Files
love/src/common/runtime.h
T

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/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_RUNTIME_H
#define LOVE_RUNTIME_H
// LOVE
#include "types.h"
// Lua
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
namespace love
{
// Forward declarations.
class Module;
/**
* Registries represent special tables which can be accessed with
* luax_getregistry.
**/
enum Registry
{
REGISTRY_GC = 1,
};
/**
* This structure wraps all Lua-exposed objects. It exists in the
* Lua state as a full UserData (so we can catch __gc "events"),
* though the Object it refers to is light UserData in the sense
* that it is not allocated by the Lua VM.
**/
struct UserData
{
bits flags; // Holds type information (see types.h).
void * data;
bool own; // True if Lua should delete on GC.
};
/**
* Used to store constants in arrays.
**/
struct LuaConstant
{
const char * name;
int value;
};
/**
* Prints the current contents of the stack. Only useful for debugging.
* @param L The Lua state.
**/
void luax_printstack(lua_State * L);
/**
* Converts the value at idx to a bool. It follow the same rules
* as lua_toboolean, but returns a bool instead of an int.
* @param L The Lua state.
* @param idx The index on the Lua state.
* @return True if the value evaluates to true, false otherwise.
**/
bool luax_toboolean(lua_State * L, int idx);
/**
* Pushes a bool onto the stack. It's the same as lua_pushboolean,
* but with bool instead of int.
* @param L The Lua state.
* @paarm b The bool to push.
**/
void luax_pushboolean(lua_State * L, bool b);
/**
* Converts the value at idx to a bool, or if not present, b is returned.
* @param L The Lua state.
* @param idx The index of the Lua state.
* @param b The value to return if no value exist at the specified index.
* @return True if the value evaluates to true, false otherwise.
**/
bool luax_optboolean(lua_State * L, int idx, bool b);
/**
* Require at least 'min' number of items on the stack.
* @param L The Lua state.
* @param min The minimum number of items on the stack.
* @return Zero if conditions are met, otherwise a Lua error (longjmp).
**/
int luax_assert_argc(lua_State * L, int min);
/**
* Require at least 'min', but more than 'max' items on the stack.
* @param L The Lua state.
* @param min The minimum number of items on the stack.
* @param max The maximum number of items on the stack.
* @return Zero if conditions are met, otherwise a Lua error (longjmp).
**/
int luax_assert_argc(lua_State * L, int min, int max);
/**
* Require that the value at idx is a function.
* @param L The Lua state.
*@param idx The index on the stack.
**/
int luax_assert_function(lua_State * L, int idx);
/**
* Register a dummy UserData (full) for a module. This enables us to catch the
* call to __gc, and properly call the destructor on the Module in question.
* @param L The Lua state.
* @param module The Module to register the dummy UserData for.
**/
int luax_register_gc(lua_State * L, Module * module);
/**
* Register a module in the love table. The love table will created if it does not exist.
* @param L The Lua state.
* @param f The functions of the module (last element {0,0}).
* @param t A list of functions which expose the types of the modules (last element 0).
* @param c A list of constants (last element 0).
* @param name The name for the table to put the functions in, without the 'love'-prefix.
**/
int luax_register_module(lua_State * L, const luaL_Reg * f, const lua_CFunction * t, const LuaConstant * c, const char * name);
/**
* Inserts a module with 'name' into the package.preloaded table.
* @param f The function to be called when the module is opened.
* @param name The name of the module, with 'love'-prefix, for instance 'love.graphics'.
**/
int luax_preload(lua_State * L, lua_CFunction f, const char * name);
/**
* Register a new type.
* @param tname The name of the type. This must not conflict with other type names,
* even from other modules.
* @param f The list of member functions for the type.
**/
int luax_register_type(lua_State * L, const char * tname, const luaL_Reg * f);
/**
* Register a new searcher function for package.loaders. This can for instance enable
* loading of files through love.filesystem using standard require.
* @param L The Lua state.
* @param f The searcher function.
**/
int luax_register_searcher(lua_State * L, lua_CFunction f);
/**
* Creates a new Lua-accessible object of the given type, and put it on the stack.
* @param L The Lua state.
* @param name The name of the type. This must match the used earlier with luax_register_type.
* @param flags The type information.
* @param data The pointer to the actual object.
* @own Set this to true (default) if the object should be released upon garbage collection.
**/
void luax_newtype(lua_State * L, const char * name, bits flags, void * data, bool own = true);
/**
* Checks whether the value at idx is a certain type.
* @param L The Lua state.
* @param idx The index on the stack.
* @param type The type to check for.
* @return True if the value is UserData of the specified type, false otherwise.
**/
bool luax_istype(lua_State * L, int idx, love::bits type);
/**
* Gets the function love.module.function and puts it on top of the stack (alone). If the
* love table, the module, or the function does not exist, an error is returned.
* @return An error if nonexistent, or 1 if successful.
**/
int luax_getfunction(lua_State * L, const char * module, const char * function);
/**
* Converts an object into another object by the specified function love.module.function.
* The conversion function must accept a single object of the relevant type as a parameter,
* and returnone value. If the function does not exist (see luax_getfunction), an error is returned.
*
* Note that the initial object at idx is replaced by the new object.
*
* @param L The Lua state.
* @param idx The index on the stack.
* @param module The module in the love table.
* @param function The function in the module.
**/
int luax_convobj(lua_State * L, int idx, const char * module, const char * function);
/**
* 'Insist' that a table 'k' exists in the table at idx. Insistence involves that the
* table (k) is created if it does not exist in the table at idx. The table at idx must
* pre-exist, however. Also note that if the a non-table value exists at the specified
* location, it will be overwritten with a new table. The insisted table, and only the
* insisted table, will be placed on top of the stack.
*
* @param idx The index on the stack containing a table.
* @param k The name of the table we are insisting exist.
**/
int luax_insist(lua_State * L, int idx, const char * k);
/**
* Insist that a global table 'k' exists. See luax_insist.
* @param k The name of the table we are insisting exist.
**/
int luax_insistglobal(lua_State * L, const char * k);
/**
* Insists that a table 'k' exists inside the 'love' table. See luax_insist.
* @param k The name of the table we are insisting exist.
**/
int luax_insistlove(lua_State * L, const char * k);
/**
* Gets (creates if needed) the specified Registry, and puts it on top
* of the stack.
* @param L The Lua state.
* @param r The Registry to get.
**/
int luax_getregistry(lua_State * L, Registry r);
/**
* Converts the value at idx to the specified type without checking that
* this conversion is valid. If the type has been previously verified with
* luax_istype, then this can be safely used. Otherwise, use luax_checktype.
* @param L The Lua state.
* @param idx The index on the stack.
* @param name The name of the type.
* @param type The type bit.
**/
template <typename T>
T * luax_totype(lua_State * L, int idx, const char * name, love::bits type)
{
return (T*)(((UserData *)lua_touserdata(L, idx))->data);
}
/**
* Like luax_totype, but causes an error if the value at idx is not UserData,
* or is not the specified type.
* @param L The Lua state.
* @param idx The index on the stack.
* @param name The name of the type.
* @param type The type bit.
**/
template <typename T>
T * luax_checktype(lua_State * L, int idx, const char * name, love::bits type)
{
if(lua_isuserdata(L, idx) == 0)
luaL_error(L, "Incorrect parameter type: expected userdata.");
UserData * u = (UserData *)lua_touserdata(L, idx);
if((u->flags & type) != type)
luaL_error(L, "Incorrect parameter type: expected %s", name);
return (T *)u->data;
}
} // love
#endif // LOVE_RUNTIME_H