Files
love/src/modules/physics/box2d/RopeJoint.cpp
T
2012-01-09 02:41:11 -06:00

60 lines
1.7 KiB
C++

/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "RopeJoint.h"
// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"
namespace love
{
namespace physics
{
namespace box2d
{
RopeJoint::RopeJoint(Body * body1, Body * body2, float x1, float y1, float x2, float y2, float maxLength, bool collideConnected)
: Joint(body1, body2), joint(NULL)
{
b2RopeJointDef def;
def.bodyA = body1->body;
def.bodyB = body2->body;
def.localAnchorA = Physics::scaleDown(b2Vec2(x1,y1));
def.localAnchorB = Physics::scaleDown(b2Vec2(x2,y2));
def.maxLength = Physics::scaleDown(maxLength);
def.collideConnected = collideConnected;
joint = (b2RopeJoint*)createJoint(&def);
}
RopeJoint::~RopeJoint()
{
}
float RopeJoint::getMaxLength() const
{
return Physics::scaleUp(joint->GetMaxLength());
}
} // box2d
} // physics
} // love