Files
love/src/modules/physics/box2d/wrap_WeldJoint.cpp
T

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2.4 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_WeldJoint.h"
namespace love
{
namespace physics
{
namespace box2d
{
WeldJoint * luax_checkweldjoint(lua_State * L, int idx)
{
return luax_checktype<WeldJoint>(L, idx, "WeldJoint", PHYSICS_WELD_JOINT_T);
}
int w_WeldJoint_setFrequency(lua_State * L)
{
WeldJoint * t = luax_checkweldjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setFrequency(arg1);
return 0;
}
int w_WeldJoint_getFrequency(lua_State * L)
{
WeldJoint * t = luax_checkweldjoint(L, 1);
lua_pushnumber(L, t->getFrequency());
return 1;
}
int w_WeldJoint_setDampingRatio(lua_State * L)
{
WeldJoint * t = luax_checkweldjoint(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
t->setDampingRatio(arg1);
return 0;
}
int w_WeldJoint_getDampingRatio(lua_State * L)
{
WeldJoint * t = luax_checkweldjoint(L, 1);
lua_pushnumber(L, t->getDampingRatio());
return 1;
}
static const luaL_Reg functions[] = {
{ "setFrequency", w_WeldJoint_setFrequency },
{ "getFrequency", w_WeldJoint_getFrequency },
{ "setDampingRatio", w_WeldJoint_setDampingRatio },
{ "getDampingRatio", w_WeldJoint_getDampingRatio },
// From Joint.
{ "getType", w_Joint_getType },
{ "getAnchors", w_Joint_getAnchors },
{ "getReactionForce", w_Joint_getReactionForce },
{ "getReactionTorque", w_Joint_getReactionTorque },
{ "getCollideConnected", w_Joint_getCollideConnected },
{ "destroy", w_Joint_destroy },
{ 0, 0 }
};
extern "C" int luaopen_weldjoint(lua_State * L)
{
return luax_register_type(L, "WeldJoint", functions);
}
} // box2d
} // physics
} // love