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https://github.com/love2d/love.git
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b1edf5e7bf
--HG-- branch : minor
129 lines
3.5 KiB
C++
129 lines
3.5 KiB
C++
/**
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* Copyright (c) 2006-2014 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_SOURCE_H
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#define LOVE_AUDIO_SOURCE_H
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// LOVE
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#include "common/Object.h"
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#include "common/StringMap.h"
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namespace love
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{
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namespace audio
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{
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class Source : public Object
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{
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public:
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enum Type
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{
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TYPE_STATIC = 1,
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TYPE_STREAM,
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TYPE_MAX_ENUM
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}; // Type
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enum Unit
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{
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UNIT_SECONDS = 1,
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UNIT_SAMPLES,
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UNIT_MAX_ENUM
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};
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Source(Type type);
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virtual ~Source();
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virtual Source *clone() = 0;
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virtual void play() = 0;
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virtual void stop() = 0;
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virtual void pause() = 0;
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virtual void resume() = 0;
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virtual void rewind() = 0;
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virtual bool isStopped() const = 0;
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virtual bool isPaused() const = 0;
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virtual bool isFinished() const = 0;
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virtual bool update() = 0;
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virtual void setPitch(float pitch) = 0;
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virtual float getPitch() const = 0;
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virtual void setVolume(float volume) = 0;
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virtual float getVolume() const = 0;
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virtual void seek(float offset, Unit unit) = 0;
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virtual float tell(Unit unit) = 0;
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// all float * v must be of size 3
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virtual void setPosition(float *v) = 0;
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virtual void getPosition(float *v) const = 0;
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virtual void setVelocity(float *v) = 0;
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virtual void getVelocity(float *v) const = 0;
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virtual void setDirection(float *v) = 0;
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virtual void getDirection(float *v) const = 0;
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virtual void setCone(float innerAngle, float outerAngle, float outerVolume) = 0;
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virtual void getCone(float &innerAngle, float &outerAngle, float &outerVolume) const = 0;
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virtual void setRelative(bool enable) = 0;
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virtual bool isRelative() const = 0;
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virtual void setLooping(bool looping) = 0;
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virtual bool isLooping() const = 0;
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virtual void setMinVolume(float volume) = 0;
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virtual float getMinVolume() const = 0;
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virtual void setMaxVolume(float volume) = 0;
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virtual float getMaxVolume() const = 0;
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virtual void setReferenceDistance(float distance) = 0;
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virtual float getReferenceDistance() const = 0;
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virtual void setRolloffFactor(float factor) = 0;
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virtual float getRolloffFactor() const = 0;
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virtual void setMaxDistance(float distance) = 0;
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virtual float getMaxDistance() const = 0;
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virtual int getChannels() const = 0;
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virtual Type getType() const;
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static bool getConstant(const char *in, Type &out);
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static bool getConstant(Type in, const char *&out);
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static bool getConstant(const char *in, Unit &out);
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static bool getConstant(Unit in, const char *&out);
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protected:
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Type type;
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private:
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static StringMap<Type, TYPE_MAX_ENUM>::Entry typeEntries[];
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static StringMap<Type, TYPE_MAX_ENUM> types;
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static StringMap<Unit, UNIT_MAX_ENUM>::Entry unitEntries[];
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static StringMap<Unit, UNIT_MAX_ENUM> units;
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}; // Source
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} // audio
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} // love
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#endif // LOVE_AUDIO_SOURCE_H
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