Files
love/src/modules/audio/openal/Pool.cpp
T
2011-07-24 13:51:24 +02:00

284 lines
5.2 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Pool.h"
#include "Source.h"
namespace love
{
namespace audio
{
namespace openal
{
Pool::Pool()
{
// Generate sources.
alGenSources(NUM_SOURCES, sources);
// Create the mutex.
mutex = new thread::Mutex();
if(alGetError() != AL_NO_ERROR)
throw love::Exception("Could not generate sources.");
// Make all sources available initially.
for(int i = 0; i < NUM_SOURCES; i++)
available.push(sources[i]);
}
Pool::~Pool()
{
stop();
delete mutex;
// Free all sources.
alDeleteSources(NUM_SOURCES, sources);
}
bool Pool::isAvailable() const
{
bool has = false;
{
thread::Lock lock(mutex);
has = !available.empty();
}
return has;
}
bool Pool::isPlaying(Source * s)
{
bool p = false;
{
thread::Lock lock(mutex);
for(std::map<Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
{
if(i->first == s)
p = true;
}
}
return p;
}
void Pool::update()
{
thread::Lock lock(mutex);
std::map<Source *, ALuint>::iterator i = playing.begin();
while(i != playing.end())
{
if(i->first->isStopped())
{
i->first->stopAtomic();
i->first->release();
available.push(i->second);
playing.erase(i++);
}
else
{
i->first->update();
i++;
}
}
}
int Pool::getNumSources() const
{
return playing.size();
}
int Pool::getMaxSources() const
{
return NUM_SOURCES;
}
bool Pool::play(Source * source, ALuint & out)
{
bool ok;
out = 0;
thread::Lock lock(mutex);
bool alreadyPlaying = findSource(source, out);
if(!alreadyPlaying)
{
// Try to play.
if(!available.empty())
{
// Get the first available source.
out = available.front();
// Remove it.
available.pop();
// Insert into map of playing sources.
playing.insert(std::pair<Source *, ALuint>(source, out));
source->retain();
source->playAtomic();
ok = true;
}
else
{
ok = false;
}
}
else
{
ok = true;
}
return ok;
}
void Pool::stop()
{
thread::Lock lock(mutex);
for(std::map<Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
{
i->first->stopAtomic();
i->first->release();
available.push(i->second);
}
playing.clear();
}
void Pool::stop(Source * source)
{
thread::Lock lock(mutex);
removeSource(source);
}
void Pool::pause()
{
thread::Lock lock(mutex);
for(std::map<Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
i->first->pauseAtomic();
}
void Pool::pause(Source * source)
{
thread::Lock lock(mutex);
ALuint out;
if(findSource(source, out))
source->pauseAtomic();
}
void Pool::resume()
{
thread::Lock lock(mutex);
for(std::map<Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
i->first->resumeAtomic();
}
void Pool::resume(Source * source)
{
thread::Lock lock(mutex);
ALuint out;
if(findSource(source, out))
source->resumeAtomic();
}
void Pool::rewind()
{
thread::Lock lock(mutex);
for(std::map<Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
i->first->rewindAtomic();
}
void Pool::rewind(Source * source)
{
thread::Lock lock(mutex);
ALuint out;
if(findSource(source, out))
source->rewindAtomic();
}
void Pool::release(Source * source)
{
ALuint s = findi(source);
if(s != 0)
{
available.push(s);
playing.erase(source);
}
}
void Pool::seek(Source * source, float offset, void * unit)
{
thread::Lock lock(mutex);
return source->seekAtomic(offset, unit);
}
float Pool::tell(Source * source, void * unit)
{
thread::Lock lock(mutex);
return source->tellAtomic(unit);
}
ALuint Pool::findi(const Source * source) const
{
std::map<Source *, ALuint>::const_iterator i = playing.find((Source *)source);
if(i != playing.end())
return i->second;
return 0;
}
bool Pool::findSource(Source * source, ALuint & out)
{
std::map<Source *, ALuint>::const_iterator i = playing.find((Source *)source);
bool found = i != playing.end();
if(found)
out = i->second;
return found;
}
bool Pool::removeSource(Source * source)
{
std::map<Source *, ALuint>::iterator i = playing.find((Source *)source);
if(i != playing.end())
{
source->stopAtomic();
source->release();
available.push(i->second);
playing.erase(i++);
return true;
}
return false;
}
} // openal
} // audio
} // love