mirror of
https://github.com/love2d/love.git
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180 lines
4.6 KiB
C++
180 lines
4.6 KiB
C++
/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Joint.h"
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#include "common/StringMap.h"
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#include "Body.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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void luax_pushjoint(lua_State *L, Joint *j)
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{
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if (j == nullptr)
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return lua_pushnil(L);
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switch (j->getType())
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{
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case Joint::JOINT_DISTANCE:
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return luax_pushtype(L, "DistanceJoint", PHYSICS_DISTANCE_JOINT_T, j);
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case Joint::JOINT_REVOLUTE:
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return luax_pushtype(L, "RevoluteJoint", PHYSICS_REVOLUTE_JOINT_T, j);
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case Joint::JOINT_PRISMATIC:
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return luax_pushtype(L, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T, j);
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case Joint::JOINT_MOUSE:
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return luax_pushtype(L, "MouseJoint", PHYSICS_MOUSE_JOINT_T, j);
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case Joint::JOINT_PULLEY:
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return luax_pushtype(L, "PulleyJoint", PHYSICS_PULLEY_JOINT_T, j);
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case Joint::JOINT_GEAR:
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return luax_pushtype(L, "GearJoint", PHYSICS_GEAR_JOINT_T, j);
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case Joint::JOINT_FRICTION:
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return luax_pushtype(L, "FrictionJoint", PHYSICS_FRICTION_JOINT_T, j);
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case Joint::JOINT_WELD:
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return luax_pushtype(L, "WeldJoint", PHYSICS_WELD_JOINT_T, j);
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case Joint::JOINT_WHEEL:
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return luax_pushtype(L, "WheelJoint", PHYSICS_WHEEL_JOINT_T, j);
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case Joint::JOINT_ROPE:
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return luax_pushtype(L, "RopeJoint", PHYSICS_ROPE_JOINT_T, j);
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case Joint::JOINT_MOTOR:
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return luax_pushtype(L, "MotorJoint", PHYSICS_MOTOR_JOINT_T, j);
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default:
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return lua_pushnil(L);
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}
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}
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Joint *luax_checkjoint(lua_State *L, int idx)
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{
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Joint *t = luax_checktype<Joint>(L, idx, "Joint", PHYSICS_JOINT_T);
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if (!t->isValid())
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luaL_error(L, "Attempt to use destroyed joint.");
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return t;
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}
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int w_Joint_getType(lua_State *L)
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{
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Joint *t = luax_checkjoint(L, 1);
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const char *type = "";
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Joint::getConstant(t->getType(), type);
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lua_pushstring(L, type);
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return 1;
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}
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int w_Joint_getBodies(lua_State *L)
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{
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Joint *t = luax_checkjoint(L, 1);
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Body *b1 = nullptr;
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Body *b2 = nullptr;
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luax_catchexcept(L, [&]() {
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b1 = t->getBodyA();
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b2 = t->getBodyB();
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});
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luax_pushtype(L, "Body", PHYSICS_BODY_T, b1);
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luax_pushtype(L, "Body", PHYSICS_BODY_T, b2);
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return 2;
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}
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int w_Joint_getAnchors(lua_State *L)
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{
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Joint *t = luax_checkjoint(L, 1);
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lua_remove(L, 1);
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return t->getAnchors(L);
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}
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int w_Joint_getReactionForce(lua_State *L)
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{
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Joint *t = luax_checkjoint(L, 1);
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lua_remove(L, 1);
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return t->getReactionForce(L);
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}
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int w_Joint_getReactionTorque(lua_State *L)
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{
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Joint *t = luax_checkjoint(L, 1);
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float inv_dt = (float)luaL_checknumber(L, 2);
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lua_pushnumber(L, t->getReactionTorque(inv_dt));
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return 1;
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}
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int w_Joint_getCollideConnected(lua_State *L)
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{
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Joint *t = luax_checkjoint(L, 1);
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luax_pushboolean(L, t->getCollideConnected());
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return 1;
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}
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int w_Joint_setUserData(lua_State *L)
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{
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Joint *t = luax_checkjoint(L, 1);
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lua_remove(L, 1);
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return t->setUserData(L);
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}
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int w_Joint_getUserData(lua_State *L)
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{
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Joint *t = luax_checkjoint(L, 1);
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lua_remove(L, 1);
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return t->getUserData(L);
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}
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int w_Joint_destroy(lua_State *L)
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{
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Joint *t = luax_checkjoint(L, 1);
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luax_catchexcept(L, [&](){ t->destroyJoint(); });
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return 0;
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}
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int w_Joint_isDestroyed(lua_State *L)
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{
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Joint *t = luax_checktype<Joint>(L, 1, "Joint", PHYSICS_JOINT_T);
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luax_pushboolean(L, !t->isValid());
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "getType", w_Joint_getType },
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{ "getBodies", w_Joint_getBodies },
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{ "getAnchors", w_Joint_getAnchors },
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{ "getReactionForce", w_Joint_getReactionForce },
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{ "getReactionTorque", w_Joint_getReactionTorque },
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{ "getCollideConnected", w_Joint_getCollideConnected },
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{ "setUserData", w_Joint_setUserData },
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{ "getUserData", w_Joint_getUserData },
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{ "destroy", w_Joint_destroy },
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{ "isDestroyed", w_Joint_isDestroyed },
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{ 0, 0 }
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};
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extern "C" int luaopen_joint(lua_State *L)
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{
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return luax_register_type(L, "Joint", functions);
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}
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} // box2d
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} // physics
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} // love
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