Files
love/src/modules/graphics/SpriteBatch.cpp
T
2017-01-29 01:05:20 -04:00

259 lines
5.6 KiB
C++

/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/config.h"
#include "SpriteBatch.h"
// LOVE
#include "Texture.h"
#include "Quad.h"
#include "Graphics.h"
#include "Buffer.h"
// C++
#include <algorithm>
// C
#include <stddef.h>
namespace love
{
namespace graphics
{
love::Type SpriteBatch::type("SpriteBatch", &Drawable::type);
SpriteBatch::SpriteBatch(Graphics *gfx, Texture *texture, int size, vertex::Usage usage)
: texture(texture)
, size(size)
, next(0)
, color(0)
, array_buf(nullptr)
, quad_indices(gfx, size)
, range_start(-1)
, range_count(-1)
{
if (size <= 0)
throw love::Exception("Invalid SpriteBatch size.");
size_t vertex_size = sizeof(Vertex) * 4 * size;
array_buf = gfx->newBuffer(vertex_size, nullptr, BUFFER_VERTEX, usage, Buffer::MAP_EXPLICIT_RANGE_MODIFY);
}
SpriteBatch::~SpriteBatch()
{
delete color;
delete array_buf;
}
int SpriteBatch::add(const Matrix4 &m, int index /*= -1*/)
{
if (index < -1 || index >= size)
throw love::Exception("Invalid sprite index: %d", index + 1);
if (index == -1 && next >= size)
setBufferSize(size * 2);
addv(texture->getVertices(), m, (index == -1) ? next : index);
// Increment counter.
if (index == -1)
return next++;
return index;
}
int SpriteBatch::addq(Quad *quad, const Matrix4 &m, int index /*= -1*/)
{
if (index < -1 || index >= size)
throw love::Exception("Invalid sprite index: %d", index + 1);
if (index == -1 && next >= size)
setBufferSize(size * 2);
addv(quad->getVertices(), m, (index == -1) ? next : index);
// Increment counter.
if (index == -1)
return next++;
return index;
}
void SpriteBatch::clear()
{
// Reset the position of the next index.
next = 0;
}
void SpriteBatch::flush()
{
array_buf->unmap();
}
void SpriteBatch::setTexture(Texture *newtexture)
{
texture.set(newtexture);
}
Texture *SpriteBatch::getTexture() const
{
return texture.get();
}
void SpriteBatch::setColor(const Color &color)
{
if (!this->color)
this->color = new Color(color);
else
*(this->color) = color;
}
void SpriteBatch::setColor()
{
delete color;
color = nullptr;
}
const Color *SpriteBatch::getColor() const
{
return color;
}
int SpriteBatch::getCount() const
{
return next;
}
void SpriteBatch::setBufferSize(int newsize)
{
if (newsize <= 0)
throw love::Exception("Invalid SpriteBatch size.");
if (newsize == size)
return;
size_t vertex_size = sizeof(Vertex) * 4 * newsize;
love::graphics::Buffer *new_array_buf = nullptr;
int new_next = std::min(next, newsize);
try
{
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
new_array_buf = gfx->newBuffer(vertex_size, nullptr, array_buf->getType(), array_buf->getUsage(), array_buf->getMapFlags());
// Copy as much of the old data into the new GLBuffer as can fit.
size_t copy_size = sizeof(Vertex) * 4 * new_next;
array_buf->copyTo(0, copy_size, new_array_buf, 0);
quad_indices = QuadIndices(gfx, newsize);
}
catch (love::Exception &)
{
delete new_array_buf;
throw;
}
// We don't need to unmap the old GLBuffer since we're deleting it.
delete array_buf;
array_buf = new_array_buf;
size = newsize;
next = new_next;
}
int SpriteBatch::getBufferSize() const
{
return size;
}
void SpriteBatch::attachAttribute(const std::string &name, Mesh *mesh)
{
AttachedAttribute oldattrib = {};
AttachedAttribute newattrib = {};
if (mesh->getVertexCount() < (size_t) next * 4)
throw love::Exception("Mesh has too few vertices to be attached to this SpriteBatch (at least %d vertices are required)", next*4);
auto it = attached_attributes.find(name);
if (it != attached_attributes.end())
oldattrib = it->second;
newattrib.index = mesh->getAttributeIndex(name);
if (newattrib.index < 0)
throw love::Exception("The specified mesh does not have a vertex attribute named '%s'", name.c_str());
newattrib.mesh = mesh;
attached_attributes[name] = newattrib;
}
void SpriteBatch::setDrawRange(int start, int count)
{
if (start < 0 || count <= 0)
throw love::Exception("Invalid draw range.");
range_start = start;
range_count = count;
}
void SpriteBatch::setDrawRange()
{
range_start = range_count = -1;
}
bool SpriteBatch::getDrawRange(int &start, int &count) const
{
if (range_start < 0 || range_count <= 0)
return false;
start = range_start;
count = range_count;
return true;
}
void SpriteBatch::addv(const Vertex *v, const Matrix4 &m, int index)
{
// Needed for colors.
Vertex sprite[4] = {v[0], v[1], v[2], v[3]};
const size_t sprite_size = 4 * sizeof(Vertex); // bytecount
m.transform(sprite, sprite, 4);
if (color != nullptr)
{
for (int i = 0; i < 4; i++)
sprite[i].color = *color;
}
// Always keep the VBO mapped when adding data for now (it'll be unmapped
// on draw.)
array_buf->map();
array_buf->fill(index * sprite_size, sprite_size, sprite);
}
} // graphics
} // love