mirror of
https://github.com/love2d/love.git
synced 2026-08-14 10:13:46 +02:00
915e3e9d86
--HG-- branch : box2d-update
102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Joint.h"
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#include <common/StringMap.h>
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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Joint * luax_checkjoint(lua_State * L, int idx)
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{
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return luax_checktype<Joint>(L, idx, "Joint", PHYSICS_JOINT_T);
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}
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int w_Joint_getType(lua_State * L)
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{
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Joint * t = luax_checkjoint(L, 1);
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const char * type = "";
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Joint::getConstant(t->getType(), type);
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lua_pushstring(L, type);
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return 1;
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}
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int w_Joint_getAnchors(lua_State * L)
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{
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Joint * t = luax_checkjoint(L, 1);
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lua_remove(L, 1);
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return t->getAnchors(L);
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}
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int w_Joint_getReactionForce(lua_State * L)
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{
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Joint * t = luax_checkjoint(L, 1);
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lua_remove(L, 1);
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return t->getReactionForce(L);
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}
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int w_Joint_getReactionTorque(lua_State * L)
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{
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Joint * t = luax_checkjoint(L, 1);
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lua_pushnumber(L, t->getReactionTorque());
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return 1;
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}
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int w_Joint_getCollideConnected(lua_State * L)
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{
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Joint * t = luax_checkjoint(L, 1);
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luax_pushboolean(L, t->getCollideConnected());
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return 1;
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}
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int w_Joint_destroy(lua_State * L)
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{
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Proxy * p = (Proxy *)lua_touserdata(L, 1);
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p->own = false;
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Joint * t = (Joint *)p->data;
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t->release();
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return 0;
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}
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static const luaL_Reg functions[] = {
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{ "getType", w_Joint_getType },
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{ "getAnchors", w_Joint_getAnchors },
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{ "getReactionForce", w_Joint_getReactionForce },
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{ "getReactionTorque", w_Joint_getReactionTorque },
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{ "getCollideConnected", w_Joint_getCollideConnected },
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{ "destroy", w_Joint_destroy },
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{ 0, 0 }
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};
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int luaopen_joint(lua_State * L)
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{
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return luax_register_type(L, "Joint", functions);
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}
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} // box2d
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} // physics
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} // love
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