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love/src/modules/graphics/opengl/Image.h
T
2010-01-31 16:54:47 +01:00

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/**
* Copyright (c) 2006-2010 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_IMAGE_H
#define LOVE_GRAPHICS_OPENGL_IMAGE_H
// LOVE
#include <common/Matrix.h>
#include <common/math.h>
#include <common/config.h>
#include <image/ImageData.h>
#include <graphics/Image.h>
#include "Quad.h"
// OpenGL
#include "GLee.h"
#include <SDL/SDL_opengl.h>
namespace love
{
namespace graphics
{
namespace opengl
{
/**
* A drawable image based on OpenGL-textures. This class takes ImageData
* objects and create textures on the GPU for fast drawing.
*
* @author Anders Ruud
**/
class Image : public love::graphics::Image
{
private:
// The ImageData from which the texture is created.
love::image::ImageData * data;
// Width and height of the hardware texture.
float width, height;
// OpenGL texture identifier.
GLuint texture;
// The source vertices of the image.
vertex vertices[4];
public:
/**
* Creates a new Image. Not that anything is ready to use
* before load is called.
*
* @param file The file from which to load the image.
**/
Image(love::image::ImageData * data);
/**
* Destructor. Deletes the hardware texture and other resources.
**/
virtual ~Image();
float getWidth() const;
float getHeight() const;
const vertex * getVertices() const;
love::image::ImageData * getData() const;
/**
* Generate vertices according to a subimage.
*
* Note: out-of-range values will be clamped.
* Note: the vertex colors will not be changed.
*
* @param x The top-left corner of the subimage along the x-axis.
* @param y The top-left corner of the subimage along the y-axis.
* @param w The width of the subimage.
* @param h The height of the subimage.
* @param vertices A vertex array of size four.
**/
void getRectangleVertices(int x, int y, int w, int h, vertex * vertices) const;
/**
* @copydoc Drawable::draw()
**/
void draw(float x, float y, float angle, float sx, float sy, float ox, float oy) const;
/**
* This function draws a section of the image using a Quad object.
*
* @copydetails Image::draws()
* @param frame Represents the region of the Image to draw.
**/
void drawq(Quad * quad, float x, float y, float angle, float sx, float sy, float ox, float oy) const;
/**
* Sets the filter mode.
*
* @param mode The filter mode.
**/
void setFilter(Image::Filter f);
Image::Filter getFilter() const;
void setWrap(Image::Wrap r);
Image::Wrap getWrap() const;
void bind() const;
bool load();
void unload();
// Implements Volatile.
bool loadVolatile();
void unloadVolatile();
private:
void drawv(const Matrix & t, const vertex * v) const;
}; // Image
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_IMAGE_H