Files
love/testing/todo.md
T
ell 990259edf9 more tests
- added custom error handler so that love is closed if a crash occurs rather than hang on the graphic screen (for runner crashes mainly)

- updated missing functions left todo in todo.md and removed list from readme.md to make it easier to keep track of

- added love.audio.getPlaybackDevice(), love.audio.getPlaybackDevices(), love.audio.setPlaybackDevice()

- added love.data.ByteData:setString()

- added love.filesystem.getFullCommonPath(), love.filesystem.mountFullPath(), love.filesystem.unmountFullPath(), love.filesystem.moundCommonPath(), plus optional b/t/bt params to love.filesystem.load()

- added love.keyboard.isModifierActive()

- added love.sound.SoundData:copy() and love.sound.SoundData:slice()

- added love.graphics.Texture:isCanvas() and love.graphics.Texture:isComputeWritable()

- added love.image.ImageData:isLinear(), love.image.ImageData:setLinear(), and love.image.ImageData:encode("*.exr")

- added love.image.CompressedImageData:isLinear() and love.image.CompressedImageData:setLinear()

- added love.system.getPreferredLocales()

- added love.window.focus() and removed love.window.close() (now deprecated)
2024-02-28 17:49:51 +00:00

1.4 KiB

TODO

These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.

General

  • ability to test loading different combinations of modules if needed?
  • performance tests? need to discuss what + how, might be better as a seperate thing
  • check expected behaviour of mount + unmount with common path try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
  • revisit love.audio.setPlaybackDevice when we update openal soft for MacOS

Physics

  • love.physics.World:rayCastAny
  • love.physics.World:rayCastClosest
  • love.physics.World:getShapesInArea
  • love.physics.Body:getShapes
  • love.physics.Body:getShape
  • love.physics.Body:hasCustomMassData

Graphics

  • love.graphics.copyBuffer
  • love.graphics.copyBufferToTexture
  • love.graphics.copyTextureToBuffer
  • love.graphics.readbackTexture
  • love.graphics.readbackTextureAsync
  • love.graphics.readbackBuffer
  • love.graphics.readbackBufferAsync
  • love.graphics.newComputeShader
  • love.graphics.dispatchThreadgroupos
  • love.graphics.dispatchIndirect
  • love.graphics.newTexture
  • love.graphics.drawFromShader
  • love.graphics.drawFromShaderIndirect
  • love.graphics.drawIndirect
  • love.graphics.getQuadIndexBuffer
  • love.graphics.setBlendState
  • love.graphics.setOrthoProjection
  • love.graphics.setPerspectiveProjection
  • love.graphics.resetProjection
  • Mesh:getAttachedAttributes
  • Shader:hasStage