mirror of
https://github.com/love2d/love.git
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275 lines
6.3 KiB
C++
275 lines
6.3 KiB
C++
/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Audio.h"
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#include "openal/Audio.h"
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#include "null/Audio.h"
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namespace love
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{
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namespace audio
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{
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static Audio * instance = 0;
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int w_getNumSources(lua_State * L)
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{
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lua_pushinteger(L, instance->getNumSources());
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return 1;
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}
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int w_newSound(lua_State * L)
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{
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// Convert to File, if necessary.
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if(lua_isstring(L, 1))
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luax_convobj(L, 1, "filesystem", "newFile");
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// Convert to SoundData, if necessary.
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if(luax_istype(L, 1, FILESYSTEM_FILE_T))
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luax_convobj(L, 1, "sound", "newSoundData");
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love::sound::SoundData * data = luax_checktype<love::sound::SoundData>(L, 1, "SoundData", SOUND_SOUND_DATA_T);
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Sound * t = instance->newSound(data);
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luax_newtype(L, "Sound", AUDIO_SOUND_T, (void*)t);
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return 1;
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}
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int w_newMusic(lua_State * L)
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{
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// Convert to Decoder, if necessary.
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if(!luax_istype(L, 1, SOUND_DECODER_T))
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luax_convobj(L, 1, "sound", "newDecoder");
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love::sound::Decoder * decoder = luax_checktype<love::sound::Decoder>(L, 1, "Decoder", SOUND_DECODER_T);
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Music * t = instance->newMusic(decoder);
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luax_newtype(L, "Music", AUDIO_MUSIC_T, (void*)t);
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return 1;
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}
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int w_newSource(lua_State * L)
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{
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Audible * a = luax_checktype<Audible>(L, 1, "Audible", AUDIO_AUDIBLE_T);
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Source * t = instance->newSource(a);
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luax_newtype(L, "Source", AUDIO_SOURCE_T, (void*)t);
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return 1;
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}
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int w_play(lua_State * L)
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{
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int argn = lua_gettop(L);
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if(luax_istype(L, 1, AUDIO_SOUND_T))
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{
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Sound * s = luax_checksound(L, 1);
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instance->play(s);
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return 0;
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}
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else if(luax_istype(L, 1, AUDIO_MUSIC_T))
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{
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Music * m = luax_checkmusic(L, 1);
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instance->play(m);
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return 0;
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}
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else if(luax_istype(L, 1, AUDIO_SOURCE_T))
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{
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Source * s = luax_checksource(L, 1);
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instance->play(s);
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return 0;
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}
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return luaL_error(L, "No matching overload");
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}
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int w_stop(lua_State * L)
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{
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Source * c = luax_checksource(L, 1);
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instance->stop(c);
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return 0;
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}
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int w_pause(lua_State * L)
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{
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Source * c = luax_checksource(L, 1);
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instance->pause(c);
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return 0;
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}
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int w_resume(lua_State * L)
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{
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Source * c = luax_checksource(L, 1);
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instance->resume(c);
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return 0;
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}
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int w_rewind(lua_State * L)
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{
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Source * c = luax_checksource(L, 1);
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instance->rewind(c);
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return 0;
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}
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int w_setVolume(lua_State * L)
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{
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float v = (float)luaL_checknumber(L, 1);
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instance->setVolume(v);
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return 0;
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}
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int w_getVolume(lua_State * L)
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{
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lua_pushnumber(L, instance->getVolume());
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return 1;
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}
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int w_setPosition(lua_State * L)
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{
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float v[3];
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v[0] = (float)luaL_checknumber(L, 1);
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v[1] = (float)luaL_checknumber(L, 2);
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v[2] = (float)luaL_checknumber(L, 3);
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instance->setPosition(v);
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return 0;
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}
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int w_getPosition(lua_State * L)
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{
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float v[3];
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instance->getPosition(v);
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lua_pushnumber(L, v[0]);
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lua_pushnumber(L, v[1]);
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lua_pushnumber(L, v[2]);
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return 3;
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}
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int w_setOrientation(lua_State * L)
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{
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float v[6];
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v[0] = (float)luaL_checknumber(L, 1);
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v[1] = (float)luaL_checknumber(L, 2);
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v[2] = (float)luaL_checknumber(L, 3);
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v[3] = (float)luaL_checknumber(L, 4);
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v[4] = (float)luaL_checknumber(L, 5);
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v[5] = (float)luaL_checknumber(L, 6);
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instance->setOrientation(v);
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return 0;
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}
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int w_getOrientation(lua_State * L)
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{
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float v[6];
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instance->getOrientation(v);
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lua_pushnumber(L, v[0]);
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lua_pushnumber(L, v[1]);
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lua_pushnumber(L, v[2]);
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lua_pushnumber(L, v[3]);
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lua_pushnumber(L, v[4]);
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lua_pushnumber(L, v[5]);
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return 6;
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}
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int w_setVelocity(lua_State * L)
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{
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float v[3];
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v[0] = (float)luaL_checknumber(L, 1);
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v[1] = (float)luaL_checknumber(L, 2);
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v[2] = (float)luaL_checknumber(L, 3);
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instance->setVelocity(v);
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return 0;
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}
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int w_getVelocity(lua_State * L)
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{
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float v[3];
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instance->getVelocity(v);
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lua_pushnumber(L, v[0]);
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lua_pushnumber(L, v[1]);
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lua_pushnumber(L, v[2]);
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return 3;
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}
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int luaopen_love_audio(lua_State * L)
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{
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// List of functions to wrap.
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static const luaL_Reg functions[] = {
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{ "getNumSources", w_getNumSources },
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{ "newSound", w_newSound },
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{ "newMusic", w_newMusic },
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{ "newSource", w_newSource },
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{ "play", w_play },
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{ "stop", w_stop },
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{ "pause", w_pause },
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{ "resume", w_resume },
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{ "rewind", w_rewind },
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{ "setVolume", w_setVolume },
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{ "getVolume", w_getVolume },
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{ "setPosition", w_setPosition },
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{ "getPosition", w_getPosition },
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{ "setOrientation", w_setOrientation },
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{ "getOrientation", w_getOrientation },
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{ "setVelocity", w_setVelocity },
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{ "getVelocity", w_getVelocity },
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{ 0, 0 }
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};
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static const lua_CFunction types[] = {
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luaopen_source,
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luaopen_music,
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luaopen_sound,
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0
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};
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if(instance == 0)
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{
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// Try OpenAL first.
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try
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{
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instance = new love::audio::openal::Audio();
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}
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catch(love::Exception & e)
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{
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std::cout << e.what() << std::endl;
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}
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}
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if(instance == 0)
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{
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// Fall back to nullaudio.
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try
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{
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instance = new love::audio::null::Audio();
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}
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catch(love::Exception & e)
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{
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std::cout << e.what() << std::endl;
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}
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}
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if(instance == 0)
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return luaL_error(L, "Could not open any audio module.");
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luax_register_gc(L, instance);
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return luax_register_module(L, functions, types, 0, "audio");
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}
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} // audio
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} // love
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