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aa69a695d3
Canvases and Images are now subclasses of the new Texture class. Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.) Canvas texture coordinates are no longer flipped.
1084 lines
25 KiB
C++
1084 lines
25 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "common/config.h"
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#include "common/math.h"
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#include "common/Vector.h"
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#include "Graphics.h"
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#include "window/sdl/Window.h"
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#include "Polyline.h"
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// C++
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#include <vector>
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#include <sstream>
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#include <algorithm>
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#include <iterator>
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// C
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#include <cmath>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Graphics::Graphics()
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: currentFont(0)
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, lineStyle(LINE_SMOOTH)
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, lineWidth(1)
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, matrixLimit(0)
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, userMatrices(0)
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, colorMask()
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, width(0)
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, height(0)
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, created(false)
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, savedState()
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{
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currentWindow = love::window::sdl::Window::createSingleton();
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if (currentWindow->isCreated())
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setMode(currentWindow->getWidth(), currentWindow->getHeight());
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}
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Graphics::~Graphics()
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{
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if (currentFont != 0)
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currentFont->release();
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currentWindow->release();
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}
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const char *Graphics::getName() const
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{
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return "love.graphics.opengl";
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}
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DisplayState Graphics::saveState()
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{
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DisplayState s;
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s.color = getColor();
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s.backgroundColor = getBackgroundColor();
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s.blendMode = getBlendMode();
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//get line style
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s.lineStyle = lineStyle;
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//get the point size
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glGetFloatv(GL_POINT_SIZE, &s.pointSize);
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//get point style
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s.pointStyle = (glIsEnabled(GL_POINT_SMOOTH) == GL_TRUE) ? Graphics::POINT_SMOOTH : Graphics::POINT_ROUGH;
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//get scissor status
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s.scissor = (glIsEnabled(GL_SCISSOR_TEST) == GL_TRUE);
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//do we have scissor, if so, store the box
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if (s.scissor)
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s.scissorBox = gl.getScissor();
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for (int i = 0; i < 4; i++)
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s.colorMask[i] = colorMask[i];
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return s;
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}
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void Graphics::restoreState(const DisplayState &s)
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{
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setColor(s.color);
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setBackgroundColor(s.backgroundColor);
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setBlendMode(s.blendMode);
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setLineWidth(lineWidth);
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setLineStyle(s.lineStyle);
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setPointSize(s.pointSize);
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setPointStyle(s.pointStyle);
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if (s.scissor)
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setScissor(s.scissorBox.x, s.scissorBox.y, s.scissorBox.w, s.scissorBox.h);
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else
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setScissor();
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setColorMask(s.colorMask[0], s.colorMask[1], s.colorMask[2], s.colorMask[3]);
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}
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void Graphics::setViewportSize(int width, int height)
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{
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this->width = width;
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this->height = height;
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if (!isCreated())
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return;
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// We want to affect the main screen, not any Canvas that's currently active
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// (not that any *should* be active when this is called.)
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Canvas *c = Canvas::current;
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Canvas::bindDefaultCanvas();
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// Set the viewport to top-left corner.
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gl.setViewport(OpenGL::Viewport(0, 0, width, height));
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// If a canvas was bound before this function was called, it needs to be
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// made aware of the new system viewport size.
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Canvas::systemViewport = gl.getViewport();
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// Reset the projection matrix
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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// Set up orthographic view (no depth)
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glOrtho(0.0, width, height, 0.0, -1.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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// Restore the previously active Canvas.
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if (c != nullptr)
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c->startGrab(c->getAttachedCanvases());
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}
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bool Graphics::setMode(int width, int height)
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{
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this->width = width;
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this->height = height;
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// Okay, setup OpenGL.
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gl.initContext();
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created = true;
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setViewportSize(width, height);
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// Make sure antialiasing works when set elsewhere
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if (GLEE_VERSION_1_3 || GLEE_ARB_multisample)
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glEnable(GL_MULTISAMPLE);
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// Enable blending
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glEnable(GL_BLEND);
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// "Normal" blending
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// Enable all color component writes.
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setColorMask(true, true, true, true);
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// Enable line/point smoothing.
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setLineStyle(LINE_SMOOTH);
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glEnable(GL_POINT_SMOOTH);
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glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
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// Auto-generated mipmaps should be the best quality possible
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if (GLEE_VERSION_1_4 || GLEE_SGIS_generate_mipmap)
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glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
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// Enable textures
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glEnable(GL_TEXTURE_2D);
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gl.setTextureUnit(0);
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// Reset modelview matrix
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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// Set pixel row alignment
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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// Reload all volatile objects.
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if (!Volatile::loadAll())
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std::cerr << "Could not reload all volatile objects." << std::endl;
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// Restore the display state.
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restoreState(savedState);
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pixel_size_stack.clear();
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pixel_size_stack.reserve(5);
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pixel_size_stack.push_back(1);
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// Get the maximum number of matrices
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// subtract a few to give the engine some room.
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glGetIntegerv(GL_MAX_MODELVIEW_STACK_DEPTH, &matrixLimit);
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matrixLimit -= 5;
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return true;
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}
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void Graphics::unSetMode()
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{
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// Window re-creation may destroy the GL context, so we must save the state.
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if (isCreated())
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savedState = saveState();
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// Unload all volatile objects. These must be reloaded after the display
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// mode change.
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Volatile::unloadAll();
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gl.deInitContext();
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}
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void Graphics::reset()
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{
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DisplayState s;
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discardStencil();
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Canvas::bindDefaultCanvas();
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Shader::detach();
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restoreState(s);
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pixel_size_stack.clear();
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pixel_size_stack.reserve(5);
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pixel_size_stack.push_back(1);
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}
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void Graphics::clear()
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{
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glClear(GL_COLOR_BUFFER_BIT);
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}
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void Graphics::present()
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{
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currentWindow->swapBuffers();
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}
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int Graphics::getWidth() const
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{
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return width;
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}
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int Graphics::getHeight() const
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{
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return height;
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}
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bool Graphics::isCreated() const
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{
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return created;
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}
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void Graphics::setScissor(int x, int y, int width, int height)
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{
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glEnable(GL_SCISSOR_TEST);
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// OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor.
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gl.setScissor(OpenGL::Viewport(x, y, width, height));
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}
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void Graphics::setScissor()
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{
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glDisable(GL_SCISSOR_TEST);
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}
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int Graphics::getScissor(lua_State *L) const
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{
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if (glIsEnabled(GL_SCISSOR_TEST) == GL_FALSE)
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return 0;
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OpenGL::Viewport scissor = gl.getScissor();
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lua_pushinteger(L, scissor.x);
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lua_pushinteger(L, scissor.y);
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lua_pushinteger(L, scissor.w);
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lua_pushinteger(L, scissor.h);
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return 4;
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}
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void Graphics::defineStencil()
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{
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// Make sure the active canvas has a stencil buffer.
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if (Canvas::current)
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Canvas::current->checkCreateStencil();
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// Disable color writes but don't save the mask values.
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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glClear(GL_STENCIL_BUFFER_BIT);
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glEnable(GL_STENCIL_TEST);
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glStencilFunc(GL_ALWAYS, 1, 1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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}
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void Graphics::useStencil(bool invert)
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{
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glStencilFunc(GL_EQUAL, (GLint)(!invert), 1); // invert ? 0 : 1
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
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}
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void Graphics::discardStencil()
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{
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setColorMask(colorMask[0], colorMask[1], colorMask[2], colorMask[3]);
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glDisable(GL_STENCIL_TEST);
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}
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int Graphics::getMaxImageSize() const
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{
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return gl.getMaxTextureSize();
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}
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Image *Graphics::newImage(love::image::ImageData *data)
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{
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// Create the image.
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Image *image = new Image(data);
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if (!isCreated())
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return image;
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bool success = false;
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try
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{
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success = image->load();
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}
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catch(love::Exception &)
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{
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image->release();
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throw;
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}
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if (!success)
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{
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image->release();
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return 0;
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}
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return image;
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}
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Image *Graphics::newImage(love::image::CompressedData *cdata)
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{
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// Create the image.
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Image *image = new Image(cdata);
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if (!isCreated())
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return image;
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bool success = false;
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try
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{
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success = image->load();
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}
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catch(love::Exception &)
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{
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image->release();
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throw;
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}
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if (!success)
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{
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image->release();
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return 0;
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}
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return image;
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}
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Quad *Graphics::newQuad(Quad::Viewport v, float sw, float sh)
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{
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return new Quad(v, sw, sh);
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}
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Font *Graphics::newFont(love::font::Rasterizer *r, const Texture::Filter &filter)
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{
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return new Font(r, filter);
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}
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SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, int usage)
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{
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return new SpriteBatch(texture, size, usage);
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}
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ParticleSystem *Graphics::newParticleSystem(Texture *texture, int size)
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{
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return new ParticleSystem(texture, size);
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}
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Canvas *Graphics::newCanvas(int width, int height, Canvas::TextureType texture_type)
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{
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if (texture_type == Canvas::TYPE_HDR && !Canvas::isHDRSupported())
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throw Exception("HDR Canvases are not supported by your OpenGL implementation");
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if (width > gl.getMaxTextureSize())
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throw Exception("Cannot create canvas: width of %d pixels is too large for this system.", width);
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else if (height > gl.getMaxTextureSize())
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throw Exception("Cannot create canvas: height of %d pixels is too large for this system.", height);
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while (GL_NO_ERROR != glGetError())
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/* clear opengl error flag */;
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Canvas *canvas = new Canvas(width, height, texture_type);
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GLenum err = canvas->getStatus();
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// everything ok, return canvas (early out)
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if (err == GL_FRAMEBUFFER_COMPLETE)
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return canvas;
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// create error message
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std::stringstream error_string;
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error_string << "Cannot create canvas: ";
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switch (err)
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{
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case GL_FRAMEBUFFER_UNSUPPORTED:
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error_string << "Not supported by your OpenGL implementation.";
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break;
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// remaining error codes are highly unlikely:
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case GL_FRAMEBUFFER_UNDEFINED:
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
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case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
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error_string << "Error in implementation. Possible fix: Make canvas width and height powers of two.";
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break;
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default:
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// my intel hda card wrongly returns 0 to glCheckFramebufferStatus() but sets
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// no error flag. I think it meant to return GL_FRAMEBUFFER_UNSUPPORTED, but who
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// knows.
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if (glGetError() == GL_NO_ERROR)
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error_string << "May not be supported by your OpenGL implementation.";
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// the remaining error is an indication of a serious fuckup since it should
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// only be returned if glCheckFramebufferStatus() was called with the wrong
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// arguments.
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else
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error_string << "Cannot create canvas: Aliens did it (OpenGL error code: " << glGetError() << ")";
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}
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canvas->release();
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throw Exception(error_string.str().c_str());
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return NULL; // never reached
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}
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Shader *Graphics::newShader(const Shader::ShaderSources &sources)
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{
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return new Shader(sources);
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}
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Mesh *Graphics::newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode mode)
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{
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return new Mesh(vertices, mode);
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}
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void Graphics::setColor(const Color &c)
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{
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gl.setColor(c);
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}
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Color Graphics::getColor() const
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{
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return gl.getColor();
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}
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void Graphics::setBackgroundColor(const Color &c)
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{
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gl.setClearColor(c);
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}
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Color Graphics::getBackgroundColor() const
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{
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return gl.getClearColor();
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}
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void Graphics::setFont(Font *font)
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{
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Object::AutoRelease fontrelease(currentFont);
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currentFont = font;
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if (font != 0)
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currentFont->retain();
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}
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Font *Graphics::getFont() const
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{
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return currentFont;
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}
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void Graphics::setColorMask(bool r, bool g, bool b, bool a)
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{
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colorMask[0] = r;
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colorMask[1] = g;
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colorMask[2] = b;
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colorMask[3] = a;
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glColorMask((GLboolean) r, (GLboolean) g, (GLboolean) b, (GLboolean) a);
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}
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const bool *Graphics::getColorMask() const
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{
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return colorMask;
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}
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void Graphics::setBlendMode(Graphics::BlendMode mode)
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{
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const int gl_1_4 = GLEE_VERSION_1_4;
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GLenum func = GL_FUNC_ADD;
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GLenum src_rgb = GL_ONE;
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GLenum src_a = GL_ONE;
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GLenum dst_rgb = GL_ZERO;
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GLenum dst_a = GL_ZERO;
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switch (mode)
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{
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case BLEND_ALPHA:
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if (gl_1_4 || GLEE_EXT_blend_func_separate)
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{
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src_rgb = GL_SRC_ALPHA;
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src_a = GL_ONE;
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dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
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}
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else
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{
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// Fallback for OpenGL implementations without support for separate blend functions.
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// This will most likely only be used for the Microsoft software renderer and
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// since it's still stuck with OpenGL 1.1, the only expected difference is a
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// different alpha value when reading back the default framebuffer (newScreenshot).
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src_rgb = src_a = GL_SRC_ALPHA;
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dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
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}
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break;
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case BLEND_MULTIPLICATIVE:
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src_rgb = src_a = GL_DST_COLOR;
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dst_rgb = dst_a = GL_ZERO;
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break;
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case BLEND_PREMULTIPLIED:
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src_rgb = src_a = GL_ONE;
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dst_rgb = dst_a = GL_ONE_MINUS_SRC_ALPHA;
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break;
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case BLEND_SUBTRACTIVE:
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func = GL_FUNC_REVERSE_SUBTRACT;
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case BLEND_ADDITIVE:
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src_rgb = src_a = GL_SRC_ALPHA;
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dst_rgb = dst_a = GL_ONE;
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break;
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case BLEND_REPLACE:
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default:
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src_rgb = src_a = GL_ONE;
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dst_rgb = dst_a = GL_ZERO;
|
|
break;
|
|
}
|
|
|
|
if (gl_1_4 || GLEE_ARB_imaging)
|
|
glBlendEquation(func);
|
|
else if (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract)
|
|
glBlendEquationEXT(func);
|
|
else
|
|
{
|
|
if (func == GL_FUNC_REVERSE_SUBTRACT)
|
|
throw Exception("This graphics card does not support the subtractive blend mode!");
|
|
// GL_FUNC_ADD is the default even without access to glBlendEquation, so that'll still work.
|
|
}
|
|
|
|
if (src_rgb == src_a && dst_rgb == dst_a)
|
|
glBlendFunc(src_rgb, dst_rgb);
|
|
else
|
|
{
|
|
if (gl_1_4)
|
|
glBlendFuncSeparate(src_rgb, dst_rgb, src_a, dst_a);
|
|
else if (GLEE_EXT_blend_func_separate)
|
|
glBlendFuncSeparateEXT(src_rgb, dst_rgb, src_a, dst_a);
|
|
else
|
|
throw Exception("This graphics card does not support separated rgb and alpha blend functions!");
|
|
}
|
|
}
|
|
|
|
Graphics::BlendMode Graphics::getBlendMode() const
|
|
{
|
|
const int gl_1_4 = GLEE_VERSION_1_4;
|
|
|
|
GLint src_rgb, src_a, dst_rgb, dst_a;
|
|
GLint equation = GL_FUNC_ADD;
|
|
|
|
if (gl_1_4 || GLEE_EXT_blend_func_separate)
|
|
{
|
|
glGetIntegerv(GL_BLEND_SRC_RGB, &src_rgb);
|
|
glGetIntegerv(GL_BLEND_SRC_ALPHA, &src_a);
|
|
glGetIntegerv(GL_BLEND_DST_RGB, &dst_rgb);
|
|
glGetIntegerv(GL_BLEND_DST_ALPHA, &dst_a);
|
|
}
|
|
else
|
|
{
|
|
glGetIntegerv(GL_BLEND_SRC, &src_rgb);
|
|
glGetIntegerv(GL_BLEND_DST, &dst_rgb);
|
|
src_a = src_rgb;
|
|
dst_a = dst_rgb;
|
|
}
|
|
|
|
if (gl_1_4 || GLEE_ARB_imaging || (GLEE_EXT_blend_minmax && GLEE_EXT_blend_subtract))
|
|
glGetIntegerv(GL_BLEND_EQUATION, &equation);
|
|
|
|
if (equation == GL_FUNC_REVERSE_SUBTRACT) // && src == GL_SRC_ALPHA && dst == GL_ONE
|
|
return BLEND_SUBTRACTIVE;
|
|
// Everything else has equation == GL_FUNC_ADD.
|
|
else if (src_rgb == src_a && dst_rgb == dst_a)
|
|
{
|
|
if (src_rgb == GL_SRC_ALPHA && dst_rgb == GL_ONE)
|
|
return BLEND_ADDITIVE;
|
|
else if (src_rgb == GL_SRC_ALPHA && dst_rgb == GL_ONE_MINUS_SRC_ALPHA)
|
|
return BLEND_ALPHA; // alpha blend mode fallback for very old OpenGL versions.
|
|
else if (src_rgb == GL_DST_COLOR && dst_rgb == GL_ZERO)
|
|
return BLEND_MULTIPLICATIVE;
|
|
else if (src_rgb == GL_ONE && dst_rgb == GL_ONE_MINUS_SRC_ALPHA)
|
|
return BLEND_PREMULTIPLIED;
|
|
else if (src_rgb == GL_ONE && dst_rgb == GL_ZERO)
|
|
return BLEND_REPLACE;
|
|
}
|
|
else if (src_rgb == GL_SRC_ALPHA && src_a == GL_ONE &&
|
|
dst_rgb == GL_ONE_MINUS_SRC_ALPHA && dst_a == GL_ONE_MINUS_SRC_ALPHA)
|
|
return BLEND_ALPHA;
|
|
|
|
throw Exception("Unknown blend mode");
|
|
}
|
|
|
|
void Graphics::setDefaultFilter(const Texture::Filter &f)
|
|
{
|
|
Texture::setDefaultFilter(f);
|
|
}
|
|
|
|
const Texture::Filter &Graphics::getDefaultFilter() const
|
|
{
|
|
return Texture::getDefaultFilter();
|
|
}
|
|
|
|
void Graphics::setDefaultMipmapFilter(Texture::FilterMode filter, float sharpness)
|
|
{
|
|
Image::setDefaultMipmapFilter(filter);
|
|
Image::setDefaultMipmapSharpness(sharpness);
|
|
}
|
|
|
|
void Graphics::getDefaultMipmapFilter(Texture::FilterMode *filter, float *sharpness) const
|
|
{
|
|
*filter = Image::getDefaultMipmapFilter();
|
|
*sharpness = Image::getDefaultMipmapSharpness();
|
|
}
|
|
|
|
void Graphics::setLineWidth(float width)
|
|
{
|
|
lineWidth = width;
|
|
}
|
|
|
|
void Graphics::setLineStyle(Graphics::LineStyle style)
|
|
{
|
|
lineStyle = style;
|
|
}
|
|
|
|
void Graphics::setLineJoin(Graphics::LineJoin join)
|
|
{
|
|
lineJoin = join;
|
|
}
|
|
|
|
float Graphics::getLineWidth() const
|
|
{
|
|
return lineWidth;
|
|
}
|
|
|
|
Graphics::LineStyle Graphics::getLineStyle() const
|
|
{
|
|
return lineStyle;
|
|
}
|
|
|
|
Graphics::LineJoin Graphics::getLineJoin() const
|
|
{
|
|
return lineJoin;
|
|
}
|
|
|
|
void Graphics::setPointSize(float size)
|
|
{
|
|
glPointSize((GLfloat)size);
|
|
}
|
|
|
|
void Graphics::setPointStyle(Graphics::PointStyle style)
|
|
{
|
|
if (style == POINT_SMOOTH)
|
|
glEnable(GL_POINT_SMOOTH);
|
|
else // love::POINT_ROUGH
|
|
glDisable(GL_POINT_SMOOTH);
|
|
}
|
|
|
|
float Graphics::getPointSize() const
|
|
{
|
|
GLfloat size;
|
|
glGetFloatv(GL_POINT_SIZE, &size);
|
|
return (float)size;
|
|
}
|
|
|
|
Graphics::PointStyle Graphics::getPointStyle() const
|
|
{
|
|
if (glIsEnabled(GL_POINT_SMOOTH) == GL_TRUE)
|
|
return POINT_SMOOTH;
|
|
else
|
|
return POINT_ROUGH;
|
|
}
|
|
|
|
int Graphics::getMaxPointSize() const
|
|
{
|
|
GLint max;
|
|
glGetIntegerv(GL_POINT_SIZE_MAX, &max);
|
|
return (int)max;
|
|
}
|
|
|
|
void Graphics::print(const std::string &str, float x, float y , float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
|
{
|
|
if (currentFont != nullptr)
|
|
currentFont->print(str, x, y, 0.0, angle, sx, sy, ox, oy, kx, ky);
|
|
}
|
|
|
|
void Graphics::printf(const std::string &str, float x, float y, float wrap, AlignMode align, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
|
|
{
|
|
if (currentFont == nullptr)
|
|
return;
|
|
|
|
if (wrap < 0.0f)
|
|
throw love::Exception("Horizontal wrap limit cannot be negative.");
|
|
|
|
using std::string;
|
|
using std::vector;
|
|
|
|
// wrappedlines indicates which lines were automatically wrapped. It's
|
|
// guaranteed to have the same number of elements as lines_to_draw.
|
|
vector<bool> wrappedlines;
|
|
vector<string> lines_to_draw = currentFont->getWrap(str, wrap, 0, &wrappedlines);
|
|
|
|
glPushMatrix();
|
|
|
|
static Matrix t;
|
|
t.setTransformation(ceilf(x), ceilf(y), angle, sx, sy, ox, oy, kx, ky);
|
|
glMultMatrixf((const GLfloat *)t.getElements());
|
|
|
|
x = y = 0.0f;
|
|
|
|
try
|
|
{
|
|
// now for the actual printing
|
|
vector<string>::const_iterator line_iter, line_end = lines_to_draw.end();
|
|
float extra_spacing = 0.0f;
|
|
int num_spaces = 0;
|
|
int i = 0;
|
|
|
|
for (line_iter = lines_to_draw.begin(); line_iter != line_end; ++line_iter)
|
|
{
|
|
float width = static_cast<float>(currentFont->getWidth(*line_iter));
|
|
switch (align)
|
|
{
|
|
case ALIGN_RIGHT:
|
|
currentFont->print(*line_iter, ceilf(x + (wrap - width)), ceilf(y), 0.0f);
|
|
break;
|
|
case ALIGN_CENTER:
|
|
currentFont->print(*line_iter, ceilf(x + (wrap - width) / 2), ceilf(y), 0.0f);
|
|
break;
|
|
case ALIGN_JUSTIFY:
|
|
num_spaces = std::count(line_iter->begin(), line_iter->end(), ' ');
|
|
if (wrappedlines[i] && num_spaces >= 1)
|
|
extra_spacing = (wrap - width) / float(num_spaces);
|
|
else
|
|
extra_spacing = 0.0f;
|
|
currentFont->print(*line_iter, ceilf(x), ceilf(y), extra_spacing);
|
|
break;
|
|
case ALIGN_LEFT:
|
|
default:
|
|
currentFont->print(*line_iter, ceilf(x), ceilf(y), 0.0f);
|
|
break;
|
|
}
|
|
y += currentFont->getHeight() * currentFont->getLineHeight();
|
|
i++;
|
|
}
|
|
}
|
|
catch (love::Exception &)
|
|
{
|
|
glPopMatrix();
|
|
throw;
|
|
}
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
/**
|
|
* Primitives
|
|
**/
|
|
|
|
void Graphics::point(float x, float y)
|
|
{
|
|
gl.prepareDraw();
|
|
gl.bindTexture(0);
|
|
glBegin(GL_POINTS);
|
|
glVertex2f(x, y);
|
|
glEnd();
|
|
}
|
|
|
|
void Graphics::polyline(const float *coords, size_t count)
|
|
{
|
|
if (lineJoin == LINE_JOIN_NONE)
|
|
{
|
|
NoneJoinPolyline line;
|
|
line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
|
|
line.draw();
|
|
}
|
|
else if (lineJoin == LINE_JOIN_BEVEL)
|
|
{
|
|
BevelJoinPolyline line;
|
|
line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
|
|
line.draw();
|
|
}
|
|
else // LINE_JOIN_MITER
|
|
{
|
|
MiterJoinPolyline line;
|
|
line.render(coords, count, lineWidth * .5f, float(pixel_size_stack.back()), lineStyle == LINE_SMOOTH);
|
|
line.draw();
|
|
}
|
|
}
|
|
|
|
void Graphics::rectangle(DrawMode mode, float x, float y, float w, float h)
|
|
{
|
|
float coords[] = {x,y, x,y+h, x+w,y+h, x+w,y, x,y};
|
|
polygon(mode, coords, 5 * 2);
|
|
}
|
|
|
|
void Graphics::circle(DrawMode mode, float x, float y, float radius, int points)
|
|
{
|
|
float two_pi = static_cast<float>(LOVE_M_PI * 2);
|
|
if (points <= 0) points = 1;
|
|
float angle_shift = (two_pi / points);
|
|
float phi = .0f;
|
|
|
|
float *coords = new float[2 * (points + 1)];
|
|
for (int i = 0; i < points; ++i, phi += angle_shift)
|
|
{
|
|
coords[2*i] = x + radius * cosf(phi);
|
|
coords[2*i+1] = y + radius * sinf(phi);
|
|
}
|
|
|
|
coords[2*points] = coords[0];
|
|
coords[2*points+1] = coords[1];
|
|
|
|
polygon(mode, coords, (points + 1) * 2);
|
|
|
|
delete[] coords;
|
|
}
|
|
|
|
void Graphics::arc(DrawMode mode, float x, float y, float radius, float angle1, float angle2, int points)
|
|
{
|
|
// Nothing to display with no points or equal angles. (Or is there with line mode?)
|
|
if (points <= 0 || angle1 == angle2)
|
|
return;
|
|
|
|
// Oh, you want to draw a circle?
|
|
if (fabs(angle1 - angle2) >= 2.0f * (float) LOVE_M_PI)
|
|
{
|
|
circle(mode, x, y, radius, points);
|
|
return;
|
|
}
|
|
|
|
float angle_shift = (angle2 - angle1) / points;
|
|
// Bail on precision issues.
|
|
if (angle_shift == 0.0)
|
|
return;
|
|
|
|
float phi = angle1;
|
|
int num_coords = (points + 3) * 2;
|
|
float *coords = new float[num_coords];
|
|
coords[0] = coords[num_coords - 2] = x;
|
|
coords[1] = coords[num_coords - 1] = y;
|
|
|
|
for (int i = 0; i <= points; ++i, phi += angle_shift)
|
|
{
|
|
coords[2 * (i+1)] = x + radius * cosf(phi);
|
|
coords[2 * (i+1) + 1] = y + radius * sinf(phi);
|
|
}
|
|
|
|
// GL_POLYGON can only fill-draw convex polygons, so we need to do stuff manually here
|
|
if (mode == DRAW_LINE)
|
|
{
|
|
polyline(coords, num_coords); // Artifacts at sharp angles if set to looping.
|
|
}
|
|
else
|
|
{
|
|
gl.prepareDraw();
|
|
gl.bindTexture(0);
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *) coords);
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, points + 2);
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
}
|
|
|
|
delete[] coords;
|
|
}
|
|
|
|
/// @param mode the draw mode
|
|
/// @param coords the coordinate array
|
|
/// @param count the number of coordinates/size of the array
|
|
void Graphics::polygon(DrawMode mode, const float *coords, size_t count)
|
|
{
|
|
// coords is an array of a closed loop of vertices, i.e.
|
|
// coords[count-2] = coords[0], coords[count-1] = coords[1]
|
|
if (mode == DRAW_LINE)
|
|
{
|
|
polyline(coords, count);
|
|
}
|
|
else
|
|
{
|
|
gl.prepareDraw();
|
|
gl.bindTexture(0);
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glVertexPointer(2, GL_FLOAT, 0, (const GLvoid *)coords);
|
|
glDrawArrays(GL_POLYGON, 0, count/2-1); // opengl will close the polygon for us
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
}
|
|
}
|
|
|
|
love::image::ImageData *Graphics::newScreenshot(love::image::Image *image, bool copyAlpha)
|
|
{
|
|
// Temporarily unbind the currently active canvas (glReadPixels reads the
|
|
// active framebuffer, not the main one.)
|
|
Canvas *curcanvas = Canvas::current;
|
|
if (curcanvas)
|
|
Canvas::bindDefaultCanvas();
|
|
|
|
int w = getWidth();
|
|
int h = getHeight();
|
|
|
|
int row = 4*w;
|
|
|
|
int size = row*h;
|
|
|
|
GLubyte *pixels = 0;
|
|
GLubyte *screenshot = 0;
|
|
|
|
try
|
|
{
|
|
pixels = new GLubyte[size];
|
|
screenshot = new GLubyte[size];
|
|
}
|
|
catch (std::exception &)
|
|
{
|
|
delete[] pixels;
|
|
delete[] screenshot;
|
|
if (curcanvas)
|
|
curcanvas->startGrab(curcanvas->getAttachedCanvases());
|
|
throw love::Exception("Out of memory.");
|
|
}
|
|
|
|
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
if (!copyAlpha)
|
|
{
|
|
// Replace alpha values with full opacity.
|
|
for (int i = 3; i < size; i += 4)
|
|
pixels[i] = 255;
|
|
}
|
|
|
|
// OpenGL sucks and reads pixels from the lower-left. Let's fix that.
|
|
|
|
GLubyte *src = pixels - row, *dst = screenshot + size;
|
|
|
|
for (int i = 0; i < h; ++i)
|
|
memcpy(dst-=row, src+=row, row);
|
|
|
|
delete[] pixels;
|
|
|
|
love::image::ImageData *img = 0;
|
|
try
|
|
{
|
|
// Tell the new ImageData that it owns the screenshot data, so we don't
|
|
// need to delete it here.
|
|
img = image->newImageData(w, h, (void *) screenshot, true);
|
|
}
|
|
catch (love::Exception &)
|
|
{
|
|
delete[] screenshot;
|
|
if (curcanvas)
|
|
curcanvas->startGrab(curcanvas->getAttachedCanvases());
|
|
throw;
|
|
}
|
|
|
|
// Re-bind the active canvas, if necessary.
|
|
if (curcanvas)
|
|
curcanvas->startGrab(curcanvas->getAttachedCanvases());
|
|
|
|
return img;
|
|
}
|
|
|
|
std::string Graphics::getRendererInfo(Graphics::RendererInfo infotype) const
|
|
{
|
|
const char *infostr = 0;
|
|
|
|
switch (infotype)
|
|
{
|
|
case Graphics::RENDERER_INFO_NAME:
|
|
default:
|
|
infostr = "OpenGL";
|
|
break;
|
|
case Graphics::RENDERER_INFO_VERSION:
|
|
infostr = (const char *) glGetString(GL_VERSION);
|
|
break;
|
|
case Graphics::RENDERER_INFO_VENDOR:
|
|
infostr = (const char *) glGetString(GL_VENDOR);
|
|
break;
|
|
case Graphics::RENDERER_INFO_DEVICE:
|
|
infostr = (const char *) glGetString(GL_RENDERER);
|
|
break;
|
|
}
|
|
|
|
if (!infostr)
|
|
throw love::Exception("Cannot retrieve renderer information.");
|
|
|
|
return std::string(infostr);
|
|
}
|
|
|
|
void Graphics::push()
|
|
{
|
|
if (userMatrices == matrixLimit)
|
|
throw Exception("Maximum stack depth reached. (More pushes than pops?)");
|
|
glPushMatrix();
|
|
++userMatrices;
|
|
pixel_size_stack.push_back(pixel_size_stack.back());
|
|
}
|
|
|
|
void Graphics::pop()
|
|
{
|
|
if (userMatrices < 1)
|
|
throw Exception("Minimum stack depth reached. (More pops than pushes?)");
|
|
glPopMatrix();
|
|
--userMatrices;
|
|
pixel_size_stack.pop_back();
|
|
}
|
|
|
|
void Graphics::rotate(float r)
|
|
{
|
|
glRotatef(LOVE_TODEG(r), 0, 0, 1);
|
|
}
|
|
|
|
void Graphics::scale(float x, float y)
|
|
{
|
|
glScalef(x, y, 1);
|
|
pixel_size_stack.back() *= 2. / (fabs(x) + fabs(y));
|
|
}
|
|
|
|
void Graphics::translate(float x, float y)
|
|
{
|
|
glTranslatef(x, y, 0);
|
|
}
|
|
|
|
void Graphics::shear(float kx, float ky)
|
|
{
|
|
Matrix t;
|
|
t.setShear(kx, ky);
|
|
glMultMatrixf((const GLfloat *)t.getElements());
|
|
}
|
|
|
|
void Graphics::origin()
|
|
{
|
|
glLoadIdentity();
|
|
pixel_size_stack.back() = 1;
|
|
}
|
|
|
|
} // opengl
|
|
} // graphics
|
|
} // love
|