Files
love/src/modules/physics/box2d/wrap_Joint.cpp
T

102 lines
2.6 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Joint.h"
#include <common/StringMap.h>
namespace love
{
namespace physics
{
namespace box2d
{
Joint * luax_checkjoint(lua_State * L, int idx)
{
return luax_checktype<Joint>(L, idx, "Joint", PHYSICS_JOINT_T);
}
int w_Joint_getType(lua_State * L)
{
Joint * t = luax_checkjoint(L, 1);
const char * type = "";
Joint::getConstant(t->getType(), type);
lua_pushstring(L, type);
return 1;
}
int w_Joint_getAnchors(lua_State * L)
{
Joint * t = luax_checkjoint(L, 1);
lua_remove(L, 1);
return t->getAnchors(L);
}
int w_Joint_getReactionForce(lua_State * L)
{
Joint * t = luax_checkjoint(L, 1);
lua_remove(L, 1);
return t->getReactionForce(L);
}
int w_Joint_getReactionTorque(lua_State * L)
{
Joint * t = luax_checkjoint(L, 1);
lua_pushnumber(L, t->getReactionTorque());
return 1;
}
int w_Joint_getCollideConnected(lua_State * L)
{
Joint * t = luax_checkjoint(L, 1);
luax_pushboolean(L, t->getCollideConnected());
return 1;
}
int w_Joint_destroy(lua_State * L)
{
Proxy * p = (Proxy *)lua_touserdata(L, 1);
p->own = false;
Joint * t = (Joint *)p->data;
t->release();
return 0;
}
static const luaL_Reg functions[] = {
{ "getType", w_Joint_getType },
{ "getAnchors", w_Joint_getAnchors },
{ "getReactionForce", w_Joint_getReactionForce },
{ "getReactionTorque", w_Joint_getReactionTorque },
{ "getCollideConnected", w_Joint_getCollideConnected },
{ "destroy", w_Joint_destroy },
{ 0, 0 }
};
int luaopen_joint(lua_State * L)
{
return luax_register_type(L, "Joint", functions);
}
} // box2d
} // physics
} // love