mirror of
https://github.com/love2d/love.git
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541 lines
14 KiB
C++
541 lines
14 KiB
C++
/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Window.h"
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#include "sdl/Window.h"
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namespace love
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{
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namespace window
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{
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#define instance() (Module::getInstance<Window>(Module::M_WINDOW))
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int w_getDisplayCount(lua_State *L)
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{
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lua_pushinteger(L, instance()->getDisplayCount());
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return 1;
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}
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int w_getDisplayName(lua_State *L)
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{
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int index = luaL_checkint(L, 1) - 1;
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const char *name = nullptr;
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luax_catchexcept(L, [&](){ name = instance()->getDisplayName(index); });
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lua_pushstring(L, name);
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return 1;
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}
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static const char *settingName(Window::Setting setting)
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{
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const char *name = nullptr;
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Window::getConstant(setting, name);
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return name;
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}
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int w_setMode(lua_State *L)
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{
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int w = luaL_checkint(L, 1);
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int h = luaL_checkint(L, 2);
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if (lua_isnoneornil(L, 3))
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{
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luax_pushboolean(L, instance()->setWindow(w, h, 0));
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return 1;
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}
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luaL_checktype(L, 3, LUA_TTABLE);
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// We want to error for invalid / misspelled window attributes.
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lua_pushnil(L);
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while (lua_next(L, 3))
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{
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if (lua_type(L, -2) != LUA_TSTRING)
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return luax_typerror(L, -2, "string");
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const char *key = luaL_checkstring(L, -2);
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Window::Setting setting;
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if (!Window::getConstant(key, setting))
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return luaL_error(L, "Invalid window setting: %s", key);
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lua_pop(L, 1);
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}
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WindowSettings settings;
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lua_getfield(L, 3, settingName(Window::SETTING_FULLSCREEN_TYPE));
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if (!lua_isnoneornil(L, -1))
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{
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const char *typestr = luaL_checkstring(L, -1);
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if (!Window::getConstant(typestr, settings.fstype))
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return luaL_error(L, "Invalid fullscreen type: %s", typestr);
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}
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else
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{
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// Default to "normal" fullscreen.
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settings.fstype = Window::FULLSCREEN_TYPE_NORMAL;
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}
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lua_pop(L, 1);
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settings.fullscreen = luax_boolflag(L, 3, settingName(Window::SETTING_FULLSCREEN), false);
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settings.vsync = luax_boolflag(L, 3, settingName(Window::SETTING_VSYNC), true);
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settings.msaa = luax_intflag(L, 3, settingName(Window::SETTING_MSAA), 0);
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settings.resizable = luax_boolflag(L, 3, settingName(Window::SETTING_RESIZABLE), false);
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settings.minwidth = luax_intflag(L, 3, settingName(Window::SETTING_MIN_WIDTH), 1);
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settings.minheight = luax_intflag(L, 3, settingName(Window::SETTING_MIN_HEIGHT), 1);
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settings.borderless = luax_boolflag(L, 3, settingName(Window::SETTING_BORDERLESS), false);
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settings.centered = luax_boolflag(L, 3, settingName(Window::SETTING_CENTERED), true);
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settings.display = luax_intflag(L, 3, settingName(Window::SETTING_DISPLAY), 1) - 1;
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settings.highdpi = luax_boolflag(L, 3, settingName(Window::SETTING_HIGHDPI), false);
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settings.sRGB = luax_boolflag(L, 3, settingName(Window::SETTING_SRGB), false);
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lua_getfield(L, 3, settingName(Window::SETTING_X));
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lua_getfield(L, 3, settingName(Window::SETTING_Y));
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settings.useposition = !(lua_isnoneornil(L, -2) && lua_isnoneornil(L, -1));
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if (settings.useposition)
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{
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settings.x = luaL_optint(L, -2, 0);
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settings.y = luaL_optint(L, -1, 0);
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}
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lua_pop(L, 2);
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// We don't explicitly set the refresh rate, it's "read-only".
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// For backward-compatibility. TODO: remove!
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int fsaa = luax_intflag(L, 3, settingName(Window::SETTING_FSAA), 0);
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if (fsaa > settings.msaa) settings.msaa = fsaa;
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luax_catchexcept(L,
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[&](){ luax_pushboolean(L, instance()->setWindow(w, h, &settings)); }
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);
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return 1;
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}
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int w_getMode(lua_State *L)
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{
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int w, h;
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WindowSettings settings;
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instance()->getWindow(w, h, settings);
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lua_pushnumber(L, w);
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lua_pushnumber(L, h);
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lua_newtable(L);
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const char *fstypestr = "normal";
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Window::getConstant(settings.fstype, fstypestr);
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lua_pushstring(L, fstypestr);
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lua_setfield(L, -2, settingName(Window::SETTING_FULLSCREEN_TYPE));
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luax_pushboolean(L, settings.fullscreen);
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lua_setfield(L, -2, settingName(Window::SETTING_FULLSCREEN));
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luax_pushboolean(L, settings.vsync);
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lua_setfield(L, -2, settingName(Window::SETTING_VSYNC));
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lua_pushinteger(L, settings.msaa);
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lua_setfield(L, -2, settingName(Window::SETTING_MSAA));
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lua_pushinteger(L, settings.msaa);
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lua_setfield(L, -2, settingName(Window::SETTING_FSAA)); // For backward-compatibility. TODO: remove!
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luax_pushboolean(L, settings.resizable);
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lua_setfield(L, -2, settingName(Window::SETTING_RESIZABLE));
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lua_pushinteger(L, settings.minwidth);
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lua_setfield(L, -2, settingName(Window::SETTING_MIN_WIDTH));
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lua_pushinteger(L, settings.minheight);
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lua_setfield(L, -2, settingName(Window::SETTING_MIN_HEIGHT));
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luax_pushboolean(L, settings.borderless);
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lua_setfield(L, -2, settingName(Window::SETTING_BORDERLESS));
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luax_pushboolean(L, settings.centered);
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lua_setfield(L, -2, settingName(Window::SETTING_CENTERED));
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// Display index is 0-based internally and 1-based in Lua.
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lua_pushinteger(L, settings.display + 1);
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lua_setfield(L, -2, settingName(Window::SETTING_DISPLAY));
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luax_pushboolean(L, settings.highdpi);
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lua_setfield(L, -2, settingName(Window::SETTING_HIGHDPI));
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luax_pushboolean(L, settings.sRGB);
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lua_setfield(L, -2, settingName(Window::SETTING_SRGB));
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lua_pushnumber(L, settings.refreshrate);
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lua_setfield(L, -2, settingName(Window::SETTING_REFRESHRATE));
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lua_pushinteger(L, settings.x);
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lua_setfield(L, -2, settingName(Window::SETTING_X));
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lua_pushinteger(L, settings.y);
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lua_setfield(L, -2, settingName(Window::SETTING_Y));
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return 3;
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}
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int w_getFullscreenModes(lua_State *L)
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{
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int displayindex = luaL_optint(L, 1, 1) - 1;
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std::vector<Window::WindowSize> modes = instance()->getFullscreenSizes(displayindex);
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lua_createtable(L, modes.size(), 0);
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for (size_t i = 0; i < modes.size(); i++)
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{
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lua_pushinteger(L, i+1);
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lua_createtable(L, 0, 2);
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// Inner table attribs.
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lua_pushinteger(L, modes[i].width);
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lua_setfield(L, -2, "width");
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lua_pushinteger(L, modes[i].height);
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lua_setfield(L, -2, "height");
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// Inner table attribs end.
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lua_settable(L, -3);
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}
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return 1;
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}
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int w_setFullscreen(lua_State *L)
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{
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bool fullscreen = luax_toboolean(L, 1);
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Window::FullscreenType fstype = Window::FULLSCREEN_TYPE_MAX_ENUM;
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const char *typestr = lua_isnoneornil(L, 2) ? 0 : luaL_checkstring(L, 2);
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if (typestr && !Window::getConstant(typestr, fstype))
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return luaL_error(L, "Invalid fullscreen type: %s", typestr);
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bool success = false;
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if (fstype == Window::FULLSCREEN_TYPE_MAX_ENUM)
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success = instance()->setFullscreen(fullscreen);
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else
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success = instance()->setFullscreen(fullscreen, fstype);
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luax_pushboolean(L, success);
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return 1;
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}
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int w_getFullscreen(lua_State *L)
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{
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int w, h;
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WindowSettings settings;
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instance()->getWindow(w, h, settings);
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const char *typestr;
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if (!Window::getConstant(settings.fstype, typestr))
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luaL_error(L, "Unknown fullscreen type.");
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luax_pushboolean(L, settings.fullscreen);
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lua_pushstring(L, typestr);
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return 2;
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}
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int w_isCreated(lua_State *L)
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{
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luax_pushboolean(L, instance()->isCreated());
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return 1;
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}
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int w_getWidth(lua_State *L)
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{
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lua_pushinteger(L, instance()->getWidth());
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return 1;
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}
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int w_getHeight(lua_State *L)
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{
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lua_pushinteger(L, instance()->getHeight());
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return 1;
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}
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int w_getDimensions(lua_State *L)
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{
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lua_pushinteger(L, instance()->getWidth());
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lua_pushinteger(L, instance()->getHeight());
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return 2;
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}
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int w_getDesktopDimensions(lua_State *L)
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{
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int width = 0, height = 0;
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int displayindex = luaL_optint(L, 1, 1) - 1;
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instance()->getDesktopDimensions(displayindex, width, height);
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lua_pushinteger(L, width);
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lua_pushinteger(L, height);
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return 2;
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}
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int w_setPosition(lua_State *L)
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{
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int x = luaL_checkint(L, 1);
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int y = luaL_checkint(L, 2);
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int displayindex = luaL_optint(L, 3, 1) - 1;
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instance()->setPosition(x, y, displayindex);
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return 0;
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}
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int w_getPosition(lua_State *L)
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{
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int x = 0;
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int y = 0;
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int displayindex = 0;
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instance()->getPosition(x, y, displayindex);
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lua_pushinteger(L, x);
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lua_pushinteger(L, y);
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lua_pushinteger(L, displayindex + 1);
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return 3;
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}
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int w_setIcon(lua_State *L)
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{
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image::ImageData *i = luax_checktype<image::ImageData>(L, 1, "ImageData", IMAGE_IMAGE_DATA_T);
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luax_pushboolean(L, instance()->setIcon(i));
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return 1;
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}
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int w_getIcon(lua_State *L)
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{
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image::ImageData *i = instance()->getIcon();
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if (i)
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luax_pushtype(L, "ImageData", IMAGE_IMAGE_DATA_T, i);
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else
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lua_pushnil(L);
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return 1;
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}
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int w_setTitle(lua_State *L)
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{
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std::string title = luax_checkstring(L, 1);
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instance()->setWindowTitle(title);
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return 0;
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}
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int w_getTitle(lua_State *L)
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{
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luax_pushstring(L, instance()->getWindowTitle());
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return 1;
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}
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int w_hasFocus(lua_State *L)
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{
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luax_pushboolean(L, instance()->hasFocus());
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return 1;
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}
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int w_hasMouseFocus(lua_State *L)
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{
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luax_pushboolean(L, instance()->hasMouseFocus());
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return 1;
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}
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int w_isVisible(lua_State *L)
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{
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luax_pushboolean(L, instance()->isVisible());
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return 1;
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}
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int w_getPixelScale(lua_State *L)
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{
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lua_pushnumber(L, instance()->getPixelScale());
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return 1;
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}
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int w_toPixels(lua_State *L)
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{
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double wx = luaL_checknumber(L, 1);
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if (lua_isnoneornil(L, 2))
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{
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lua_pushnumber(L, instance()->toPixels(wx));
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return 1;
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}
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double wy = luaL_checknumber(L, 2);
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double px = 0.0, py = 0.0;
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instance()->toPixels(wx, wy, px, py);
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lua_pushnumber(L, px);
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lua_pushnumber(L, py);
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return 2;
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}
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int w_fromPixels(lua_State *L)
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{
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double px = luaL_checknumber(L, 1);
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if (lua_isnoneornil(L, 2))
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{
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lua_pushnumber(L, instance()->fromPixels(px));
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return 1;
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}
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double py = luaL_checknumber(L, 2);
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double wx = 0.0, wy = 0.0;
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instance()->fromPixels(px, py, wx, wy);
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lua_pushnumber(L, wx);
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lua_pushnumber(L, wy);
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return 2;
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}
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int w_minimize(lua_State* /*L*/)
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{
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instance()->minimize();
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return 0;
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}
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int w_maximize(lua_State *)
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{
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instance()->maximize();
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return 0;
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}
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int w_showMessageBox(lua_State *L)
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{
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Window::MessageBoxData data = {};
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data.type = Window::MESSAGEBOX_INFO;
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data.title = luaL_checkstring(L, 1);
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data.message = luaL_checkstring(L, 2);
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// If we have a table argument, we assume a list of button names, which
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// means we should use the more complex message box API.
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if (lua_istable(L, 3))
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{
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size_t numbuttons = lua_objlen(L, 3);
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if (numbuttons == 0)
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return luaL_error(L, "Must have at least one messagebox button.");
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// Array of button names.
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for (size_t i = 0; i < numbuttons; i++)
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{
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lua_rawgeti(L, 3, i + 1);
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data.buttons.push_back(luax_checkstring(L, -1));
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lua_pop(L, 1);
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}
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// Optional table entry specifying the button to use when enter is pressed.
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lua_getfield(L, 3, "enterbutton");
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if (!lua_isnoneornil(L, -1))
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data.enterButtonIndex = luaL_checkint(L, -1) - 1;
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else
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data.enterButtonIndex = 0;
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lua_pop(L, 1);
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// Optional table entry specifying the button to use when esc is pressed.
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lua_getfield(L, 3, "escapebutton");
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if (!lua_isnoneornil(L, -1))
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data.escapeButtonIndex = luaL_checkint(L, -1) - 1;
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else
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data.escapeButtonIndex = (int) data.buttons.size() - 1;
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lua_pop(L, 1);
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const char *typestr = lua_isnoneornil(L, 4) ? nullptr : luaL_checkstring(L, 4);
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if (typestr && !Window::getConstant(typestr, data.type))
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return luaL_error(L, "Invalid messagebox type: %s", typestr);
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data.attachToWindow = luax_optboolean(L, 5, true);
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int pressedbutton = instance()->showMessageBox(data);
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lua_pushinteger(L, pressedbutton + 1);
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}
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else
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{
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const char *typestr = lua_isnoneornil(L, 3) ? nullptr : luaL_checkstring(L, 3);
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if (typestr && !Window::getConstant(typestr, data.type))
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return luaL_error(L, "Invalid messagebox type: %s", typestr);
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data.attachToWindow = luax_optboolean(L, 4, true);
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// Display a simple message box.
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bool success = instance()->showMessageBox(data.title, data.message, data.type, data.attachToWindow);
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luax_pushboolean(L, success);
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}
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "getDisplayCount", w_getDisplayCount },
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{ "getDisplayName", w_getDisplayName },
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{ "setMode", w_setMode },
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{ "getMode", w_getMode },
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{ "getFullscreenModes", w_getFullscreenModes },
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{ "setFullscreen", w_setFullscreen },
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{ "getFullscreen", w_getFullscreen },
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{ "isCreated", w_isCreated },
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{ "getWidth", w_getWidth },
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{ "getHeight", w_getHeight },
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{ "getDimensions", w_getDimensions },
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{ "getDesktopDimensions", w_getDesktopDimensions },
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{ "setPosition", w_setPosition },
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{ "getPosition", w_getPosition },
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{ "setIcon", w_setIcon },
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{ "getIcon", w_getIcon },
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{ "setTitle", w_setTitle },
|
|
{ "getTitle", w_getTitle },
|
|
{ "hasFocus", w_hasFocus },
|
|
{ "hasMouseFocus", w_hasMouseFocus },
|
|
{ "isVisible", w_isVisible },
|
|
{ "getPixelScale", w_getPixelScale },
|
|
{ "toPixels", w_toPixels },
|
|
{ "fromPixels", w_fromPixels },
|
|
{ "minimize", w_minimize },
|
|
{ "maximize", w_maximize },
|
|
{ "showMessageBox", w_showMessageBox },
|
|
{ 0, 0 }
|
|
};
|
|
|
|
extern "C" int luaopen_love_window(lua_State *L)
|
|
{
|
|
Window *instance = nullptr;
|
|
luax_catchexcept(L, [&](){ instance = sdl::Window::createSingleton(); });
|
|
|
|
WrappedModule w;
|
|
w.module = instance;
|
|
w.name = "window";
|
|
w.flags = MODULE_T;
|
|
w.functions = functions;
|
|
w.types = 0;
|
|
|
|
return luax_register_module(L, w);
|
|
}
|
|
|
|
} // window
|
|
} // love
|