Files
love/src/modules/audio/wrap_Audio.cpp
T
Bart van Strien 24a7a3d367 Merge minor into dynamiccore2
--HG--
branch : dynamiccore2
2016-11-26 22:19:12 +01:00

380 lines
8.1 KiB
C++

/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
// LOVE
#include "wrap_Audio.h"
#include "openal/Audio.h"
#include "null/Audio.h"
#include "common/runtime.h"
// C++
#include <iostream>
namespace love
{
namespace audio
{
#define instance() (Module::getInstance<Audio>(Module::M_AUDIO))
int w_getSourceCount(lua_State *L)
{
lua_pushinteger(L, instance()->getSourceCount());
return 1;
}
int w_newSource(lua_State *L)
{
Source::Type stype = Source::TYPE_STREAM;
if (!luax_istype(L, 1, love::sound::SoundData::type) && !luax_istype(L, 1, love::sound::Decoder::type))
{
const char *stypestr = luaL_checkstring(L, 2);
if (stypestr && !Source::getConstant(stypestr, stype))
return luaL_error(L, "Invalid source type: %s", stypestr);
}
if (lua_isstring(L, 1) || luax_istype(L, 1, love::filesystem::File::type) || luax_istype(L, 1, love::filesystem::FileData::type))
luax_convobj(L, 1, "sound", "newDecoder");
if (stype == Source::TYPE_STATIC && luax_istype(L, 1, love::sound::Decoder::type))
luax_convobj(L, 1, "sound", "newSoundData");
Source *t = nullptr;
luax_catchexcept(L, [&]() {
if (luax_istype(L, 1, love::sound::SoundData::type))
t = instance()->newSource(luax_totype<love::sound::SoundData>(L, 1));
else if (luax_istype(L, 1, love::sound::Decoder::type))
t = instance()->newSource(luax_totype<love::sound::Decoder>(L, 1));
});
if (t != nullptr)
{
luax_pushtype(L, t);
t->release();
return 1;
}
else
return luax_typerror(L, 1, "Decoder or SoundData");
}
int w_newQueueableSource(lua_State *L)
{
Source *t = nullptr;
luax_catchexcept(L, [&]() {
t = instance()->newSource((int)luaL_checknumber(L, 1), (int)luaL_checknumber(L, 2), (int)luaL_checknumber(L, 3));
});
if (t != nullptr)
{
luax_pushtype(L, t);
t->release();
return 1;
}
else
return 0; //all argument type errors are checked in above constructor
}
static std::vector<Source*> readSourceList(lua_State *L, int n)
{
if (n < 0)
n += lua_gettop(L) + 1;
int items = (int) lua_objlen(L, n);
std::vector<Source*> sources(items);
for (int i = 0; i < items; i++)
{
lua_rawgeti(L, n, i+1);
sources[i] = luax_checksource(L, -1);
lua_pop(L, 1);
}
return sources;
}
int w_play(lua_State *L)
{
if (lua_istable(L, 1))
{
luax_pushboolean(L, instance()->play(readSourceList(L, 1)));
return 1;
}
Source *s = luax_checksource(L, 1);
luax_pushboolean(L, instance()->play(s));
return 1;
}
int w_stop(lua_State *L)
{
if (lua_isnone(L, 1))
instance()->stop();
else if (lua_istable(L, 1))
instance()->stop(readSourceList(L, 1));
else
{
Source *s = luax_checksource(L, 1);
s->stop();
}
return 0;
}
int w_pause(lua_State *L)
{
if (lua_isnone(L, 1))
{
auto sources = instance()->pause();
lua_createtable(L, (int) sources.size(), 0);
for (int i = 0; i < (int) sources.size(); i++)
{
luax_pushtype(L, sources[i]);
lua_rawseti(L, -2, i+1);
}
return 1;
}
else if (lua_istable(L, 1))
instance()->pause(readSourceList(L, 1));
else
{
Source *s = luax_checksource(L, 1);
s->pause();
}
return 0;
}
int w_setVolume(lua_State *L)
{
float v = (float)luaL_checknumber(L, 1);
instance()->setVolume(v);
return 0;
}
int w_getVolume(lua_State *L)
{
lua_pushnumber(L, instance()->getVolume());
return 1;
}
int w_setPosition(lua_State *L)
{
float v[3];
v[0] = (float)luaL_checknumber(L, 1);
v[1] = (float)luaL_checknumber(L, 2);
v[2] = (float)luaL_optnumber(L, 3, 0);
instance()->setPosition(v);
return 0;
}
int w_getPosition(lua_State *L)
{
float v[3];
instance()->getPosition(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_setOrientation(lua_State *L)
{
float v[6];
v[0] = (float)luaL_checknumber(L, 1);
v[1] = (float)luaL_checknumber(L, 2);
v[2] = (float)luaL_checknumber(L, 3);
v[3] = (float)luaL_checknumber(L, 4);
v[4] = (float)luaL_checknumber(L, 5);
v[5] = (float)luaL_checknumber(L, 6);
instance()->setOrientation(v);
return 0;
}
int w_getOrientation(lua_State *L)
{
float v[6];
instance()->getOrientation(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
lua_pushnumber(L, v[3]);
lua_pushnumber(L, v[4]);
lua_pushnumber(L, v[5]);
return 6;
}
int w_setVelocity(lua_State *L)
{
float v[3];
v[0] = (float)luaL_checknumber(L, 1);
v[1] = (float)luaL_checknumber(L, 2);
v[2] = (float)luaL_optnumber(L, 3, 0);
instance()->setVelocity(v);
return 0;
}
int w_getVelocity(lua_State *L)
{
float v[3];
instance()->getVelocity(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_setDopplerScale(lua_State *L)
{
instance()->setDopplerScale(luax_checkfloat(L, 1));
return 0;
}
int w_getDopplerScale(lua_State *L)
{
lua_pushnumber(L, instance()->getDopplerScale());
return 1;
}
int w_setDistanceModel(lua_State *L)
{
const char *modelStr = luaL_checkstring(L, 1);
Audio::DistanceModel distanceModel;
if (!Audio::getConstant(modelStr, distanceModel))
return luaL_error(L, "Invalid distance model: %s", modelStr);
instance()->setDistanceModel(distanceModel);
return 0;
}
int w_getDistanceModel(lua_State *L)
{
Audio::DistanceModel distanceModel = instance()->getDistanceModel();
const char *modelStr;
if (!Audio::getConstant(distanceModel, modelStr))
return 0;
lua_pushstring(L, modelStr);
return 1;
}
int w_getRecordingDevices(lua_State *L)
{
const std::vector<RecordingDevice*> &devices = instance()->getRecordingDevices();
lua_createtable(L, devices.size(), 0);
for (unsigned int i = 0; i < devices.size(); i++)
{
luax_pushtype(L, devices[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "getSourceCount", w_getSourceCount },
{ "newSource", w_newSource },
{ "newQueueableSource", w_newQueueableSource },
{ "play", w_play },
{ "stop", w_stop },
{ "pause", w_pause },
{ "setVolume", w_setVolume },
{ "getVolume", w_getVolume },
{ "setPosition", w_setPosition },
{ "getPosition", w_getPosition },
{ "setOrientation", w_setOrientation },
{ "getOrientation", w_getOrientation },
{ "setVelocity", w_setVelocity },
{ "getVelocity", w_getVelocity },
{ "setDopplerScale", w_setDopplerScale },
{ "getDopplerScale", w_getDopplerScale },
{ "setDistanceModel", w_setDistanceModel },
{ "getDistanceModel", w_getDistanceModel },
{ "getRecordingDevices", w_getRecordingDevices },
{ 0, 0 }
};
static const lua_CFunction types[] =
{
luaopen_source,
luaopen_recordingdevice,
0
};
extern "C" int luaopen_love_audio(lua_State *L)
{
Audio *instance = instance();
#ifdef LOVE_ENABLE_AUDIO_OPENAL
if (instance == nullptr)
{
// Try OpenAL first.
try
{
instance = new love::audio::openal::Audio();
}
catch(love::Exception &e)
{
std::cout << e.what() << std::endl;
}
}
else
instance->retain();
#endif
#ifdef LOVE_ENABLE_AUDIO_NULL
if (instance == nullptr)
{
// Fall back to nullaudio.
try
{
instance = new love::audio::null::Audio();
}
catch(love::Exception &e)
{
std::cout << e.what() << std::endl;
}
}
#endif
if (instance == nullptr)
return luaL_error(L, "Could not open any audio module.");
WrappedModule w;
w.module = instance;
w.name = "audio";
w.type = &Module::type;
w.functions = functions;
w.types = types;
int n = luax_register_module(L, w);
return n;
}
} // audio
} // love