Files
love/src/modules/audio/wrap_Source.cpp
T
Alex Szpakowski 8e2d9c5138 Minor code style cleanup. Fix a couple compiler warnings.
--HG--
branch : minor
2016-12-03 17:23:46 -04:00

531 lines
13 KiB
C++

/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include <limits>
#include "sound/SoundData.h"
#include "wrap_Source.h"
namespace love
{
namespace audio
{
Source *luax_checksource(lua_State *L, int idx)
{
return luax_checktype<Source>(L, idx);
}
int w_Source_clone(lua_State *L)
{
Source *t = luax_checksource(L, 1);
Source *clone = nullptr;
luax_catchexcept(L, [&](){ clone = t->clone(); });
luax_pushtype(L, clone);
clone->release();
return 1;
}
int w_Source_play(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_pushboolean(L, t->play());
return 1;
}
int w_Source_stop(lua_State *L)
{
Source *t = luax_checksource(L, 1);
t->stop();
return 0;
}
int w_Source_pause(lua_State *L)
{
Source *t = luax_checksource(L, 1);
t->pause();
return 0;
}
int w_Source_setPitch(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float p = (float)luaL_checknumber(L, 2);
if (p > std::numeric_limits<lua_Number>::max() ||
p < std::numeric_limits<lua_Number>::min() ||
p != p)
return luaL_error(L, "Pitch has to be finite and not NaN.");
t->setPitch(p);
return 0;
}
int w_Source_getPitch(lua_State *L)
{
Source *t = luax_checksource(L, 1);
lua_pushnumber(L, t->getPitch());
return 1;
}
int w_Source_setVolume(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float p = (float)luaL_checknumber(L, 2);
t->setVolume(p);
return 0;
}
int w_Source_getVolume(lua_State *L)
{
Source *t = luax_checksource(L, 1);
lua_pushnumber(L, t->getVolume());
return 1;
}
int w_Source_seek(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float offset = (float)luaL_checknumber(L, 2);
if (offset < 0)
return luaL_argerror(L, 2, "can't seek to a negative position");
Source::Unit u = Source::UNIT_SECONDS;
const char *unit = lua_isnoneornil(L, 3) ? 0 : lua_tostring(L, 3);
if (unit && !t->getConstant(unit, u))
return luaL_error(L, "Invalid Source time unit: %s", unit);
t->seek(offset, u);
return 0;
}
int w_Source_tell(lua_State *L)
{
Source *t = luax_checksource(L, 1);
Source::Unit u = Source::UNIT_SECONDS;
const char *unit = lua_isnoneornil(L, 2) ? 0 : lua_tostring(L, 2);
if (unit && !t->getConstant(unit, u))
return luaL_error(L, "Invalid Source time unit: %s", unit);
lua_pushnumber(L, t->tell(u));
return 1;
}
int w_Source_getDuration(lua_State *L)
{
Source *t = luax_checksource(L, 1);
Source::Unit u = Source::UNIT_SECONDS;
const char *unit = lua_isnoneornil(L, 2) ? 0 : lua_tostring(L, 2);
if (unit && !t->getConstant(unit, u))
return luaL_error(L, "Invalid Source time unit: %s", unit);
lua_pushnumber(L, t->getDuration(u));
return 1;
}
int w_Source_setPosition(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
v[0] = (float)luaL_checknumber(L, 2);
v[1] = (float)luaL_checknumber(L, 3);
v[2] = (float)luaL_optnumber(L, 4, 0);
luax_catchexcept(L, [&](){ t->setPosition(v); });
return 0;
}
int w_Source_getPosition(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
luax_catchexcept(L, [&](){ t->getPosition(v); });
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_Source_setVelocity(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
v[0] = (float)luaL_checknumber(L, 2);
v[1] = (float)luaL_checknumber(L, 3);
v[2] = (float)luaL_optnumber(L, 4, 0);
luax_catchexcept(L, [&](){ t->setVelocity(v); });
return 0;
}
int w_Source_getVelocity(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
luax_catchexcept(L, [&](){ t->getVelocity(v); });
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_Source_setDirection(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
v[0] = (float)luaL_checknumber(L, 2);
v[1] = (float)luaL_checknumber(L, 3);
v[2] = (float)luaL_optnumber(L, 4, 0);
luax_catchexcept(L, [&](){ t->setDirection(v); });
return 0;
}
int w_Source_getDirection(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
luax_catchexcept(L, [&](){ t->getDirection(v); });
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_Source_setCone(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float innerAngle = (float) luaL_checknumber(L, 2);
float outerAngle = (float) luaL_checknumber(L, 3);
float outerVolume = (float) luaL_optnumber(L, 4, 0.0);
luax_catchexcept(L, [&](){ t->setCone(innerAngle, outerAngle, outerVolume); });
return 0;
}
int w_Source_getCone(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float innerAngle, outerAngle, outerVolume;
luax_catchexcept(L, [&](){ t->getCone(innerAngle, outerAngle, outerVolume); });
lua_pushnumber(L, innerAngle);
lua_pushnumber(L, outerAngle);
lua_pushnumber(L, outerVolume);
return 3;
}
int w_Source_setRelative(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_catchexcept(L, [&](){ t->setRelative(luax_toboolean(L, 2)); });
return 0;
}
int w_Source_isRelative(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_catchexcept(L, [&](){ luax_pushboolean(L, t->isRelative()); });
return 1;
}
int w_Source_setLooping(lua_State *L)
{
Source *t = luax_checksource(L, 1);
t->setLooping(luax_toboolean(L, 2));
return 0;
}
int w_Source_isLooping(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_pushboolean(L, t->isLooping());
return 1;
}
int w_Source_isPlaying(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_pushboolean(L, t->isPlaying());
return 1;
}
int w_Source_setVolumeLimits(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float vmin = (float)luaL_checknumber(L, 2);
float vmax = (float)luaL_checknumber(L, 3);
if (vmin < .0f || vmin > 1.f || vmax < .0f || vmax > 1.f)
return luaL_error(L, "Invalid volume limits: [%f:%f]. Must be in [0:1]", vmin, vmax);
t->setMinVolume(vmin);
t->setMaxVolume(vmax);
return 0;
}
int w_Source_getVolumeLimits(lua_State *L)
{
Source *t = luax_checksource(L, 1);
lua_pushnumber(L, t->getMinVolume());
lua_pushnumber(L, t->getMaxVolume());
return 2;
}
int w_Source_setAttenuationDistances(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float dref = (float)luaL_checknumber(L, 2);
float dmax = (float)luaL_checknumber(L, 3);
if (dref < .0f || dmax < .0f)
return luaL_error(L, "Invalid distances: %f, %f. Must be > 0", dref, dmax);
luax_catchexcept(L, [&]() {
t->setReferenceDistance(dref);
t->setMaxDistance(dmax);
});
return 0;
}
int w_Source_getAttenuationDistances(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_catchexcept(L, [&]() {
lua_pushnumber(L, t->getReferenceDistance());
lua_pushnumber(L, t->getMaxDistance());
});
return 2;
}
int w_Source_setRolloff(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float rolloff = (float)luaL_checknumber(L, 2);
if (rolloff < .0f)
return luaL_error(L, "Invalid rolloff: %f. Must be > 0.", rolloff);
luax_catchexcept(L, [&](){ t->setRolloffFactor(rolloff); });
return 0;
}
int w_Source_getRolloff(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_catchexcept(L, [&](){ lua_pushnumber(L, t->getRolloffFactor()); });
return 1;
}
int w_Source_getChannels(lua_State *L)
{
Source *t = luax_checksource(L, 1);
lua_pushinteger(L, t->getChannels());
return 1;
}
int w_Source_setFilter(lua_State *L)
{
Source *t = luax_checksource(L, 1);
Filter::Type type;
std::vector<float> params;
params.reserve(Filter::getParameterCount());
if (lua_gettop(L) == 1)
{
lua_pushboolean(L, t->setFilter());
return 1;
}
else if (lua_gettop(L) > 2)
{
const char *ftypestr = luaL_checkstring(L, 2);
if (!Filter::getConstant(ftypestr, type))
return luaL_error(L, "Invalid filter type: %s", ftypestr);
unsigned int count = Filter::getParameterCount(type);
for (unsigned int i = 0; i < count; i++)
params.push_back(luaL_checknumber(L, i + 3));
}
else if (lua_istable(L, 2))
{
if (lua_objlen(L, 2) == 0) //empty table also clears filter
{
lua_pushboolean(L, t->setFilter());
return 1;
}
lua_rawgeti(L, 2, 1);
const char *ftypestr = luaL_checkstring(L, -1);
if (!Filter::getConstant(ftypestr, type))
return luaL_error(L, "Invalid filter type: %s", ftypestr);
lua_pop(L, 1);
unsigned int count = Filter::getParameterCount(type);
for (unsigned int i = 0; i < count; i++)
{
lua_rawgeti(L, 2, i + 2);
params.push_back(luaL_checknumber(L, -1));
lua_pop(L, 1);
}
}
else
return luax_typerror(L, 2, "filter description");
luax_catchexcept(L, [&]() { lua_pushboolean(L, t->setFilter(type, params)); });
return 1;
}
int w_Source_getFilter(lua_State *L)
{
Source *t = luax_checksource(L, 1);
Filter::Type type;
std::vector<float> params;
if (!t->getFilter(type, params))
return 0;
const char *str = nullptr;
Filter::getConstant(type, str);
lua_pushstring(L, str);
for (unsigned int i = 0; i < params.size(); i++)
lua_pushnumber(L, params[i]);
return params.size() + 1;
}
int w_Source_getFreeBufferCount(lua_State *L)
{
Source *t = luax_checksource(L, 1);
lua_pushinteger(L, t->getFreeBufferCount());
return 1;
}
int w_Source_queue(lua_State *L)
{
Source *t = luax_checksource(L, 1);
bool success;
if (luax_istype(L, 2, love::sound::SoundData::type))
{
auto s = luax_totype<love::sound::SoundData>(L, 2);
int offset = 0;
size_t length = s->getSize();
if (lua_gettop(L) == 4)
{
offset = luaL_checknumber(L, 3);
length = luaL_checknumber(L, 4);
}
else if (lua_gettop(L) == 3)
length = luaL_checknumber(L, 3);
if (offset < 0 || length > s->getSize() - offset)
return luaL_error(L, "Data region out of bounds.");
luax_catchexcept(L, [&]() {
success = t->queue((unsigned char *)s->getData() + offset, length,
s->getSampleRate(), s->getBitDepth(), s->getChannels());
});
}
else if (lua_islightuserdata(L, 2))
{
int offset = luaL_checknumber(L, 3);
int length = luaL_checknumber(L, 4);
int sampleRate = luaL_checknumber(L, 5);
int bitDepth = luaL_checknumber(L, 6);
int channels = luaL_checknumber(L, 7);
if (length < 0 || offset < 0)
return luaL_error(L, "Data region out of bounds.");
luax_catchexcept(L, [&]() {
success = t->queue((void*)((uintptr_t)lua_touserdata(L, 2) + (uintptr_t)offset), length, sampleRate, bitDepth, channels);
});
}
else
return luax_typerror(L, 1, "Sound Data or lightuserdata");
luax_pushboolean(L, success);
return 1;
}
int w_Source_getType(lua_State *L)
{
Source *t = luax_checksource(L, 1);
Source::Type type = t->getType();
const char *str = nullptr;
if (!Source::getConstant(type, str))
return luaL_error(L, "Unknown Source type.");
lua_pushstring(L, str);
return 1;
}
static const luaL_Reg w_Source_functions[] =
{
{ "clone", w_Source_clone },
{ "play", w_Source_play },
{ "stop", w_Source_stop },
{ "pause", w_Source_pause },
{ "setPitch", w_Source_setPitch },
{ "getPitch", w_Source_getPitch },
{ "setVolume", w_Source_setVolume },
{ "getVolume", w_Source_getVolume },
{ "seek", w_Source_seek },
{ "tell", w_Source_tell },
{ "getDuration", w_Source_getDuration },
{ "setPosition", w_Source_setPosition },
{ "getPosition", w_Source_getPosition },
{ "setVelocity", w_Source_setVelocity },
{ "getVelocity", w_Source_getVelocity },
{ "setDirection", w_Source_setDirection },
{ "getDirection", w_Source_getDirection },
{ "setCone", w_Source_setCone },
{ "getCone", w_Source_getCone },
{ "setRelative", w_Source_setRelative },
{ "isRelative", w_Source_isRelative },
{ "setLooping", w_Source_setLooping },
{ "isLooping", w_Source_isLooping },
{ "isPlaying", w_Source_isPlaying },
{ "setVolumeLimits", w_Source_setVolumeLimits },
{ "getVolumeLimits", w_Source_getVolumeLimits },
{ "setAttenuationDistances", w_Source_setAttenuationDistances },
{ "getAttenuationDistances", w_Source_getAttenuationDistances },
{ "setRolloff", w_Source_setRolloff},
{ "getRolloff", w_Source_getRolloff},
{ "getChannels", w_Source_getChannels },
{ "setFilter", w_Source_setFilter },
{ "getFilter", w_Source_getFilter },
{ "getFreeBufferCount", w_Source_getFreeBufferCount },
{ "queue", w_Source_queue },
{ "getType", w_Source_getType },
{ 0, 0 }
};
extern "C" int luaopen_source(lua_State *L)
{
return luax_register_type(L, &love::audio::Source::type, w_Source_functions, nullptr);
}
} // audio
} // love