mirror of
https://github.com/love2d/love.git
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224 lines
5.2 KiB
C++
224 lines
5.2 KiB
C++
/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "Graphics.h"
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#include "wrap_Canvas.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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Canvas *luax_checkcanvas(lua_State *L, int idx)
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{
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return luax_checktype<Canvas>(L, idx, "Canvas", GRAPHICS_CANVAS_T);
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}
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int w_Canvas_renderTo(lua_State *L)
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{
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// As startGrab() clears the framebuffer, better not allow
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// grabbing inside another grabbing
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if (Canvas::current != NULL)
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{
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Canvas::bindDefaultCanvas();
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return luaL_error(L, "Current render target not the default canvas!");
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}
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Canvas *canvas = luax_checkcanvas(L, 1);
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if (!lua_isfunction(L, 2))
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return luaL_error(L, "Need a function to render to canvas.");
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canvas->startGrab();
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lua_settop(L, 2); // make sure the function is on top of the stack
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lua_call(L, 0, 0);
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canvas->stopGrab();
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return 0;
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}
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int w_Canvas_getImageData(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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love::image::Image *image = luax_getmodule<love::image::Image>(L, "image", MODULE_IMAGE_T);
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love::image::ImageData *img = canvas->getImageData(image);
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luax_newtype(L, "ImageData", IMAGE_IMAGE_DATA_T, (void *)img);
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return 1;
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}
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int w_Canvas_setFilter(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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Image::Filter f;
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const char *minstr = luaL_checkstring(L, 2);
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const char *magstr = luaL_optstring(L, 3, minstr);
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if (!Image::getConstant(minstr, f.min))
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return luaL_error(L, "Invalid filter mode: %s", minstr);
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if (!Image::getConstant(magstr, f.mag))
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return luaL_error(L, "Invalid filter mode: %s", magstr);
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canvas->setFilter(f);
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return 0;
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}
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int w_Canvas_getFilter(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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const Image::Filter f = canvas->getFilter();
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const char *minstr;
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const char *magstr;
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Image::getConstant(f.min, minstr);
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Image::getConstant(f.mag, magstr);
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lua_pushstring(L, minstr);
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lua_pushstring(L, magstr);
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return 2;
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}
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int w_Canvas_setWrap(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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Image::Wrap w;
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const char *sstr = luaL_checkstring(L, 2);
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const char *tstr = luaL_optstring(L, 3, sstr);
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if (!Image::getConstant(sstr, w.s))
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return luaL_error(L, "Invalid wrap mode: %s", sstr);
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if (!Image::getConstant(tstr, w.t))
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return luaL_error(L, "Invalid wrap mode, %s", tstr);
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canvas->setWrap(w);
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return 0;
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}
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int w_Canvas_getWrap(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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const Image::Wrap w = canvas->getWrap();
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const char *wrap_s;
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const char *wrap_t;
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Image::getConstant(w.s, wrap_s);
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Image::getConstant(w.t, wrap_t);
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lua_pushstring(L, wrap_s);
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lua_pushstring(L, wrap_t);
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return 2;
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}
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int w_Canvas_clear(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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Color c;
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if (lua_isnoneornil(L, 2))
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{
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c.r = 0;
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c.g = 0;
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c.b = 0;
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c.a = 0;
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}
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else if (lua_istable(L, 2))
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{
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lua_pushinteger(L, 1);
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lua_gettable(L, 2);
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c.r = (unsigned char)luaL_checkint(L, -1);
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lua_pushinteger(L, 2);
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lua_gettable(L, 2);
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c.g = (unsigned char)luaL_checkint(L, -1);
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lua_pushinteger(L, 3);
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lua_gettable(L, 2);
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c.b = (unsigned char)luaL_checkint(L, -1);
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lua_pushinteger(L, 4);
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lua_gettable(L, 2);
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c.g = (unsigned char)luaL_optint(L, -1, 255);
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lua_pop(L, 4);
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}
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else
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{
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c.r = (unsigned char)luaL_checkint(L, 2);
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c.g = (unsigned char)luaL_checkint(L, 3);
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c.b = (unsigned char)luaL_checkint(L, 4);
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c.a = (unsigned char)luaL_optint(L, 5, 255);
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}
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canvas->clear(c);
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return 0;
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}
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int w_Canvas_getWidth(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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lua_pushnumber(L, canvas->getWidth());
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return 1;
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}
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int w_Canvas_getHeight(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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lua_pushnumber(L, canvas->getHeight());
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return 1;
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}
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int w_Canvas_getType(lua_State *L)
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{
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Canvas *canvas = luax_checkcanvas(L, 1);
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Canvas::TextureType type = canvas->getTextureType();
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const char *str;
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Canvas::getConstant(type, str);
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lua_pushstring(L, str);
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "renderTo", w_Canvas_renderTo },
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{ "getImageData", w_Canvas_getImageData },
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{ "setFilter", w_Canvas_setFilter },
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{ "getFilter", w_Canvas_getFilter },
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{ "setWrap", w_Canvas_setWrap },
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{ "getWrap", w_Canvas_getWrap },
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{ "clear", w_Canvas_clear },
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{ "getWidth", w_Canvas_getWidth },
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{ "getHeight", w_Canvas_getHeight },
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{ "getType", w_Canvas_getType },
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{ 0, 0 }
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};
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extern "C" int luaopen_canvas(lua_State *L)
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{
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return luax_register_type(L, "Canvas", functions);
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}
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} // opengl
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} // graphics
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} // love
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