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902 lines
21 KiB
C++
902 lines
21 KiB
C++
/**
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* Copyright (c) 2006-2024 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include <iostream>
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#include <sstream>
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#include <algorithm>
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#include "common/utf8.h"
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#include "common/b64.h"
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#include "Filesystem.h"
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#include "File.h"
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#include "PhysfsIo.h"
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// PhysFS
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#include "libraries/physfs/physfs.h"
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// For great CWD. (Current Working Directory)
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// Using this instead of boost::filesystem which totally
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// cramped our style.
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#ifdef LOVE_WINDOWS
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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# include <direct.h>
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# include <initguid.h>
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# include <Shlobj.h>
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# include <Knownfolders.h>
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#else
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# include <sys/param.h>
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# include <unistd.h>
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#endif
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#if defined(LOVE_IOS) || defined(LOVE_MACOS)
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# include "common/apple.h"
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#endif
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#ifdef LOVE_IOS
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# include "common/ios.h"
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#endif
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#ifdef LOVE_MACOS
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# include "common/macos.h"
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#endif
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#include <string>
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#ifdef LOVE_ANDROID
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#include <SDL.h>
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#include "common/android.h"
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#endif
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namespace love
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{
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namespace filesystem
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{
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namespace physfs
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{
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static std::string normalize(const std::string &input)
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{
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std::stringstream out;
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bool seenSep = false, isSep = false;
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for (size_t i = 0; i < input.size(); ++i)
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{
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isSep = (input[i] == LOVE_PATH_SEPARATOR[0]);
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if (!isSep || !seenSep)
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out << input[i];
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seenSep = isSep;
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}
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return out.str();
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}
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static const Filesystem::CommonPath appCommonPaths[] =
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{
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Filesystem::COMMONPATH_APP_SAVEDIR,
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Filesystem::COMMONPATH_APP_DOCUMENTS
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};
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static bool isAppCommonPath(Filesystem::CommonPath path)
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{
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switch (path)
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{
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case Filesystem::COMMONPATH_APP_SAVEDIR:
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case Filesystem::COMMONPATH_APP_DOCUMENTS:
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return true;
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default:
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return false;
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}
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}
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Filesystem::Filesystem()
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: love::filesystem::Filesystem("love.filesystem.physfs")
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, appendIdentityToPath(false)
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, fused(false)
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, fusedSet(false)
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, fullPaths()
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, commonPathMountInfo()
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, saveDirectoryNeedsMounting(false)
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{
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requirePath = {"?.lua", "?/init.lua"};
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cRequirePath = {"??"};
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}
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Filesystem::~Filesystem()
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{
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#ifdef LOVE_ANDROID
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love::android::deinitializeVirtualArchive();
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#endif
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if (PHYSFS_isInit())
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PHYSFS_deinit();
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}
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void Filesystem::init(const char *arg0)
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{
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#ifdef LOVE_ANDROID
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arg0 = love::android::getArg0();
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#endif
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if (!PHYSFS_init(arg0))
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throw love::Exception("Failed to initialize filesystem: %s", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
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// Enable symlinks by default.
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setSymlinksEnabled(true);
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}
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void Filesystem::setFused(bool fused)
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{
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if (fusedSet)
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return;
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this->fused = fused;
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fusedSet = true;
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}
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bool Filesystem::isFused() const
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{
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if (!fusedSet)
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return false;
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return fused;
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}
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bool Filesystem::setIdentity(const char *ident, bool appendToPath)
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{
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if (!PHYSFS_isInit())
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return false;
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if (ident == nullptr || strlen(ident) == 0)
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return false;
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// Validate whether re-mounting will work.
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for (CommonPath p : appCommonPaths)
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{
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if (!commonPathMountInfo[p].mounted)
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continue;
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// If a file is still open, unmount will fail.
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std::string fullPath = getFullCommonPath(p);
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if (!fullPath.empty() && !PHYSFS_canUnmount(fullPath.c_str()))
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return false;
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}
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bool oldMountedCommonPaths[COMMONPATH_MAX_ENUM] = {false};
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// We don't want old save paths to accumulate when we set a new identity.
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for (CommonPath p : appCommonPaths)
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{
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oldMountedCommonPaths[p] = commonPathMountInfo[p].mounted;
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if (commonPathMountInfo[p].mounted)
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unmount(p);
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}
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// These will be re-populated by getFullCommonPath.
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for (CommonPath p : appCommonPaths)
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fullPaths[p].clear();
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// Store the save directory. getFullCommonPath(COMMONPATH_APP_*) uses this.
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saveIdentity = std::string(ident);
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appendIdentityToPath = appendToPath;
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// Try to mount as readwrite without creating missing directories in the
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// path hierarchy. If this fails, setupWriteDirectory will attempt to create
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// them and try again.
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// This is done so the save directory is only created on-demand.
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if (!mountCommonPathInternal(COMMONPATH_APP_SAVEDIR, nullptr, MOUNT_PERMISSIONS_READWRITE, appendToPath, false))
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saveDirectoryNeedsMounting = true;
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// Mount any other app common paths with directory creation immediately
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// instead of on-demand, since to get to this point they would have to be
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// explicitly mounted already beforehand.
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for (CommonPath p : appCommonPaths)
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{
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if (oldMountedCommonPaths[p] && p != COMMONPATH_APP_SAVEDIR)
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{
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// TODO: error handling?
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auto info = commonPathMountInfo[p];
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mountCommonPathInternal(p, info.mountPoint.c_str(), info.permissions, appendToPath, true);
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}
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}
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return true;
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}
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const char *Filesystem::getIdentity() const
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{
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return saveIdentity.c_str();
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}
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bool Filesystem::setSource(const char *source)
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{
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if (!PHYSFS_isInit())
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return false;
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// Check whether directory is already set.
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if (!gameSource.empty())
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return false;
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std::string new_search_path = source;
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#ifdef LOVE_ANDROID
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if (!love::android::createStorageDirectories())
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SDL_Log("Error creating storage directories!");
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PHYSFS_Io *gameLoveIO;
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bool hasFusedGame = love::android::checkFusedGame((void **) &gameLoveIO);
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bool isAAssetMounted = false;
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if (hasFusedGame)
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{
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if (gameLoveIO)
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{
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if (PHYSFS_mountIo(gameLoveIO, ".zip", nullptr, 0)) {
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gameSource = new_search_path;
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return true;
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}
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gameLoveIO->destroy(gameLoveIO);
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}
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else
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{
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if (!love::android::initializeVirtualArchive())
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{
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SDL_Log("Unable to mount AAsset: %s", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()));
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return false;
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}
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// See love::android::initializeVirtualArchive()
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new_search_path = "ASET.AASSET";
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isAAssetMounted = true;
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}
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}
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if (!isAAssetMounted)
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{
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// Is this love2d://fd/ URIs?
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int fd = love::android::getFDFromLoveProtocol(new_search_path.c_str());
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if (fd != -1)
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{
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PHYSFS_Io *io = (PHYSFS_Io *) love::android::getIOFromFD(fd);
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if (PHYSFS_mountIo(io, "LOVE.FD", nullptr, 0))
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{
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gameSource = new_search_path;
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return true;
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}
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io->destroy(io);
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}
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}
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#endif
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// Add the directory.
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if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1))
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{
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// It's possible there is additional data at the end of the fused executable,
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// e.g. for signed windows executables (the signature).
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// In this case let's try a little bit harder to find the zip file.
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// This is not used by default because I assume that the physfs IOs are probably
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// more robust and more performant, so they should be favored, if possible.
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auto io = StripSuffixIo::create(new_search_path);
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if (!io->determineStrippedLength())
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{
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delete io;
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return false;
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}
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if (!PHYSFS_mountIo(io, io->filename.c_str(), nullptr, 1))
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{
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// If PHYSFS_mountIo fails, io->destroy(io) is not called and we have
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// to delete ourselves.
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delete io;
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return false;
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}
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return true;
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}
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// Save the game source.
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gameSource = new_search_path;
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return true;
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}
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const char *Filesystem::getSource() const
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{
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return gameSource.c_str();
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}
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bool Filesystem::setupWriteDirectory()
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{
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if (!PHYSFS_isInit())
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return false;
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if (!saveDirectoryNeedsMounting)
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return true;
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if (saveIdentity.empty())
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return false;
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// Only the save directory is mounted on-demand if it doesn't exist yet.
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// Other app common paths are immediately re-mounted in setIdentity.
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bool createdir = true;
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if (!mountCommonPathInternal(COMMONPATH_APP_SAVEDIR, nullptr, MOUNT_PERMISSIONS_READWRITE, appendIdentityToPath, createdir))
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return false;
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saveDirectoryNeedsMounting = false;
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return true;
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}
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bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath)
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{
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if (!PHYSFS_isInit() || !archive)
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return false;
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std::string realPath;
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std::string sourceBase = getSourceBaseDirectory();
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// Check whether the given archive path is in the list of allowed full paths.
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auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive);
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if (it != allowedMountPaths.end())
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realPath = *it;
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else if (isFused() && sourceBase.compare(archive) == 0)
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{
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// Special case: if the game is fused and the archive is the source's
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// base directory, mount it even though it's outside of the save dir.
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realPath = sourceBase;
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}
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else
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{
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// Not allowed for safety reasons.
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if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
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return false;
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const char *realDir = PHYSFS_getRealDir(archive);
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if (!realDir)
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return false;
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realPath = realDir;
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// Always disallow mounting of files inside the game source, since it
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// won't work anyway if the game source is a zipped .love file.
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if (realPath.find(gameSource) == 0)
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return false;
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realPath += LOVE_PATH_SEPARATOR;
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realPath += archive;
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}
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return mountFullPath(realPath.c_str(), mountpoint, MOUNT_PERMISSIONS_READ, appendToPath);
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}
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bool Filesystem::mountFullPath(const char *archive, const char *mountpoint, MountPermissions permissions, bool appendToPath)
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{
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if (!PHYSFS_isInit() || !archive)
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return false;
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if (permissions == MOUNT_PERMISSIONS_READWRITE)
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return PHYSFS_mountRW(archive, mountpoint, appendToPath) != 0;
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return PHYSFS_mount(archive, mountpoint, appendToPath) != 0;
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}
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bool Filesystem::mountCommonPathInternal(CommonPath path, const char *mountpoint, MountPermissions permissions, bool appendToPath, bool createDir)
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{
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std::string fullpath = getFullCommonPath(path);
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if (fullpath.empty())
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return false;
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if (createDir && isAppCommonPath(path) && !isRealDirectory(fullpath))
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{
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if (!createRealDirectory(fullpath))
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return false;
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}
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if (mountFullPath(fullpath.c_str(), mountpoint, permissions, appendToPath))
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{
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std::string mp = mountpoint != nullptr ? mountpoint : "/";
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commonPathMountInfo[path] = {true, mp, permissions};
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return true;
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}
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return false;
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}
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bool Filesystem::mountCommonPath(CommonPath path, const char *mountpoint, MountPermissions permissions, bool appendToPath)
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{
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return mountCommonPathInternal(path, mountpoint, permissions, appendToPath, true);
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}
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bool Filesystem::mount(Data *data, const char *archivename, const char *mountpoint, bool appendToPath)
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{
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if (!PHYSFS_isInit())
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return false;
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if (PHYSFS_mountMemory(data->getData(), data->getSize(), nullptr, archivename, mountpoint, appendToPath) != 0)
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{
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mountedData[archivename] = data;
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return true;
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}
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return false;
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}
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bool Filesystem::unmount(const char *archive)
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{
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if (!PHYSFS_isInit() || !archive)
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return false;
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auto datait = mountedData.find(archive);
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if (datait != mountedData.end() && PHYSFS_unmount(archive) != 0)
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{
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mountedData.erase(datait);
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return true;
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}
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auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive);
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if (it != allowedMountPaths.end())
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return unmountFullPath(archive);
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std::string sourceBase = getSourceBaseDirectory();
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if (isFused() && sourceBase.compare(archive) == 0)
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return unmountFullPath(archive);
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if (strlen(archive) == 0 || strstr(archive, "..") || strcmp(archive, "/") == 0)
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return false;
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const char *realDir = PHYSFS_getRealDir(archive);
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if (!realDir)
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return false;
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std::string realPath = realDir;
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realPath += LOVE_PATH_SEPARATOR;
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realPath += archive;
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if (PHYSFS_getMountPoint(realPath.c_str()) == nullptr)
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return false;
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return PHYSFS_unmount(realPath.c_str()) != 0;
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}
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bool Filesystem::unmountFullPath(const char *fullpath)
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{
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if (!PHYSFS_isInit() || !fullpath)
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return false;
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return PHYSFS_unmount(fullpath) != 0;
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}
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bool Filesystem::unmount(CommonPath path)
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{
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std::string fullpath = getFullCommonPath(path);
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if (!fullpath.empty() && unmountFullPath(fullpath.c_str()))
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{
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commonPathMountInfo[path].mounted = false;
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return true;
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}
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return false;
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}
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bool Filesystem::unmount(Data *data)
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{
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for (const auto &datapair : mountedData)
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{
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if (datapair.second.get() == data)
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{
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std::string archive = datapair.first;
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return unmount(archive.c_str());
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}
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}
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return false;
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}
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love::filesystem::File *Filesystem::openFile(const char *filename, File::Mode mode) const
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{
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return new File(filename, mode);
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}
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std::string Filesystem::getFullCommonPath(CommonPath path)
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{
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if (!fullPaths[path].empty())
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return fullPaths[path];
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if (isAppCommonPath(path))
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{
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if (saveIdentity.empty())
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return fullPaths[path];
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std::string rootpath;
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switch (path)
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{
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case COMMONPATH_APP_SAVEDIR:
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rootpath = getFullCommonPath(COMMONPATH_USER_APPDATA);
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break;
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case COMMONPATH_APP_DOCUMENTS:
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rootpath = getFullCommonPath(COMMONPATH_USER_DOCUMENTS);
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break;
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default:
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break;
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}
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if (rootpath.empty())
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return fullPaths[path];
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std::string suffix;
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if (isFused())
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suffix = std::string(LOVE_PATH_SEPARATOR) + saveIdentity;
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else
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suffix = std::string(LOVE_PATH_SEPARATOR LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + saveIdentity;
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fullPaths[path] = normalize(rootpath + suffix);
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return fullPaths[path];
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}
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#if defined(LOVE_MACOS) || defined(LOVE_IOS)
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switch (path)
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{
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case COMMONPATH_APP_SAVEDIR:
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case COMMONPATH_APP_DOCUMENTS:
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// Handled above.
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break;
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case COMMONPATH_USER_HOME:
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fullPaths[path] = apple::getUserDirectory(apple::USER_DIRECTORY_HOME);
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break;
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case COMMONPATH_USER_APPDATA:
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fullPaths[path] = apple::getUserDirectory(apple::USER_DIRECTORY_APPSUPPORT);
|
|
break;
|
|
case COMMONPATH_USER_DESKTOP:
|
|
fullPaths[path] = apple::getUserDirectory(apple::USER_DIRECTORY_DESKTOP);
|
|
break;
|
|
case COMMONPATH_USER_DOCUMENTS:
|
|
fullPaths[path] = apple::getUserDirectory(apple::USER_DIRECTORY_DOCUMENTS);
|
|
break;
|
|
case COMMONPATH_MAX_ENUM:
|
|
break;
|
|
}
|
|
|
|
#elif defined(LOVE_WINDOWS)
|
|
|
|
PWSTR winpath = nullptr;
|
|
HRESULT hr = E_FAIL;
|
|
|
|
switch (path)
|
|
{
|
|
case COMMONPATH_APP_SAVEDIR:
|
|
case COMMONPATH_APP_DOCUMENTS:
|
|
// Handled above.
|
|
break;
|
|
case COMMONPATH_USER_HOME:
|
|
hr = SHGetKnownFolderPath(FOLDERID_Profile, 0, nullptr, &winpath);
|
|
break;
|
|
case COMMONPATH_USER_APPDATA:
|
|
hr = SHGetKnownFolderPath(FOLDERID_RoamingAppData, 0, nullptr, &winpath);
|
|
break;
|
|
case COMMONPATH_USER_DESKTOP:
|
|
hr = SHGetKnownFolderPath(FOLDERID_Desktop, 0, nullptr, &winpath);
|
|
break;
|
|
case COMMONPATH_USER_DOCUMENTS:
|
|
hr = SHGetKnownFolderPath(FOLDERID_Documents, 0, nullptr, &winpath);
|
|
break;
|
|
case COMMONPATH_MAX_ENUM:
|
|
break;
|
|
}
|
|
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
fullPaths[path] = to_utf8(winpath);
|
|
CoTaskMemFree(winpath);
|
|
}
|
|
|
|
#elif defined(LOVE_ANDROID)
|
|
|
|
std::string storagepath;
|
|
if (isAndroidSaveExternal())
|
|
storagepath = SDL_AndroidGetExternalStoragePath();
|
|
else
|
|
storagepath = SDL_AndroidGetInternalStoragePath();
|
|
|
|
switch (path)
|
|
{
|
|
case COMMONPATH_APP_SAVEDIR:
|
|
case COMMONPATH_APP_DOCUMENTS:
|
|
// Handled above.
|
|
break;
|
|
case COMMONPATH_USER_HOME:
|
|
fullPaths[path] = normalize(PHYSFS_getUserDir());
|
|
break;
|
|
case COMMONPATH_USER_APPDATA:
|
|
fullPaths[path] = normalize(storagepath + "/save/");
|
|
break;
|
|
case COMMONPATH_USER_DESKTOP:
|
|
// No such thing on Android?
|
|
break;
|
|
case COMMONPATH_USER_DOCUMENTS:
|
|
// TODO: something more idiomatic / useful?
|
|
fullPaths[path] = normalize(storagepath + "/Documents/");
|
|
break;
|
|
case COMMONPATH_MAX_ENUM:
|
|
break;
|
|
}
|
|
|
|
#elif defined(LOVE_LINUX)
|
|
|
|
const char *xdgdir = nullptr;
|
|
|
|
switch (path)
|
|
{
|
|
case COMMONPATH_APP_SAVEDIR:
|
|
case COMMONPATH_APP_DOCUMENTS:
|
|
// Handled above.
|
|
break;
|
|
case COMMONPATH_USER_HOME:
|
|
fullPaths[path] = normalize(PHYSFS_getUserDir());
|
|
break;
|
|
case COMMONPATH_USER_APPDATA:
|
|
xdgdir = getenv("XDG_DATA_HOME");
|
|
if (!xdgdir)
|
|
fullPaths[path] = normalize(std::string(getUserDirectory()) + "/.local/share/");
|
|
else
|
|
fullPaths[path] = xdgdir;
|
|
break;
|
|
case COMMONPATH_USER_DESKTOP:
|
|
fullPaths[path] = normalize(std::string(getUserDirectory()) + "/Desktop/");
|
|
break;
|
|
case COMMONPATH_USER_DOCUMENTS:
|
|
fullPaths[path] = normalize(std::string(getUserDirectory()) + "/Documents/");
|
|
break;
|
|
case COMMONPATH_MAX_ENUM:
|
|
break;
|
|
}
|
|
|
|
#endif
|
|
|
|
return fullPaths[path];
|
|
}
|
|
|
|
const char *Filesystem::getWorkingDirectory()
|
|
{
|
|
if (cwd.empty())
|
|
{
|
|
#ifdef LOVE_WINDOWS
|
|
|
|
WCHAR w_cwd[LOVE_MAX_PATH];
|
|
_wgetcwd(w_cwd, LOVE_MAX_PATH);
|
|
cwd = to_utf8(w_cwd);
|
|
replace_char(cwd, '\\', '/');
|
|
#else
|
|
char *cwd_char = new char[LOVE_MAX_PATH];
|
|
|
|
if (getcwd(cwd_char, LOVE_MAX_PATH))
|
|
cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty
|
|
|
|
delete[] cwd_char;
|
|
#endif
|
|
}
|
|
|
|
return cwd.c_str();
|
|
}
|
|
|
|
std::string Filesystem::getUserDirectory()
|
|
{
|
|
return getFullCommonPath(COMMONPATH_USER_HOME);
|
|
}
|
|
|
|
std::string Filesystem::getAppdataDirectory()
|
|
{
|
|
return getFullCommonPath(COMMONPATH_USER_APPDATA);
|
|
}
|
|
|
|
std::string Filesystem::getSaveDirectory()
|
|
{
|
|
return getFullCommonPath(COMMONPATH_APP_SAVEDIR);
|
|
}
|
|
|
|
std::string Filesystem::getSourceBaseDirectory() const
|
|
{
|
|
size_t source_len = gameSource.length();
|
|
|
|
if (source_len == 0)
|
|
return "";
|
|
|
|
// FIXME: This doesn't take into account parent and current directory
|
|
// symbols (i.e. '..' and '.')
|
|
#ifdef LOVE_WINDOWS
|
|
// In windows, delimiters can be either '/' or '\'.
|
|
size_t base_end_pos = gameSource.find_last_of("/\\", source_len - 2);
|
|
#else
|
|
size_t base_end_pos = gameSource.find_last_of('/', source_len - 2);
|
|
#endif
|
|
|
|
if (base_end_pos == std::string::npos)
|
|
return "";
|
|
|
|
// If the source is in the unix root (aka '/'), we want to keep the '/'.
|
|
if (base_end_pos == 0)
|
|
base_end_pos = 1;
|
|
|
|
return gameSource.substr(0, base_end_pos);
|
|
}
|
|
|
|
std::string Filesystem::getRealDirectory(const char *filename) const
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
throw love::Exception("PhysFS is not initialized.");
|
|
|
|
const char *dir = PHYSFS_getRealDir(filename);
|
|
|
|
if (dir == nullptr)
|
|
throw love::Exception("File does not exist on disk.");
|
|
|
|
return std::string(dir);
|
|
}
|
|
|
|
bool Filesystem::exists(const char *filepath) const
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return false;
|
|
|
|
return PHYSFS_exists(filepath) != 0;
|
|
}
|
|
|
|
bool Filesystem::getInfo(const char *filepath, Info &info) const
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return false;
|
|
|
|
PHYSFS_Stat stat = {};
|
|
if (!PHYSFS_stat(filepath, &stat))
|
|
return false;
|
|
|
|
info.size = (int64) stat.filesize;
|
|
info.modtime = (int64) stat.modtime;
|
|
info.readonly = stat.readonly != 0;
|
|
|
|
if (stat.filetype == PHYSFS_FILETYPE_REGULAR)
|
|
info.type = FILETYPE_FILE;
|
|
else if (stat.filetype == PHYSFS_FILETYPE_DIRECTORY)
|
|
info.type = FILETYPE_DIRECTORY;
|
|
else if (stat.filetype == PHYSFS_FILETYPE_SYMLINK)
|
|
info.type = FILETYPE_SYMLINK;
|
|
else
|
|
info.type = FILETYPE_OTHER;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Filesystem::createDirectory(const char *dir)
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return false;
|
|
|
|
if (!setupWriteDirectory())
|
|
return false;
|
|
|
|
if (!PHYSFS_mkdir(dir))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Filesystem::remove(const char *file)
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return false;
|
|
|
|
if (!setupWriteDirectory())
|
|
return false;
|
|
|
|
if (!PHYSFS_delete(file))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
FileData *Filesystem::read(const char *filename, int64 size) const
|
|
{
|
|
File file(filename, File::MODE_READ);
|
|
|
|
// close() is called in the File destructor.
|
|
return file.read(size);
|
|
}
|
|
|
|
FileData* Filesystem::read(const char* filename) const
|
|
{
|
|
File file(filename, File::MODE_READ);
|
|
|
|
// close() is called in the File destructor.
|
|
return file.read();
|
|
}
|
|
|
|
void Filesystem::write(const char *filename, const void *data, int64 size) const
|
|
{
|
|
File file(filename, File::MODE_WRITE);
|
|
|
|
// close() is called in the File destructor.
|
|
if (!file.write(data, size))
|
|
throw love::Exception("Data could not be written.");
|
|
}
|
|
|
|
void Filesystem::append(const char *filename, const void *data, int64 size) const
|
|
{
|
|
File file(filename, File::MODE_APPEND);
|
|
|
|
// close() is called in the File destructor.
|
|
if (!file.write(data, size))
|
|
throw love::Exception("Data could not be written.");
|
|
}
|
|
|
|
bool Filesystem::getDirectoryItems(const char *dir, std::vector<std::string> &items)
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return false;
|
|
|
|
char **rc = PHYSFS_enumerateFiles(dir);
|
|
|
|
if (rc == nullptr)
|
|
return false;
|
|
|
|
for (char **i = rc; *i != 0; i++)
|
|
items.push_back(*i);
|
|
|
|
PHYSFS_freeList(rc);
|
|
return true;
|
|
}
|
|
|
|
void Filesystem::setSymlinksEnabled(bool enable)
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return;
|
|
|
|
PHYSFS_permitSymbolicLinks(enable ? 1 : 0);
|
|
}
|
|
|
|
bool Filesystem::areSymlinksEnabled() const
|
|
{
|
|
if (!PHYSFS_isInit())
|
|
return false;
|
|
|
|
return PHYSFS_symbolicLinksPermitted() != 0;
|
|
}
|
|
|
|
std::vector<std::string> &Filesystem::getRequirePath()
|
|
{
|
|
return requirePath;
|
|
}
|
|
|
|
std::vector<std::string> &Filesystem::getCRequirePath()
|
|
{
|
|
return cRequirePath;
|
|
}
|
|
|
|
void Filesystem::allowMountingForPath(const std::string &path)
|
|
{
|
|
if (std::find(allowedMountPaths.begin(), allowedMountPaths.end(), path) == allowedMountPaths.end())
|
|
allowedMountPaths.push_back(path);
|
|
}
|
|
|
|
} // physfs
|
|
} // filesystem
|
|
} // love
|