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https://github.com/love2d/love.git
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79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
/**
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* Copyright (c) 2006-2009 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_OPENAL_MUSIC_H
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#define LOVE_AUDIO_OPENAL_MUSIC_H
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// LOVE
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#include <audio/Music.h>
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#include <common/config.h>
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#include <sound/Decoder.h>
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#include "Pool.h"
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// OpenAL
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#ifdef LOVE_MACOSX
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#include <OpenAL/alc.h>
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#include <OpenAL/al.h>
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#else
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#include <AL/alc.h>
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#include <AL/al.h>
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#endif
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namespace love
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{
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namespace audio
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{
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namespace openal
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{
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// Forward declarations.
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class Audio;
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class Music : public love::audio::Music
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{
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private:
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static const unsigned int NUM_BUFFERS = 32;
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ALuint buffers[NUM_BUFFERS];
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Pool * pool;
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love::sound::Decoder * decoder;
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ALuint source;
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public:
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Music(Pool * pool, love::sound::Decoder * decoder);
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virtual ~Music();
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// Implements Audible.
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void play(love::audio::Source * source);
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void update(love::audio::Source * source);
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void stop(love::audio::Source * source);
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void rewind(love::audio::Source * source);
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// Implements Music.
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love::audio::Music * clone();
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private:
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bool stream(love::audio::Source * source, ALuint buffer);
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}; // Sound
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} // openal
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} // audio
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} // love
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#endif // LOVE_AUDIO_OPENAL_MUSIC_H
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