Files
love/src/modules/audio/wrap_Source.cpp
T
bart@bartbes.ath.cx a91be8936f Added source:isStatic()
2010-03-28 17:52:22 +02:00

216 lines
4.9 KiB
C++

/**
* Copyright (c) 2006-2010 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Source.h"
namespace love
{
namespace audio
{
Source * luax_checksource(lua_State * L, int idx)
{
return luax_checktype<Source>(L, idx, "Source", AUDIO_SOURCE_T);
}
int w_Source_play(lua_State * L)
{
Source * t = luax_checksource(L, 1);
t->play();
return 0;
}
int w_Source_stop(lua_State * L)
{
Source * t = luax_checksource(L, 1);
t->stop();
return 0;
}
int w_Source_pause(lua_State * L)
{
Source * t = luax_checksource(L, 1);
t->pause();
return 0;
}
int w_Source_resume(lua_State * L)
{
Source * t = luax_checksource(L, 1);
t->resume();
return 0;
}
int w_Source_rewind(lua_State * L)
{
Source * t = luax_checksource(L, 1);
t->rewind();
return 0;
}
int w_Source_setPitch(lua_State * L)
{
Source * t = luax_checksource(L, 1);
float p = (float)luaL_checknumber(L, 2);
t->setPitch(p);
return 0;
}
int w_Source_getPitch(lua_State * L)
{
Source * t = luax_checksource(L, 1);
lua_pushnumber(L, t->getPitch());
return 1;
}
int w_Source_setVolume(lua_State * L)
{
Source * t = luax_checksource(L, 1);
float p = (float)luaL_checknumber(L, 2);
t->setVolume(p);
return 0;
}
int w_Source_getVolume(lua_State * L)
{
Source * t = luax_checksource(L, 1);
lua_pushnumber(L, t->getVolume());
return 1;
}
int w_Source_setPosition(lua_State * L)
{
Source * t = luax_checksource(L, 1);
float v[3];
v[0] = (float)luaL_checknumber(L, 2);
v[1] = (float)luaL_checknumber(L, 3);
v[2] = (float)luaL_checknumber(L, 4);
t->setPosition(v);
return 0;
}
int w_Source_getPosition(lua_State * L)
{
Source * t = luax_checksource(L, 1);
float v[3];
t->getPosition(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_Source_setVelocity(lua_State * L)
{
Source * t = luax_checksource(L, 1);
float v[3];
v[0] = (float)luaL_checknumber(L, 2);
v[1] = (float)luaL_checknumber(L, 3);
v[2] = (float)luaL_checknumber(L, 4);
t->setVelocity(v);
return 0;
}
int w_Source_getVelocity(lua_State * L)
{
Source * t = luax_checksource(L, 1);
float v[3];
t->getVelocity(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_Source_setDirection(lua_State * L)
{
Source * t = luax_checksource(L, 1);
float v[3];
v[0] = (float)luaL_checknumber(L, 2);
v[1] = (float)luaL_checknumber(L, 3);
v[2] = (float)luaL_checknumber(L, 4);
t->setDirection(v);
return 0;
}
int w_Source_getDirection(lua_State * L)
{
Source * t = luax_checksource(L, 1);
float v[3];
t->getDirection(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_Source_setLooping(lua_State * L)
{
Source * t = luax_checksource(L, 1);
t->setLooping(luax_toboolean(L, 2));
return 0;
}
int w_Source_isLooping(lua_State * L)
{
Source * t = luax_checksource(L, 1);
luax_pushboolean(L, t->isLooping());
return 1;
}
int w_Source_isStopped(lua_State * L)
{
Source * t = luax_checksource(L, 1);
luax_pushboolean(L, t->isStopped());
return 1;
}
int w_Source_isStatic(lua_State * L)
{
Source * t= luax_checksource(L, 1);
luax_pushboolean(L, t->isStatic());
return 1;
}
static const luaL_Reg functions[] = {
{ "play", w_Source_play },
{ "stop", w_Source_stop },
{ "pause", w_Source_pause },
{ "resume", w_Source_resume },
{ "rewind", w_Source_rewind },
{ "setPitch", w_Source_setPitch },
{ "getPitch", w_Source_getPitch },
{ "setVolume", w_Source_setVolume },
{ "getVolume", w_Source_getVolume },
{ "setLooping", w_Source_setLooping },
{ "isLooping", w_Source_isLooping },
{ "isStopped", w_Source_isStopped },
{ "isStatic", w_Source_isStatic },
{ 0, 0 }
};
int luaopen_source(lua_State * L)
{
return luax_register_type(L, "Source", functions);
}
} // audio
} // love