Files
love/src/modules/physics/box2d/Shape.cpp
T
2010-02-09 13:21:25 -05:00

297 lines
6.0 KiB
C++

/**
* Copyright (c) 2006-2010 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Shape.h"
// Module
#include "Body.h"
#include "World.h"
// STD
#include <bitset>
namespace love
{
namespace physics
{
namespace box2d
{
Shape::Shape(Body * body)
: body(body)
{
body->retain();
data = new shapeudata();
data->ref = 0;
}
Shape::~Shape()
{
if(data->ref != 0)
delete data->ref;
delete data;
data = 0;
body->body->DestroyShape(shape);
shape = 0;
body->release();
}
Shape::Type Shape::getType() const
{
switch(shape->GetType())
{
case e_circleShape:
return SHAPE_CIRCLE;
case e_polygonShape:
return SHAPE_POLYGON;
default:
return SHAPE_INVALID;
}
}
void Shape::setFriction(float friction)
{
shape->m_friction = friction;
}
void Shape::setRestitution(float restitution)
{
shape->m_restitution = restitution;
}
void Shape::setDensity(float density)
{
shape->m_density = density;
}
void Shape::setSensor(bool sensor)
{
shape->m_isSensor = sensor;
}
float Shape::getFriction() const
{
return shape->GetFriction();
}
float Shape::getRestitution() const
{
return shape->GetRestitution();
}
float Shape::getDensity() const
{
return shape->m_density;
}
bool Shape::isSensor() const
{
return shape->IsSensor();
}
Body * Shape::getBody() const
{
return body;
}
bool Shape::testPoint(float x, float y) const
{
return shape->TestPoint(shape->GetBody()->GetXForm(), body->world->scaleDown(b2Vec2(x, y)));
}
int Shape::testSegment(lua_State * L)
{
love::luax_assert_argc(L, 4, 4);
b2Segment s;
s.p1.x = (float)lua_tonumber(L, 1);
s.p1.y = (float)lua_tonumber(L, 2);
s.p2.x = (float)lua_tonumber(L, 3);
s.p2.y = (float)lua_tonumber(L, 4);
s.p1 = body->world->scaleDown(s.p1);
s.p2 = body->world->scaleDown(s.p2);
float lambda;
b2Vec2 normal;
if(shape->TestSegment(shape->GetBody()->GetXForm(), &lambda, &normal, s, 1.0f))
{
lua_pushnumber(L, lambda);
normal = body->world->scaleUp(normal);
lua_pushnumber(L, normal.x);
lua_pushnumber(L, normal.y);
return 3;
}
return 0;
}
void Shape::setFilterData(int * v)
{
b2FilterData f;
f.categoryBits = (unsigned short)v[0];
f.maskBits = (unsigned short)v[1];
f.groupIndex = v[2];
shape->SetFilterData(f);
shape->GetBody()->GetWorld()->Refilter(shape);
}
void Shape::getFilterData(int * v)
{
b2FilterData f = shape->GetFilterData();
v[0] = (int)f.categoryBits;
v[1] = (int)f.maskBits;
v[2] = f.groupIndex;
}
int Shape::setCategory(lua_State * L)
{
b2FilterData f = shape->GetFilterData();
f.categoryBits = (uint16)getBits(L);
shape->SetFilterData(f);
shape->GetBody()->GetWorld()->Refilter(shape);
return 0;
}
int Shape::setMask(lua_State * L)
{
b2FilterData f = shape->GetFilterData();
f.maskBits = ~(uint16)getBits(L);
shape->SetFilterData(f);
shape->GetBody()->GetWorld()->Refilter(shape);
return 0;
}
void Shape::setGroupIndex(int index)
{
b2FilterData f = shape->GetFilterData();
f.groupIndex = (uint16)index;
shape->SetFilterData(f);
shape->GetBody()->GetWorld()->Refilter(shape);
}
int Shape::getGroupIndex() const
{
b2FilterData f = shape->GetFilterData();
return f.groupIndex;
}
int Shape::getCategory(lua_State * L)
{
return pushBits(L, shape->GetFilterData().categoryBits);
}
int Shape::getMask(lua_State * L)
{
return pushBits(L, ~(shape->GetFilterData().maskBits));
}
uint16 Shape::getBits(lua_State * L)
{
// Get number of args.
int argc = lua_gettop(L);
// The new bitset.
std::bitset<16> b;
for(int i = 1;i<=argc;i++)
{
size_t bpos = (size_t)(lua_tointeger(L, i)-1);
if(bpos > 16)
return luaL_error(L, "Values must be in range 1-16.");
b.set(bpos, true);
}
return (uint16)b.to_ulong();
}
int Shape::pushBits(lua_State * L, uint16 bits)
{
// Create a bitset.
std::bitset<16> b((unsigned long)bits);
// Push all set bits.
for(int i = 0;i<16;i++)
if(b.test(i))
lua_pushinteger(L, i+1);
// Count number of set bits.
return (int)b.count();
}
int Shape::setData(lua_State * L)
{
love::luax_assert_argc(L, 1, 1);
if(data->ref != 0)
{
delete data->ref;
data->ref = 0;
}
data->ref = new Reference(L);
return 0;
}
int Shape::getData(lua_State * L)
{
love::luax_assert_argc(L, 0, 0);
if(data->ref != 0)
data->ref->push();
else
lua_pushnil(L);
return 1;
}
int Shape::getBoundingBox(lua_State * L)
{
love::luax_assert_argc(L, 0, 0);
b2AABB bb;
shape->ComputeAABB(&bb, shape->GetBody()->GetXForm());
bb = body->world->scaleUp(bb);
// Top left.
lua_pushnumber(L, bb.lowerBound.x);
lua_pushnumber(L, bb.upperBound.y);
// Bottom left.
lua_pushnumber(L, bb.lowerBound.x);
lua_pushnumber(L, bb.lowerBound.y);
// Bottom right.
lua_pushnumber(L, bb.upperBound.x);
lua_pushnumber(L, bb.lowerBound.y);
// Top right.
lua_pushnumber(L, bb.upperBound.x);
lua_pushnumber(L, bb.upperBound.y);
return 8;
}
} // box2d
} // physics
} // love