Files
love/src/common/math.h
T
vrld 71317c4359 Add Geometries (replaces Quads).
A Geometry is a collection of vertices describing a non self-intersecting
(simple) polygon. In addition to screen coordinates, the vertices have
attributes for texture coordinates (s,t) and color (r,g,b,a).

It can be used as a quad, to display distorted images, or anything in between.

Added:
^^^^^^

-- geometry from table, where table has the format:
-- info = {
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- ...
-- }
geom = love.graphics.newGeometry(info)

-- convenience wrapper for quads (same as before)
geom = love.graphics.newQuad(x,y, w,h, sw,sh)

-- retrieve vertex i (1-indexed)
x,y,s,t,r,g,b,a = geom:getVertex(i)

-- set vertex i (1-indexed)
geom:setVertex(i, x,y, s,t, [r,g,b,a])

-- flip geometry
geom:flip(x, y)


Renamed:
^^^^^^^^

love.graphics.drawq() -> love.graphics.drawg()


Removed:
^^^^^^^^

quad:setViewport()
quad:getViewport()
2013-04-21 18:53:13 +02:00

116 lines
3.0 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MATH_H
#define LOVE_MATH_H
#include <climits> // for CHAR_BIT
#include <cstdlib> // for rand() and RAND_MAX
/* Definitions of useful mathematical constants
* M_E - e
* M_LOG2E - log2(e)
* M_LOG10E - log10(e)
* M_LN2 - ln(2)
* M_LN10 - ln(10)
* M_PI - pi
* M_PI_2 - pi/2
* M_PI_4 - pi/4
* M_1_PI - 1/pi
* M_2_PI - 2/pi
* M_2_SQRTPI - 2/sqrt(pi)
* M_SQRT2 - sqrt(2)
* M_SQRT1_2 - 1/sqrt(2)
*/
#define LOVE_M_E 2.71828182845904523536
#define LOVE_M_LOG2E 1.44269504088896340736
#define LOVE_M_LOG10E 0.434294481903251827651
#define LOVE_M_LN2 0.693147180559945309417
#define LOVE_M_LN10 2.30258509299404568402
#define LOVE_M_PI 3.14159265358979323846
#define LOVE_M_PI_2 1.57079632679489661923
#define LOVE_M_PI_4 0.785398163397448309616
#define LOVE_M_1_PI 0.318309886183790671538
#define LOVE_M_2_PI 0.636619772367581343076
#define LOVE_M_2_SQRTPI 1.12837916709551257390
#define LOVE_M_SQRT2 1.41421356237309504880
#define LOVE_M_SQRT1_2 0.707106781186547524401
#define LOVE_M_TORAD (float)(LOVE_M_PI/180.0)
#define LOVE_M_TODEG (float)(180.0/LOVE_M_PI)
#define LOVE_TORAD(x) (float)(x*LOVE_M_TORAD)
#define LOVE_TODEG(x) (float)(x*LOVE_M_TODEG)
namespace love
{
struct vertex
{
vertex()
: r(255), g(255), b(255), a(255)
, x(0), y(0)
, s(0), t(0)
{}
vertex(float x, float y,
float s, float t)
: r(255), g(255), b(255), a(255)
, x(x), y(y)
, s(s), t(t)
{}
vertex(float x, float y,
float s, float t,
unsigned char r, unsigned char g, unsigned char b, unsigned char a)
: r(r), g(g), b(b), a(a)
, x(x), y(y)
, s(s), t(t)
{}
unsigned char r, g, b, a;
float x, y;
float s, t;
};
struct Triangle
{
Triangle(const vertex &x, const vertex &y, const vertex &z)
: a(x), b(y), c(z)
{}
vertex a, b, c;
};
inline int next_p2(int x)
{
x += (x == 0);
x--;
for (unsigned int i = 1; i < sizeof(int)*CHAR_BIT; i <<= 1) x |= x >> i;
return ++x;
}
inline float next_p2(float x)
{
return static_cast<float>(next_p2(static_cast<int>(x)));
}
} // love
#endif // LOVE_MATH_H