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990259edf9
- added custom error handler so that love is closed if a crash occurs rather than hang on the graphic screen (for runner crashes mainly)
- updated missing functions left todo in todo.md and removed list from readme.md to make it easier to keep track of
- added love.audio.getPlaybackDevice(), love.audio.getPlaybackDevices(), love.audio.setPlaybackDevice()
- added love.data.ByteData:setString()
- added love.filesystem.getFullCommonPath(), love.filesystem.mountFullPath(), love.filesystem.unmountFullPath(), love.filesystem.moundCommonPath(), plus optional b/t/bt params to love.filesystem.load()
- added love.keyboard.isModifierActive()
- added love.sound.SoundData:copy() and love.sound.SoundData:slice()
- added love.graphics.Texture:isCanvas() and love.graphics.Texture:isComputeWritable()
- added love.image.ImageData:isLinear(), love.image.ImageData:setLinear(), and love.image.ImageData:encode("*.exr")
- added love.image.CompressedImageData:isLinear() and love.image.CompressedImageData:setLinear()
- added love.system.getPreferredLocales()
- added love.window.focus() and removed love.window.close() (now deprecated)
1.4 KiB
1.4 KiB
TODO
These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.
General
- ability to test loading different combinations of modules if needed?
- performance tests? need to discuss what + how, might be better as a seperate thing
- check expected behaviour of mount + unmount with common path try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
- revisit love.audio.setPlaybackDevice when we update openal soft for MacOS
Physics
- love.physics.World:rayCastAny
- love.physics.World:rayCastClosest
- love.physics.World:getShapesInArea
- love.physics.Body:getShapes
- love.physics.Body:getShape
- love.physics.Body:hasCustomMassData
Graphics
- love.graphics.copyBuffer
- love.graphics.copyBufferToTexture
- love.graphics.copyTextureToBuffer
- love.graphics.readbackTexture
- love.graphics.readbackTextureAsync
- love.graphics.readbackBuffer
- love.graphics.readbackBufferAsync
- love.graphics.newComputeShader
- love.graphics.dispatchThreadgroupos
- love.graphics.dispatchIndirect
- love.graphics.newTexture
- love.graphics.drawFromShader
- love.graphics.drawFromShaderIndirect
- love.graphics.drawIndirect
- love.graphics.getQuadIndexBuffer
- love.graphics.setBlendState
- love.graphics.setOrthoProjection
- love.graphics.setPerspectiveProjection
- love.graphics.resetProjection
- Mesh:getAttachedAttributes
- Shader:hasStage