mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
aa69a695d3
Canvases and Images are now subclasses of the new Texture class. Added setTexture and getTexture methods for Meshes, ParticleSystems, and SpriteBatches (the old set/getImage methods are deprecated but not removed.) Canvas texture coordinates are no longer flipped.
759 lines
18 KiB
C++
759 lines
18 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "config.h"
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#include "runtime.h"
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// LOVE
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#include "Module.h"
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#include "Object.h"
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#include "Reference.h"
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#include "StringMap.h"
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#include <thread/threads.h>
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// C++
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#include <algorithm>
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#include <iostream>
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#include <cstdio>
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namespace love
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{
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static thread::Mutex *gcmutex = 0;
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void *_gcmutex = 0;
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/**
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* Called when an object is collected. The object is released
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* once in this function, possibly deleting it.
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**/
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static int w__gc(lua_State *L)
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{
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if (!gcmutex)
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{
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gcmutex = thread::newMutex();
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_gcmutex = (void *) gcmutex;
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}
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Proxy *p = (Proxy *)lua_touserdata(L, 1);
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Object *t = (Object *)p->data;
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thread::Lock lock(gcmutex);
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int numretains = p->retains;
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if (numretains >= 0)
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numretains = std::min(numretains, t->getReferenceCount());
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for (int i = numretains; i > 0; i--)
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t->release();
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// Signal that this Proxy is dead.
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p->retains = -1;
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return 0;
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}
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static int w__tostring(lua_State *L)
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{
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lua_pushvalue(L, lua_upvalueindex(1));
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return 1;
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}
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static int w__typeOf(lua_State *L)
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{
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Proxy *p = (Proxy *)lua_touserdata(L, 1);
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Type t = luax_type(L, 2);
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luax_pushboolean(L, p->flags[t]);
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return 1;
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}
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static int w__eq(lua_State *L)
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{
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Proxy *p1 = (Proxy *)lua_touserdata(L, 1);
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Proxy *p2 = (Proxy *)lua_touserdata(L, 2);
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luax_pushboolean(L, p1->data == p2->data);
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return 1;
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}
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Reference *luax_refif(lua_State *L, int type)
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{
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Reference *r = 0;
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// Create a reference only if the test succeeds.
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if (lua_type(L, -1) == type)
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r = new Reference(L);
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else // Pop the value even if it fails (but also if it succeeds).
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lua_pop(L, 1);
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return r;
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}
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void luax_printstack(lua_State *L)
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{
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for (int i = 1; i<=lua_gettop(L); i++)
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{
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std::cout << i << " - " << luaL_typename(L, i) << std::endl;
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}
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}
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bool luax_toboolean(lua_State *L, int idx)
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{
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return (lua_toboolean(L, idx) != 0);
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}
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void luax_pushboolean(lua_State *L, bool b)
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{
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lua_pushboolean(L, b ? 1 : 0);
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}
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bool luax_optboolean(lua_State *L, int idx, bool b)
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{
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if (lua_isboolean(L, idx) == 1)
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return (lua_toboolean(L, idx) == 1 ? true : false);
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return b;
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}
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std::string luax_tostring(lua_State *L, int idx)
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{
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size_t len;
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const char *str = lua_tolstring(L, idx, &len);
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return std::string(str, len);
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}
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std::string luax_checkstring(lua_State *L, int idx)
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{
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size_t len;
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const char *str = luaL_checklstring(L, idx, &len);
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return std::string(str, len);
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}
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void luax_pushstring(lua_State *L, const std::string &str)
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{
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lua_pushlstring(L, str.data(), str.size());
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}
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bool luax_boolflag(lua_State *L, int table_index, const char *key, bool defaultValue)
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{
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lua_getfield(L, table_index, key);
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bool retval;
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if (lua_isnoneornil(L, -1))
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retval = defaultValue;
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else
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retval = lua_toboolean(L, -1);
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lua_pop(L, 1);
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return retval;
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}
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int luax_intflag(lua_State *L, int table_index, const char *key, int defaultValue)
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{
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lua_getfield(L, table_index, key);
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int retval;
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if (!lua_isnumber(L, -1))
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retval = defaultValue;
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else
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retval = (int) lua_tointeger(L, -1);
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lua_pop(L, 1);
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return retval;
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}
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int luax_assert_argc(lua_State *L, int min)
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{
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int argc = lua_gettop(L);
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if (argc < min)
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return luaL_error(L, "Incorrect number of arguments. Got [%d], expected at least [%d]", argc, min);
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return 0;
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}
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int luax_assert_argc(lua_State *L, int min, int max)
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{
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int argc = lua_gettop(L);
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if (argc < min || argc > max)
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return luaL_error(L, "Incorrect number of arguments. Got [%d], expected [%d-%d]", argc, min, max);
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return 0;
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}
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int luax_assert_function(lua_State *L, int idx)
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{
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if (!lua_isfunction(L, idx))
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return luaL_error(L, "Argument must be of type \"function\".");
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return 0;
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}
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int luax_assert_nilerror(lua_State *L, int idx)
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{
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if (lua_isnoneornil(L, idx))
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{
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if (lua_isstring(L, idx + 1))
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return luaL_error(L, lua_tostring(L, idx + 1));
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else
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return luaL_error(L, "assertion failed!");
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}
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return 0;
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}
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void luax_setfuncs(lua_State *L, const luaL_Reg *l)
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{
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if (l == 0)
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return;
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for (; l->name != 0; l++)
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{
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lua_pushcfunction(L, l->func);
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lua_setfield(L, -2, l->name);
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}
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}
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int luax_register_module(lua_State *L, const WrappedModule &m)
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{
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// Put a reference to the C++ module in Lua.
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luax_insistregistry(L, REGISTRY_MODULES);
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Proxy *p = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
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p->retains = 1;
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p->data = m.module;
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p->flags = m.flags;
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luaL_newmetatable(L, m.module->getName());
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lua_pushvalue(L, -1);
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lua_setfield(L, -2, "__index");
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lua_pushcfunction(L, w__gc);
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lua_setfield(L, -2, "__gc");
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lua_setmetatable(L, -2);
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lua_setfield(L, -2, m.name); // _modules[name] = proxy
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lua_pop(L, 1);
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// Gets the love table.
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luax_insistglobal(L, "love");
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// Create new table for module.
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lua_newtable(L);
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// Register all the functions.
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if (m.functions != 0)
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luax_setfuncs(L, m.functions);
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// Register types.
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if (m.types != 0)
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for (const lua_CFunction *t = m.types; *t != 0; t++)
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(*t)(L);
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lua_pushvalue(L, -1);
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lua_setfield(L, -3, m.name); // love.graphics = table
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lua_remove(L, -2); // love
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// Register module instance
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Module::registerInstance(m.module);
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return 1;
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}
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int luax_preload(lua_State *L, lua_CFunction f, const char *name)
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{
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lua_getglobal(L, "package");
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lua_getfield(L, -1, "preload");
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lua_pushcfunction(L, f);
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lua_setfield(L, -2, name);
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lua_pop(L, 2);
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return 0;
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}
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int luax_register_type(lua_State *L, const char *tname, const luaL_Reg *f)
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{
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// Verify that this type name has a matching Type ID and type name mapping.
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love::Type ltype;
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if (!love::getType(tname, ltype))
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printf("Missing type entry for type name: %s\n", tname);
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// Get the place for storing and re-using instantiated love types.
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luax_getregistry(L, REGISTRY_TYPES);
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// Create registry._lovetypes if it doesn't exist yet.
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if (!lua_istable(L, -1))
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{
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lua_newtable(L);
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lua_replace(L, -2);
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// Create a metatable.
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lua_newtable(L);
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// metatable.__mode = "v". Weak userdata values.
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lua_pushliteral(L, "v");
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lua_setfield(L, -2, "__mode");
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// setmetatable(newtable, metatable)
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lua_setmetatable(L, -2);
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// registry._lovetypes = newtable
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lua_setfield(L, LUA_REGISTRYINDEX, "_lovetypes");
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}
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else
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lua_pop(L, 1);
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luaL_newmetatable(L, tname);
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// m.__index = m
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lua_pushvalue(L, -1);
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lua_setfield(L, -2, "__index");
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// setup gc
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lua_pushcfunction(L, w__gc);
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lua_setfield(L, -2, "__gc");
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// Add equality
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lua_pushcfunction(L, w__eq);
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lua_setfield(L, -2, "__eq");
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// Add tostring function.
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lua_pushstring(L, tname);
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lua_pushcclosure(L, w__tostring, 1);
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lua_setfield(L, -2, "__tostring");
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// Add tostring to as type() as well.
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lua_pushstring(L, tname);
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lua_pushcclosure(L, w__tostring, 1);
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lua_setfield(L, -2, "type");
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// Add typeOf
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lua_pushcfunction(L, w__typeOf);
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lua_setfield(L, -2, "typeOf");
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if (f != 0)
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luax_setfuncs(L, f);
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lua_pop(L, 1); // Pops metatable.
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return 0;
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}
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int luax_table_insert(lua_State *L, int tindex, int vindex, int pos)
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{
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if (tindex < 0)
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tindex = lua_gettop(L)+1+tindex;
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if (vindex < 0)
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vindex = lua_gettop(L)+1+vindex;
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if (pos == -1)
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{
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lua_pushvalue(L, vindex);
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lua_rawseti(L, tindex, lua_objlen(L, tindex)+1);
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return 0;
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}
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else if (pos < 0)
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pos = lua_objlen(L, tindex)+1+pos;
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for (int i = lua_objlen(L, tindex)+1; i > pos; i--)
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{
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lua_rawgeti(L, tindex, i-1);
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lua_rawseti(L, tindex, i);
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}
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lua_pushvalue(L, vindex);
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lua_rawseti(L, tindex, pos);
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return 0;
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}
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int luax_register_searcher(lua_State *L, lua_CFunction f, int pos)
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{
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// Add the package loader to the package.loaders table.
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lua_getglobal(L, "package");
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if (lua_isnil(L, -1))
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return luaL_error(L, "Can't register searcher: package table does not exist.");
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lua_getfield(L, -1, "loaders");
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// Lua 5.2 renamed package.loaders to package.searchers.
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if (lua_isnil(L, -1))
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{
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lua_pop(L, 1);
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lua_getfield(L, -1, "searchers");
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}
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if (lua_isnil(L, -1))
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return luaL_error(L, "Can't register searcher: package.loaders table does not exist.");
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lua_pushcfunction(L, f);
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luax_table_insert(L, -2, -1, pos);
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lua_pop(L, 3);
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return 0;
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}
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void luax_rawnewtype(lua_State *L, const char *name, bits flags, love::Object *data, bool own)
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{
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Proxy *u = (Proxy *)lua_newuserdata(L, sizeof(Proxy));
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u->data = (void *) data;
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u->flags = flags;
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u->retains = own ? 1 : 0;
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luaL_newmetatable(L, name);
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lua_setmetatable(L, -2);
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}
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void luax_pushtype(lua_State *L, const char *name, bits flags, love::Object *data, bool own)
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{
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// Fetch the registry table of instantiated types.
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luax_getregistry(L, REGISTRY_TYPES);
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// The table might not exist - it should be insisted in luax_register_type.
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if (!lua_istable(L, -1))
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{
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lua_pop(L, 1);
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return luax_rawnewtype(L, name, flags, data, own);
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}
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// Get the value of lovetypes[data] on the stack.
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lua_pushlightuserdata(L, (void *) data);
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lua_gettable(L, -2);
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// If the Proxy userdata isn't in the instantiated types table yet, add it.
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if (lua_type(L, -1) != LUA_TUSERDATA)
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{
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lua_pop(L, 1);
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luax_rawnewtype(L, name, flags, data, own);
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lua_pushlightuserdata(L, (void *) data);
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lua_pushvalue(L, -2);
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// lovetypes[data] = Proxy.
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lua_settable(L, -4);
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// Remove the lovetypes table from the stack.
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lua_remove(L, -2);
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// The Proxy userdata remains at the top of the stack.
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return;
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}
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// Remove the lovetypes table from the stack.
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lua_remove(L, -2);
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// If the object should be released on GC and we already have a stored
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// Proxy, we should tell the Proxy that the object was retained again.
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if (own)
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{
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Proxy *p = (Proxy *) lua_touserdata(L, -1);
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thread::EmptyLock lock;
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if (gcmutex)
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lock.setLock(gcmutex);
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if (p->retains >= 0)
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++(p->retains);
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}
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// Keep the Proxy userdata on the stack.
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}
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bool luax_istype(lua_State *L, int idx, love::bits type)
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{
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if (lua_isuserdata(L, idx) == 0)
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return false;
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return ((((Proxy *)lua_touserdata(L, idx))->flags & type) == type);
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}
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int luax_getfunction(lua_State *L, const char *mod, const char *fn)
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{
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lua_getglobal(L, "love");
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if (lua_isnil(L, -1)) return luaL_error(L, "Could not find global love!");
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lua_getfield(L, -1, mod);
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if (lua_isnil(L, -1)) return luaL_error(L, "Could not find love.%s!", mod);
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lua_getfield(L, -1, fn);
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if (lua_isnil(L, -1)) return luaL_error(L, "Could not find love.%s.%s!", mod, fn);
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lua_remove(L, -2); // remove mod
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lua_remove(L, -2); // remove fn
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return 0;
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}
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int luax_convobj(lua_State *L, int idx, const char *mod, const char *fn)
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{
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// Convert string to a file.
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luax_getfunction(L, mod, fn);
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lua_pushvalue(L, idx); // The initial argument.
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lua_call(L, 1, 2); // Call the function, one arg, one return value (plus optional errstring.)
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luax_assert_nilerror(L, -2); // Make sure the function returned something.
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lua_pop(L, 1); // Pop the second return value now that we don't need it.
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lua_replace(L, idx); // Replace the initial argument with the new object.
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return 0;
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}
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int luax_convobj(lua_State *L, int idxs[], int n, const char *mod, const char *fn)
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{
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luax_getfunction(L, mod, fn);
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for (int i = 0; i < n; i++)
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{
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lua_pushvalue(L, idxs[i]); // The arguments.
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}
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lua_call(L, n, 2); // Call the function, n args, one return value (plus optional errstring.)
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luax_assert_nilerror(L, -2); // Make sure the function returned something.
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lua_pop(L, 1); // Pop the second return value now that we don't need it.
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lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
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return 0;
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}
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int luax_pconvobj(lua_State *L, int idx, const char *mod, const char *fn)
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{
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// Convert string to a file.
|
|
luax_getfunction(L, mod, fn);
|
|
lua_pushvalue(L, idx); // The initial argument.
|
|
int ret = lua_pcall(L, 1, 1, 0); // Call the function, one arg, one return value.
|
|
if (ret == 0)
|
|
lua_replace(L, idx); // Replace the initial argument with the new object.
|
|
return ret;
|
|
}
|
|
|
|
int luax_pconvobj(lua_State *L, int idxs[], int n, const char *mod, const char *fn)
|
|
{
|
|
luax_getfunction(L, mod, fn);
|
|
for (int i = 0; i < n; i++)
|
|
{
|
|
lua_pushvalue(L, idxs[i]); // The arguments.
|
|
}
|
|
int ret = lua_pcall(L, n, 1, 0); // Call the function, n args, one return value.
|
|
if (ret == 0)
|
|
lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
|
|
return ret;
|
|
}
|
|
|
|
int luax_insist(lua_State *L, int idx, const char *k)
|
|
{
|
|
// Convert to absolute index if necessary.
|
|
if (idx < 0 && idx > LUA_REGISTRYINDEX)
|
|
idx = lua_gettop(L) + ++idx;
|
|
|
|
lua_getfield(L, idx, k);
|
|
|
|
// Create if necessary.
|
|
if (!lua_istable(L, -1))
|
|
{
|
|
lua_pop(L, 1); // Pop the non-table.
|
|
lua_newtable(L);
|
|
lua_pushvalue(L, -1); // Duplicate the table to leave on top.
|
|
lua_setfield(L, idx, k); // lua_stack[idx][k] = lua_stack[-1] (table)
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int luax_insistglobal(lua_State *L, const char *k)
|
|
{
|
|
lua_getglobal(L, k);
|
|
|
|
if (!lua_istable(L, -1))
|
|
{
|
|
lua_pop(L, 1); // Pop the non-table.
|
|
lua_newtable(L);
|
|
lua_pushvalue(L, -1);
|
|
lua_setglobal(L, k);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int luax_insistlove(lua_State *L, const char *k)
|
|
{
|
|
luax_insistglobal(L, "love");
|
|
luax_insist(L, -1, k);
|
|
|
|
// The love table should be replaced with the top stack
|
|
// item. Only the reqested table should remain on the stack.
|
|
lua_replace(L, -2);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int luax_getlove(lua_State *L, const char *k)
|
|
{
|
|
lua_getglobal(L, "love");
|
|
|
|
if (!lua_isnil(L, -1))
|
|
{
|
|
lua_getfield(L, -1, k);
|
|
lua_replace(L, -2);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int luax_insistregistry(lua_State *L, Registry r)
|
|
{
|
|
switch (r)
|
|
{
|
|
case REGISTRY_GC:
|
|
return luax_insistlove(L, "_gc");
|
|
case REGISTRY_MODULES:
|
|
return luax_insistlove(L, "_modules");
|
|
case REGISTRY_TYPES:
|
|
return luax_insist(L, LUA_REGISTRYINDEX, "_lovetypes");
|
|
default:
|
|
return luaL_error(L, "Attempted to use invalid registry.");
|
|
}
|
|
}
|
|
|
|
int luax_getregistry(lua_State *L, Registry r)
|
|
{
|
|
switch (r)
|
|
{
|
|
case REGISTRY_GC:
|
|
return luax_getlove(L, "_gc");
|
|
case REGISTRY_MODULES:
|
|
return luax_getlove(L, "_modules");
|
|
case REGISTRY_TYPES:
|
|
lua_getfield(L, LUA_REGISTRYINDEX, "_lovetypes");
|
|
return 1;
|
|
default:
|
|
return luaL_error(L, "Attempted to use invalid registry.");
|
|
}
|
|
}
|
|
|
|
extern "C" int luax_typerror(lua_State *L, int narg, const char *tname)
|
|
{
|
|
int argtype = lua_type(L, narg);
|
|
const char *argtname = 0;
|
|
|
|
// We want to use the love type name for userdata, if possible.
|
|
if (argtype == LUA_TUSERDATA && luaL_getmetafield(L, narg, "__tostring") != 0)
|
|
{
|
|
lua_pushvalue(L, narg);
|
|
if (lua_pcall(L, 1, 1, 0) == 0 && lua_type(L, -1) == LUA_TSTRING)
|
|
{
|
|
argtname = lua_tostring(L, -1);
|
|
|
|
// Non-love userdata might have a tostring metamethod which doesn't
|
|
// describe its type, so we only use __tostring for love types.
|
|
love::Type t;
|
|
if (!love::getType(argtname, t))
|
|
argtname = 0;
|
|
}
|
|
}
|
|
|
|
if (argtname == 0)
|
|
argtname = lua_typename(L, argtype);
|
|
|
|
const char *msg = lua_pushfstring(L, "%s expected, got %s", tname, argtname);
|
|
return luaL_argerror(L, narg, msg);
|
|
}
|
|
|
|
StringMap<Type, TYPE_MAX_ENUM>::Entry typeEntries[] =
|
|
{
|
|
{"Invalid", INVALID_ID},
|
|
|
|
{"Object", OBJECT_ID},
|
|
{"Data", DATA_ID},
|
|
{"Module", MODULE_ID},
|
|
|
|
// Filesystem
|
|
{"File", FILESYSTEM_FILE_ID},
|
|
{"FileData", FILESYSTEM_FILE_DATA_ID},
|
|
|
|
// Font
|
|
{"GlyphData", FONT_GLYPH_DATA_ID},
|
|
{"Rasterizer", FONT_RASTERIZER_ID},
|
|
|
|
// Graphics
|
|
{"Drawable", GRAPHICS_DRAWABLE_ID},
|
|
{"Texture", GRAPHICS_TEXTURE_ID},
|
|
{"Image", GRAPHICS_IMAGE_ID},
|
|
{"Quad", GRAPHICS_QUAD_ID},
|
|
{"Font", GRAPHICS_FONT_ID},
|
|
{"ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_ID},
|
|
{"SpriteBatch", GRAPHICS_SPRITE_BATCH_ID},
|
|
{"Canvas", GRAPHICS_CANVAS_ID},
|
|
{"Shader", GRAPHICS_SHADER_ID},
|
|
{"Mesh", GRAPHICS_MESH_ID},
|
|
|
|
// Image
|
|
{"ImageData", IMAGE_IMAGE_DATA_ID},
|
|
{"CompressedData", IMAGE_COMPRESSED_DATA_ID},
|
|
|
|
// Joystick
|
|
{"Joystick", JOYSTICK_JOYSTICK_ID},
|
|
|
|
// Math
|
|
{"RandomGenerator", MATH_RANDOM_GENERATOR_ID},
|
|
{"BezierCurve", MATH_BEZIER_CURVE_ID},
|
|
|
|
// Audio
|
|
{"Source", AUDIO_SOURCE_ID},
|
|
|
|
// Sound
|
|
{"SoundData", SOUND_SOUND_DATA_ID},
|
|
{"Decoder", SOUND_DECODER_ID},
|
|
|
|
// Mouse
|
|
{"Cursor", MOUSE_CURSOR_ID},
|
|
|
|
// Physics
|
|
{"World", PHYSICS_WORLD_ID},
|
|
{"Contact", PHYSICS_CONTACT_ID},
|
|
{"Body", PHYSICS_BODY_ID},
|
|
{"Fixture", PHYSICS_FIXTURE_ID},
|
|
{"Shape", PHYSICS_SHAPE_ID},
|
|
{"CircleShape", PHYSICS_CIRCLE_SHAPE_ID},
|
|
{"PolygonShape", PHYSICS_POLYGON_SHAPE_ID},
|
|
{"EdgeShape", PHYSICS_EDGE_SHAPE_ID},
|
|
{"ChainShape", PHYSICS_CHAIN_SHAPE_ID},
|
|
{"Joint", PHYSICS_JOINT_ID},
|
|
{"MouseJoint", PHYSICS_MOUSE_JOINT_ID},
|
|
{"DistanceJoint", PHYSICS_DISTANCE_JOINT_ID},
|
|
{"PrismaticJoint", PHYSICS_PRISMATIC_JOINT_ID},
|
|
{"RevoluteJoint", PHYSICS_REVOLUTE_JOINT_ID},
|
|
{"PulleyJoint", PHYSICS_PULLEY_JOINT_ID},
|
|
{"GearJoint", PHYSICS_GEAR_JOINT_ID},
|
|
{"FrictionJoint", PHYSICS_FRICTION_JOINT_ID},
|
|
{"WeldJoint", PHYSICS_WELD_JOINT_ID},
|
|
{"RopeJoint", PHYSICS_ROPE_JOINT_ID},
|
|
{"WheelJoint", PHYSICS_WHEEL_JOINT_ID},
|
|
{"MotorJoint", PHYSICS_MOTOR_JOINT_ID},
|
|
|
|
// Thread
|
|
{"Thread", THREAD_THREAD_ID},
|
|
{"Channel", THREAD_CHANNEL_ID},
|
|
|
|
// The modules themselves. Only add abstracted modules here.
|
|
{"filesystem", MODULE_FILESYSTEM_ID},
|
|
{"graphics", MODULE_GRAPHICS_ID},
|
|
{"image", MODULE_IMAGE_ID},
|
|
{"sound", MODULE_SOUND_ID},
|
|
};
|
|
|
|
StringMap<Type, TYPE_MAX_ENUM> types(typeEntries, sizeof(typeEntries));
|
|
|
|
bool getType(const char *in, love::Type &out)
|
|
{
|
|
return types.find(in, out);
|
|
}
|
|
|
|
bool getType(love::Type in, const char *&out)
|
|
{
|
|
return types.find(in, out);
|
|
}
|
|
|
|
Type luax_type(lua_State *L, int idx)
|
|
{
|
|
Type t = INVALID_ID;
|
|
types.find(luaL_checkstring(L, idx), t);
|
|
return t;
|
|
}
|
|
|
|
} // love
|