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70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
/**
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* Copyright (c) 2006-2024 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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#include "config.h"
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#ifdef LOVE_MACOS
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#include <string>
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typedef struct SDL_Window SDL_Window;
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namespace love
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{
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namespace macos
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{
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/**
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* Returns the filepath of the first detected love file in the Resources folder
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* in the main bundle (love.app.)
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* Returns an empty string if no love file is found.
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**/
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LOVE_EXPORT std::string getLoveInResources();
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/**
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* Checks for drop-file events. Returns the filepath if an event occurred, or
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* an empty string otherwise.
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**/
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LOVE_EXPORT std::string checkDropEvents();
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/**
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* Bounce the dock icon, if the app isn't in the foreground.
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**/
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void requestAttention(bool continuous);
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/**
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* Sets whether vsync is enabled for the given CAMetalLayer
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**/
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void setMetalLayerVSync(void *metallayer, bool vsync);
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bool getMetalLayerVSync(void *metallayer);
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/**
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* Explicitly sets the window's color space to be sRGB - which stops the OS
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* from interpreting the backbuffer output as P3 on P3-capable displays.
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**/
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void setWindowSRGBColorSpace(SDL_Window *window);
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} // macos
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} // love
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#endif // LOVE_MACOS
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