Files
love/src/modules/graphics/opengl/Image.h
T
Alex Szpakowski abb72cb813 Happy new year! 🥂
--HG--
branch : minor
2017-01-02 01:28:29 -04:00

177 lines
4.6 KiB
C++

/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_IMAGE_H
#define LOVE_GRAPHICS_OPENGL_IMAGE_H
// LOVE
#include "common/config.h"
#include "common/Matrix.h"
#include "common/Vector.h"
#include "common/StringMap.h"
#include "common/math.h"
#include "image/ImageData.h"
#include "image/CompressedImageData.h"
#include "graphics/Texture.h"
#include "graphics/Volatile.h"
// OpenGL
#include "OpenGL.h"
namespace love
{
namespace graphics
{
namespace opengl
{
/**
* A drawable image based on OpenGL-textures. This class takes ImageData
* objects and create textures on the GPU for fast drawing.
*
* @author Anders Ruud
**/
class Image : public Texture, public Volatile
{
public:
static love::Type type;
enum SettingType
{
SETTING_MIPMAPS,
SETTING_LINEAR,
SETTING_PIXELDENSITY,
SETTING_MAX_ENUM
};
struct Settings
{
bool mipmaps = false;
bool linear = false;
float pixeldensity = 1.0f;
};
/**
* Creates a new Image. Not that anything is ready to use
* before load is called.
*
* @param data The data from which to load the image. Each element in the
* array is a mipmap level. If more than the base level is present, all
* mip levels must be present.
**/
Image(const std::vector<love::image::ImageData *> &data, const Settings &settings);
/**
* Creates a new Image with compressed image data.
*
* @param cdata The compressed data from which to load the image.
**/
Image(const std::vector<love::image::CompressedImageData *> &cdata, const Settings &settings);
virtual ~Image();
// Implements Volatile.
bool loadVolatile() override;
void unloadVolatile() override;
ptrdiff_t getHandle() const override;
const std::vector<StrongRef<love::image::ImageData>> &getImageData() const;
const std::vector<StrongRef<love::image::CompressedImageData>> &getCompressedData() const;
void setFilter(const Texture::Filter &f) override;
bool setWrap(const Texture::Wrap &w) override;
void setMipmapSharpness(float sharpness);
float getMipmapSharpness() const;
/**
* Whether this Image is using a compressed texture (via CompressedImageData).
**/
bool isCompressed() const;
/**
* Re-uploads the ImageData or CompressedImageData associated with this Image to
* the GPU.
**/
bool refresh(int xoffset, int yoffset, int w, int h);
const Settings &getFlags() const;
static bool isFormatSupported(PixelFormat pixelformat);
static bool hasSRGBSupport();
static bool getConstant(const char *in, SettingType &out);
static bool getConstant(SettingType in, const char *&out);
static int imageCount;
private:
void preload();
void generateMipmaps();
void loadDefaultTexture();
void loadFromCompressedData();
void loadFromImageData();
// The ImageData from which the texture is created. May be empty if
// Compressed image data was used to create the texture.
// Each element in the array is a mipmap level.
std::vector<StrongRef<love::image::ImageData>> data;
// Or the Compressed Image Data from which the texture is created. May be
// empty if raw ImageData was used to create the texture.
std::vector<StrongRef<love::image::CompressedImageData>> cdata;
// OpenGL texture identifier.
GLuint texture;
// Mipmap texture LOD bias (sharpness) value.
float mipmapSharpness;
// Whether this Image is using a compressed texture.
bool compressed;
// The settings used to initialize this Image.
Settings settings;
bool sRGB;
// True if the image wasn't able to be properly created and it had to fall
// back to a default texture.
bool usingDefaultTexture;
size_t textureMemorySize;
static float maxMipmapSharpness;
static StringMap<SettingType, SETTING_MAX_ENUM>::Entry settingTypeEntries[];
static StringMap<SettingType, SETTING_MAX_ENUM> settingTypes;
}; // Image
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_IMAGE_H