Files
love/src/modules/physics/box2d/wrap_EdgeShape.cpp
T
Bill Meltsner d8f3db6682 exposed new Shape functions
--HG--
branch : box2d-update
2011-09-15 15:31:09 -04:00

55 lines
1.7 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_EdgeShape.h"
namespace love
{
namespace physics
{
namespace box2d
{
EdgeShape * luax_checkedgeshape(lua_State * L, int idx)
{
return luax_checktype<EdgeShape>(L, idx, "EdgeShape", PHYSICS_EDGE_SHAPE_T);
}
static const luaL_Reg functions[] = {
// From Shape.
{ "getType", w_Shape_getType },
{ "getRadius", w_Shape_getRadius },
{ "getChildCount", w_Shape_getChildCount },
{ "testPoint", w_Shape_testPoint },
{ "rayCast", w_Shape_rayCast },
{ "computeAABB", w_Shape_computeAABB },
{ "computeMass", w_Shape_computeMass },
{ "destroy", w_Shape_destroy },
{ 0, 0 }
};
int luaopen_edgeshape(lua_State * L)
{
return luax_register_type(L, "EdgeShape", functions);
}
} // box2d
} // physics
} // love