 5 bits per component, and A with 1 bit.
FORMAT_RGB565, // RGB with 5, 6, and 5 bits each, respectively.
FORMAT_RGB10A2, // RGB with 10 bits each, and A with 2 bits.
FORMAT_RG11B10F, // Floating point [0, +inf]. RG with 11 FP bits each, and B with 10 FP bits.
FORMAT_RGBA16F, // Floating point [-inf, +inf]. RGBA with 16 FP bits per component.
FORMAT_RGBA32F, // Floating point [-inf, +inf]. RGBA with 32 FP bits per component.
FORMAT_SRGB, // sRGB with 8 bits per component, plus 8 bit linear A.
FORMAT_MAX_ENUM
};
Canvas(int width, int height, Format format = FORMAT_NORMAL, int msaa = 0);
virtual ~Canvas();
// Implements Volatile.
virtual bool loadVolatile();
virtual void unloadVolatile();
// Implements Drawable.
virtual void draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
// Implements Texture.
virtual void drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
virtual void setFilter(const Texture::Filter &f);
virtual void setWrap(const Texture::Wrap &w);
virtual GLuint getGLTexture() const;
virtual void predraw();
/**
* @param canvases A list of other canvases to temporarily attach to this one,
* to allow drawing to multiple canvases at once.
**/
void startGrab(const std::vector<Canvas *> &canvases);
void startGrab();
void stopGrab(bool switchingToOtherCanvas = false);
void clear(Color c);
/**
* Create and attach a stencil buffer to this Canvas' framebuffer, if necessary.
**/
bool checkCreateStencil();
love::image::ImageData *getImageData(love::image::Image *image);
void getPixel(unsigned char* pixel_rgba, int x, int y);
inline const std::vector<Canvas *> &getAttachedCanvases() const
{
return attachedCanvases;
}
inline GLenum getStatus() const
{
return status;
}
inline Format getTextureFormat() const
{
return format;
}
inline int getMSAA() const
{
return msaa_samples;
}
bool resolveMSAA();
static bool isSupported();
static bool isMultiCanvasSupported();
static bool isFormatSupported(Format format);
static Canvas *current;
// The viewport dimensions of the system (default) framebuffer.
static OpenGL::Viewport systemViewport;
// Whether the main screen should have linear -> sRGB conversions enabled.
static bool screenHasSRGB;
static int switchCount;
static int canvasCount;
static bool getConstant(const char *in, Format &out);
static bool getConstant(Format in, const char *&out);
private:
bool createMSAAFBO(GLenum internalformat);
static Format getSizedFormat(Format format);
static void convertFormat(Format format, GLenum &internalformat, GLenum &externalformat, GLenum &type);
static size_t getFormatBitsPerPixel(Format format);
GLuint fbo;
GLuint resolve_fbo;
GLuint texture;
GLuint msaa_buffer;
GLuint depth_stencil;
Format format;
GLenum status;
std::vector<Canvas *> attachedCanvases;
int msaa_samples;
bool msaa_dirty;
size_t texture_memory;
void setupGrab();
void drawv(const Matrix &t, const Vertex *v);
static bool supportedFormats[FORMAT_MAX_ENUM];
static bool checkedFormats[FORMAT_MAX_ENUM];
static StringMap<Format, FORMAT_MAX_ENUM>::Entry formatEntries[];
static StringMap<Format, FORMAT_MAX_ENUM> formats;
}; // Canvas
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_CANVAS_H