mirror of
https://github.com/love2d/love.git
synced 2026-08-16 08:11:02 +02:00
e69cafe868
--HG-- branch : box2d-update
97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
/**
|
|
* Copyright (c) 2006-2011 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "MouseJoint.h"
|
|
|
|
// Module
|
|
#include "Body.h"
|
|
#include "World.h"
|
|
#include "Physics.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace physics
|
|
{
|
|
namespace box2d
|
|
{
|
|
MouseJoint::MouseJoint(Body * body1, float x, float y)
|
|
: Joint(body1), joint(NULL)
|
|
{
|
|
b2MouseJointDef def;
|
|
|
|
def.bodyA = body1->world->getGroundBody();
|
|
def.bodyB = body1->body;
|
|
def.maxForce = 1000.0f * body1->body->GetMass();
|
|
def.target = Physics::scaleDown(b2Vec2(x,y));
|
|
joint = (b2MouseJoint*)createJoint(&def);
|
|
}
|
|
|
|
MouseJoint::~MouseJoint()
|
|
{
|
|
destroyJoint(joint);
|
|
joint = 0;
|
|
}
|
|
|
|
void MouseJoint::setTarget(float x, float y)
|
|
{
|
|
joint->SetTarget(Physics::scaleDown(b2Vec2(x, y)));
|
|
}
|
|
|
|
int MouseJoint::getTarget(lua_State * L)
|
|
{
|
|
lua_pushnumber(L, Physics::scaleUp(joint->GetTarget().x));
|
|
lua_pushnumber(L, Physics::scaleUp(joint->GetTarget().y));
|
|
return 2;
|
|
}
|
|
|
|
void MouseJoint::setMaxForce(float force)
|
|
{
|
|
joint->SetMaxForce(force);
|
|
}
|
|
|
|
float MouseJoint::getMaxForce() const
|
|
{
|
|
return joint->GetMaxForce();
|
|
}
|
|
|
|
void MouseJoint::setFrequency(float hz)
|
|
{
|
|
joint->SetFrequency(hz);
|
|
}
|
|
|
|
float MouseJoint::getFrequency() const
|
|
{
|
|
return joint->GetFrequency();
|
|
}
|
|
|
|
void MouseJoint::setDampingRatio(float d)
|
|
{
|
|
joint->SetDampingRatio(d);
|
|
}
|
|
|
|
float MouseJoint::getDampingRatio() const
|
|
{
|
|
return joint->GetDampingRatio();
|
|
}
|
|
|
|
} // box2d
|
|
} // physics
|
|
} // love
|