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A Geometry is a collection of vertices describing a non self-intersecting
(simple) polygon. In addition to screen coordinates, the vertices have
attributes for texture coordinates (s,t) and color (r,g,b,a).
It can be used as a quad, to display distorted images, or anything in between.
Added:
^^^^^^
-- geometry from table, where table has the format:
-- info = {
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- ...
-- }
geom = love.graphics.newGeometry(info)
-- convenience wrapper for quads (same as before)
geom = love.graphics.newQuad(x,y, w,h, sw,sh)
-- retrieve vertex i (1-indexed)
x,y,s,t,r,g,b,a = geom:getVertex(i)
-- set vertex i (1-indexed)
geom:setVertex(i, x,y, s,t, [r,g,b,a])
-- flip geometry
geom:flip(x, y)
Renamed:
^^^^^^^^
love.graphics.drawq() -> love.graphics.drawg()
Removed:
^^^^^^^^
quad:setViewport()
quad:getViewport()
96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_IMAGE_H
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#define LOVE_GRAPHICS_IMAGE_H
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// LOVE
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#include "graphics/Volatile.h"
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#include "graphics/DrawGable.h"
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#include "common/StringMap.h"
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namespace love
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{
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namespace graphics
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{
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class Image : public DrawGable, public Volatile
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{
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public:
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enum WrapMode
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{
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WRAP_CLAMP = 1,
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WRAP_REPEAT,
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WRAP_MAX_ENUM
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};
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enum FilterMode
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{
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FILTER_LINEAR = 1,
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FILTER_NEAREST,
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FILTER_NONE,
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FILTER_MAX_ENUM
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};
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struct Filter
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{
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Filter();
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FilterMode min;
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FilterMode mag;
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FilterMode mipmap;
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float anisotropy;
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};
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struct Wrap
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{
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Wrap();
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WrapMode s;
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WrapMode t;
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};
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virtual ~Image();
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// The default filter.
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static void setDefaultFilter(const Filter &f);
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static const Filter &getDefaultFilter();
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static bool getConstant(const char *in, FilterMode &out);
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static bool getConstant(FilterMode in, const char *&out);
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static bool getConstant(const char *in, WrapMode &out);
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static bool getConstant(WrapMode in, const char *&out);
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private:
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// The default texture filter.
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static Filter defaultFilter;
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static StringMap<FilterMode, FILTER_MAX_ENUM>::Entry filterModeEntries[];
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static StringMap<FilterMode, FILTER_MAX_ENUM> filterModes;
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static StringMap<WrapMode, WRAP_MAX_ENUM>::Entry wrapModeEntries[];
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static StringMap<WrapMode, WRAP_MAX_ENUM> wrapModes;
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}; // Image
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_IMAGE_H
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