mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
284 lines
5.2 KiB
C++
284 lines
5.2 KiB
C++
/**
|
|
* Copyright (c) 2006-2011 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "Pool.h"
|
|
|
|
#include "Source.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace audio
|
|
{
|
|
namespace openal
|
|
{
|
|
Pool::Pool()
|
|
{
|
|
// Generate sources.
|
|
alGenSources(NUM_SOURCES, sources);
|
|
|
|
// Create the mutex.
|
|
mutex = new thread::Mutex();
|
|
|
|
if(alGetError() != AL_NO_ERROR)
|
|
throw love::Exception("Could not generate sources.");
|
|
|
|
// Make all sources available initially.
|
|
for(int i = 0; i < NUM_SOURCES; i++)
|
|
available.push(sources[i]);
|
|
}
|
|
|
|
Pool::~Pool()
|
|
{
|
|
stop();
|
|
|
|
delete mutex;
|
|
|
|
// Free all sources.
|
|
alDeleteSources(NUM_SOURCES, sources);
|
|
}
|
|
|
|
bool Pool::isAvailable() const
|
|
{
|
|
bool has = false;
|
|
{
|
|
thread::Lock lock(mutex);
|
|
has = !available.empty();
|
|
}
|
|
return has;
|
|
}
|
|
|
|
bool Pool::isPlaying(Source * s)
|
|
{
|
|
bool p = false;
|
|
{
|
|
thread::Lock lock(mutex);
|
|
for(std::map<Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
|
|
{
|
|
if(i->first == s)
|
|
p = true;
|
|
}
|
|
}
|
|
return p;
|
|
}
|
|
|
|
void Pool::update()
|
|
{
|
|
thread::Lock lock(mutex);
|
|
|
|
std::map<Source *, ALuint>::iterator i = playing.begin();
|
|
|
|
while(i != playing.end())
|
|
{
|
|
if(i->first->isStopped())
|
|
{
|
|
i->first->stopAtomic();
|
|
i->first->release();
|
|
available.push(i->second);
|
|
playing.erase(i++);
|
|
}
|
|
else
|
|
{
|
|
i->first->update();
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
int Pool::getNumSources() const
|
|
{
|
|
return playing.size();
|
|
}
|
|
|
|
int Pool::getMaxSources() const
|
|
{
|
|
return NUM_SOURCES;
|
|
}
|
|
|
|
bool Pool::play(Source * source, ALuint & out)
|
|
{
|
|
bool ok;
|
|
out = 0;
|
|
|
|
thread::Lock lock(mutex);
|
|
|
|
bool alreadyPlaying = findSource(source, out);
|
|
|
|
if(!alreadyPlaying)
|
|
{
|
|
// Try to play.
|
|
if(!available.empty())
|
|
{
|
|
// Get the first available source.
|
|
out = available.front();
|
|
|
|
// Remove it.
|
|
available.pop();
|
|
|
|
// Insert into map of playing sources.
|
|
playing.insert(std::pair<Source *, ALuint>(source, out));
|
|
|
|
source->retain();
|
|
|
|
source->playAtomic();
|
|
|
|
ok = true;
|
|
}
|
|
else
|
|
{
|
|
ok = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ok = true;
|
|
}
|
|
|
|
return ok;
|
|
}
|
|
|
|
void Pool::stop()
|
|
{
|
|
thread::Lock lock(mutex);
|
|
for(std::map<Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
|
|
{
|
|
i->first->stopAtomic();
|
|
i->first->release();
|
|
available.push(i->second);
|
|
}
|
|
|
|
playing.clear();
|
|
}
|
|
|
|
void Pool::stop(Source * source)
|
|
{
|
|
thread::Lock lock(mutex);
|
|
removeSource(source);
|
|
}
|
|
|
|
void Pool::pause()
|
|
{
|
|
thread::Lock lock(mutex);
|
|
for(std::map<Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
|
|
i->first->pauseAtomic();
|
|
}
|
|
|
|
void Pool::pause(Source * source)
|
|
{
|
|
thread::Lock lock(mutex);
|
|
ALuint out;
|
|
if(findSource(source, out))
|
|
source->pauseAtomic();
|
|
}
|
|
|
|
void Pool::resume()
|
|
{
|
|
thread::Lock lock(mutex);
|
|
for(std::map<Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
|
|
i->first->resumeAtomic();
|
|
}
|
|
|
|
void Pool::resume(Source * source)
|
|
{
|
|
thread::Lock lock(mutex);
|
|
ALuint out;
|
|
if(findSource(source, out))
|
|
source->resumeAtomic();
|
|
}
|
|
|
|
void Pool::rewind()
|
|
{
|
|
thread::Lock lock(mutex);
|
|
for(std::map<Source *, ALuint>::iterator i = playing.begin(); i != playing.end(); i++)
|
|
i->first->rewindAtomic();
|
|
}
|
|
|
|
void Pool::rewind(Source * source)
|
|
{
|
|
thread::Lock lock(mutex);
|
|
ALuint out;
|
|
if(findSource(source, out))
|
|
source->rewindAtomic();
|
|
}
|
|
|
|
void Pool::release(Source * source)
|
|
{
|
|
ALuint s = findi(source);
|
|
|
|
if(s != 0)
|
|
{
|
|
available.push(s);
|
|
playing.erase(source);
|
|
}
|
|
}
|
|
|
|
void Pool::seek(Source * source, float offset, void * unit)
|
|
{
|
|
thread::Lock lock(mutex);
|
|
return source->seekAtomic(offset, unit);
|
|
}
|
|
|
|
float Pool::tell(Source * source, void * unit)
|
|
{
|
|
thread::Lock lock(mutex);
|
|
return source->tellAtomic(unit);
|
|
}
|
|
|
|
ALuint Pool::findi(const Source * source) const
|
|
{
|
|
std::map<Source *, ALuint>::const_iterator i = playing.find((Source *)source);
|
|
|
|
if(i != playing.end())
|
|
return i->second;
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool Pool::findSource(Source * source, ALuint & out)
|
|
{
|
|
std::map<Source *, ALuint>::const_iterator i = playing.find((Source *)source);
|
|
|
|
bool found = i != playing.end();
|
|
|
|
if(found)
|
|
out = i->second;
|
|
|
|
return found;
|
|
}
|
|
|
|
bool Pool::removeSource(Source * source)
|
|
{
|
|
std::map<Source *, ALuint>::iterator i = playing.find((Source *)source);
|
|
|
|
if(i != playing.end())
|
|
{
|
|
source->stopAtomic();
|
|
source->release();
|
|
available.push(i->second);
|
|
playing.erase(i++);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
} // openal
|
|
} // audio
|
|
} // love
|