Files
love/src/modules/physics/box2d/ChainShape.cpp
T
Bill Meltsner a565668183 Add ChainShape
--HG--
branch : box2d-update
2011-09-15 17:17:28 -04:00

96 lines
2.3 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "ChainShape.h"
// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"
namespace love
{
namespace physics
{
namespace box2d
{
ChainShape::ChainShape(b2ChainShape * c, bool loop)
: loop(loop)
{
shape = c;
}
ChainShape::~ChainShape()
{
}
void ChainShape::setNextVertex(float x, float y)
{
if (loop) {
throw love::Exception("Physics error: Can't call setNextVertex on a loop ChainShape");
return;
}
b2Vec2 v(x, y);
b2ChainShape * c = (b2ChainShape *)shape;
c->SetNextVertex(Physics::scaleDown(v));
}
void ChainShape::setPrevVertex(float x, float y)
{
if (loop) {
throw love::Exception("Physics error: Can't call setPrevVertex on a loop ChainShape");
return;
}
b2Vec2 v(x, y);
b2ChainShape * c = (b2ChainShape *)shape;
c->SetNextVertex(Physics::scaleDown(v));
}
EdgeShape * ChainShape::getChildEdge(int index) const
{
b2ChainShape * c = (b2ChainShape *)shape;
b2EdgeShape e;
c->GetChildEdge(&e, index);
return new EdgeShape(&e);
}
int ChainShape::getVertexCount() const
{
b2ChainShape * c = (b2ChainShape *)shape;
return c->GetVertexCount();
}
b2Vec2 ChainShape::getVertex(int index) const
{
b2ChainShape * c = (b2ChainShape *)shape;
const b2Vec2 & v = c->GetVertex(index);
return Physics::scaleUp(v);
}
const b2Vec2 * ChainShape::getVertices() const
{
b2ChainShape * c = (b2ChainShape *)shape;
return c->GetVertices();
}
} // box2d
} // physics
} // love