Files
love/src/modules/physics/box2d/DistanceJoint.cpp
T
Bill Meltsner b4fae893fd updating the Joints
--HG--
branch : box2d-update
2011-03-13 13:16:02 -04:00

81 lines
2.0 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "DistanceJoint.h"
// Module
#include "Body.h"
#include "World.h"
namespace love
{
namespace physics
{
namespace box2d
{
DistanceJoint::DistanceJoint(Body * body1, Body * body2, float x1, float y1, float x2, float y2)
: Joint(body1, body2), joint(NULL)
{
b2DistanceJointDef def;
def.Initialize(body1->body, body2->body, world->scaleDown(b2Vec2(x1,y1)), world->scaleDown(b2Vec2(x2,y2)));
joint = (b2DistanceJoint*)createJoint(&def);
}
DistanceJoint::~DistanceJoint()
{
destroyJoint(joint);
joint = 0;
}
void DistanceJoint::setLength(float length)
{
joint->SetLength(world->scaleDown(length));
}
float DistanceJoint::getLength() const
{
return world->scaleUp(joint->GetLength());
}
void DistanceJoint::setFrequency(float hz)
{
joint->SetFrequency(hz);
}
float DistanceJoint::getFrequency() const
{
return joint->GetFrequency();
}
void DistanceJoint::setDampingRatio(float d)
{
joint->SetDampingRatio(d);
}
float DistanceJoint::getDampingRatio() const
{
return joint->GetDampingRatio();
}
} // box2d
} // physics
} // love