Files
love/src/modules/thread/wrap_ThreadModule.cpp
T

111 lines
2.7 KiB
C++

/**
* Copyright (c) 2006-2010 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_ThreadModule.h"
#include "wrap_LuaThread.h"
#include "wrap_Channel.h"
#include "ThreadModule.h"
#include "filesystem/File.h"
#include "filesystem/FileData.h"
namespace love
{
namespace thread
{
static ThreadModule *instance = 0;
int w_newThread(lua_State *L)
{
std::string name = "Thread code";
love::Data *data = 0;
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_T))
luax_convobj(L, 1, "filesystem", "newFileData");
if (luax_istype(L, 1, FILESYSTEM_FILE_DATA_T))
{
love::filesystem::FileData *fdata = luax_checktype<love::filesystem::FileData>(L, 1, "FileData", FILESYSTEM_FILE_DATA_T);
name = std::string("@") + fdata->getFilename();
data = fdata;
}
else
{
data = luax_checktype<love::Data>(L, 1, "Data", DATA_T);
}
LuaThread *t = instance->newThread(name, data);
luax_pushtype(L, "Thread", THREAD_THREAD_T, t);
return 1;
}
int w_newChannel(lua_State *L)
{
Channel *c = instance->newChannel();
luax_pushtype(L, "Channel", THREAD_CHANNEL_T, c);
return 1;
}
int w_getChannel(lua_State *L)
{
std::string name = luax_checkstring(L, 1);
Channel *c = instance->getChannel(name);
luax_pushtype(L, "Channel", THREAD_CHANNEL_T, c);
return 1;
}
// List of functions to wrap.
static const luaL_Reg module_functions[] = {
{ "newThread", w_newThread },
{ "newChannel", w_newChannel },
{ "getChannel", w_getChannel },
{ 0, 0 }
};
static const lua_CFunction types[] = {
luaopen_thread,
luaopen_channel,
0
};
extern "C" int luaopen_love_thread(lua_State *L)
{
if (instance == 0)
{
EXCEPT_GUARD(instance = new love::thread::ThreadModule();)
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "thread";
w.flags = MODULE_T;
w.functions = module_functions;
w.types = types;
return luax_register_module(L, w);
}
} // thread
} // love