Files
love/src/modules/window/Window.h
T
2013-09-19 23:33:13 -03:00

139 lines
3.7 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_WINDOW_WINDOW_H
#define LOVE_WINDOW_WINDOW_H
// LOVE
#include "common/Module.h"
#include "common/StringMap.h"
#include "image/ImageData.h"
// C++
#include <string>
#include <vector>
namespace love
{
namespace window
{
// Forward-declared so it can be used in the class methods. We can't define the
// whole thing here because it uses the Window::Type enum.
struct WindowFlags;
class Window : public Module
{
public:
enum FullscreenType
{
FULLSCREEN_TYPE_NORMAL,
FULLSCREEN_TYPE_DESKTOP,
FULLSCREEN_TYPE_MAX_ENUM
};
struct WindowSize
{
int width;
int height;
};
virtual ~Window();
virtual bool setWindow(int width = 800, int height = 600, WindowFlags *flags = 0) = 0;
virtual void getWindow(int &width, int &height, WindowFlags &flags) = 0;
virtual bool setFullscreen(bool fullscreen, FullscreenType fstype) = 0;
virtual bool setFullscreen(bool fullscreen) = 0;
virtual bool onWindowResize(int width, int height) = 0;
virtual int getDisplayCount() const = 0;
virtual std::vector<WindowSize> getFullscreenSizes(int displayindex) const = 0;
virtual int getWidth() const = 0;
virtual int getHeight() const = 0;
virtual void getDesktopDimensions(int displayindex, int &width, int &height) const = 0;
virtual bool isCreated() const = 0;
virtual void setWindowTitle(const std::string &title) = 0;
virtual const std::string &getWindowTitle() const = 0;
virtual bool setIcon(love::image::ImageData *imgd) = 0;
virtual love::image::ImageData *getIcon() = 0;
// default no-op implementation
virtual void swapBuffers();
virtual bool hasFocus() const = 0;
virtual bool hasMouseFocus() const = 0;
virtual bool isVisible() const = 0;
virtual void setMouseVisible(bool visible) = 0;
virtual bool getMouseVisible() const = 0;
virtual void setMouseGrab(bool grab) = 0;
virtual bool isMouseGrabbed() const = 0;
virtual const void *getHandle() const = 0;
//virtual static Window *createSingleton() = 0;
//virtual static Window *getSingleton() = 0;
// No virtual statics, of course, but you are supposed to implement these statics.
static bool getConstant(const char *in, FullscreenType &out);
static bool getConstant(FullscreenType in, const char *&out);
protected:
static Window *singleton;
private:
static StringMap<FullscreenType, FULLSCREEN_TYPE_MAX_ENUM>::Entry fullscreenTypeEntries[];
static StringMap<FullscreenType, FULLSCREEN_TYPE_MAX_ENUM> fullscreenTypes;
}; // Window
struct WindowFlags
{
WindowFlags();
bool fullscreen; // = false
Window::FullscreenType fstype; // = FULLSCREEN_TYPE_NORMAL
bool vsync; // = true
int fsaa; // = 0
bool resizable; // = false
int minwidth; // = 1
int minheight; // = 1
bool borderless; // = false
bool centered; // = true
int display; // = 0
}; // WindowFlags
} // window
} // love
#endif // LOVE_WINDOW_WINDOW_H