Files
love/src/modules/graphics/opengl/wrap_Font.cpp
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Alex Szpakowski 970704c2b7 Added Text objects via love.graphics.newText(font [, textstring]). Reworked the internal code of Font objects to use fewer individual textures and less VRAM per object, and to be compatible with OpenGL ES. Slightly improved the performance of love.graphics.print and love.graphics.printf.
Text objects are Drawable objects that represent text on the screen. They decouple text drawing from text parsing and vertex uploading, in a similar manner to SpriteBatches. They also optionally allow efficient batching of text from the same Font in different relative coordinate transformations, without having many draw calls.

Text objects currently have the following methods:

Text:set(textstring) -- replaces any existing text in the object with the new string.
Text:setf(textstring, wraplimit, alignmode) -- replaces any existing text with formatted text using the new string.

Text:getFont() -- gets the Font object used for this Text object.
Text:getWidth() -- gets the width in pixels of the most recently added text in the Text object.
Text:getHeight() -- gets the height in pixels of the most recently added text in the Text object.

Text:add(textstring, x, y, angle, sx, sy, ox, oy, kx, ky) -- adds a new string to the text object using the specified relative coordinate transformation, without replacing existing text. This behaves much like SpriteBatch:add.
Text:addf(textstring, wraplimit, alignmode, x, y, angle, sx, sy, ox, oy, kx, ky) -- adds a new formatted string to the text object using the specified relative coordinate transformation.
Text:clear() -- clears all text from the object.

--HG--
branch : minor
2015-01-23 00:47:28 -04:00

195 lines
4.4 KiB
C++

/**
* Copyright (c) 2006-2015 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Font.h"
namespace love
{
namespace graphics
{
namespace opengl
{
Font *luax_checkfont(lua_State *L, int idx)
{
return luax_checktype<Font>(L, idx, "Font", GRAPHICS_FONT_T);
}
int w_Font_getHeight(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
lua_pushnumber(L, t->getHeight());
return 1;
}
int w_Font_getWidth(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
const char *str = luaL_checkstring(L, 2);
luax_catchexcept(L, [&](){ lua_pushinteger(L, t->getWidth(str)); });
return 1;
}
int w_Font_getWrap(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
const char *str = luaL_checkstring(L, 2);
float wrap = (float) luaL_checknumber(L, 3);
int max_width = 0, numlines = 0;
std::vector<std::string> lines;
std::vector<int> widths;
luax_catchexcept(L, [&]() {
t->getWrap(str, wrap, lines, &widths);
numlines = lines.size();
});
for (int width : widths)
{
if (width > max_width)
max_width = width;
}
lua_pushinteger(L, max_width);
lua_pushinteger(L, numlines);
return 2;
}
int w_Font_setLineHeight(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
float h = (float)luaL_checknumber(L, 2);
t->setLineHeight(h);
return 0;
}
int w_Font_getLineHeight(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
lua_pushnumber(L, t->getLineHeight());
return 1;
}
int w_Font_setFilter(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
Texture::Filter f = t->getFilter();
const char *minstr = luaL_checkstring(L, 2);
const char *magstr = luaL_optstring(L, 3, minstr);
if (!Texture::getConstant(minstr, f.min))
return luaL_error(L, "Invalid filter mode: %s", minstr);
if (!Texture::getConstant(magstr, f.mag))
return luaL_error(L, "Invalid filter mode: %s", magstr);
f.anisotropy = (float) luaL_optnumber(L, 4, 1.0);
luax_catchexcept(L, [&](){ t->setFilter(f); });
return 0;
}
int w_Font_getFilter(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
const Texture::Filter f = t->getFilter();
const char *minstr;
const char *magstr;
Texture::getConstant(f.min, minstr);
Texture::getConstant(f.mag, magstr);
lua_pushstring(L, minstr);
lua_pushstring(L, magstr);
lua_pushnumber(L, f.anisotropy);
return 3;
}
int w_Font_getAscent(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
lua_pushnumber(L, t->getAscent());
return 1;
}
int w_Font_getDescent(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
lua_pushnumber(L, t->getDescent());
return 1;
}
int w_Font_getBaseline(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
lua_pushnumber(L, t->getBaseline());
return 1;
}
int w_Font_hasGlyphs(lua_State *L)
{
Font *t = luax_checkfont(L, 1);
bool hasglyph = false;
int count = lua_gettop(L) - 1;
count = count < 1 ? 1 : count;
luax_catchexcept(L, [&]() {
for (int i = 2; i < count + 2; i++)
{
if (lua_type(L, i) == LUA_TSTRING)
hasglyph = t->hasGlyphs(luax_checkstring(L, i));
else
hasglyph = t->hasGlyph((uint32) luaL_checknumber(L, i));
if (!hasglyph)
break;
}
});
luax_pushboolean(L, hasglyph);
return 1;
}
static const luaL_Reg functions[] =
{
{ "getHeight", w_Font_getHeight },
{ "getWidth", w_Font_getWidth },
{ "getWrap", w_Font_getWrap },
{ "setLineHeight", w_Font_setLineHeight },
{ "getLineHeight", w_Font_getLineHeight },
{ "setFilter", w_Font_setFilter },
{ "getFilter", w_Font_getFilter },
{ "getAscent", w_Font_getAscent },
{ "getDescent", w_Font_getDescent },
{ "getBaseline", w_Font_getBaseline },
{ "hasGlyphs", w_Font_hasGlyphs },
{ 0, 0 }
};
extern "C" int luaopen_font(lua_State *L)
{
return luax_register_type(L, "Font", functions);
}
} // opengl
} // graphics
} // love