mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
172 lines
5.1 KiB
C++
172 lines
5.1 KiB
C++
/**
|
|
* Copyright (c) 2006-2011 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "wrap_SpriteBatch.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace graphics
|
|
{
|
|
namespace opengl
|
|
{
|
|
SpriteBatch * luax_checkspritebatch(lua_State * L, int idx)
|
|
{
|
|
return luax_checktype<SpriteBatch>(L, idx, "SpriteBatch", GRAPHICS_SPRITE_BATCH_T);
|
|
}
|
|
|
|
int w_SpriteBatch_add(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
float x = (float)luaL_optnumber(L, 2, 0.0f);
|
|
float y = (float)luaL_optnumber(L, 3, 0.0f);
|
|
float angle = (float)luaL_optnumber(L, 4, 0.0f);
|
|
float sx = (float)luaL_optnumber(L, 5, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 6, sx);
|
|
float ox = (float)luaL_optnumber(L, 7, 0);
|
|
float oy = (float)luaL_optnumber(L, 8, 0);
|
|
float kx = (float)luaL_optnumber(L, 9, 0);
|
|
float ky = (float)luaL_optnumber(L, 10, 0);
|
|
lua_pushnumber(L, t->add(x, y, angle, sx, sy, ox, oy, kx, ky));
|
|
return 1;
|
|
}
|
|
|
|
int w_SpriteBatch_addq(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
Quad * q = luax_checktype<Quad>(L, 2, "Quad", GRAPHICS_QUAD_T);
|
|
float x = (float)luaL_optnumber(L, 3, 0.0f);
|
|
float y = (float)luaL_optnumber(L, 4, 0.0f);
|
|
float angle = (float)luaL_optnumber(L, 5, 0.0f);
|
|
float sx = (float)luaL_optnumber(L, 6, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 7, sx);
|
|
float ox = (float)luaL_optnumber(L, 8, 0);
|
|
float oy = (float)luaL_optnumber(L, 9, 0);
|
|
float kx = (float)luaL_optnumber(L, 10, 0);
|
|
float ky = (float)luaL_optnumber(L, 11, 0);
|
|
lua_pushnumber(L, t->addq(q, x, y, angle, sx, sy, ox, oy, kx, ky));
|
|
return 1;
|
|
}
|
|
|
|
int w_SpriteBatch_set(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
int index = luaL_checkinteger(L, 2);
|
|
float x = (float)luaL_optnumber(L, 3, 0.0f);
|
|
float y = (float)luaL_optnumber(L, 4, 0.0f);
|
|
float angle = (float)luaL_optnumber(L, 5, 0.0f);
|
|
float sx = (float)luaL_optnumber(L, 6, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 7, sx);
|
|
float ox = (float)luaL_optnumber(L, 8, 0);
|
|
float oy = (float)luaL_optnumber(L, 9, 0);
|
|
float kx = (float)luaL_optnumber(L, 10, 0);
|
|
float ky = (float)luaL_optnumber(L, 11, 0);
|
|
t->add(x, y, angle, sx, sy, ox, oy, kx, ky, index);
|
|
return 0;
|
|
}
|
|
|
|
int w_SpriteBatch_setq(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
int index = luaL_checkinteger(L, 2);
|
|
Quad * q = luax_checktype<Quad>(L, 3, "Quad", GRAPHICS_QUAD_T);
|
|
float x = (float)luaL_optnumber(L, 4, 0.0f);
|
|
float y = (float)luaL_optnumber(L, 5, 0.0f);
|
|
float angle = (float)luaL_optnumber(L, 6, 0.0f);
|
|
float sx = (float)luaL_optnumber(L, 7, 1.0f);
|
|
float sy = (float)luaL_optnumber(L, 8, sx);
|
|
float ox = (float)luaL_optnumber(L, 9, 0);
|
|
float oy = (float)luaL_optnumber(L, 10, 0);
|
|
float kx = (float)luaL_optnumber(L, 11, 0);
|
|
float ky = (float)luaL_optnumber(L, 12, 0);
|
|
t->addq(q, x, y, angle, sx, sy, ox, oy, kx, ky, index);
|
|
return 0;
|
|
}
|
|
|
|
|
|
int w_SpriteBatch_clear(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
t->clear();
|
|
return 0;
|
|
}
|
|
|
|
int w_SpriteBatch_bind(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
t->lock();
|
|
return 0;
|
|
}
|
|
|
|
int w_SpriteBatch_unbind(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
t->unlock();
|
|
return 0;
|
|
}
|
|
|
|
int w_SpriteBatch_setImage(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
Image * image = luax_checktype<Image>(L, 2, "Image", GRAPHICS_IMAGE_T);
|
|
t->setImage(image);
|
|
return 0;
|
|
}
|
|
|
|
int w_SpriteBatch_setColor(lua_State * L)
|
|
{
|
|
SpriteBatch * t = luax_checkspritebatch(L, 1);
|
|
|
|
if (lua_gettop(L) <= 1)
|
|
t->setColor();
|
|
else
|
|
{
|
|
Color c;
|
|
c.r = (unsigned char)luaL_checkint(L, 2);
|
|
c.g = (unsigned char)luaL_checkint(L, 3);
|
|
c.b = (unsigned char)luaL_checkint(L, 4);
|
|
c.a = (unsigned char)luaL_optint(L, 5, 255);
|
|
t->setColor(c);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const luaL_Reg functions[] = {
|
|
{ "add", w_SpriteBatch_add },
|
|
{ "addq", w_SpriteBatch_addq },
|
|
{ "set", w_SpriteBatch_set },
|
|
{ "setq", w_SpriteBatch_setq },
|
|
{ "clear", w_SpriteBatch_clear },
|
|
{ "bind", w_SpriteBatch_bind },
|
|
{ "unbind", w_SpriteBatch_unbind },
|
|
{ "setImage", w_SpriteBatch_setImage },
|
|
{ "setColor", w_SpriteBatch_setColor },
|
|
{ 0, 0 }
|
|
};
|
|
|
|
extern "C" int luaopen_spritebatch(lua_State * L)
|
|
{
|
|
return luax_register_type(L, "SpriteBatch", functions);
|
|
}
|
|
|
|
} // opengl
|
|
} // graphics
|
|
} // love
|