Files
love/src/modules/physics/box2d/WheelJoint.cpp
T
2011-09-15 16:13:54 -04:00

119 lines
3.0 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "WheelJoint.h"
// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"
namespace love
{
namespace physics
{
namespace box2d
{
WheelJoint::WheelJoint(Body * body1, Body * body2, float x, float y, float ax, float ay, bool collideConnected)
: Joint(body1, body2), joint(NULL)
{
b2WheelJointDef def;
def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(x,y)), b2Vec2(ax,ay));
def.collideConnected = collideConnected;
joint = (b2WheelJoint*)createJoint(&def);
}
WheelJoint::~WheelJoint()
{
destroyJoint(joint);
joint = 0;
}
float WheelJoint::getJointTranslation() const
{
return Physics::scaleDown(joint->GetJointTranslation());
}
float WheelJoint::getJointSpeed() const
{
return Physics::scaleDown(joint->GetJointSpeed());
}
void WheelJoint::enableMotor(bool motor)
{
return joint->EnableMotor(motor);
}
bool WheelJoint::isMotorEnabled() const
{
return joint->IsMotorEnabled();
}
void WheelJoint::setMotorSpeed(float speed)
{
joint->SetMotorSpeed(Physics::scaleDown(speed));
}
float WheelJoint::getMotorSpeed() const
{
return Physics::scaleUp(joint->GetMotorSpeed());
}
void WheelJoint::setMaxMotorTorque(float torque)
{
joint->SetMaxMotorTorque(Physics::scaleDown(torque));
}
float WheelJoint::getMaxMotorTorque() const
{
return Physics::scaleUp(joint->GetMaxMotorTorque());
}
float WheelJoint::getMotorTorque(float inv_dt) const
{
return Physics::scaleUp(joint->GetMotorTorque(inv_dt));
}
void WheelJoint::setSpringFrequencyHz(float hz)
{
joint->SetSpringFrequencyHz(Physics::scaleDown(hz));
}
float WheelJoint::getSpringFrequencyHz() const
{
return Physics::scaleUp(joint->GetSpringFrequencyHz());
}
void WheelJoint::setSpringDampingRatio(float ratio)
{
joint->SetSpringDampingRatio(Physics::scaleDown(ratio));
}
float WheelJoint::getSpringDampingRatio() const
{
return Physics::scaleUp(joint->GetSpringDampingRatio());
}
} // box2d
} // physics
} // love