mirror of
https://github.com/love2d/love.git
synced 2026-08-12 16:40:57 +02:00
b757a0534e
newQueueableSource added isQueueable removed, getFreeBufferCount added queueData renamed to queue; added 3 argument variant with (data, offset, length) lightuserdata variant now requires offset (pointer, offset, length, samplerate, bitdepth, channels) setLooping now throws exception if called on queueable source --HG-- branch : minor
234 lines
3.5 KiB
C++
234 lines
3.5 KiB
C++
/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Source.h"
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namespace love
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{
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namespace audio
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{
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namespace null
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{
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Source::Source()
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: love::audio::Source(Source::TYPE_STATIC)
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{
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}
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Source::~Source()
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{
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}
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love::audio::Source *Source::clone()
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{
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this->retain();
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return this;
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}
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bool Source::play()
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{
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return false;
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}
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void Source::stop()
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{
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}
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void Source::pause()
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{
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}
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bool Source::isPlaying() const
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{
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return false;
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}
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bool Source::isFinished() const
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{
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return true;
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}
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bool Source::update()
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{
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return false;
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}
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void Source::setPitch(float pitch)
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{
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this->pitch = pitch;
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}
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float Source::getPitch() const
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{
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return pitch;
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}
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void Source::setVolume(float volume)
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{
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this->volume = volume;
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}
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float Source::getVolume() const
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{
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return volume;
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}
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void Source::seek(float, Source::Unit)
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{
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}
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float Source::tell(Source::Unit)
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{
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return 0.0f;
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}
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double Source::getDuration(Unit)
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{
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return -1.0f;
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}
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void Source::setPosition(float *)
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{
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}
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void Source::getPosition(float *) const
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{
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}
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void Source::setVelocity(float *)
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{
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}
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void Source::getVelocity(float *) const
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{
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}
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void Source::setDirection(float *)
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{
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}
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void Source::getDirection(float *) const
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{
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}
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void Source::setCone(float innerAngle, float outerAngle, float outerVolume)
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{
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coneInnerAngle = innerAngle;
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coneOuterAngle = outerAngle;
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coneOuterVolume = outerVolume;
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}
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void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume) const
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{
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innerAngle = coneInnerAngle;
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outerAngle = coneOuterAngle;
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outerVolume = coneOuterVolume;
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}
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void Source::setRelative(bool enable)
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{
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relative = enable;
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}
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bool Source::isRelative() const
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{
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return relative;
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}
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void Source::setLooping(bool looping)
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{
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this->looping = looping;
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}
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bool Source::isLooping() const
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{
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return looping;
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}
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void Source::setMinVolume(float volume)
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{
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this->minVolume = volume;
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}
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float Source::getMinVolume() const
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{
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return this->minVolume;
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}
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void Source::setMaxVolume(float volume)
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{
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this->maxVolume = volume;
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}
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float Source::getMaxVolume() const
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{
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return this->maxVolume;
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}
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void Source::setReferenceDistance(float distance)
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{
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this->referenceDistance = distance;
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}
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float Source::getReferenceDistance() const
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{
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return this->referenceDistance;
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}
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void Source::setRolloffFactor(float factor)
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{
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this->rolloffFactor = factor;
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}
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float Source::getRolloffFactor() const
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{
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return this->rolloffFactor;
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}
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void Source::setMaxDistance(float distance)
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{
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this->maxDistance = distance;
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}
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float Source::getMaxDistance() const
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{
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return this->maxDistance;
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}
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int Source::getChannels() const
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{
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return 2;
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}
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int Source::getFreeBufferCount() const
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{
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return 0;
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}
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bool Source::queue(void *data, int length, int dataSampleRate, int dataBitDepth, int dataChannels)
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{
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return false;
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}
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} // null
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} // audio
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} // love
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