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969 lines
25 KiB
C++
969 lines
25 KiB
C++
/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Canvas.h"
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#include "Image.h"
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#include "Graphics.h"
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#include "common/Matrix.h"
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#include <cstring> // For memcpy
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#include <algorithm> // For min/max
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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static GLenum createFBO(GLuint &framebuffer, GLuint texture)
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{
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// get currently bound fbo to reset to it later
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GLint current_fbo;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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glGenFramebuffers(1, &framebuffer);
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gl.bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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if (texture != 0)
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{
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
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// Initialize the texture to transparent black.
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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// unbind framebuffer
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gl.bindFramebuffer(GL_FRAMEBUFFER, (GLuint) current_fbo);
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return status;
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}
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static GLenum createMSAABuffer(int width, int height, int &samples, GLenum iformat, GLuint &buffer)
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{
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glGenRenderbuffers(1, &buffer);
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glBindRenderbuffer(GL_RENDERBUFFER, buffer);
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glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, iformat, width, height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, buffer);
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glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
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glBindRenderbuffer(GL_RENDERBUFFER, 0);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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if (status == GL_FRAMEBUFFER_COMPLETE)
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{
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// Initialize the buffer to transparent black.
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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else
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{
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glDeleteRenderbuffers(1, &buffer);
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buffer = 0;
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}
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return status;
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}
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Canvas *Canvas::current = nullptr;
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OpenGL::Viewport Canvas::systemViewport = OpenGL::Viewport();
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bool Canvas::screenHasSRGB = false;
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int Canvas::canvasCount = 0;
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Canvas::Canvas(int width, int height, Format format, int msaa)
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: fbo(0)
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, resolve_fbo(0)
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, texture(0)
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, msaa_buffer(0)
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, depth_stencil(0)
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, format(format)
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, requested_samples(msaa)
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, actual_samples(0)
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, texture_memory(0)
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{
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this->width = width;
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this->height = height;
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float w = static_cast<float>(width);
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float h = static_cast<float>(height);
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// Vertices are ordered for use with triangle strips:
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// 0----2
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// | / |
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// | / |
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// 1----3
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// world coordinates
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vertices[0].x = 0;
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vertices[0].y = 0;
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vertices[1].x = 0;
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vertices[1].y = h;
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vertices[2].x = w;
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vertices[2].y = 0;
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vertices[3].x = w;
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vertices[3].y = h;
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// texture coordinates
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vertices[0].s = 0;
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vertices[0].t = 0;
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vertices[1].s = 0;
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vertices[1].t = 1;
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vertices[2].s = 1;
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vertices[2].t = 0;
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vertices[3].s = 1;
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vertices[3].t = 1;
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loadVolatile();
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++canvasCount;
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}
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Canvas::~Canvas()
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{
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--canvasCount;
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// reset framebuffer if still using this one
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if (current == this)
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stopGrab();
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unloadVolatile();
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}
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bool Canvas::createMSAAFBO(GLenum internalformat)
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{
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actual_samples = requested_samples;
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if (actual_samples <= 1)
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{
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actual_samples = 0;
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return false;
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}
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// Create our FBO without a texture.
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status = createFBO(fbo, 0);
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GLuint previous = gl.getDefaultFBO();
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if (current != this)
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{
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if (current != nullptr)
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previous = current->fbo;
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gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
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}
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// Create and attach the MSAA buffer for our FBO.
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status = createMSAABuffer(width, height, actual_samples, internalformat, msaa_buffer);
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// Create the FBO used for the MSAA resolve, and attach the texture.
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if (status == GL_FRAMEBUFFER_COMPLETE)
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status = createFBO(resolve_fbo, texture);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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{
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// Clean up.
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glDeleteFramebuffers(1, &fbo);
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glDeleteFramebuffers(1, &resolve_fbo);
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glDeleteRenderbuffers(1, &msaa_buffer);
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fbo = msaa_buffer = resolve_fbo = 0;
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actual_samples = 0;
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}
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if (current != this)
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gl.bindFramebuffer(GL_FRAMEBUFFER, previous);
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return status == GL_FRAMEBUFFER_COMPLETE;
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}
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bool Canvas::loadVolatile()
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{
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OpenGL::TempDebugGroup debuggroup("Canvas load");
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fbo = depth_stencil = texture = 0;
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resolve_fbo = msaa_buffer = 0;
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status = GL_FRAMEBUFFER_COMPLETE;
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// glTexImage2D is guaranteed to error in this case.
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if (width > gl.getMaxTextureSize() || height > gl.getMaxTextureSize())
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{
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status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
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return false;
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}
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// getMaxRenderbufferSamples will be 0 on systems that don't support
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// multisampled renderbuffers / don't export FBO multisample extensions.
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requested_samples = std::min(requested_samples, gl.getMaxRenderbufferSamples());
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requested_samples = std::max(requested_samples, 0);
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glGenTextures(1, &texture);
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gl.bindTexture(texture);
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if (GLAD_ANGLE_texture_usage)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
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setFilter(filter);
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setWrap(wrap);
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GLenum internalformat = GL_RGBA;
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GLenum externalformat = GL_RGBA;
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GLenum textype = GL_UNSIGNED_BYTE;
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convertFormat(format, internalformat, externalformat, textype);
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// in GLES2, the internalformat and format params of TexImage have to match.
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GLint iformat = (GLint) internalformat;
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if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
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iformat = (GLint) externalformat;
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while (glGetError() != GL_NO_ERROR)
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/* Clear the error buffer. */;
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glTexImage2D(GL_TEXTURE_2D, 0, iformat, width, height, 0,
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externalformat, textype, nullptr);
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if (glGetError() != GL_NO_ERROR)
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{
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gl.deleteTexture(texture);
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texture = 0;
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status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
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return false;
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}
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// Try to create a MSAA FBO if requested. On failure (or no requested MSAA),
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// fall back to a regular FBO.
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if (!createMSAAFBO(internalformat))
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status = createFBO(fbo, texture);
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if (status != GL_FRAMEBUFFER_COMPLETE)
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{
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if (fbo != 0)
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{
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glDeleteFramebuffers(1, &fbo);
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fbo = 0;
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}
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return false;
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}
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size_t prevmemsize = texture_memory;
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texture_memory = (getFormatBitsPerPixel(format) * width * height) / 8;
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if (msaa_buffer != 0)
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texture_memory += (texture_memory * actual_samples);
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gl.updateTextureMemorySize(prevmemsize, texture_memory);
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return true;
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}
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void Canvas::unloadVolatile()
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{
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glDeleteFramebuffers(1, &fbo);
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glDeleteFramebuffers(1, &resolve_fbo);
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glDeleteRenderbuffers(1, &depth_stencil);
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glDeleteRenderbuffers(1, &msaa_buffer);
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gl.deleteTexture(texture);
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fbo = 0;
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resolve_fbo = 0;
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depth_stencil = 0;
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msaa_buffer = 0;
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texture = 0;
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attachedCanvases.clear();
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gl.updateTextureMemorySize(texture_memory, 0);
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texture_memory = 0;
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}
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void Canvas::drawv(const Matrix4 &t, const Vertex *v)
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{
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// FIXME: This doesn't handle cases where the Canvas is used as a texture
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// in a SpriteBatch, Mesh, or ParticleSystem, or when the Canvas is used in
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// a shader as a non-default texture.
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if (Canvas::current == this)
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throw love::Exception("Cannot draw a Canvas to itself.");
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OpenGL::TempDebugGroup debuggroup("Canvas draw");
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OpenGL::TempTransform transform(gl);
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transform.get() *= t;
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gl.bindTexture(texture);
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gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD);
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glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].x);
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), &v[0].s);
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gl.prepareDraw();
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gl.drawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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void Canvas::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
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drawv(t, vertices);
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}
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void Canvas::drawq(Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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Matrix4 t(x, y, angle, sx, sy, ox, oy, kx, ky);
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drawv(t, quad->getVertices());
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}
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void Canvas::setFilter(const Texture::Filter &f)
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{
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if (!validateFilter(f, false))
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throw love::Exception("Invalid texture filter.");
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filter = f;
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gl.bindTexture(texture);
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gl.setTextureFilter(filter);
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}
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bool Canvas::setWrap(const Texture::Wrap &w)
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{
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bool success = true;
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wrap = w;
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if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
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&& (width != next_p2(width) || height != next_p2(height)))
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{
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if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP)
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success = false;
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// If we only have limited NPOT support then the wrap mode must be CLAMP.
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wrap.s = wrap.t = WRAP_CLAMP;
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}
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if (!gl.isClampZeroTextureWrapSupported())
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{
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if (wrap.s == WRAP_CLAMP_ZERO)
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wrap.s = WRAP_CLAMP;
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if (wrap.t == WRAP_CLAMP_ZERO)
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wrap.t = WRAP_CLAMP;
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}
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gl.bindTexture(texture);
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gl.setTextureWrap(wrap);
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return success;
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}
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const void *Canvas::getHandle() const
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{
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return &texture;
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}
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void Canvas::setupGrab()
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{
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// already grabbing
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if (current == this)
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return;
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// cleanup after previous Canvas
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if (current != nullptr)
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{
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systemViewport = current->systemViewport;
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current->stopGrab(true);
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}
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else
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systemViewport = gl.getViewport();
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// indicate we are using this Canvas.
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current = this;
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// bind the framebuffer object.
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gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
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gl.setViewport({0, 0, width, height});
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// Set up the projection matrix
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gl.matrices.projection.push_back(Matrix4::ortho(0.0, (float) width, 0.0, (float) height));
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}
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void Canvas::startGrab(const std::vector<Canvas *> &canvases)
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{
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// Whether the new canvas list is different from the old one.
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// A more thorough check is done below.
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bool canvaseschanged = canvases.size() != attachedCanvases.size();
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bool hasSRGBcanvas = getSizedFormat(format) == FORMAT_SRGB;
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if (canvases.size() > 0)
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{
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if ((int) canvases.size() + 1 > gl.getMaxRenderTargets())
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throw love::Exception("This system can't simultaneously render to %d canvases.", canvases.size()+1);
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if (actual_samples != 0)
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throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
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}
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bool multiformatsupported = isMultiFormatMultiCanvasSupported();
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for (size_t i = 0; i < canvases.size(); i++)
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{
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if (canvases[i]->getWidth() != width || canvases[i]->getHeight() != height)
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throw love::Exception("All canvases must have the same dimensions.");
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Format otherformat = canvases[i]->getTextureFormat();
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if (otherformat != format && !multiformatsupported)
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throw love::Exception("This system doesn't support multi-canvas rendering with different canvas formats.");
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if (canvases[i]->getMSAA() != 0)
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throw love::Exception("Multi-canvas rendering is not supported with MSAA.");
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if (!canvaseschanged && canvases[i] != attachedCanvases[i])
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canvaseschanged = true;
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if (getSizedFormat(otherformat) == FORMAT_SRGB)
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hasSRGBcanvas = true;
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}
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OpenGL::TempDebugGroup debuggroup("Canvas set");
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setupGrab();
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// Make sure the correct sRGB setting is used when drawing to the canvases.
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if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
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{
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if (hasSRGBcanvas && !gl.hasFramebufferSRGB())
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gl.setFramebufferSRGB(true);
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else if (!hasSRGBcanvas && gl.hasFramebufferSRGB())
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gl.setFramebufferSRGB(false);
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}
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// Don't attach anything if there's nothing to change.
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if (!canvaseschanged)
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return;
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// Attach the canvas textures to the active FBO and set up MRTs.
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std::vector<GLenum> drawbuffers;
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drawbuffers.reserve(canvases.size() + 1);
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drawbuffers.push_back(GL_COLOR_ATTACHMENT0);
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// Attach the canvas textures to the currently bound framebuffer.
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for (int i = 0; i < (int) canvases.size(); i++)
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{
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1 + i,
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GL_TEXTURE_2D, *(GLuint *) canvases[i]->getHandle(), 0);
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drawbuffers.push_back(GL_COLOR_ATTACHMENT1 + i);
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}
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// set up multiple render targets
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glDrawBuffers((int) drawbuffers.size(), &drawbuffers[0]);
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// We want to avoid reference cycles, so we don't retain the attached
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// Canvases here. The code in Graphics::setCanvas retains them.
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attachedCanvases = canvases;
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}
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void Canvas::startGrab()
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{
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OpenGL::TempDebugGroup debuggroup("Canvas set");
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setupGrab();
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// Make sure the correct sRGB setting is used when drawing to the canvas.
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if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
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{
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bool isSRGB = getSizedFormat(format) == FORMAT_SRGB;
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if (isSRGB && !gl.hasFramebufferSRGB())
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gl.setFramebufferSRGB(true);
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else if (!isSRGB && gl.hasFramebufferSRGB())
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gl.setFramebufferSRGB(false);
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}
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if (attachedCanvases.size() == 0)
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return;
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// Make sure the FBO is only using a single draw buffer.
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glDrawBuffer(GL_COLOR_ATTACHMENT0);
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attachedCanvases.clear();
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}
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void Canvas::stopGrab(bool switchingToOtherCanvas)
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{
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// i am not grabbing. leave me alone
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if (current != this)
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return;
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OpenGL::TempDebugGroup debuggroup("Canvas un-set");
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// Make sure the canvas texture is up to date if we're using MSAA.
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resolveMSAA(false);
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gl.matrices.projection.pop_back();
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if (!switchingToOtherCanvas)
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{
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// bind system framebuffer.
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gl.bindFramebuffer(GL_FRAMEBUFFER, gl.getDefaultFBO());
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current = nullptr;
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gl.setViewport(systemViewport);
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if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control)
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{
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if (screenHasSRGB && !gl.hasFramebufferSRGB())
|
|
gl.setFramebufferSRGB(true);
|
|
else if (!screenHasSRGB && gl.hasFramebufferSRGB())
|
|
gl.setFramebufferSRGB(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Canvas::checkCreateStencil()
|
|
{
|
|
// Do nothing if we've already created the stencil buffer.
|
|
if (depth_stencil != 0)
|
|
return true;
|
|
|
|
OpenGL::TempDebugGroup debuggroup("Canvas create stencil");
|
|
|
|
if (current != this)
|
|
gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
|
|
GLenum format = GL_STENCIL_INDEX8;
|
|
GLenum attachment = GL_STENCIL_ATTACHMENT;
|
|
|
|
// Prefer a combined depth/stencil buffer.
|
|
if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object
|
|
|| GLAD_EXT_packed_depth_stencil || GLAD_OES_packed_depth_stencil)
|
|
{
|
|
format = GL_DEPTH24_STENCIL8;
|
|
attachment = GL_DEPTH_STENCIL_ATTACHMENT;
|
|
}
|
|
|
|
glGenRenderbuffers(1, &depth_stencil);
|
|
glBindRenderbuffer(GL_RENDERBUFFER, depth_stencil);
|
|
|
|
if (requested_samples > 1)
|
|
glRenderbufferStorageMultisample(GL_RENDERBUFFER, requested_samples, format, width, height);
|
|
else
|
|
glRenderbufferStorage(GL_RENDERBUFFER, format, width, height);
|
|
|
|
// Attach the stencil buffer to the framebuffer object.
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, depth_stencil);
|
|
|
|
glBindRenderbuffer(GL_RENDERBUFFER, 0);
|
|
|
|
bool success = glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
|
|
|
|
// We don't want the stencil buffer filled with garbage.
|
|
if (success)
|
|
glClear(GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
else
|
|
{
|
|
glDeleteRenderbuffers(1, &depth_stencil);
|
|
depth_stencil = 0;
|
|
}
|
|
|
|
if (current && current != this)
|
|
gl.bindFramebuffer(GL_FRAMEBUFFER, current->fbo);
|
|
else if (!current)
|
|
gl.bindFramebuffer(GL_FRAMEBUFFER, gl.getDefaultFBO());
|
|
|
|
return success;
|
|
}
|
|
|
|
love::image::ImageData *Canvas::newImageData(love::image::Image *image, int x, int y, int w, int h)
|
|
{
|
|
if (x < 0 || y < 0 || w <= 0 || h <= 0 || (x + w) > width || (y + h) > height)
|
|
throw love::Exception("Invalid ImageData rectangle dimensions.");
|
|
|
|
int row = 4 * w;
|
|
int size = row * h;
|
|
GLubyte *pixels = nullptr;
|
|
try
|
|
{
|
|
pixels = new GLubyte[size];
|
|
}
|
|
catch (std::bad_alloc &)
|
|
{
|
|
throw love::Exception("Out of memory.");
|
|
}
|
|
|
|
// Make sure the canvas texture is up to date if we're using MSAA.
|
|
if (current == this)
|
|
resolveMSAA(false);
|
|
|
|
// Our texture is attached to 'resolve_fbo' when we use MSAA.
|
|
if (resolve_fbo != 0)
|
|
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo);
|
|
else
|
|
gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
|
|
glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
GLuint prevfbo = current ? current->fbo : gl.getDefaultFBO();
|
|
gl.bindFramebuffer(GL_FRAMEBUFFER, prevfbo);
|
|
|
|
// The new ImageData now owns the pixel data, so we don't delete it here.
|
|
return image->newImageData(w, h, pixels, true);
|
|
}
|
|
|
|
bool Canvas::resolveMSAA(bool restoreprev)
|
|
{
|
|
if (resolve_fbo == 0 || msaa_buffer == 0)
|
|
return false;
|
|
|
|
OpenGL::TempDebugGroup debuggroup("Canvas MSAA resolve");
|
|
|
|
GLint w = width;
|
|
GLint h = height;
|
|
|
|
// Do the MSAA resolve by blitting the MSAA renderbuffer to the texture.
|
|
// For many of the MSAA extensions that add suffixes to the functions, we
|
|
// assign function pointers in OpenGL.cpp so we can call the core functions.
|
|
|
|
gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
|
|
gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo);
|
|
|
|
if (GLAD_APPLE_framebuffer_multisample)
|
|
glResolveMultisampleFramebufferAPPLE();
|
|
else
|
|
glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
|
|
if (restoreprev)
|
|
{
|
|
GLuint fbo = current ? current->fbo : gl.getDefaultFBO();
|
|
gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
Canvas::Format Canvas::getSizedFormat(Canvas::Format format)
|
|
{
|
|
switch (format)
|
|
{
|
|
case FORMAT_NORMAL:
|
|
if (isGammaCorrect())
|
|
return FORMAT_SRGB;
|
|
else if (GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_rgb8_rgba8 || GLAD_ARM_rgba8))
|
|
// 32-bit render targets don't have guaranteed support on GLES2.
|
|
return FORMAT_RGBA4;
|
|
else
|
|
return FORMAT_RGBA8;
|
|
case FORMAT_HDR:
|
|
return FORMAT_RGBA16F;
|
|
default:
|
|
return format;
|
|
}
|
|
}
|
|
|
|
void Canvas::convertFormat(Canvas::Format format, GLenum &internalformat, GLenum &externalformat, GLenum &type)
|
|
{
|
|
format = getSizedFormat(format);
|
|
externalformat = GL_RGBA;
|
|
|
|
switch (format)
|
|
{
|
|
case FORMAT_RGBA4:
|
|
internalformat = GL_RGBA4;
|
|
type = GL_UNSIGNED_SHORT_4_4_4_4;
|
|
break;
|
|
case FORMAT_RGB5A1:
|
|
internalformat = GL_RGB5_A1;
|
|
type = GL_UNSIGNED_SHORT_5_5_5_1;
|
|
break;
|
|
case FORMAT_RGB565:
|
|
internalformat = GL_RGB565;
|
|
externalformat = GL_RGB;
|
|
type = GL_UNSIGNED_SHORT_5_6_5;
|
|
break;
|
|
case FORMAT_R8:
|
|
internalformat = GL_R8;
|
|
externalformat = GL_RED;
|
|
type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case FORMAT_RG8:
|
|
internalformat = GL_RG8;
|
|
externalformat = GL_RG;
|
|
type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case FORMAT_RGBA8:
|
|
default:
|
|
internalformat = GL_RGBA8;
|
|
type = GL_UNSIGNED_BYTE;
|
|
break;
|
|
case FORMAT_RGB10A2:
|
|
internalformat = GL_RGB10_A2;
|
|
type = GL_UNSIGNED_INT_2_10_10_10_REV;
|
|
break;
|
|
case FORMAT_RG11B10F:
|
|
internalformat = GL_R11F_G11F_B10F;
|
|
externalformat = GL_RGB;
|
|
type = GL_UNSIGNED_INT_10F_11F_11F_REV;
|
|
break;
|
|
case FORMAT_R16F:
|
|
internalformat = GL_R16F;
|
|
externalformat = GL_RED;
|
|
if (GLAD_OES_texture_half_float)
|
|
type = GL_HALF_FLOAT_OES;
|
|
else if (GLAD_VERSION_1_0)
|
|
type = GL_FLOAT;
|
|
else
|
|
type = GL_HALF_FLOAT;
|
|
break;
|
|
case FORMAT_RG16F:
|
|
internalformat = GL_RG16F;
|
|
externalformat = GL_RG;
|
|
if (GLAD_OES_texture_half_float)
|
|
type = GL_HALF_FLOAT_OES;
|
|
else if (GLAD_VERSION_1_0)
|
|
type = GL_FLOAT;
|
|
else
|
|
type = GL_HALF_FLOAT;
|
|
break;
|
|
case FORMAT_RGBA16F:
|
|
internalformat = GL_RGBA16F;
|
|
if (GLAD_OES_texture_half_float)
|
|
type = GL_HALF_FLOAT_OES;
|
|
else if (GLAD_VERSION_1_0)
|
|
type = GL_FLOAT;
|
|
else
|
|
type = GL_HALF_FLOAT;
|
|
break;
|
|
case FORMAT_R32F:
|
|
internalformat = GL_R32F;
|
|
externalformat = GL_RED;
|
|
type = GL_FLOAT;
|
|
break;
|
|
case FORMAT_RG32F:
|
|
internalformat = GL_RG32F;
|
|
externalformat = GL_RG;
|
|
type = GL_FLOAT;
|
|
break;
|
|
case FORMAT_RGBA32F:
|
|
internalformat = GL_RGBA32F;
|
|
type = GL_FLOAT;
|
|
break;
|
|
case FORMAT_SRGB:
|
|
internalformat = GL_SRGB8_ALPHA8;
|
|
type = GL_UNSIGNED_BYTE;
|
|
if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
|
|
externalformat = GL_SRGB_ALPHA;
|
|
break;
|
|
}
|
|
}
|
|
|
|
size_t Canvas::getFormatBitsPerPixel(Format format)
|
|
{
|
|
switch (getSizedFormat(format))
|
|
{
|
|
case FORMAT_R8:
|
|
return 8;
|
|
case FORMAT_RGBA4:
|
|
case FORMAT_RGB5A1:
|
|
case FORMAT_RGB565:
|
|
case FORMAT_RG8:
|
|
case FORMAT_R16F:
|
|
return 16;
|
|
case FORMAT_RGBA8:
|
|
case FORMAT_RGB10A2:
|
|
case FORMAT_RG11B10F:
|
|
case FORMAT_RG16F:
|
|
case FORMAT_R32F:
|
|
case FORMAT_SRGB:
|
|
default:
|
|
return 32;
|
|
case FORMAT_RGBA16F:
|
|
case FORMAT_RG32F:
|
|
return 64;
|
|
case FORMAT_RGBA32F:
|
|
return 128;
|
|
}
|
|
}
|
|
|
|
bool Canvas::isSupported()
|
|
{
|
|
return GLAD_ES_VERSION_2_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object || GLAD_EXT_framebuffer_object;
|
|
}
|
|
|
|
bool Canvas::isMultiFormatMultiCanvasSupported()
|
|
{
|
|
return gl.getMaxRenderTargets() > 1 && (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_object);
|
|
}
|
|
|
|
bool Canvas::supportedFormats[] = {false};
|
|
bool Canvas::checkedFormats[] = {false};
|
|
|
|
bool Canvas::isFormatSupported(Canvas::Format format)
|
|
{
|
|
if (!isSupported())
|
|
return false;
|
|
|
|
bool supported = true;
|
|
format = getSizedFormat(format);
|
|
|
|
switch (format)
|
|
{
|
|
case FORMAT_RGBA4:
|
|
case FORMAT_RGB5A1:
|
|
supported = true;
|
|
break;
|
|
case FORMAT_RGB565:
|
|
supported = GLAD_ES_VERSION_2_0 || GLAD_VERSION_4_2 || GLAD_ARB_ES2_compatibility;
|
|
break;
|
|
case FORMAT_R8:
|
|
case FORMAT_RG8:
|
|
if (GLAD_VERSION_1_0)
|
|
supported = GLAD_VERSION_3_0 || GLAD_ARB_texture_rg;
|
|
else if (GLAD_ES_VERSION_2_0)
|
|
supported = GLAD_ES_VERSION_3_0 || GLAD_EXT_texture_rg;
|
|
break;
|
|
case FORMAT_RGBA8:
|
|
supported = GLAD_VERSION_1_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_rgb8_rgba8 || GLAD_ARM_rgba8;
|
|
break;
|
|
case FORMAT_RGB10A2:
|
|
supported = GLAD_ES_VERSION_3_0 || GLAD_VERSION_1_0;
|
|
break;
|
|
case FORMAT_RG11B10F:
|
|
supported = GLAD_VERSION_3_0 || GLAD_EXT_packed_float || GLAD_APPLE_color_buffer_packed_float;
|
|
break;
|
|
case FORMAT_R16F:
|
|
case FORMAT_RG16F:
|
|
if (GLAD_VERSION_1_0)
|
|
supported = GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_texture_rg);
|
|
else
|
|
supported = GLAD_EXT_color_buffer_half_float && (GLAD_ES_VERSION_3_0 || (GLAD_OES_texture_half_float && GLAD_EXT_texture_rg));
|
|
break;
|
|
case FORMAT_RGBA16F:
|
|
if (GLAD_VERSION_1_0)
|
|
supported = GLAD_VERSION_3_0 || GLAD_ARB_texture_float;
|
|
else if (GLAD_ES_VERSION_2_0)
|
|
supported = GLAD_EXT_color_buffer_half_float && (GLAD_ES_VERSION_3_0 || GLAD_OES_texture_half_float);
|
|
break;
|
|
case FORMAT_R32F:
|
|
case FORMAT_RG32F:
|
|
supported = GLAD_VERSION_3_0 || (GLAD_ARB_texture_float && GLAD_ARB_texture_rg);
|
|
break;
|
|
case FORMAT_RGBA32F:
|
|
supported = GLAD_VERSION_3_0 || GLAD_ARB_texture_float;
|
|
break;
|
|
case FORMAT_SRGB:
|
|
if (GLAD_VERSION_1_0)
|
|
{
|
|
supported = GLAD_VERSION_3_0 || ((GLAD_ARB_framebuffer_sRGB || GLAD_EXT_framebuffer_sRGB)
|
|
&& (GLAD_VERSION_2_1 || GLAD_EXT_texture_sRGB));
|
|
}
|
|
else
|
|
supported = GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB;
|
|
break;
|
|
default:
|
|
supported = false;
|
|
break;
|
|
}
|
|
|
|
if (!supported)
|
|
return false;
|
|
|
|
if (checkedFormats[format])
|
|
return supportedFormats[format];
|
|
|
|
// Even though we might have the necessary OpenGL version or extension,
|
|
// drivers are still allowed to throw FRAMEBUFFER_UNSUPPORTED when attaching
|
|
// a texture to a FBO whose format the driver doesn't like. So we should
|
|
// test with an actual FBO.
|
|
|
|
GLenum internalformat = GL_RGBA;
|
|
GLenum externalformat = GL_RGBA;
|
|
GLenum textype = GL_UNSIGNED_BYTE;
|
|
convertFormat(format, internalformat, externalformat, textype);
|
|
|
|
// in GLES2, the internalformat and format params of TexImage have to match.
|
|
if (GLAD_ES_VERSION_2_0 && !GLAD_ES_VERSION_3_0)
|
|
internalformat = externalformat;
|
|
|
|
GLuint texture = 0;
|
|
glGenTextures(1, &texture);
|
|
gl.bindTexture(texture);
|
|
|
|
Texture::Filter f;
|
|
f.min = f.mag = Texture::FILTER_NEAREST;
|
|
gl.setTextureFilter(f);
|
|
|
|
Texture::Wrap w;
|
|
gl.setTextureWrap(w);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 2, 2, 0, externalformat, textype, nullptr);
|
|
|
|
GLuint fbo = 0;
|
|
supported = (createFBO(fbo, texture) == GL_FRAMEBUFFER_COMPLETE);
|
|
glDeleteFramebuffers(1, &fbo);
|
|
|
|
gl.deleteTexture(texture);
|
|
|
|
// Cache the result so we don't do this for every isFormatSupported call.
|
|
checkedFormats[format] = true;
|
|
supportedFormats[format] = supported;
|
|
|
|
return supported;
|
|
}
|
|
|
|
bool Canvas::getConstant(const char *in, Format &out)
|
|
{
|
|
return formats.find(in, out);
|
|
}
|
|
|
|
bool Canvas::getConstant(Format in, const char *&out)
|
|
{
|
|
return formats.find(in, out);
|
|
}
|
|
|
|
StringMap<Canvas::Format, Canvas::FORMAT_MAX_ENUM>::Entry Canvas::formatEntries[] =
|
|
{
|
|
{"normal", FORMAT_NORMAL},
|
|
{"hdr", FORMAT_HDR},
|
|
{"rgba4", FORMAT_RGBA4},
|
|
{"rgb5a1", FORMAT_RGB5A1},
|
|
{"rgb565", FORMAT_RGB565},
|
|
{"r8", FORMAT_R8},
|
|
{"rg8", FORMAT_RG8},
|
|
{"rgba8", FORMAT_RGBA8},
|
|
{"rgb10a2", FORMAT_RGB10A2},
|
|
{"rg11b10f", FORMAT_RG11B10F},
|
|
{"r16f", FORMAT_R16F},
|
|
{"rg16f", FORMAT_RG16F},
|
|
{"rgba16f", FORMAT_RGBA16F},
|
|
{"r32f", FORMAT_R32F},
|
|
{"rg32f", FORMAT_RG32F},
|
|
{"rgba32f", FORMAT_RGBA32F},
|
|
{"srgb", FORMAT_SRGB},
|
|
};
|
|
|
|
StringMap<Canvas::Format, Canvas::FORMAT_MAX_ENUM> Canvas::formats(Canvas::formatEntries, sizeof(Canvas::formatEntries));
|
|
|
|
} // opengl
|
|
} // graphics
|
|
} // love
|