mirror of
https://github.com/love2d/love.git
synced 2026-08-12 16:40:57 +02:00
e03b2db08b
- Added tests for all obj creation, transformation, window + system info graphics methods
- Added half the state methods for graphics + added placeholders for missing drawing methods
- Added TestMethod:assertNotNil() for quick nil checking
- Added time total to the end of each module summary in console log to match file output
- Removed a bunch of unessecary nil checks
- Removed :release() from test methods, collectgarbage("collect") is called between methods instead
- Renamed /output to /examples to avoid confusion
- Replaced love.filesystem.newFile with love.filesystem.openFile
- Replaced love.math.noise with love.math.perlinNoise / love.math.simplexNoise
- Fixed newGearJoint throwing an error in 12 as body needs to be dynamic not static now
- Some general cleanup, incl. better comments and time format in file output
17 lines
537 B
Lua
17 lines
537 B
Lua
-- love.sound
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-- love.sound.newDecoder
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-- @NOTE this is just basic nil checking, full obj test are in objects.lua
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love.test.sound.newDecoder = function(test)
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test:assertObject(love.sound.newDecoder('resources/click.ogg'))
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end
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-- love.sound.newSoundData
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-- @NOTE this is just basic nil checking, full obj test are in objects.lua
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love.test.sound.newSoundData = function(test)
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test:assertObject(love.sound.newSoundData('resources/click.ogg'))
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test:assertObject(love.sound.newSoundData(math.floor((1/32)*44100), 44100, 16, 1))
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end
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