Files
love/src/modules/graphics/Graphics.cpp
T
2017-01-29 01:05:20 -04:00

1374 lines
32 KiB
C++

/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "Graphics.h"
#include "Buffer.h"
#include "math/MathModule.h"
#include "Polyline.h"
#include "font/Font.h"
#include "window/Window.h"
// C++
#include <algorithm>
namespace love
{
namespace graphics
{
static bool gammaCorrect = false;
void setGammaCorrect(bool gammacorrect)
{
gammaCorrect = gammacorrect;
}
bool isGammaCorrect()
{
return gammaCorrect;
}
void gammaCorrectColor(Colorf &c)
{
if (isGammaCorrect())
{
c.r = math::gammaToLinear(c.r);
c.g = math::gammaToLinear(c.g);
c.b = math::gammaToLinear(c.b);
}
}
Colorf gammaCorrectColor(const Colorf &c)
{
Colorf r = c;
gammaCorrectColor(r);
return r;
}
void unGammaCorrectColor(Colorf &c)
{
if (isGammaCorrect())
{
c.r = math::linearToGamma(c.r);
c.g = math::linearToGamma(c.g);
c.b = math::linearToGamma(c.b);
}
}
Colorf unGammaCorrectColor(const Colorf &c)
{
Colorf r = c;
unGammaCorrectColor(r);
return r;
}
love::Type Graphics::type("graphics", &Module::type);
Shader::ShaderSource Graphics::defaultShaderCode[Shader::LANGUAGE_MAX_ENUM][2];
Shader::ShaderSource Graphics::defaultVideoShaderCode[Shader::LANGUAGE_MAX_ENUM][2];
Graphics::Graphics()
: width(0)
, height(0)
, pixelWidth(0)
, pixelHeight(0)
, created(false)
, active(true)
, writingToStencil(false)
, streamBufferState()
, projectionMatrix()
, canvasSwitchCount(0)
{
transformStack.reserve(16);
transformStack.push_back(Matrix4());
pixelScaleStack.reserve(16);
pixelScaleStack.push_back(1);
if (!Shader::initialize())
throw love::Exception("Shader support failed to initialize!");
}
Graphics::~Graphics()
{
states.clear();
defaultFont.set(nullptr);
if (Shader::defaultShader)
{
Shader::defaultShader->release();
Shader::defaultShader = nullptr;
}
if (Shader::defaultVideoShader)
{
Shader::defaultVideoShader->release();
Shader::defaultVideoShader = nullptr;
}
delete streamBufferState.vb[0];
delete streamBufferState.vb[1];
delete streamBufferState.indexBuffer;
Shader::deinitialize();
}
Quad *Graphics::newQuad(Quad::Viewport v, double sw, double sh)
{
return new Quad(v, sw, sh);
}
bool Graphics::validateShader(bool gles, const Shader::ShaderSource &source, std::string &err)
{
return Shader::validate(this, gles, source, true, err);
}
int Graphics::getWidth() const
{
return width;
}
int Graphics::getHeight() const
{
return height;
}
int Graphics::getPixelWidth() const
{
return pixelWidth;
}
int Graphics::getPixelHeight() const
{
return pixelHeight;
}
double Graphics::getCurrentPixelDensity() const
{
if (states.back().canvases.size() > 0)
{
love::graphics::Canvas *c = states.back().canvases[0];
return (double) c->getPixelHeight() / (double) c->getHeight();
}
return getScreenPixelDensity();
}
double Graphics::getScreenPixelDensity() const
{
return (double) getPixelHeight() / (double) getHeight();
}
bool Graphics::isCreated() const
{
return created;
}
bool Graphics::isActive() const
{
// The graphics module is only completely 'active' if there's a window, a
// context, and the active variable is set.
auto window = getInstance<love::window::Window>(M_WINDOW);
return active && isCreated() && window != nullptr && window->isOpen();
}
void Graphics::reset()
{
DisplayState s;
stopDrawToStencilBuffer();
restoreState(s);
origin();
}
/**
* State functions.
**/
void Graphics::restoreState(const DisplayState &s)
{
setColor(s.color);
setBackgroundColor(s.backgroundColor);
setBlendMode(s.blendMode, s.blendAlphaMode);
setLineWidth(s.lineWidth);
setLineStyle(s.lineStyle);
setLineJoin(s.lineJoin);
setPointSize(s.pointSize);
if (s.scissor)
setScissor(s.scissorRect);
else
setScissor();
setStencilTest(s.stencilCompare, s.stencilTestValue);
setFont(s.font.get());
setShader(s.shader.get());
setCanvas(s.canvases);
setColorMask(s.colorMask);
setWireframe(s.wireframe);
setDefaultFilter(s.defaultFilter);
setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
}
void Graphics::restoreStateChecked(const DisplayState &s)
{
const DisplayState &cur = states.back();
if (s.color != cur.color)
setColor(s.color);
setBackgroundColor(s.backgroundColor);
if (s.blendMode != cur.blendMode || s.blendAlphaMode != cur.blendAlphaMode)
setBlendMode(s.blendMode, s.blendAlphaMode);
// These are just simple assignments.
setLineWidth(s.lineWidth);
setLineStyle(s.lineStyle);
setLineJoin(s.lineJoin);
if (s.pointSize != cur.pointSize)
setPointSize(s.pointSize);
if (s.scissor != cur.scissor || (s.scissor && !(s.scissorRect == cur.scissorRect)))
{
if (s.scissor)
setScissor(s.scissorRect);
else
setScissor();
}
if (s.stencilCompare != cur.stencilCompare || s.stencilTestValue != cur.stencilTestValue)
setStencilTest(s.stencilCompare, s.stencilTestValue);
setFont(s.font.get());
setShader(s.shader.get());
bool canvaseschanged = s.canvases.size() != cur.canvases.size();
if (!canvaseschanged)
{
for (size_t i = 0; i < s.canvases.size() && i < cur.canvases.size(); i++)
{
if (s.canvases[i].get() != cur.canvases[i].get())
{
canvaseschanged = true;
break;
}
}
}
if (canvaseschanged)
setCanvas(s.canvases);
if (s.colorMask != cur.colorMask)
setColorMask(s.colorMask);
if (s.wireframe != cur.wireframe)
setWireframe(s.wireframe);
setDefaultFilter(s.defaultFilter);
setDefaultMipmapFilter(s.defaultMipmapFilter, s.defaultMipmapSharpness);
}
Colorf Graphics::getColor() const
{
return states.back().color;
}
void Graphics::setBackgroundColor(Colorf c)
{
states.back().backgroundColor = c;
}
Colorf Graphics::getBackgroundColor() const
{
return states.back().backgroundColor;
}
void Graphics::checkSetDefaultFont()
{
// We don't create or set the default Font if an existing font is in use.
if (states.back().font.get() != nullptr)
return;
// Create a new default font if we don't have one yet.
if (!defaultFont.get())
{
auto fontmodule = Module::getInstance<font::Font>(M_FONT);
if (!fontmodule)
throw love::Exception("Font module has not been loaded.");
auto hinting = font::TrueTypeRasterizer::HINTING_NORMAL;
StrongRef<font::Rasterizer> r(fontmodule->newTrueTypeRasterizer(12, hinting), Acquire::NORETAIN);
defaultFont.set(newFont(r.get()), Acquire::NORETAIN);
}
states.back().font.set(defaultFont.get());
}
void Graphics::setFont(love::graphics::Font *font)
{
// We don't need to set a default font here if null is passed in, since we
// only care about the default font in getFont and print.
DisplayState &state = states.back();
state.font.set(font);
}
love::graphics::Font *Graphics::getFont()
{
checkSetDefaultFont();
return states.back().font.get();
}
void Graphics::setShader(love::graphics::Shader *shader)
{
if (shader == nullptr)
return setShader();
flushStreamDraws();
shader->attach();
states.back().shader.set(shader);
}
void Graphics::setShader()
{
flushStreamDraws();
Shader::attachDefault();
states.back().shader.set(nullptr);
}
love::graphics::Shader *Graphics::getShader() const
{
return states.back().shader.get();
}
void Graphics::setCanvas(Canvas *canvas)
{
if (canvas == nullptr)
return setCanvas();
std::vector<Canvas *> canvases = {canvas};
setCanvas(canvases);
}
void Graphics::setCanvas(const std::vector<StrongRef<Canvas>> &canvases)
{
std::vector<Canvas *> canvaslist;
canvaslist.reserve(canvases.size());
for (const StrongRef<Canvas> &c : canvases)
canvaslist.push_back(c.get());
return setCanvas(canvaslist);
}
std::vector<Canvas *> Graphics::getCanvas() const
{
std::vector<Canvas *> canvases;
canvases.reserve(states.back().canvases.size());
for (const StrongRef<Canvas> &c : states.back().canvases)
canvases.push_back(c.get());
return canvases;
}
bool Graphics::isCanvasActive() const
{
return !states.back().canvases.empty();
}
bool Graphics::isCanvasActive(love::graphics::Canvas *canvas) const
{
for (const auto &c : states.back().canvases)
{
if (c.get() == canvas)
return true;
}
return false;
}
void Graphics::intersectScissor(const Rect &rect)
{
Rect currect = states.back().scissorRect;
if (!states.back().scissor)
{
currect.x = 0;
currect.y = 0;
currect.w = std::numeric_limits<int>::max();
currect.h = std::numeric_limits<int>::max();
}
int x1 = std::max(currect.x, rect.x);
int y1 = std::max(currect.y, rect.y);
int x2 = std::min(currect.x + currect.w, rect.x + rect.w);
int y2 = std::min(currect.y + currect.h, rect.y + rect.h);
Rect newrect = {x1, y1, std::max(0, x2 - x1), std::max(0, y2 - y1)};
setScissor(newrect);
}
bool Graphics::getScissor(Rect &rect) const
{
const DisplayState &state = states.back();
rect = state.scissorRect;
return state.scissor;
}
void Graphics::getStencilTest(CompareMode &compare, int &value)
{
const DisplayState &state = states.back();
compare = state.stencilCompare;
value = state.stencilTestValue;
}
Graphics::ColorMask Graphics::getColorMask() const
{
return states.back().colorMask;
}
Graphics::BlendMode Graphics::getBlendMode(BlendAlpha &alphamode) const
{
alphamode = states.back().blendAlphaMode;
return states.back().blendMode;
}
void Graphics::setDefaultFilter(const Texture::Filter &f)
{
Texture::defaultFilter = f;
states.back().defaultFilter = f;
}
const Texture::Filter &Graphics::getDefaultFilter() const
{
return Texture::defaultFilter;
}
void Graphics::setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness)
{
Texture::defaultMipmapFilter = filter;
Texture::defaultMipmapSharpness = sharpness;
states.back().defaultMipmapFilter = filter;
states.back().defaultMipmapSharpness = sharpness;
}
void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const
{
*filter = Texture::defaultMipmapFilter;
*sharpness = Texture::defaultMipmapSharpness;
}
void Graphics::setLineWidth(float width)
{
states.back().lineWidth = width;
}
void Graphics::setLineStyle(Graphics::LineStyle style)
{
states.back().lineStyle = style;
}
void Graphics::setLineJoin(Graphics::LineJoin join)
{
states.back().lineJoin = join;
}
float Graphics::getLineWidth() const
{
return states.back().lineWidth;
}
Graphics::LineStyle Graphics::getLineStyle() const
{
return states.back().lineStyle;
}
Graphics::LineJoin Graphics::getLineJoin() const
{
return states.back().lineJoin;
}
float Graphics::getPointSize() const
{
return states.back().pointSize;
}
bool Graphics::isWireframe() const
{
return states.back().wireframe;
}
void Graphics::captureScreenshot(const ScreenshotInfo &info)
{
pendingScreenshotCallbacks.push_back(info);
}
Graphics::StreamVertexData Graphics::requestStreamDraw(const StreamDrawRequest &req)
{
using namespace vertex;
StreamBufferState &state = streamBufferState;
bool shouldflush = false;
bool shouldresize = false;
if (req.primitiveMode != state.primitiveMode
|| req.formats[0] != state.formats[0] || req.formats[1] != state.formats[1]
|| ((req.indexMode != TriangleIndexMode::NONE) != (state.indexCount > 0))
|| req.texture != state.texture || req.textureHandle != state.textureHandle)
{
shouldflush = true;
}
int totalvertices = state.vertexCount + req.vertexCount;
// We only support uint16 index buffers for now.
if (totalvertices > LOVE_UINT16_MAX && req.indexMode != TriangleIndexMode::NONE)
shouldflush = true;
int reqIndexCount = getIndexCount(req.indexMode, req.vertexCount);
size_t reqIndexSize = reqIndexCount * sizeof(uint16);
size_t newdatasizes[2] = {0, 0};
size_t buffersizes[3] = {0, 0, 0};
for (int i = 0; i < 2; i++)
{
if (req.formats[i] == CommonFormat::NONE)
continue;
size_t stride = getFormatStride(req.formats[i]);
size_t datasize = stride * totalvertices;
if (state.vbMap[i].data != nullptr && datasize > state.vbMap[i].size)
shouldflush = true;
if (datasize > state.vb[i]->getSize())
{
buffersizes[i] = std::max(datasize, state.vb[i]->getSize() * 2);
shouldresize = true;
}
newdatasizes[i] = stride * req.vertexCount;
}
if (req.indexMode != TriangleIndexMode::NONE)
{
size_t datasize = (state.indexCount + reqIndexCount) * sizeof(uint16);
if (state.indexBufferMap.data != nullptr && datasize > state.indexBufferMap.size)
shouldflush = true;
if (datasize > state.indexBuffer->getSize())
{
buffersizes[2] = std::max(datasize, state.indexBuffer->getSize() * 2);
shouldresize = true;
}
}
if (shouldflush || shouldresize)
{
flushStreamDraws();
state.primitiveMode = req.primitiveMode;
state.formats[0] = req.formats[0];
state.formats[1] = req.formats[1];
state.texture = req.texture;
state.textureHandle = req.textureHandle;
}
if (shouldresize)
{
for (int i = 0; i < 2; i++)
{
if (state.vb[i]->getSize() < buffersizes[i])
{
delete state.vb[i];
state.vb[i] = newStreamBuffer(BUFFER_VERTEX, buffersizes[i]);
}
}
if (state.indexBuffer->getSize() < buffersizes[2])
{
delete state.indexBuffer;
state.indexBuffer = newStreamBuffer(BUFFER_INDEX, buffersizes[2]);
}
}
if (req.indexMode != TriangleIndexMode::NONE)
{
if (state.indexBufferMap.data == nullptr)
state.indexBufferMap = state.indexBuffer->map(reqIndexSize);
uint16 *indices = (uint16 *) state.indexBufferMap.data;
fillIndices(req.indexMode, state.vertexCount, req.vertexCount, indices);
state.indexBufferMap.data += reqIndexSize;
}
StreamVertexData d;
for (int i = 0; i < 2; i++)
{
if (newdatasizes[i] > 0)
{
if (state.vbMap[i].data == nullptr)
state.vbMap[i] = state.vb[i]->map(newdatasizes[i]);
d.stream[i] = state.vbMap[i].data;
state.vbMap[i].data += newdatasizes[i];
}
}
state.vertexCount += req.vertexCount;
state.indexCount += reqIndexCount;
return d;
}
/**
* Drawing
**/
void Graphics::print(const std::vector<Font::ColoredString> &str, const Matrix4 &m)
{
checkSetDefaultFont();
DisplayState &state = states.back();
if (state.font.get() != nullptr)
state.font->print(this, str, m, state.color);
}
void Graphics::printf(const std::vector<Font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m)
{
checkSetDefaultFont();
DisplayState &state = states.back();
if (state.font.get() != nullptr)
state.font->printf(this, str, wrap, align, m, state.color);
}
void Graphics::draw(Drawable *drawable, const Matrix4 &m)
{
drawable->draw(this, m);
}
void Graphics::draw(Texture *texture, Quad *quad, const Matrix4 &m)
{
texture->drawq(this, quad, m);
}
void Graphics::drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount)
{
mesh->drawInstanced(this, m, instancecount);
}
/**
* Primitives (points, shapes, lines).
**/
void Graphics::points(const float *coords, const Colorf *colors, size_t numpoints)
{
StreamDrawRequest req;
req.primitiveMode = vertex::PrimitiveMode::POINTS;
req.formats[0] = vertex::CommonFormat::XYf;
if (colors)
req.formats[1] = vertex::CommonFormat::RGBAub;
req.vertexCount = (int) numpoints;
StreamVertexData data = requestStreamDraw(req);
const Matrix4 &t = getTransform();
t.transform((Vector *) data.stream[0], (const Vector *) coords, req.vertexCount);
Color *colordata = (Color *) data.stream[1];
if (colors)
{
Colorf nc = getColor();
gammaCorrectColor(nc);
if (isGammaCorrect())
{
for (int i = 0; i < req.vertexCount; i++)
{
Colorf ci = colors[i];
gammaCorrectColor(ci);
ci *= nc;
unGammaCorrectColor(ci);
colordata[i] = toColor(ci);
}
}
else
{
for (int i = 0; i < req.vertexCount; i++)
colordata[i] = toColor(nc * colors[i]);
}
}
else
{
Color c = toColor(getColor());
for (int i = 0; i < req.vertexCount; i++)
colordata[i] = c;
}
}
int Graphics::calculateEllipsePoints(float rx, float ry) const
{
int points = (int) sqrtf(((rx + ry) / 2.0f) * 20.0f * (float) pixelScaleStack.back());
return std::max(points, 8);
}
void Graphics::polyline(const float *coords, size_t count)
{
float halfwidth = getLineWidth() * 0.5f;
LineJoin linejoin = getLineJoin();
LineStyle linestyle = getLineStyle();
float pixelsize = 1.0f / std::max((float) pixelScaleStack.back(), 0.000001f);
if (linejoin == LINE_JOIN_NONE)
{
NoneJoinPolyline line;
line.render(coords, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
line.draw(this);
}
else if (linejoin == LINE_JOIN_BEVEL)
{
BevelJoinPolyline line;
line.render(coords, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
line.draw(this);
}
else if (linejoin == LINE_JOIN_MITER)
{
MiterJoinPolyline line;
line.render(coords, count, halfwidth, pixelsize, linestyle == LINE_SMOOTH);
line.draw(this);
}
}
void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h)
{
float coords[] = {x,y, x,y+h, x+w,y+h, x+w,y, x,y};
polygon(mode, coords, 5 * 2);
}
void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points)
{
if (rx == 0 || ry == 0)
{
rectangle(mode, x, y, w, h);
return;
}
// Radius values that are more than half the rectangle's size aren't handled
// correctly (for now)...
if (w >= 0.02f)
rx = std::min(rx, w / 2.0f - 0.01f);
if (h >= 0.02f)
ry = std::min(ry, h / 2.0f - 0.01f);
points = std::max(points / 4, 1);
const float half_pi = static_cast<float>(LOVE_M_PI / 2);
float angle_shift = half_pi / ((float) points + 1.0f);
int num_coords = (points + 2) * 8;
float *coords = getScratchBuffer<float>(num_coords + 2);
float phi = .0f;
for (int i = 0; i <= points + 2; ++i, phi += angle_shift)
{
coords[2 * i + 0] = x + rx * (1 - cosf(phi));
coords[2 * i + 1] = y + ry * (1 - sinf(phi));
}
phi = half_pi;
for (int i = points + 2; i <= 2 * (points + 2); ++i, phi += angle_shift)
{
coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
coords[2 * i + 1] = y + ry * (1 - sinf(phi));
}
phi = 2 * half_pi;
for (int i = 2 * (points + 2); i <= 3 * (points + 2); ++i, phi += angle_shift)
{
coords[2 * i + 0] = x + w - rx * (1 + cosf(phi));
coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
}
phi = 3 * half_pi;
for (int i = 3 * (points + 2); i <= 4 * (points + 2); ++i, phi += angle_shift)
{
coords[2 * i + 0] = x + rx * (1 - cosf(phi));
coords[2 * i + 1] = y + h - ry * (1 + sinf(phi));
}
coords[num_coords + 0] = coords[0];
coords[num_coords + 1] = coords[1];
polygon(mode, coords, num_coords + 2);
}
void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry)
{
rectangle(mode, x, y, w, h, rx, ry, calculateEllipsePoints(rx, ry));
}
void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
{
ellipse(mode, x, y, radius, radius, points);
}
void Graphics::circle(DrawMode mode, float x, float y, float radius)
{
ellipse(mode, x, y, radius, radius);
}
void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b, int points)
{
float two_pi = (float) (LOVE_M_PI * 2);
if (points <= 0) points = 1;
float angle_shift = (two_pi / points);
float phi = .0f;
float *coords = getScratchBuffer<float>(2 * (points + 1));
for (int i = 0; i < points; ++i, phi += angle_shift)
{
coords[2*i+0] = x + a * cosf(phi);
coords[2*i+1] = y + b * sinf(phi);
}
coords[2*points+0] = coords[0];
coords[2*points+1] = coords[1];
polygon(mode, coords, (points + 1) * 2);
}
void Graphics::ellipse(DrawMode mode, float x, float y, float a, float b)
{
ellipse(mode, x, y, a, b, calculateEllipsePoints(a, b));
}
void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points)
{
// Nothing to display with no points or equal angles. (Or is there with line mode?)
if (points <= 0 || angle1 == angle2)
return;
// Oh, you want to draw a circle?
if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
{
circle(drawmode, x, y, radius, points);
return;
}
float angle_shift = (angle2 - angle1) / points;
// Bail on precision issues.
if (angle_shift == 0.0)
return;
// Prevent the connecting line from being drawn if a closed line arc has a
// small angle. Avoids some visual issues when connected lines are at sharp
// angles, due to the miter line join drawing code.
if (drawmode == DRAW_LINE && arcmode == ARC_CLOSED && fabsf(angle1 - angle2) < LOVE_TORAD(4))
arcmode = ARC_OPEN;
// Quick fix for the last part of a filled open arc not being drawn (because
// polygon(DRAW_FILL, ...) doesn't work without a closed loop of vertices.)
if (drawmode == DRAW_FILL && arcmode == ARC_OPEN)
arcmode = ARC_CLOSED;
float phi = angle1;
float *coords = nullptr;
int num_coords = 0;
const auto createPoints = [&](float *coordinates)
{
for (int i = 0; i <= points; ++i, phi += angle_shift)
{
coordinates[2 * i + 0] = x + radius * cosf(phi);
coordinates[2 * i + 1] = y + radius * sinf(phi);
}
};
if (arcmode == ARC_PIE)
{
num_coords = (points + 3) * 2;
coords = getScratchBuffer<float>(num_coords);
coords[0] = coords[num_coords - 2] = x;
coords[1] = coords[num_coords - 1] = y;
createPoints(coords + 2);
}
else if (arcmode == ARC_OPEN)
{
num_coords = (points + 1) * 2;
coords = getScratchBuffer<float>(num_coords);
createPoints(coords);
}
else // ARC_CLOSED
{
num_coords = (points + 2) * 2;
coords = getScratchBuffer<float>(num_coords);
createPoints(coords);
// Connect the ends of the arc.
coords[num_coords - 2] = coords[0];
coords[num_coords - 1] = coords[1];
}
polygon(drawmode, coords, num_coords);
}
void Graphics::arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2)
{
float points = (float) calculateEllipsePoints(radius, radius);
// The amount of points is based on the fraction of the circle created by the arc.
float angle = fabsf(angle1 - angle2);
if (angle < 2.0f * (float) LOVE_M_PI)
points *= angle / (2.0f * (float) LOVE_M_PI);
arc(drawmode, arcmode, x, y, radius, angle1, angle2, (int) (points + 0.5f));
}
/// @param mode the draw mode
/// @param coords the coordinate array
/// @param count the number of coordinates/size of the array
void Graphics::polygon(DrawMode mode, const float *coords, size_t count)
{
// coords is an array of a closed loop of vertices, i.e.
// coords[count-2] = coords[0], coords[count-1] = coords[1]
if (mode == DRAW_LINE)
{
polyline(coords, count);
}
else
{
StreamDrawRequest req;
req.formats[0] = vertex::CommonFormat::XYf;
req.formats[1] = vertex::CommonFormat::RGBAub;
req.indexMode = vertex::TriangleIndexMode::FAN;
req.vertexCount = (int)count/2 - 1;
StreamVertexData data = requestStreamDraw(req);
const Matrix4 &t = getTransform();
t.transform((Vector *) data.stream[0], (const Vector *) coords, req.vertexCount);
Color c = toColor(getColor());
Color *colordata = (Color *) data.stream[1];
for (int i = 0; i < req.vertexCount; i++)
colordata[i] = c;
}
}
void Graphics::push(StackType type)
{
if (stackTypeStack.size() == MAX_USER_STACK_DEPTH)
throw Exception("Maximum stack depth reached (more pushes than pops?)");
pushTransform();
pixelScaleStack.push_back(pixelScaleStack.back());
if (type == STACK_ALL)
states.push_back(states.back());
stackTypeStack.push_back(type);
}
void Graphics::pop()
{
if (stackTypeStack.size() < 1)
throw Exception("Minimum stack depth reached (more pops than pushes?)");
popTransform();
pixelScaleStack.pop_back();
if (stackTypeStack.back() == STACK_ALL)
{
DisplayState &newstate = states[states.size() - 2];
restoreStateChecked(newstate);
// The last two states in the stack should be equal now.
states.pop_back();
}
stackTypeStack.pop_back();
}
/**
* Transform and stack functions.
**/
const Matrix4 &Graphics::getTransform() const
{
return transformStack.back();
}
const Matrix4 &Graphics::getProjection() const
{
return projectionMatrix;
}
void Graphics::pushTransform()
{
transformStack.push_back(transformStack.back());
}
void Graphics::pushIdentityTransform()
{
transformStack.push_back(Matrix4());
}
void Graphics::popTransform()
{
transformStack.pop_back();
}
void Graphics::rotate(float r)
{
transformStack.back().rotate(r);
}
void Graphics::scale(float x, float y)
{
transformStack.back().scale(x, y);
pixelScaleStack.back() *= (fabs(x) + fabs(y)) / 2.0;
}
void Graphics::translate(float x, float y)
{
transformStack.back().translate(x, y);
}
void Graphics::shear(float kx, float ky)
{
transformStack.back().shear(kx, ky);
}
void Graphics::origin()
{
transformStack.back().setIdentity();
pixelScaleStack.back() = 1;
}
void Graphics::applyTransform(love::math::Transform *transform)
{
Matrix4 &m = transformStack.back();
m *= transform->getMatrix();
float sx, sy;
m.getApproximateScale(sx, sy);
pixelScaleStack.back() = (sx + sy) / 2.0;
}
void Graphics::replaceTransform(love::math::Transform *transform)
{
const Matrix4 &m = transform->getMatrix();
transformStack.back() = m;
float sx, sy;
m.getApproximateScale(sx, sy);
pixelScaleStack.back() = (sx + sy) / 2.0;
}
Vector Graphics::transformPoint(Vector point)
{
Vector p;
transformStack.back().transform(&p, &point, 1);
return p;
}
Vector Graphics::inverseTransformPoint(Vector point)
{
Vector p;
// TODO: We should probably cache the inverse transform so we don't have to
// re-calculate it every time this is called.
transformStack.back().inverse().transform(&p, &point, 1);
return p;
}
const Shader::ShaderSource &Graphics::getCurrentDefaultShaderCode() const
{
return defaultShaderCode[getShaderLanguageTarget()][isGammaCorrect() ? 1 : 0];
}
/**
* Constants.
**/
bool Graphics::getConstant(const char *in, DrawMode &out)
{
return drawModes.find(in, out);
}
bool Graphics::getConstant(DrawMode in, const char *&out)
{
return drawModes.find(in, out);
}
bool Graphics::getConstant(const char *in, ArcMode &out)
{
return arcModes.find(in, out);
}
bool Graphics::getConstant(ArcMode in, const char *&out)
{
return arcModes.find(in, out);
}
bool Graphics::getConstant(const char *in, BlendMode &out)
{
return blendModes.find(in, out);
}
bool Graphics::getConstant(BlendMode in, const char *&out)
{
return blendModes.find(in, out);
}
bool Graphics::getConstant(const char *in, BlendAlpha &out)
{
return blendAlphaModes.find(in, out);
}
bool Graphics::getConstant(BlendAlpha in, const char *&out)
{
return blendAlphaModes.find(in, out);
}
bool Graphics::getConstant(const char *in, LineStyle &out)
{
return lineStyles.find(in, out);
}
bool Graphics::getConstant(LineStyle in, const char *&out)
{
return lineStyles.find(in, out);
}
bool Graphics::getConstant(const char *in, LineJoin &out)
{
return lineJoins.find(in, out);
}
bool Graphics::getConstant(LineJoin in, const char *&out)
{
return lineJoins.find(in, out);
}
bool Graphics::getConstant(const char *in, StencilAction &out)
{
return stencilActions.find(in, out);
}
bool Graphics::getConstant(StencilAction in, const char *&out)
{
return stencilActions.find(in, out);
}
bool Graphics::getConstant(const char *in, CompareMode &out)
{
return compareModes.find(in, out);
}
bool Graphics::getConstant(CompareMode in, const char *&out)
{
return compareModes.find(in, out);
}
bool Graphics::getConstant(const char *in, Feature &out)
{
return features.find(in, out);
}
bool Graphics::getConstant(Feature in, const char *&out)
{
return features.find(in, out);
}
bool Graphics::getConstant(const char *in, SystemLimit &out)
{
return systemLimits.find(in, out);
}
bool Graphics::getConstant(SystemLimit in, const char *&out)
{
return systemLimits.find(in, out);
}
bool Graphics::getConstant(const char *in, StackType &out)
{
return stackTypes.find(in, out);
}
bool Graphics::getConstant(StackType in, const char *&out)
{
return stackTypes.find(in, out);
}
StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM>::Entry Graphics::drawModeEntries[] =
{
{ "line", DRAW_LINE },
{ "fill", DRAW_FILL },
};
StringMap<Graphics::DrawMode, Graphics::DRAW_MAX_ENUM> Graphics::drawModes(Graphics::drawModeEntries, sizeof(Graphics::drawModeEntries));
StringMap<Graphics::ArcMode, Graphics::ARC_MAX_ENUM>::Entry Graphics::arcModeEntries[] =
{
{ "open", ARC_OPEN },
{ "closed", ARC_CLOSED },
{ "pie", ARC_PIE },
};
StringMap<Graphics::ArcMode, Graphics::ARC_MAX_ENUM> Graphics::arcModes(Graphics::arcModeEntries, sizeof(Graphics::arcModeEntries));
StringMap<Graphics::BlendMode, Graphics::BLEND_MAX_ENUM>::Entry Graphics::blendModeEntries[] =
{
{ "alpha", BLEND_ALPHA },
{ "add", BLEND_ADD },
{ "subtract", BLEND_SUBTRACT },
{ "multiply", BLEND_MULTIPLY },
{ "lighten", BLEND_LIGHTEN },
{ "darken", BLEND_DARKEN },
{ "screen", BLEND_SCREEN },
{ "replace", BLEND_REPLACE },
{ "none", BLEND_NONE },
};
StringMap<Graphics::BlendMode, Graphics::BLEND_MAX_ENUM> Graphics::blendModes(Graphics::blendModeEntries, sizeof(Graphics::blendModeEntries));
StringMap<Graphics::BlendAlpha, Graphics::BLENDALPHA_MAX_ENUM>::Entry Graphics::blendAlphaEntries[] =
{
{ "alphamultiply", BLENDALPHA_MULTIPLY },
{ "premultiplied", BLENDALPHA_PREMULTIPLIED },
};
StringMap<Graphics::BlendAlpha, Graphics::BLENDALPHA_MAX_ENUM> Graphics::blendAlphaModes(Graphics::blendAlphaEntries, sizeof(Graphics::blendAlphaEntries));
StringMap<Graphics::LineStyle, Graphics::LINE_MAX_ENUM>::Entry Graphics::lineStyleEntries[] =
{
{ "smooth", LINE_SMOOTH },
{ "rough", LINE_ROUGH }
};
StringMap<Graphics::LineStyle, Graphics::LINE_MAX_ENUM> Graphics::lineStyles(Graphics::lineStyleEntries, sizeof(Graphics::lineStyleEntries));
StringMap<Graphics::LineJoin, Graphics::LINE_JOIN_MAX_ENUM>::Entry Graphics::lineJoinEntries[] =
{
{ "none", LINE_JOIN_NONE },
{ "miter", LINE_JOIN_MITER },
{ "bevel", LINE_JOIN_BEVEL }
};
StringMap<Graphics::LineJoin, Graphics::LINE_JOIN_MAX_ENUM> Graphics::lineJoins(Graphics::lineJoinEntries, sizeof(Graphics::lineJoinEntries));
StringMap<Graphics::StencilAction, Graphics::STENCIL_MAX_ENUM>::Entry Graphics::stencilActionEntries[] =
{
{ "replace", STENCIL_REPLACE },
{ "increment", STENCIL_INCREMENT },
{ "decrement", STENCIL_DECREMENT },
{ "incrementwrap", STENCIL_INCREMENT_WRAP },
{ "decrementwrap", STENCIL_DECREMENT_WRAP },
{ "invert", STENCIL_INVERT },
};
StringMap<Graphics::StencilAction, Graphics::STENCIL_MAX_ENUM> Graphics::stencilActions(Graphics::stencilActionEntries, sizeof(Graphics::stencilActionEntries));
StringMap<Graphics::CompareMode, Graphics::COMPARE_MAX_ENUM>::Entry Graphics::compareModeEntries[] =
{
{ "less", COMPARE_LESS },
{ "lequal", COMPARE_LEQUAL },
{ "equal", COMPARE_EQUAL },
{ "gequal", COMPARE_GEQUAL },
{ "greater", COMPARE_GREATER },
{ "notequal", COMPARE_NOTEQUAL },
{ "always", COMPARE_ALWAYS },
};
StringMap<Graphics::CompareMode, Graphics::COMPARE_MAX_ENUM> Graphics::compareModes(Graphics::compareModeEntries, sizeof(Graphics::compareModeEntries));
StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM>::Entry Graphics::featureEntries[] =
{
{ "multicanvasformats", FEATURE_MULTI_CANVAS_FORMATS },
{ "clampzero", FEATURE_CLAMP_ZERO },
{ "lighten", FEATURE_LIGHTEN },
{ "fullnpot", FEATURE_FULL_NPOT },
{ "pixelshaderhighp", FEATURE_PIXEL_SHADER_HIGHP },
{ "glsl3", FEATURE_GLSL3 },
{ "instancing", FEATURE_INSTANCING },
};
StringMap<Graphics::Feature, Graphics::FEATURE_MAX_ENUM> Graphics::features(Graphics::featureEntries, sizeof(Graphics::featureEntries));
StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM>::Entry Graphics::systemLimitEntries[] =
{
{ "pointsize", LIMIT_POINT_SIZE },
{ "texturesize", LIMIT_TEXTURE_SIZE },
{ "multicanvas", LIMIT_MULTI_CANVAS },
{ "canvasmsaa", LIMIT_CANVAS_MSAA },
{ "anisotropy", LIMIT_ANISOTROPY },
};
StringMap<Graphics::SystemLimit, Graphics::LIMIT_MAX_ENUM> Graphics::systemLimits(Graphics::systemLimitEntries, sizeof(Graphics::systemLimitEntries));
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM>::Entry Graphics::stackTypeEntries[] =
{
{ "all", STACK_ALL },
{ "transform", STACK_TRANSFORM },
};
StringMap<Graphics::StackType, Graphics::STACK_MAX_ENUM> Graphics::stackTypes(Graphics::stackTypeEntries, sizeof(Graphics::stackTypeEntries));
} // graphics
} // love