mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
722 lines
18 KiB
C++
722 lines
18 KiB
C++
/**
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* Copyright (c) 2006-2024 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Window.h"
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#include "sdl/Window.h"
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namespace love
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{
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namespace window
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{
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#define instance() (Module::getInstance<Window>(Module::M_WINDOW))
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int w_getDisplayCount(lua_State *L)
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{
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lua_pushinteger(L, instance()->getDisplayCount());
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return 1;
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}
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int w_getDisplayName(lua_State *L)
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{
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int index = (int) luaL_checkinteger(L, 1) - 1;
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const char *name = nullptr;
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luax_catchexcept(L, [&](){ name = instance()->getDisplayName(index); });
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lua_pushstring(L, name);
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return 1;
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}
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static const char *settingName(Window::Setting setting)
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{
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const char *name = nullptr;
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Window::getConstant(setting, name);
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return name;
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}
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static int readWindowSettings(lua_State *L, int idx, WindowSettings &settings)
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{
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luax_checktablefields<Window::Setting>(L, idx, "window setting", Window::getConstant);
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lua_getfield(L, idx, settingName(Window::SETTING_FULLSCREEN_TYPE));
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if (!lua_isnoneornil(L, -1))
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{
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const char *typestr = luaL_checkstring(L, -1);
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if (!Window::getConstant(typestr, settings.fstype))
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return luax_enumerror(L, "fullscreen type", Window::getConstants(settings.fstype), typestr);
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}
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lua_pop(L, 1);
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settings.fullscreen = luax_boolflag(L, idx, settingName(Window::SETTING_FULLSCREEN), settings.fullscreen);
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settings.msaa = luax_intflag(L, idx, settingName(Window::SETTING_MSAA), settings.msaa);
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settings.stencil = luax_boolflag(L, idx, settingName(Window::SETTING_STENCIL), settings.stencil);
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settings.resizable = luax_boolflag(L, idx, settingName(Window::SETTING_RESIZABLE), settings.resizable);
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settings.minwidth = luax_intflag(L, idx, settingName(Window::SETTING_MIN_WIDTH), settings.minwidth);
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settings.minheight = luax_intflag(L, idx, settingName(Window::SETTING_MIN_HEIGHT), settings.minheight);
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settings.borderless = luax_boolflag(L, idx, settingName(Window::SETTING_BORDERLESS), settings.borderless);
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settings.centered = luax_boolflag(L, idx, settingName(Window::SETTING_CENTERED), settings.centered);
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settings.usedpiscale = luax_boolflag(L, idx, settingName(Window::SETTING_USE_DPISCALE), settings.usedpiscale);
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lua_getfield(L, idx, settingName(Window::SETTING_DEPTH));
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if (lua_type(L, -1) == LUA_TNUMBER)
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{
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luax_markdeprecated(L, 1, "window.depth number", API_FIELD, DEPRECATED_REPLACED, "window.depth boolean field");
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settings.depth = (int) luaL_checknumber(L, -1);
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}
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else if (!lua_isnoneornil(L, -1))
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settings.depth = lua_toboolean(L, -1);
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lua_pop(L, 1);
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settings.displayindex = luax_intflag(L, idx, settingName(Window::SETTING_DISPLAYINDEX), settings.displayindex + 1) - 1;
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lua_getfield(L, idx, settingName(Window::SETTING_DISPLAY));
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if (!lua_isnoneornil(L, -1))
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{
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luax_markdeprecated(L, 1, "window.display", API_FIELD, DEPRECATED_REPLACED, "displayindex field");
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settings.displayindex = (int) luaL_checkinteger(L, -1) - 1;
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}
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lua_pop(L, 1);
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lua_getfield(L, idx, settingName(Window::SETTING_HIGHDPI));
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if (!lua_isnoneornil(L, -1))
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{
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luax_markdeprecated(L, 1, "window.highdpi", API_FIELD, DEPRECATED_REPLACED, "t.highdpi in love.conf");
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bool highdpi = luax_checkboolean(L, -1);
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if (!instance()->isOpen())
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setHighDPIAllowed(highdpi);
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}
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lua_pop(L, 1);
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lua_getfield(L, idx, settingName(Window::SETTING_VSYNC));
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if (lua_isnumber(L, -1))
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settings.vsync = (int) lua_tointeger(L, -1);
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else if (lua_isboolean(L, -1))
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settings.vsync = lua_toboolean(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, idx, settingName(Window::SETTING_X));
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lua_getfield(L, idx, settingName(Window::SETTING_Y));
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settings.useposition = !(lua_isnoneornil(L, -2) && lua_isnoneornil(L, -1));
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if (settings.useposition)
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{
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settings.x = (int) luaL_optinteger(L, -2, 0);
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settings.y = (int) luaL_optinteger(L, -1, 0);
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}
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lua_pop(L, 2);
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// We don't explicitly set the refresh rate, it's "read-only".
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return 0;
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}
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int w_setMode(lua_State *L)
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{
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int w = (int) luaL_checkinteger(L, 1);
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int h = (int) luaL_checkinteger(L, 2);
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if (lua_isnoneornil(L, 3))
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{
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luax_catchexcept(L, [&](){ luax_pushboolean(L, instance()->setWindow(w, h, nullptr)); });
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return 1;
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}
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// Defaults come from WindowSettings itself.
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WindowSettings settings;
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readWindowSettings(L, 3, settings);
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luax_catchexcept(L,
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[&](){ luax_pushboolean(L, instance()->setWindow(w, h, &settings)); }
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);
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return 1;
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}
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int w_updateMode(lua_State *L)
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{
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int w, h;
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WindowSettings settings;
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instance()->getWindow(w, h, settings);
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if (lua_gettop(L) == 0)
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return luaL_error(L, "Expected at least one argument");
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int idx = 1;
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if (lua_isnumber(L, 1))
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{
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idx = 3;
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w = (int) luaL_checkinteger(L, 1);
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h = (int) luaL_checkinteger(L, 2);
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}
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if (!lua_isnoneornil(L, idx))
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readWindowSettings(L, idx, settings);
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luax_catchexcept(L,
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[&](){ luax_pushboolean(L, instance()->setWindow(w, h, &settings)); }
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);
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return 1;
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}
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int w_getMode(lua_State *L)
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{
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int w, h;
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WindowSettings settings;
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instance()->getWindow(w, h, settings);
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lua_pushnumber(L, w);
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lua_pushnumber(L, h);
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if (lua_istable(L, 1))
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lua_pushvalue(L, 1);
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else
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lua_newtable(L);
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const char *fstypestr = "desktop";
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Window::getConstant(settings.fstype, fstypestr);
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lua_pushstring(L, fstypestr);
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lua_setfield(L, -2, settingName(Window::SETTING_FULLSCREEN_TYPE));
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luax_pushboolean(L, settings.fullscreen);
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lua_setfield(L, -2, settingName(Window::SETTING_FULLSCREEN));
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lua_pushinteger(L, settings.vsync);
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lua_setfield(L, -2, settingName(Window::SETTING_VSYNC));
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lua_pushinteger(L, settings.msaa);
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lua_setfield(L, -2, settingName(Window::SETTING_MSAA));
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luax_pushboolean(L, settings.stencil);
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lua_setfield(L, -2, settingName(Window::SETTING_STENCIL));
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luax_pushboolean(L, settings.depth);
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lua_setfield(L, -2, settingName(Window::SETTING_DEPTH));
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luax_pushboolean(L, settings.resizable);
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lua_setfield(L, -2, settingName(Window::SETTING_RESIZABLE));
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lua_pushinteger(L, settings.minwidth);
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lua_setfield(L, -2, settingName(Window::SETTING_MIN_WIDTH));
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lua_pushinteger(L, settings.minheight);
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lua_setfield(L, -2, settingName(Window::SETTING_MIN_HEIGHT));
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luax_pushboolean(L, settings.borderless);
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lua_setfield(L, -2, settingName(Window::SETTING_BORDERLESS));
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luax_pushboolean(L, settings.centered);
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lua_setfield(L, -2, settingName(Window::SETTING_CENTERED));
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// Display index is 0-based internally and 1-based in Lua.
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lua_pushinteger(L, settings.displayindex + 1);
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lua_setfield(L, -2, settingName(Window::SETTING_DISPLAYINDEX));
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luax_pushboolean(L, settings.usedpiscale);
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lua_setfield(L, -2, settingName(Window::SETTING_USE_DPISCALE));
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lua_pushnumber(L, settings.refreshrate);
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lua_setfield(L, -2, settingName(Window::SETTING_REFRESHRATE));
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lua_pushinteger(L, settings.x);
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lua_setfield(L, -2, settingName(Window::SETTING_X));
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lua_pushinteger(L, settings.y);
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lua_setfield(L, -2, settingName(Window::SETTING_Y));
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return 3;
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}
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int w_isHighDPIAllowed(lua_State *L)
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{
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luax_pushboolean(L, isHighDPIAllowed());
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return 1;
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}
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int w_getDisplayOrientation(lua_State *L)
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{
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int displayindex = 0;
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if (!lua_isnoneornil(L, 1))
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displayindex = (int) luaL_checkinteger(L, 1) - 1;
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else
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{
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int x, y;
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instance()->getPosition(x, y, displayindex);
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}
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const char *orientationstr = nullptr;
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if (!Window::getConstant(instance()->getDisplayOrientation(displayindex), orientationstr))
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return luaL_error(L, "Unknown display orientation type.");
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lua_pushstring(L, orientationstr);
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return 1;
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}
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int w_getFullscreenModes(lua_State *L)
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{
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int displayindex = 0;
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if (!lua_isnoneornil(L, 1))
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displayindex = (int) luaL_checkinteger(L, 1) - 1;
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else
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{
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int x, y;
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instance()->getPosition(x, y, displayindex);
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}
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std::vector<Window::WindowSize> modes = instance()->getFullscreenSizes(displayindex);
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lua_createtable(L, (int) modes.size(), 0);
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for (size_t i = 0; i < modes.size(); i++)
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{
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lua_pushinteger(L, i + 1);
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lua_createtable(L, 0, 2);
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// Inner table attribs.
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lua_pushinteger(L, modes[i].width);
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lua_setfield(L, -2, "width");
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lua_pushinteger(L, modes[i].height);
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lua_setfield(L, -2, "height");
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// Inner table attribs end.
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lua_settable(L, -3);
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}
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return 1;
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}
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int w_setFullscreen(lua_State *L)
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{
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bool fullscreen = luax_checkboolean(L, 1);
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Window::FullscreenType fstype = Window::FULLSCREEN_MAX_ENUM;
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const char *typestr = lua_isnoneornil(L, 2) ? 0 : luaL_checkstring(L, 2);
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if (typestr && !Window::getConstant(typestr, fstype))
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return luax_enumerror(L, "fullscreen type", Window::getConstants(fstype), typestr);
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bool success = false;
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luax_catchexcept(L, [&]() {
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if (fstype == Window::FULLSCREEN_MAX_ENUM)
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success = instance()->setFullscreen(fullscreen);
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else
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success = instance()->setFullscreen(fullscreen, fstype);
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});
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luax_pushboolean(L, success);
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return 1;
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}
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int w_getFullscreen(lua_State *L)
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{
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int w, h;
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WindowSettings settings;
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instance()->getWindow(w, h, settings);
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const char *typestr;
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if (!Window::getConstant(settings.fstype, typestr))
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luaL_error(L, "Unknown fullscreen type.");
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luax_pushboolean(L, settings.fullscreen);
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lua_pushstring(L, typestr);
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return 2;
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}
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int w_isOpen(lua_State *L)
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{
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luax_pushboolean(L, instance()->isOpen());
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return 1;
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}
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int w_close(lua_State *L)
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{
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luax_markdeprecated(L, 1, "love.window.close", API_FUNCTION, DEPRECATED_NO_REPLACEMENT, nullptr);
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luax_catchexcept(L, [&]() { instance()->close(); });
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return 0;
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}
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int w_getDesktopDimensions(lua_State *L)
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{
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int width = 0, height = 0;
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int displayindex = 0;
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if (!lua_isnoneornil(L, 1))
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displayindex = (int) luaL_checkinteger(L, 1) - 1;
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else
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{
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int x, y;
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instance()->getPosition(x, y, displayindex);
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}
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instance()->getDesktopDimensions(displayindex, width, height);
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lua_pushinteger(L, width);
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lua_pushinteger(L, height);
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return 2;
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}
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int w_setPosition(lua_State *L)
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{
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int x = (int) luaL_checkinteger(L, 1);
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int y = (int) luaL_checkinteger(L, 2);
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int displayindex = 0;
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if (!lua_isnoneornil(L, 3))
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displayindex = (int) luaL_checkinteger(L, 3) - 1;
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else
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{
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int x_unused, y_unused;
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instance()->getPosition(x_unused, y_unused, displayindex);
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}
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instance()->setPosition(x, y, displayindex);
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return 0;
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}
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int w_getPosition(lua_State *L)
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{
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int x = 0;
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int y = 0;
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int displayindex = 0;
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instance()->getPosition(x, y, displayindex);
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lua_pushinteger(L, x);
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lua_pushinteger(L, y);
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lua_pushinteger(L, displayindex + 1);
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return 3;
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}
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int w_getSafeArea(lua_State *L)
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{
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Rect area = instance()->getSafeArea();
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lua_pushnumber(L, area.x);
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lua_pushnumber(L, area.y);
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lua_pushnumber(L, area.w);
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lua_pushnumber(L, area.h);
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return 4;
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}
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int w_setIcon(lua_State *L)
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{
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image::ImageData *i = luax_checktype<image::ImageData>(L, 1);
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bool success = false;
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luax_catchexcept(L, [&]() { success = instance()->setIcon(i); });
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luax_pushboolean(L, success);
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return 1;
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}
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int w_getIcon(lua_State *L)
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{
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image::ImageData *i = instance()->getIcon();
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luax_pushtype(L, i);
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return 1;
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}
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int w_setVSync(lua_State *L)
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{
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int vsync = 0;
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if (lua_type(L, 1) == LUA_TBOOLEAN)
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vsync = lua_toboolean(L, 1);
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else
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vsync = (int)luaL_checkinteger(L, 1);
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instance()->setVSync(vsync);
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return 0;
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}
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int w_getVSync(lua_State *L)
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{
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lua_pushinteger(L, instance()->getVSync());
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return 1;
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}
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int w_setDisplaySleepEnabled(lua_State *L)
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{
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instance()->setDisplaySleepEnabled(luax_checkboolean(L, 1));
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return 0;
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}
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int w_isDisplaySleepEnabled(lua_State *L)
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{
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luax_pushboolean(L, instance()->isDisplaySleepEnabled());
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return 1;
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}
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int w_setTitle(lua_State *L)
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{
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std::string title = luax_checkstring(L, 1);
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instance()->setWindowTitle(title);
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return 0;
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}
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int w_getTitle(lua_State *L)
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{
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luax_pushstring(L, instance()->getWindowTitle());
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return 1;
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}
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int w_hasFocus(lua_State *L)
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{
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luax_pushboolean(L, instance()->hasFocus());
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return 1;
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}
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int w_hasMouseFocus(lua_State *L)
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{
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luax_pushboolean(L, instance()->hasMouseFocus());
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return 1;
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}
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int w_isVisible(lua_State *L)
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{
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luax_pushboolean(L, instance()->isVisible());
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return 1;
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}
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int w_getDPIScale(lua_State *L)
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{
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lua_pushnumber(L, instance()->getDPIScale());
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return 1;
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}
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int w_getNativeDPIScale(lua_State *L)
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{
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lua_pushnumber(L, instance()->getNativeDPIScale());
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return 1;
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}
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int w_toPixels(lua_State *L)
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{
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double wx = luaL_checknumber(L, 1);
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if (lua_isnoneornil(L, 2))
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{
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lua_pushnumber(L, instance()->toPixels(wx));
|
|
return 1;
|
|
}
|
|
|
|
double wy = luaL_checknumber(L, 2);
|
|
double px = 0.0, py = 0.0;
|
|
|
|
instance()->toPixels(wx, wy, px, py);
|
|
|
|
lua_pushnumber(L, px);
|
|
lua_pushnumber(L, py);
|
|
|
|
return 2;
|
|
}
|
|
|
|
int w_fromPixels(lua_State *L)
|
|
{
|
|
double px = luaL_checknumber(L, 1);
|
|
|
|
if (lua_isnoneornil(L, 2))
|
|
{
|
|
lua_pushnumber(L, instance()->fromPixels(px));
|
|
return 1;
|
|
}
|
|
|
|
double py = luaL_checknumber(L, 2);
|
|
double wx = 0.0, wy = 0.0;
|
|
|
|
instance()->fromPixels(px, py, wx, wy);
|
|
|
|
lua_pushnumber(L, wx);
|
|
lua_pushnumber(L, wy);
|
|
|
|
return 2;
|
|
}
|
|
|
|
int w_minimize(lua_State* /*L*/)
|
|
{
|
|
instance()->minimize();
|
|
return 0;
|
|
}
|
|
|
|
int w_maximize(lua_State *)
|
|
{
|
|
instance()->maximize();
|
|
return 0;
|
|
}
|
|
|
|
int w_restore(lua_State *)
|
|
{
|
|
instance()->restore();
|
|
return 0;
|
|
}
|
|
|
|
int w_focus(lua_State *)
|
|
{
|
|
instance()->focus();
|
|
return 0;
|
|
}
|
|
|
|
int w_isMaximized(lua_State *L)
|
|
{
|
|
luax_pushboolean(L, instance()->isMaximized());
|
|
return 1;
|
|
}
|
|
|
|
int w_isMinimized(lua_State *L)
|
|
{
|
|
luax_pushboolean(L, instance()->isMinimized());
|
|
return 1;
|
|
}
|
|
|
|
int w_showMessageBox(lua_State *L)
|
|
{
|
|
Window::MessageBoxData data = {};
|
|
data.type = Window::MESSAGEBOX_INFO;
|
|
|
|
data.title = luaL_checkstring(L, 1);
|
|
data.message = luaL_checkstring(L, 2);
|
|
|
|
// If we have a table argument, we assume a list of button names, which
|
|
// means we should use the more complex message box API.
|
|
if (lua_istable(L, 3))
|
|
{
|
|
size_t numbuttons = luax_objlen(L, 3);
|
|
if (numbuttons == 0)
|
|
return luaL_error(L, "Must have at least one messagebox button.");
|
|
|
|
// Array of button names.
|
|
for (size_t i = 0; i < numbuttons; i++)
|
|
{
|
|
lua_rawgeti(L, 3, (int) i + 1);
|
|
data.buttons.push_back(luax_checkstring(L, -1));
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
// Optional table entry specifying the button to use when enter is pressed.
|
|
lua_getfield(L, 3, "enterbutton");
|
|
if (!lua_isnoneornil(L, -1))
|
|
data.enterButtonIndex = (int) luaL_checkinteger(L, -1) - 1;
|
|
else
|
|
data.enterButtonIndex = 0;
|
|
lua_pop(L, 1);
|
|
|
|
// Optional table entry specifying the button to use when esc is pressed.
|
|
lua_getfield(L, 3, "escapebutton");
|
|
if (!lua_isnoneornil(L, -1))
|
|
data.escapeButtonIndex = (int) luaL_checkinteger(L, -1) - 1;
|
|
else
|
|
data.escapeButtonIndex = (int) data.buttons.size() - 1;
|
|
lua_pop(L, 1);
|
|
|
|
const char *typestr = lua_isnoneornil(L, 4) ? nullptr : luaL_checkstring(L, 4);
|
|
if (typestr && !Window::getConstant(typestr, data.type))
|
|
return luax_enumerror(L, "messagebox type", Window::getConstants(data.type), typestr);
|
|
|
|
data.attachToWindow = luax_optboolean(L, 5, true);
|
|
|
|
int pressedbutton = instance()->showMessageBox(data);
|
|
lua_pushinteger(L, pressedbutton + 1);
|
|
}
|
|
else
|
|
{
|
|
const char *typestr = lua_isnoneornil(L, 3) ? nullptr : luaL_checkstring(L, 3);
|
|
if (typestr && !Window::getConstant(typestr, data.type))
|
|
return luax_enumerror(L, "messagebox type", Window::getConstants(data.type), typestr);
|
|
|
|
data.attachToWindow = luax_optboolean(L, 4, true);
|
|
|
|
// Display a simple message box.
|
|
bool success = instance()->showMessageBox(data.title, data.message, data.type, data.attachToWindow);
|
|
luax_pushboolean(L, success);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int w_requestAttention(lua_State *L)
|
|
{
|
|
bool continuous = luax_optboolean(L, 1, false);
|
|
instance()->requestAttention(continuous);
|
|
return 0;
|
|
}
|
|
|
|
int w_getPointer(lua_State *L)
|
|
{
|
|
lua_pushlightuserdata(L, instance()->getHandle());
|
|
return 1;
|
|
}
|
|
|
|
static const luaL_Reg functions[] =
|
|
{
|
|
{ "getDisplayCount", w_getDisplayCount },
|
|
{ "getDisplayName", w_getDisplayName },
|
|
{ "setMode", w_setMode },
|
|
{ "updateMode", w_updateMode },
|
|
{ "getMode", w_getMode },
|
|
{ "isHighDPIAllowed", w_isHighDPIAllowed },
|
|
{ "getDisplayOrientation", w_getDisplayOrientation },
|
|
{ "getFullscreenModes", w_getFullscreenModes },
|
|
{ "setFullscreen", w_setFullscreen },
|
|
{ "getFullscreen", w_getFullscreen },
|
|
{ "isOpen", w_isOpen },
|
|
{ "close", w_close },
|
|
{ "getDesktopDimensions", w_getDesktopDimensions },
|
|
{ "setPosition", w_setPosition },
|
|
{ "getPosition", w_getPosition },
|
|
{ "getSafeArea", w_getSafeArea },
|
|
{ "setIcon", w_setIcon },
|
|
{ "getIcon", w_getIcon },
|
|
{ "setVSync", w_setVSync },
|
|
{ "getVSync", w_getVSync },
|
|
{ "setDisplaySleepEnabled", w_setDisplaySleepEnabled },
|
|
{ "isDisplaySleepEnabled", w_isDisplaySleepEnabled },
|
|
{ "setTitle", w_setTitle },
|
|
{ "getTitle", w_getTitle },
|
|
{ "hasFocus", w_hasFocus },
|
|
{ "hasMouseFocus", w_hasMouseFocus },
|
|
{ "isVisible", w_isVisible },
|
|
{ "getDPIScale", w_getDPIScale },
|
|
{ "getNativeDPIScale", w_getNativeDPIScale },
|
|
{ "toPixels", w_toPixels },
|
|
{ "fromPixels", w_fromPixels },
|
|
{ "minimize", w_minimize },
|
|
{ "maximize", w_maximize },
|
|
{ "restore", w_restore },
|
|
{ "focus", w_focus },
|
|
{ "isMaximized", w_isMaximized },
|
|
{ "isMinimized", w_isMinimized },
|
|
{ "showMessageBox", w_showMessageBox },
|
|
{ "requestAttention", w_requestAttention },
|
|
{ "getPointer", w_getPointer },
|
|
{ 0, 0 }
|
|
};
|
|
|
|
extern "C" int luaopen_love_window(lua_State *L)
|
|
{
|
|
Window *instance = instance();
|
|
if (instance == nullptr)
|
|
luax_catchexcept(L, [&](){ instance = new love::window::sdl::Window(); });
|
|
else
|
|
instance->retain();
|
|
|
|
WrappedModule w;
|
|
w.module = instance;
|
|
w.name = "window";
|
|
w.type = &Module::type;
|
|
w.functions = functions;
|
|
w.types = 0;
|
|
|
|
return luax_register_module(L, w);
|
|
}
|
|
|
|
} // window
|
|
} // love
|