Files
love/src/modules/graphics/opengl/Graphics.h
T
Alex Szpakowski 8c204efafb Minor pre-emptive fixes for GL3.
--HG--
branch : minor
2017-01-05 22:33:10 -04:00

169 lines
4.9 KiB
C++

/**
* Copyright (c) 2006-2017 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_OPENGL_GRAPHICS_H
#define LOVE_GRAPHICS_OPENGL_GRAPHICS_H
// STD
#include <stack>
#include <vector>
#include <unordered_map>
// OpenGL
#include "OpenGL.h"
// LOVE
#include "graphics/Graphics.h"
#include "graphics/Color.h"
#include "image/Image.h"
#include "image/ImageData.h"
#include "video/VideoStream.h"
#include "Image.h"
#include "SpriteBatch.h"
#include "ParticleSystem.h"
#include "Canvas.h"
#include "Shader.h"
#include "Mesh.h"
#include "Text.h"
#include "Video.h"
namespace love
{
namespace graphics
{
namespace opengl
{
class Graphics final : public love::graphics::Graphics
{
public:
Graphics();
virtual ~Graphics();
// Implements Module.
const char *getName() const override;
Image *newImage(const std::vector<love::image::ImageData *> &data, const Image::Settings &settings);
Image *newImage(const std::vector<love::image::CompressedImageData *> &cdata, const Image::Settings &settings);
love::graphics::Font *newFont(love::font::Rasterizer *data, const Texture::Filter &filter = Texture::defaultFilter) override;
SpriteBatch *newSpriteBatch(Texture *texture, int size, vertex::Usage usage);
ParticleSystem *newParticleSystem(Texture *texture, int size);
love::graphics::Canvas *newCanvas(int width, int height, const Canvas::Settings &settings) override;
love::graphics::Shader *newShader(const Shader::ShaderSource &source) override;
Mesh *newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode drawmode, vertex::Usage usage);
Mesh *newMesh(int vertexcount, Mesh::DrawMode drawmode, vertex::Usage usage);
Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, Mesh::DrawMode drawmode, vertex::Usage usage);
Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, Mesh::DrawMode drawmode, vertex::Usage usage);
Text *newText(love::graphics::Font *font, const std::vector<Font::ColoredString> &text = {});
Video *newVideo(love::video::VideoStream *stream, float pixeldensity);
void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
bool setMode(int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil) override;
void unSetMode() override;
void setActive(bool active) override;
void flushStreamDraws() override;
void clear(Colorf color) override;
void clear(const std::vector<OptionalColorf> &colors) override;
void discard(const std::vector<bool> &colorbuffers, bool depthstencil) override;
void present(void *screenshotCallbackData) override;
void setColor(Colorf c) override;
void setCanvas(const std::vector<love::graphics::Canvas *> &canvases) override;
void setCanvas() override;
void setScissor(const Rect &rect) override;
void setScissor() override;
void drawToStencilBuffer(StencilAction action, int value) override;
void stopDrawToStencilBuffer() override;
void setStencilTest(CompareMode compare, int value) override;
void setStencilTest() override;
void clearStencil() override;
void setColorMask(ColorMask mask) override;
void setBlendMode(BlendMode mode, BlendAlpha alphamode) override;
void setPointSize(float size) override;
void setWireframe(bool enable) override;
bool isSupported(Feature feature) const override;
double getSystemLimit(SystemLimit limittype) const override;
RendererInfo getRendererInfo() const override;
Stats getStats() const override;
private:
struct CachedRenderbuffer
{
int w;
int h;
int samples;
GLenum attachments[2];
GLuint renderbuffer;
};
void endPass();
void bindCachedFBO(const std::vector<love::graphics::Canvas *> &canvases);
void discard(OpenGL::FramebufferTarget target, const std::vector<bool> &colorbuffers, bool depthstencil);
GLuint attachCachedStencilBuffer(int w, int h, int samples);
void setDebug(bool enable);
std::unordered_map<uint32, GLuint> framebufferObjects;
std::vector<CachedRenderbuffer> stencilBuffers;
QuadIndices *quadIndices;
bool windowHasStencil;
GLuint mainVAO;
}; // Graphics
} // opengl
} // graphics
} // love
#endif // LOVE_GRAPHICS_OPENGL_GRAPHICS_H