Files
love/src/modules/math/RandomGenerator.h
T
Alex Szpakowski 674ad9247a Added some checks for invalid numbers to love.math.setRandomState
--HG--
branch : RandomGenerator-2
2013-08-04 17:04:52 -03:00

152 lines
3.2 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MATH_RANDOM_GENERATOR_H
#define LOVE_MATH_RANDOM_GENERATOR_H
// LOVE
#include "common/config.h"
#include "common/Exception.h"
#include "common/math.h"
#include "common/int.h"
#include "common/Object.h"
// STL
#include <limits>
namespace love
{
namespace math
{
class RandomGenerator : public Object
{
public:
union State
{
uint64 b64;
struct
{
uint32 a;
uint32 b;
} b32;
};
RandomGenerator();
virtual ~RandomGenerator() {}
/**
* Set pseudo-random state.
* It's up to the implementation how to use this.
**/
void setState(State state);
/**
* Separately set the low and high parts of the pseudo-random state.
**/
inline void setState(uint32 low, uint32 high)
{
State newstate;
#ifdef LOVE_BIG_ENDIAN
newstate.b32.a = high;
newstate.b32.b = low;
#else
newstate.b32.b = high;
newstate.b32.a = low;
#endif
setState(newstate);
}
inline State getState() const
{
return rng_state;
}
inline void getState(uint32 &low, uint32 &high) const
{
#ifdef LOVE_BIG_ENDIAN
high = rng_state.b32.a;
low = rng_state.b32.b;
#else
high = rng_state.b32.b;
low = rng_state.b32.a;
#endif
}
/**
* Return uniformly distributed pseudo random integer.
*
* @return Pseudo random integer in [0,2^64).
**/
uint64 rand();
/**
* Get uniformly distributed pseudo random number in [0,1).
*
* @return Pseudo random number in [0,1).
**/
inline double random()
{
return double(rand()) / (double(std::numeric_limits<uint64>::max()) + 1.0);
}
/**
* Get uniformly distributed pseudo random number in [0,max).
*
* @return Pseudo random number in [0,max).
**/
inline double random(double max)
{
return random() * max;
}
/**
* Get uniformly distributed pseudo random number in [min, max).
*
* @return Pseudo random number in [min, max).
**/
inline double random(double min, double max)
{
return random() * (max - min) + min;
}
/**
* Get normally distributed pseudo random number.
*
* @param stddev Standard deviation of the distribution.
* @return Normally distributed random number with mean 0 and variance (stddev)².
**/
double randomNormal(double stddev);
private:
State rng_state;
double last_randomnormal;
}; // RandomGenerator
} // math
} // love
#endif // LOVE_MATH_RANDOM_GENERATOR_H