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c0e66eba83
--HG-- branch : minor
1374 lines
32 KiB
C++
1374 lines
32 KiB
C++
/**
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* Copyright (c) 2006-2017 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "Graphics.h"
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#include "Buffer.h"
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#include "math/MathModule.h"
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#include "Polyline.h"
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#include "font/Font.h"
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#include "window/Window.h"
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// C++
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#include <algorithm>
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namespace love
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{
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namespace graphics
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{
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static bool gammaCorrect = false;
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void setGammaCorrect(bool gammacorrect)
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{
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gammaCorrect = gammacorrect;
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}
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bool isGammaCorrect()
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{
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return gammaCorrect;
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}
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void gammaCorrectColor(Colorf &c)
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{
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if (isGammaCorrect())
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{
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c.r = math::gammaToLinear(c.r);
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c.g = math::gammaToLinear(c.g);
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c.b = math::gammaToLinear(c.b);
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}
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}
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Colorf gammaCorrectColor(const Colorf &c)
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{
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Colorf r = c;
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gammaCorrectColor(r);
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return r;
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}
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void unGammaCorrectColor(Colorf &c)
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{
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if (isGammaCorrect())
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{
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c.r = math::linearToGamma(c.r);
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c.g = math::linearToGamma(c.g);
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c.b = math::linearToGamma(c.b);
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}
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}
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Colorf unGammaCorrectColor(const Colorf &c)
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{
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Colorf r = c;
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unGammaCorrectColor(r);
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return r;
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}
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love::Type Graphics::type("graphics", &Module::type);
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Shader::ShaderSource Graphics::defaultShaderCode[Shader::LANGUAGE_MAX_ENUM][2];
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Shader::ShaderSource Graphics::defaultVideoShaderCode[Shader::LANGUAGE_MAX_ENUM][2];
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Graphics::Graphics()
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: width(0)
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, height(0)
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, pixelWidth(0)
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, pixelHeight(0)
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, created(false)
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, active(true)
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, writingToStencil(false)
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, streamBufferState()
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, projectionMatrix()
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, canvasSwitchCount(0)
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{
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transformStack.reserve(16);
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transformStack.push_back(Matrix4());
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pixelScaleStack.reserve(16);
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pixelScaleStack.push_back(1);
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if (!Shader::initialize())
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throw love::Exception("Shader support failed to initialize!");
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}
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Graphics::~Graphics()
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{
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states.clear();
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defaultFont.set(nullptr);
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if (Shader::defaultShader)
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{
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Shader::defaultShader->release();
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Shader::defaultShader = nullptr;
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}
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if (Shader::defaultVideoShader)
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{
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Shader::defaultVideoShader->release();
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Shader::defaultVideoShader = nullptr;
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}
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delete streamBufferState.vb[0];
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delete streamBufferState.vb[1];
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delete streamBufferState.indexBuffer;
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Shader::deinitialize();
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}
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Quad *Graphics::newQuad(Quad::Viewport v, double sw, double sh)
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{
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return new Quad(v, sw, sh);
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}
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bool Graphics::validateShader(bool gles, const Shader::ShaderSource &source, std::string &err)
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{
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return Shader::validate(this, gles, source, true, err);
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}
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int Graphics::getWidth() const
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{
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return width;
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}
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int Graphics::getHeight() const
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{
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return height;
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}
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int Graphics::getPixelWidth() const
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{
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return pixelWidth;
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}
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int Graphics::getPixelHeight() const
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{
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return pixelHeight;
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}
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double Graphics::getCurrentPixelDensity() const
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{
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if (states.back().canvases.size() > 0)
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{
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love::graphics::Canvas *c = states.back().canvases[0];
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return (double) c->getPixelHeight() / (double) c->getHeight();
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}
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return getScreenPixelDensity();
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}
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double Graphics::getScreenPixelDensity() const
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{
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return (double) getPixelHeight() / (double) getHeight();
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}
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bool Graphics::isCreated() const
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{
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return created;
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}
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bool Graphics::isActive() const
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{
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// The graphics module is only completely 'active' if there's a window, a
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// context, and the active variable is set.
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auto window = getInstance<love::window::Window>(M_WINDOW);
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return active && isCreated() && window != nullptr && window->isOpen();
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}
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void Graphics::reset()
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{
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DisplayState s;
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stopDrawToStencilBuffer();
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restoreState(s);
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origin();
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}
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/**
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* State functions.
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**/
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void Graphics::restoreState(const DisplayState &s)
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{
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setColor(s.color);
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setBackgroundColor(s.backgroundColor);
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setBlendMode(s.blendMode, s.blendAlphaMode);
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setLineWidth(s.lineWidth);
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setLineStyle(s.lineStyle);
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setLineJoin(s.lineJoin);
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setPointSize(s.pointSize);
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if (s.scissor)
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setScissor(s.scissorRect);
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else
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setScissor();
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setStencilTest(s.stencilCompare, s.stencilTestValue);
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setFont(s.font.get());
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setShader(s.shader.get());
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setCanvas(s.canvases);
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setColorMask(s.colorMask);
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setWireframe(s.wireframe);
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setDefaultFilter(s.defaultFilter);
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setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
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}
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void Graphics::restoreStateChecked(const DisplayState &s)
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{
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const DisplayState &cur = states.back();
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if (s.color != cur.color)
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setColor(s.color);
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setBackgroundColor(s.backgroundColor);
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if (s.blendMode != cur.blendMode || s.blendAlphaMode != cur.blendAlphaMode)
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setBlendMode(s.blendMode, s.blendAlphaMode);
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// These are just simple assignments.
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setLineWidth(s.lineWidth);
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setLineStyle(s.lineStyle);
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setLineJoin(s.lineJoin);
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if (s.pointSize != cur.pointSize)
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setPointSize(s.pointSize);
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if (s.scissor != cur.scissor || (s.scissor && !(s.scissorRect == cur.scissorRect)))
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{
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if (s.scissor)
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setScissor(s.scissorRect);
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else
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setScissor();
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}
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if (s.stencilCompare != cur.stencilCompare || s.stencilTestValue != cur.stencilTestValue)
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setStencilTest(s.stencilCompare, s.stencilTestValue);
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setFont(s.font.get());
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setShader(s.shader.get());
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bool canvaseschanged = s.canvases.size() != cur.canvases.size();
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if (!canvaseschanged)
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{
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for (size_t i = 0; i < s.canvases.size() && i < cur.canvases.size(); i++)
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{
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if (s.canvases[i].get() != cur.canvases[i].get())
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{
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canvaseschanged = true;
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break;
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}
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}
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}
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if (canvaseschanged)
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setCanvas(s.canvases);
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if (s.colorMask != cur.colorMask)
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setColorMask(s.colorMask);
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if (s.wireframe != cur.wireframe)
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setWireframe(s.wireframe);
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setDefaultFilter(s.defaultFilter);
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setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
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}
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Colorf Graphics::getColor() const
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{
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return states.back().color;
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}
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void Graphics::setBackgroundColor(Colorf c)
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{
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states.back().backgroundColor = c;
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}
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Colorf Graphics::getBackgroundColor() const
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{
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return states.back().backgroundColor;
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}
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void Graphics::checkSetDefaultFont()
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{
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// We don't create or set the default Font if an existing font is in use.
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if (states.back().font.get() != nullptr)
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return;
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// Create a new default font if we don't have one yet.
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if (!defaultFont.get())
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{
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auto fontmodule = Module::getInstance<font::Font>(M_FONT);
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if (!fontmodule)
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throw love::Exception("Font module has not been loaded.");
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auto hinting = font::TrueTypeRasterizer::HINTING_NORMAL;
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StrongRef<font::Rasterizer> r(fontmodule->newTrueTypeRasterizer(12, hinting), Acquire::NORETAIN);
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defaultFont.set(newFont(r.get()), Acquire::NORETAIN);
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}
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states.back().font.set(defaultFont.get());
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}
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void Graphics::setFont(love::graphics::Font *font)
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{
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// We don't need to set a default font here if null is passed in, since we
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// only care about the default font in getFont and print.
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DisplayState &state = states.back();
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state.font.set(font);
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}
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love::graphics::Font *Graphics::getFont()
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{
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checkSetDefaultFont();
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return states.back().font.get();
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}
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void Graphics::setShader(love::graphics::Shader *shader)
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{
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if (shader == nullptr)
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return setShader();
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flushStreamDraws();
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shader->attach();
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states.back().shader.set(shader);
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}
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void Graphics::setShader()
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{
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flushStreamDraws();
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Shader::attachDefault();
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states.back().shader.set(nullptr);
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}
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love::graphics::Shader *Graphics::getShader() const
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{
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return states.back().shader.get();
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}
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void Graphics::setCanvas(Canvas *canvas)
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{
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if (canvas == nullptr)
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return setCanvas();
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std::vector<Canvas *> canvases = {canvas};
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setCanvas(canvases);
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}
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void Graphics::setCanvas(const std::vector<StrongRef<Canvas>> &canvases)
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{
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std::vector<Canvas *> canvaslist;
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canvaslist.reserve(canvases.size());
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for (const StrongRef<Canvas> &c : canvases)
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canvaslist.push_back(c.get());
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return setCanvas(canvaslist);
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}
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std::vector<Canvas *> Graphics::getCanvas() const
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{
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std::vector<Canvas *> canvases;
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canvases.reserve(states.back().canvases.size());
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for (const StrongRef<Canvas> &c : states.back().canvases)
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canvases.push_back(c.get());
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return canvases;
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}
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bool Graphics::isCanvasActive() const
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{
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return !states.back().canvases.empty();
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}
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bool Graphics::isCanvasActive(love::graphics::Canvas *canvas) const
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{
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for (const auto &c : states.back().canvases)
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{
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if (c.get() == canvas)
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return true;
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}
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return false;
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}
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void Graphics::intersectScissor(const Rect &rect)
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{
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Rect currect = states.back().scissorRect;
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if (!states.back().scissor)
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{
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currect.x = 0;
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currect.y = 0;
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currect.w = std::numeric_limits<int>::max();
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currect.h = std::numeric_limits<int>::max();
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}
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int x1 = std::max(currect.x, rect.x);
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int y1 = std::max(currect.y, rect.y);
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int x2 = std::min(currect.x + currect.w, rect.x + rect.w);
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int y2 = std::min(currect.y + currect.h, rect.y + rect.h);
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Rect newrect = {x1, y1, std::max(0, x2 - x1), std::max(0, y2 - y1)};
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setScissor(newrect);
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}
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bool Graphics::getScissor(Rect &rect) const
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{
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const DisplayState &state = states.back();
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rect = state.scissorRect;
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return state.scissor;
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}
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void Graphics::getStencilTest(CompareMode &compare, int &value)
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{
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const DisplayState &state = states.back();
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compare = state.stencilCompare;
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value = state.stencilTestValue;
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}
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Graphics::ColorMask Graphics::getColorMask() const
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{
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return states.back().colorMask;
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}
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Graphics::BlendMode Graphics::getBlendMode(BlendAlpha &alphamode) const
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{
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alphamode = states.back().blendAlphaMode;
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return states.back().blendMode;
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}
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void Graphics::setDefaultFilter(const Texture::Filter &f)
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{
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Texture::defaultFilter = f;
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states.back().defaultFilter = f;
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}
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const Texture::Filter &Graphics::getDefaultFilter() const
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{
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return Texture::defaultFilter;
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}
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void Graphics::setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness)
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{
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Texture::defaultMipmapFilter = filter;
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Texture::defaultMipmapSharpness = sharpness;
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states.back().defaultMipmapFilter = filter;
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states.back().defaultMipmapSharpness = sharpness;
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}
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void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const
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{
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*filter = Texture::defaultMipmapFilter;
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*sharpness = Texture::defaultMipmapSharpness;
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}
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void Graphics::setLineWidth(float width)
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{
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states.back().lineWidth = width;
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}
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void Graphics::setLineStyle(Graphics::LineStyle style)
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{
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states.back().lineStyle = style;
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}
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void Graphics::setLineJoin(Graphics::LineJoin join)
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{
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states.back().lineJoin = join;
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}
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float Graphics::getLineWidth() const
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{
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return states.back().lineWidth;
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}
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Graphics::LineStyle Graphics::getLineStyle() const
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{
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return states.back().lineStyle;
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}
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Graphics::LineJoin Graphics::getLineJoin() const
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{
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return states.back().lineJoin;
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}
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float Graphics::getPointSize() const
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{
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return states.back().pointSize;
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}
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bool Graphics::isWireframe() const
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{
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return states.back().wireframe;
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}
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void Graphics::captureScreenshot(const ScreenshotInfo &info)
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{
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pendingScreenshotCallbacks.push_back(info);
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}
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Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawRequest &req)
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{
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using namespace vertex;
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StreamBufferState &state = streamBufferState;
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bool shouldflush = false;
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bool shouldresize = false;
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if (req.primitiveMode != state.primitiveMode
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|| req.formats[0] != state.formats[0] || req.formats[1] != state.formats[1]
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|| ((req.indexMode != TriangleIndexMode::NONE) != (state.indexCount > 0))
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|| req.texture != state.texture || req.textureHandle != state.textureHandle)
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{
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shouldflush = true;
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}
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int totalvertices = state.vertexCount + req.vertexCount;
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// We only support uint16 index buffers for now.
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if (totalvertices > LOVE_UINT16_MAX && req.indexMode != TriangleIndexMode::NONE)
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shouldflush = true;
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int reqIndexCount = getIndexCount(req.indexMode, req.vertexCount);
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size_t reqIndexSize = reqIndexCount * sizeof(uint16);
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size_t newdatasizes[2] = {0, 0};
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size_t buffersizes[3] = {0, 0, 0};
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for (int i = 0; i < 2; i++)
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{
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if (req.formats[i] == CommonFormat::NONE)
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continue;
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size_t stride = getFormatStride(req.formats[i]);
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size_t datasize = stride * totalvertices;
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if (state.vbMap[i].data != nullptr && datasize > state.vbMap[i].size)
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shouldflush = true;
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if (datasize > state.vb[i]->getSize())
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{
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buffersizes[i] = std::max(datasize, state.vb[i]->getSize() * 2);
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shouldresize = true;
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}
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newdatasizes[i] = stride * req.vertexCount;
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}
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if (req.indexMode != TriangleIndexMode::NONE)
|
|
{
|
|
size_t datasize = (state.indexCount + reqIndexCount) * sizeof(uint16);
|
|
|
|
if (state.indexBufferMap.data != nullptr && datasize > state.indexBufferMap.size)
|
|
shouldflush = true;
|
|
|
|
if (datasize > state.indexBuffer->getSize())
|
|
{
|
|
buffersizes[2] = std::max(datasize, state.indexBuffer->getSize() * 2);
|
|
shouldresize = true;
|
|
}
|
|
}
|
|
|
|
if (shouldflush || shouldresize)
|
|
{
|
|
flushStreamDraws();
|
|
|
|
state.primitiveMode = req.primitiveMode;
|
|
state.formats[0] = req.formats[0];
|
|
state.formats[1] = req.formats[1];
|
|
state.texture = req.texture;
|
|
state.textureHandle = req.textureHandle;
|
|
}
|
|
|
|
if (shouldresize)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (state.vb[i]->getSize() < buffersizes[i])
|
|
{
|
|
delete state.vb[i];
|
|
state.vb[i] = newStreamBuffer(BUFFER_VERTEX, buffersizes[i]);
|
|
}
|
|
}
|
|
|
|
if (state.indexBuffer->getSize() < buffersizes[2])
|
|
{
|
|
delete state.indexBuffer;
|
|
state.indexBuffer = newStreamBuffer(BUFFER_INDEX, buffersizes[2]);
|
|
}
|
|
}
|
|
|
|
if (req.indexMode != TriangleIndexMode::NONE)
|
|
{
|
|
if (state.indexBufferMap.data == nullptr)
|
|
state.indexBufferMap = state.indexBuffer->map(reqIndexSize);
|
|
|
|
uint16 *indices = (uint16 *) state.indexBufferMap.data;
|
|
fillIndices(req.indexMode, state.vertexCount, req.vertexCount, indices);
|
|
|
|
state.indexBufferMap.data += reqIndexSize;
|
|
}
|
|
|
|
StreamVertexData d;
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
if (newdatasizes[i] > 0)
|
|
{
|
|
if (state.vbMap[i].data == nullptr)
|
|
state.vbMap[i] = state.vb[i]->map(newdatasizes[i]);
|
|
|
|
d.stream[i] = state.vbMap[i].data;
|
|
|
|
state.vbMap[i].data += newdatasizes[i];
|
|
}
|
|
}
|
|
|
|
state.vertexCount += req.vertexCount;
|
|
state.indexCount += reqIndexCount;
|
|
|
|
return d;
|
|
}
|
|
|
|
/**
|
|
* Drawing
|
|
**/
|
|
|
|
void Graphics::print(const std::vector<Font::ColoredString> &str, const Matrix4 &m)
|
|
{
|
|
checkSetDefaultFont();
|
|
|
|
DisplayState &state = states.back();
|
|
|
|
if (state.font.get() != nullptr)
|
|
state.font->print(this, str, m, state.color);
|
|
}
|
|
|
|
void Graphics::printf(const std::vector<Font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m)
|
|
{
|
|
checkSetDefaultFont();
|
|
|
|
DisplayState &state = states.back();
|
|
|
|
if (state.font.get() != nullptr)
|
|
state.font->printf(this, str, wrap, align, m, state.color);
|
|
}
|
|
|
|
void Graphics::draw(Drawable *drawable, const Matrix4 &m)
|
|
{
|
|
drawable->draw(this, m);
|
|
}
|
|
|
|
void Graphics::draw(Texture *texture, Quad *quad, const Matrix4 &m)
|
|
{
|
|
texture->drawq(this, quad, m);
|
|
}
|
|
|
|
void Graphics::drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount)
|
|
{
|
|
mesh->drawInstanced(this, m, instancecount);
|
|
}
|
|
|
|
/**
|
|
* Primitives (points, shapes, lines).
|
|
**/
|
|
|
|
void Graphics::points(const float *coords, const Colorf *colors, size_t numpoints)
|
|
{
|
|
StreamDrawRequest req;
|
|
req.primitiveMode = vertex::PrimitiveMode::POINTS;
|
|
req.formats[0] = vertex::CommonFormat::XYf;
|
|
if (colors)
|
|
req.formats[1] = vertex::CommonFormat::RGBAub;
|
|
req.vertexCount = (int) numpoints;
|
|
|
|
StreamVertexData data = requestStreamDraw(req);
|
|
|
|
const Matrix4 &t = getTransform();
|
|
t.transform((Vector *) data.stream[0], (const Vector *) coords, req.vertexCount);
|
|
|
|
Color *colordata = (Color *) data.stream[1];
|
|
|
|
if (colors)
|
|
{
|
|
Colorf nc = getColor();
|
|
gammaCorrectColor(nc);
|
|
|
|
if (isGammaCorrect())
|
|
{
|
|
for (int i = 0; i < req.vertexCount; i++)
|
|
{
|
|
Colorf ci = colors[i];
|
|
gammaCorrectColor(ci);
|
|
ci *= nc;
|
|
unGammaCorrectColor(ci);
|
|
colordata[i] = toColor(ci);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < req.vertexCount; i++)
|
|
colordata[i] = toColor(nc * colors[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Color c = toColor(getColor());
|
|
|
|
for (int i = 0; i < req.vertexCount; i++)
|
|
colordata[i] = c;
|
|
}
|
|
}
|
|
|
|
int Graphics::calculateEllipsePoints(float rx, float ry) const
|
|
{
|
|
int points = (int) sqrtf(((rx + ry) / 2.0f) * 20.0f * (float) pixelScaleStack.back());
|
|
return std::max(points, 8);
|
|
}
|
|
|
|
void Graphics::polyline(const float *coords, size_t count)
|
|
{
|
|
float halfwidth = getLineWidth() * 0.5f;
|
|
LineJoin linejoin = getLineJoin();
|
|
LineStyle linestyle = getLineStyle();
|
|
|
|
float pixelsize = 1.0f / std::max((float) pixelScaleStack.back(), 0.000001f);
|
|
|
|
if (linejoin == LINE_JOIN_NONE)
|
|
{
|
|
NoneJoinPolyline line;
|
|
line.render(coords, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
|
|
line.draw(this);
|
|
}
|
|
else if (linejoin == LINE_JOIN_BEVEL)
|
|
{
|
|
BevelJoinPolyline line;
|
|
line.render(coords, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
|
|
line.draw(this);
|
|
}
|
|
else if (linejoin == LINE_JOIN_MITER)
|
|
{
|
|
MiterJoinPolyline line;
|
|
line.render(coords, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
|
|
line.draw(this);
|
|
}
|
|
}
|
|
|
|
void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h)
|
|
{
|
|
float coords[] = {x,y, x,y+h, x+w,y+h, x+w,y, x,y};
|
|
polygon(mode, coords, 5 * 2);
|
|
}
|
|
|
|
void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points)
|
|
{
|
|
if (rx == 0 || ry == 0)
|
|
{
|
|
rectangle(mode, x, y, w, h);
|
|
return;
|
|
}
|
|
|
|
// Radius values that are more than half the rectangle's size aren't handled
|
|
// correctly (for now)...
|
|
if (w >= 0.02f)
|
|
rx = std::min(rx, w / 2.0f - 0.01f);
|
|
if (h >= 0.02f)
|
|
ry = std::min(ry, h / 2.0f - 0.01f);
|
|
|
|
points = std::max(points / 4, 1);
|
|
|
|
const float half_pi = static_cast<float>(LOVE_M_PI / 2);
|
|
float angle_shift = half_pi / ((float) points + 1.0f);
|
|
|
|
int num_coords = (points + 2) * 8;
|
|
float *coords = getScratchBuffer<float>(num_coords + 2);
|
|
float phi = .0f;
|
|
|
|
for (int i = 0; i <= points + 2; ++i, phi += angle_shift)
|
|
{
|
|
coords[2 * i + 0] = x + rx * (1 - cosf(phi));
|
|
coords[2 * i + 1] = y + ry * (1 - sinf(phi));
|
|
}
|
|
|
|
phi = half_pi;
|
|
|
|
for (int i = points + 2; i <= 2 * (points + 2); ++i, phi += angle_shift)
|
|
{
|
|
coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
|
|
coords[2 * i + 1] = y + ry * (1 - sinf(phi));
|
|
}
|
|
|
|
phi = 2 * half_pi;
|
|
|
|
for (int i = 2 * (points + 2); i <= 3 * (points + 2); ++i, phi += angle_shift)
|
|
{
|
|
coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
|
|
coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
|
|
}
|
|
|
|
phi = 3 * half_pi;
|
|
|
|
for (int i = 3 * (points + 2); i <= 4 * (points + 2); ++i, phi += angle_shift)
|
|
{
|
|
coords[2 * i + 0] = x + rx * (1 - cosf(phi));
|
|
coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
|
|
}
|
|
|
|
coords[num_coords + 0] = coords[0];
|
|
coords[num_coords + 1] = coords[1];
|
|
|
|
polygon(mode, coords, num_coords + 2);
|
|
}
|
|
|
|
void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry)
|
|
{
|
|
rectangle(mode, x, y, w, h, rx, ry, calculateEllipsePoints(rx, ry));
|
|
}
|
|
|
|
void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
|
|
{
|
|
ellipse(mode, x, y, radius, radius, points);
|
|
}
|
|
|
|
void Graphics::circle(DrawMode mode, float x, float y, float radius)
|
|
{
|
|
ellipse(mode, x, y, radius, radius);
|
|
}
|
|
|
|
void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int points)
|
|
{
|
|
float two_pi = (float) (LOVE_M_PI * 2);
|
|
if (points <= 0) points = 1;
|
|
float angle_shift = (two_pi / points);
|
|
float phi = .0f;
|
|
|
|
float *coords = getScratchBuffer<float>(2 * (points + 1));
|
|
for (int i = 0; i < points; ++i, phi += angle_shift)
|
|
{
|
|
coords[2*i+0] = x + a * cosf(phi);
|
|
coords[2*i+1] = y + b * sinf(phi);
|
|
}
|
|
|
|
coords[2*points+0] = coords[0];
|
|
coords[2*points+1] = coords[1];
|
|
|
|
polygon(mode, coords, (points + 1) * 2);
|
|
}
|
|
|
|
void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b)
|
|
{
|
|
ellipse(mode, x, y, a, b, calculateEllipsePoints(a, b));
|
|
}
|
|
|
|
void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points)
|
|
{
|
|
// Nothing to display with no points or equal angles. (Or is there with line mode?)
|
|
if (points <= 0 || angle1 == angle2)
|
|
return;
|
|
|
|
// Oh, you want to draw a circle?
|
|
if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
|
|
{
|
|
circle(drawmode, x, y, radius, points);
|
|
return;
|
|
}
|
|
|
|
float angle_shift = (angle2 - angle1) / points;
|
|
// Bail on precision issues.
|
|
if (angle_shift == 0.0)
|
|
return;
|
|
|
|
// Prevent the connecting line from being drawn if a closed line arc has a
|
|
// small angle. Avoids some visual issues when connected lines are at sharp
|
|
// angles, due to the miter line join drawing code.
|
|
if (drawmode == DRAW_LINE && arcmode == ARC_CLOSED && fabsf(angle1 - angle2) < LOVE_TORAD(4))
|
|
arcmode = ARC_OPEN;
|
|
|
|
// Quick fix for the last part of a filled open arc not being drawn (because
|
|
// polygon(DRAW_FILL, ...) doesn't work without a closed loop of vertices.)
|
|
if (drawmode == DRAW_FILL && arcmode == ARC_OPEN)
|
|
arcmode = ARC_CLOSED;
|
|
|
|
float phi = angle1;
|
|
|
|
float *coords = nullptr;
|
|
int num_coords = 0;
|
|
|
|
const auto createPoints = [&](float *coordinates)
|
|
{
|
|
for (int i = 0; i <= points; ++i, phi += angle_shift)
|
|
{
|
|
coordinates[2 * i + 0] = x + radius * cosf(phi);
|
|
coordinates[2 * i + 1] = y + radius * sinf(phi);
|
|
}
|
|
};
|
|
|
|
if (arcmode == ARC_PIE)
|
|
{
|
|
num_coords = (points + 3) * 2;
|
|
coords = getScratchBuffer<float>(num_coords);
|
|
|
|
coords[0] = coords[num_coords - 2] = x;
|
|
coords[1] = coords[num_coords - 1] = y;
|
|
|
|
createPoints(coords + 2);
|
|
}
|
|
else if (arcmode == ARC_OPEN)
|
|
{
|
|
num_coords = (points + 1) * 2;
|
|
coords = getScratchBuffer<float>(num_coords);
|
|
|
|
createPoints(coords);
|
|
}
|
|
else // ARC_CLOSED
|
|
{
|
|
num_coords = (points + 2) * 2;
|
|
coords = getScratchBuffer<float>(num_coords);
|
|
|
|
createPoints(coords);
|
|
|
|
// Connect the ends of the arc.
|
|
coords[num_coords - 2] = coords[0];
|
|
coords[num_coords - 1] = coords[1];
|
|
}
|
|
|
|
polygon(drawmode, coords, num_coords);
|
|
}
|
|
|
|
void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2)
|
|
{
|
|
float points = (float) calculateEllipsePoints(radius, radius);
|
|
|
|
// The amount of points is based on the fraction of the circle created by the arc.
|
|
float angle = fabsf(angle1 - angle2);
|
|
if (angle < 2.0f * (float) LOVE_M_PI)
|
|
points *= angle / (2.0f * (float) LOVE_M_PI);
|
|
|
|
arc(drawmode, arcmode, x, y, radius, angle1, angle2, (int) (points + 0.5f));
|
|
}
|
|
|
|
/// @param mode the draw mode
|
|
/// @param coords the coordinate array
|
|
/// @param count the number of coordinates/size of the array
|
|
void Graphics::polygon(DrawMode mode, const float *coords, size_t count)
|
|
{
|
|
// coords is an array of a closed loop of vertices, i.e.
|
|
// coords[count-2] = coords[0], coords[count-1] = coords[1]
|
|
if (mode == DRAW_LINE)
|
|
{
|
|
polyline(coords, count);
|
|
}
|
|
else
|
|
{
|
|
StreamDrawRequest req;
|
|
req.formats[0] = vertex::CommonFormat::XYf;
|
|
req.formats[1] = vertex::CommonFormat::RGBAub;
|
|
req.indexMode = vertex::TriangleIndexMode::FAN;
|
|
req.vertexCount = (int)count/2 - 1;
|
|
|
|
StreamVertexData data = requestStreamDraw(req);
|
|
|
|
const Matrix4 &t = getTransform();
|
|
t.transform((Vector *) data.stream[0], (const Vector *) coords, req.vertexCount);
|
|
|
|
Color c = toColor(getColor());
|
|
Color *colordata = (Color *) data.stream[1];
|
|
for (int i = 0; i < req.vertexCount; i++)
|
|
colordata[i] = c;
|
|
}
|
|
}
|
|
|
|
void Graphics::push(StackType type)
|
|
{
|
|
if (stackTypeStack.size() == MAX_USER_STACK_DEPTH)
|
|
throw Exception("Maximum stack depth reached (more pushes than pops?)");
|
|
|
|
pushTransform();
|
|
|
|
pixelScaleStack.push_back(pixelScaleStack.back());
|
|
|
|
if (type == STACK_ALL)
|
|
states.push_back(states.back());
|
|
|
|
stackTypeStack.push_back(type);
|
|
}
|
|
|
|
void Graphics::pop()
|
|
{
|
|
if (stackTypeStack.size() < 1)
|
|
throw Exception("Minimum stack depth reached (more pops than pushes?)");
|
|
|
|
popTransform();
|
|
pixelScaleStack.pop_back();
|
|
|
|
if (stackTypeStack.back() == STACK_ALL)
|
|
{
|
|
DisplayState &newstate = states[states.size() - 2];
|
|
|
|
restoreStateChecked(newstate);
|
|
|
|
// The last two states in the stack should be equal now.
|
|
states.pop_back();
|
|
}
|
|
|
|
stackTypeStack.pop_back();
|
|
}
|
|
|
|
/**
|
|
* Transform and stack functions.
|
|
**/
|
|
|
|
const Matrix4 &Graphics::getTransform() const
|
|
{
|
|
return transformStack.back();
|
|
}
|
|
|
|
const Matrix4 &Graphics::getProjection() const
|
|
{
|
|
return projectionMatrix;
|
|
}
|
|
|
|
void Graphics::pushTransform()
|
|
{
|
|
transformStack.push_back(transformStack.back());
|
|
}
|
|
|
|
void Graphics::pushIdentityTransform()
|
|
{
|
|
transformStack.push_back(Matrix4());
|
|
}
|
|
|
|
void Graphics::popTransform()
|
|
{
|
|
transformStack.pop_back();
|
|
}
|
|
|
|
void Graphics::rotate(float r)
|
|
{
|
|
transformStack.back().rotate(r);
|
|
}
|
|
|
|
void Graphics::scale(float x, float y)
|
|
{
|
|
transformStack.back().scale(x, y);
|
|
pixelScaleStack.back() *= (fabs(x) + fabs(y)) / 2.0;
|
|
}
|
|
|
|
void Graphics::translate(float x, float y)
|
|
{
|
|
transformStack.back().translate(x, y);
|
|
}
|
|
|
|
void Graphics::shear(float kx, float ky)
|
|
{
|
|
transformStack.back().shear(kx, ky);
|
|
}
|
|
|
|
void Graphics::origin()
|
|
{
|
|
transformStack.back().setIdentity();
|
|
pixelScaleStack.back() = 1;
|
|
}
|
|
|
|
void Graphics::applyTransform(love::math::Transform *transform)
|
|
{
|
|
Matrix4 &m = transformStack.back();
|
|
m *= transform->getMatrix();
|
|
|
|
float sx, sy;
|
|
m.getApproximateScale(sx, sy);
|
|
pixelScaleStack.back() = (sx + sy) / 2.0;
|
|
}
|
|
|
|
void Graphics::replaceTransform(love::math::Transform *transform)
|
|
{
|
|
const Matrix4 &m = transform->getMatrix();
|
|
transformStack.back() = m;
|
|
|
|
float sx, sy;
|
|
m.getApproximateScale(sx, sy);
|
|
pixelScaleStack.back() = (sx + sy) / 2.0;
|
|
}
|
|
|
|
Vector Graphics::transformPoint(Vector point)
|
|
{
|
|
Vector p;
|
|
transformStack.back().transform(&p, &point, 1);
|
|
return p;
|
|
}
|
|
|
|
Vector Graphics::inverseTransformPoint(Vector point)
|
|
{
|
|
Vector p;
|
|
// TODO: We should probably cache the inverse transform so we don't have to
|
|
// re-calculate it every time this is called.
|
|
transformStack.back().inverse().transform(&p, &point, 1);
|
|
return p;
|
|
}
|
|
|
|
const Shader::ShaderSource &Graphics::getCurrentDefaultShaderCode() const
|
|
{
|
|
return defaultShaderCode[getShaderLanguageTarget()][isGammaCorrect() ? 1 : 0];
|
|
}
|
|
|
|
/**
|
|
* Constants.
|
|
**/
|
|
|
|
bool Graphics::getConstant(const char *in, DrawMode &out)
|
|
{
|
|
return drawModes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(DrawMode in, const char *&out)
|
|
{
|
|
return drawModes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, ArcMode &out)
|
|
{
|
|
return arcModes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(ArcMode in, const char *&out)
|
|
{
|
|
return arcModes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, BlendMode &out)
|
|
{
|
|
return blendModes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(BlendMode in, const char *&out)
|
|
{
|
|
return blendModes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, BlendAlpha &out)
|
|
{
|
|
return blendAlphaModes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(BlendAlpha in, const char *&out)
|
|
{
|
|
return blendAlphaModes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, LineStyle &out)
|
|
{
|
|
return lineStyles.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(LineStyle in, const char *&out)
|
|
{
|
|
return lineStyles.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, LineJoin &out)
|
|
{
|
|
return lineJoins.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(LineJoin in, const char *&out)
|
|
{
|
|
return lineJoins.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, StencilAction &out)
|
|
{
|
|
return stencilActions.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(StencilAction in, const char *&out)
|
|
{
|
|
return stencilActions.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, CompareMode &out)
|
|
{
|
|
return compareModes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(CompareMode in, const char *&out)
|
|
{
|
|
return compareModes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, Feature &out)
|
|
{
|
|
return features.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(Feature in, const char *&out)
|
|
{
|
|
return features.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, SystemLimit &out)
|
|
{
|
|
return systemLimits.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(SystemLimit in, const char *&out)
|
|
{
|
|
return systemLimits.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(const char *in, StackType &out)
|
|
{
|
|
return stackTypes.find(in, out);
|
|
}
|
|
|
|
bool Graphics::getConstant(StackType in, const char *&out)
|
|
{
|
|
return stackTypes.find(in, out);
|
|
}
|
|
|
|
StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM>::Entry Graphics::drawModeEntries[] =
|
|
{
|
|
{ "line", DRAW_LINE },
|
|
{ "fill", DRAW_FILL },
|
|
};
|
|
|
|
StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM> Graphics::drawModes(Graphics::drawModeEntries, sizeof(Graphics::drawModeEntries));
|
|
|
|
StringMap<Graphics::ArcMode, Graphics::ARC_MAX_ENUM>::Entry Graphics::arcModeEntries[] =
|
|
{
|
|
{ "open", ARC_OPEN },
|
|
{ "closed", ARC_CLOSED },
|
|
{ "pie", ARC_PIE },
|
|
};
|
|
|
|
StringMap<Graphics::ArcMode, Graphics::ARC_MAX_ENUM> Graphics::arcModes(Graphics::arcModeEntries, sizeof(Graphics::arcModeEntries));
|
|
|
|
StringMap<Graphics::BlendMode, Graphics::BLEND_MAX_ENUM>::Entry Graphics::blendModeEntries[] =
|
|
{
|
|
{ "alpha", BLEND_ALPHA },
|
|
{ "add", BLEND_ADD },
|
|
{ "subtract", BLEND_SUBTRACT },
|
|
{ "multiply", BLEND_MULTIPLY },
|
|
{ "lighten", BLEND_LIGHTEN },
|
|
{ "darken", BLEND_DARKEN },
|
|
{ "screen", BLEND_SCREEN },
|
|
{ "replace", BLEND_REPLACE },
|
|
{ "none", BLEND_NONE },
|
|
};
|
|
|
|
StringMap<Graphics::BlendMode, Graphics::BLEND_MAX_ENUM> Graphics::blendModes(Graphics::blendModeEntries, sizeof(Graphics::blendModeEntries));
|
|
|
|
StringMap<Graphics::BlendAlpha, Graphics::BLENDALPHA_MAX_ENUM>::Entry Graphics::blendAlphaEntries[] =
|
|
{
|
|
{ "alphamultiply", BLENDALPHA_MULTIPLY },
|
|
{ "premultiplied", BLENDALPHA_PREMULTIPLIED },
|
|
};
|
|
|
|
StringMap<Graphics::BlendAlpha, Graphics::BLENDALPHA_MAX_ENUM> Graphics::blendAlphaModes(Graphics::blendAlphaEntries, sizeof(Graphics::blendAlphaEntries));
|
|
|
|
StringMap<Graphics::LineStyle, Graphics::LINE_MAX_ENUM>::Entry Graphics::lineStyleEntries[] =
|
|
{
|
|
{ "smooth", LINE_SMOOTH },
|
|
{ "rough", LINE_ROUGH }
|
|
};
|
|
|
|
StringMap<Graphics::LineStyle, Graphics::LINE_MAX_ENUM> Graphics::lineStyles(Graphics::lineStyleEntries, sizeof(Graphics::lineStyleEntries));
|
|
|
|
StringMap<Graphics::LineJoin, Graphics::LINE_JOIN_MAX_ENUM>::Entry Graphics::lineJoinEntries[] =
|
|
{
|
|
{ "none", LINE_JOIN_NONE },
|
|
{ "miter", LINE_JOIN_MITER },
|
|
{ "bevel", LINE_JOIN_BEVEL }
|
|
};
|
|
|
|
StringMap<Graphics::LineJoin, Graphics::LINE_JOIN_MAX_ENUM> Graphics::lineJoins(Graphics::lineJoinEntries, sizeof(Graphics::lineJoinEntries));
|
|
|
|
StringMap<Graphics::StencilAction, Graphics::STENCIL_MAX_ENUM>::Entry Graphics::stencilActionEntries[] =
|
|
{
|
|
{ "replace", STENCIL_REPLACE },
|
|
{ "increment", STENCIL_INCREMENT },
|
|
{ "decrement", STENCIL_DECREMENT },
|
|
{ "incrementwrap", STENCIL_INCREMENT_WRAP },
|
|
{ "decrementwrap", STENCIL_DECREMENT_WRAP },
|
|
{ "invert", STENCIL_INVERT },
|
|
};
|
|
|
|
StringMap<Graphics::StencilAction, Graphics::STENCIL_MAX_ENUM> Graphics::stencilActions(Graphics::stencilActionEntries, sizeof(Graphics::stencilActionEntries));
|
|
|
|
StringMap<Graphics::CompareMode, Graphics::COMPARE_MAX_ENUM>::Entry Graphics::compareModeEntries[] =
|
|
{
|
|
{ "less", COMPARE_LESS },
|
|
{ "lequal", COMPARE_LEQUAL },
|
|
{ "equal", COMPARE_EQUAL },
|
|
{ "gequal", COMPARE_GEQUAL },
|
|
{ "greater", COMPARE_GREATER },
|
|
{ "notequal", COMPARE_NOTEQUAL },
|
|
{ "always", COMPARE_ALWAYS },
|
|
};
|
|
|
|
StringMap<Graphics::CompareMode, Graphics::COMPARE_MAX_ENUM> Graphics::compareModes(Graphics::compareModeEntries, sizeof(Graphics::compareModeEntries));
|
|
|
|
StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM>::Entry Graphics::featureEntries[] =
|
|
{
|
|
{ "multicanvasformats", FEATURE_MULTI_CANVAS_FORMATS },
|
|
{ "clampzero", FEATURE_CLAMP_ZERO },
|
|
{ "lighten", FEATURE_LIGHTEN },
|
|
{ "fullnpot", FEATURE_FULL_NPOT },
|
|
{ "pixelshaderhighp", FEATURE_PIXEL_SHADER_HIGHP },
|
|
{ "glsl3", FEATURE_GLSL3 },
|
|
{ "instancing", FEATURE_INSTANCING },
|
|
};
|
|
|
|
StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM> Graphics::features(Graphics::featureEntries, sizeof(Graphics::featureEntries));
|
|
|
|
StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM>::Entry Graphics::systemLimitEntries[] =
|
|
{
|
|
{ "pointsize", LIMIT_POINT_SIZE },
|
|
{ "texturesize", LIMIT_TEXTURE_SIZE },
|
|
{ "multicanvas", LIMIT_MULTI_CANVAS },
|
|
{ "canvasmsaa", LIMIT_CANVAS_MSAA },
|
|
{ "anisotropy", LIMIT_ANISOTROPY },
|
|
};
|
|
|
|
StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM> Graphics::systemLimits(Graphics::systemLimitEntries, sizeof(Graphics::systemLimitEntries));
|
|
|
|
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM>::Entry Graphics::stackTypeEntries[] =
|
|
{
|
|
{ "all", STACK_ALL },
|
|
{ "transform", STACK_TRANSFORM },
|
|
};
|
|
|
|
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM> Graphics::stackTypes(Graphics::stackTypeEntries, sizeof(Graphics::stackTypeEntries));
|
|
|
|
} // graphics
|
|
} // love
|