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https://github.com/love2d/love.git
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8c204efafb
--HG-- branch : minor
169 lines
4.9 KiB
C++
169 lines
4.9 KiB
C++
/**
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* Copyright (c) 2006-2017 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_OPENGL_GRAPHICS_H
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#define LOVE_GRAPHICS_OPENGL_GRAPHICS_H
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// STD
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#include <stack>
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#include <vector>
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#include <unordered_map>
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// OpenGL
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#include "OpenGL.h"
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// LOVE
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#include "graphics/Graphics.h"
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#include "graphics/Color.h"
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#include "image/Image.h"
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#include "image/ImageData.h"
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#include "video/VideoStream.h"
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#include "Image.h"
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#include "SpriteBatch.h"
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#include "ParticleSystem.h"
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#include "Canvas.h"
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#include "Shader.h"
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#include "Mesh.h"
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#include "Text.h"
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#include "Video.h"
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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class Graphics final : public love::graphics::Graphics
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{
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public:
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Graphics();
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virtual ~Graphics();
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// Implements Module.
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const char *getName() const override;
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Image *newImage(const std::vector<love::image::ImageData *> &data, const Image::Settings &settings);
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Image *newImage(const std::vector<love::image::CompressedImageData *> &cdata, const Image::Settings &settings);
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love::graphics::Font *newFont(love::font::Rasterizer *data, const Texture::Filter &filter = Texture::defaultFilter) override;
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SpriteBatch *newSpriteBatch(Texture *texture, int size, vertex::Usage usage);
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ParticleSystem *newParticleSystem(Texture *texture, int size);
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love::graphics::Canvas *newCanvas(int width, int height, const Canvas::Settings &settings) override;
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love::graphics::Shader *newShader(const Shader::ShaderSource &source) override;
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Mesh *newMesh(const std::vector<Vertex> &vertices, Mesh::DrawMode drawmode, vertex::Usage usage);
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Mesh *newMesh(int vertexcount, Mesh::DrawMode drawmode, vertex::Usage usage);
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Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, Mesh::DrawMode drawmode, vertex::Usage usage);
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Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, Mesh::DrawMode drawmode, vertex::Usage usage);
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Text *newText(love::graphics::Font *font, const std::vector<Font::ColoredString> &text = {});
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Video *newVideo(love::video::VideoStream *stream, float pixeldensity);
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void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
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bool setMode(int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil) override;
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void unSetMode() override;
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void setActive(bool active) override;
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void flushStreamDraws() override;
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void clear(Colorf color) override;
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void clear(const std::vector<OptionalColorf> &colors) override;
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void discard(const std::vector<bool> &colorbuffers, bool depthstencil) override;
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void present(void *screenshotCallbackData) override;
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void setColor(Colorf c) override;
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void setCanvas(const std::vector<love::graphics::Canvas *> &canvases) override;
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void setCanvas() override;
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void setScissor(const Rect &rect) override;
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void setScissor() override;
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void drawToStencilBuffer(StencilAction action, int value) override;
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void stopDrawToStencilBuffer() override;
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void setStencilTest(CompareMode compare, int value) override;
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void setStencilTest() override;
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void clearStencil() override;
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void setColorMask(ColorMask mask) override;
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void setBlendMode(BlendMode mode, BlendAlpha alphamode) override;
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void setPointSize(float size) override;
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void setWireframe(bool enable) override;
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bool isSupported(Feature feature) const override;
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double getSystemLimit(SystemLimit limittype) const override;
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RendererInfo getRendererInfo() const override;
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Stats getStats() const override;
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private:
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struct CachedRenderbuffer
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{
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int w;
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int h;
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int samples;
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GLenum attachments[2];
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GLuint renderbuffer;
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};
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void endPass();
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void bindCachedFBO(const std::vector<love::graphics::Canvas *> &canvases);
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void discard(OpenGL::FramebufferTarget target, const std::vector<bool> &colorbuffers, bool depthstencil);
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GLuint attachCachedStencilBuffer(int w, int h, int samples);
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void setDebug(bool enable);
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std::unordered_map<uint32, GLuint> framebufferObjects;
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std::vector<CachedRenderbuffer> stencilBuffers;
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QuadIndices *quadIndices;
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bool windowHasStencil;
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GLuint mainVAO;
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}; // Graphics
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} // opengl
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} // graphics
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} // love
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#endif // LOVE_GRAPHICS_OPENGL_GRAPHICS_H
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