Files
love/src/modules/graphics/Image.h
T
vrld 71317c4359 Add Geometries (replaces Quads).
A Geometry is a collection of vertices describing a non self-intersecting
(simple) polygon. In addition to screen coordinates, the vertices have
attributes for texture coordinates (s,t) and color (r,g,b,a).

It can be used as a quad, to display distorted images, or anything in between.

Added:
^^^^^^

-- geometry from table, where table has the format:
-- info = {
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- {x,y, s,t, [r = 255, g = 255, b = 255, a = 255]}
-- ...
-- }
geom = love.graphics.newGeometry(info)

-- convenience wrapper for quads (same as before)
geom = love.graphics.newQuad(x,y, w,h, sw,sh)

-- retrieve vertex i (1-indexed)
x,y,s,t,r,g,b,a = geom:getVertex(i)

-- set vertex i (1-indexed)
geom:setVertex(i, x,y, s,t, [r,g,b,a])

-- flip geometry
geom:flip(x, y)


Renamed:
^^^^^^^^

love.graphics.drawq() -> love.graphics.drawg()


Removed:
^^^^^^^^

quad:setViewport()
quad:getViewport()
2013-04-21 18:53:13 +02:00

96 lines
2.2 KiB
C++

/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_IMAGE_H
#define LOVE_GRAPHICS_IMAGE_H
// LOVE
#include "graphics/Volatile.h"
#include "graphics/DrawGable.h"
#include "common/StringMap.h"
namespace love
{
namespace graphics
{
class Image : public DrawGable, public Volatile
{
public:
enum WrapMode
{
WRAP_CLAMP = 1,
WRAP_REPEAT,
WRAP_MAX_ENUM
};
enum FilterMode
{
FILTER_LINEAR = 1,
FILTER_NEAREST,
FILTER_NONE,
FILTER_MAX_ENUM
};
struct Filter
{
Filter();
FilterMode min;
FilterMode mag;
FilterMode mipmap;
float anisotropy;
};
struct Wrap
{
Wrap();
WrapMode s;
WrapMode t;
};
virtual ~Image();
// The default filter.
static void setDefaultFilter(const Filter &f);
static const Filter &getDefaultFilter();
static bool getConstant(const char *in, FilterMode &out);
static bool getConstant(FilterMode in, const char *&out);
static bool getConstant(const char *in, WrapMode &out);
static bool getConstant(WrapMode in, const char *&out);
private:
// The default texture filter.
static Filter defaultFilter;
static StringMap<FilterMode, FILTER_MAX_ENUM>::Entry filterModeEntries[];
static StringMap<FilterMode, FILTER_MAX_ENUM> filterModes;
static StringMap<WrapMode, WRAP_MAX_ENUM>::Entry wrapModeEntries[];
static StringMap<WrapMode, WRAP_MAX_ENUM> wrapModes;
}; // Image
} // graphics
} // love
#endif // LOVE_GRAPHICS_IMAGE_H