mirror of
https://github.com/love2d/love.git
synced 2026-08-15 15:51:12 +02:00
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/**
|
|
* Copyright (c) 2006-2015 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "ThreadModule.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace thread
|
|
{
|
|
|
|
LuaThread *ThreadModule::newThread(const std::string &name, love::Data *data)
|
|
{
|
|
LuaThread *lt = new LuaThread(name, data);
|
|
return lt;
|
|
}
|
|
|
|
Channel *ThreadModule::newChannel()
|
|
{
|
|
return new Channel();
|
|
}
|
|
|
|
Channel *ThreadModule::getChannel(const std::string &name)
|
|
{
|
|
return Channel::getChannel(name);
|
|
}
|
|
|
|
const char *ThreadModule::getName() const
|
|
{
|
|
return "love.thread.sdl";
|
|
}
|
|
|
|
} // thread
|
|
} // love
|